Difference between revisions of "Ash Walker"

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{{JobPageHeader
{{JobPageHeader
|colour = 222222
|colour = 453249
|hcolour = red
|hcolour = red
|stafftype = ANTAGONIST
|stafftype = ANTAGONIST
Line 9: Line 9:
|superior = N/A
|superior = N/A
|duties = Protect your hunting grounds. Feed trespassers to the tendril. Grow the nest.
|duties = Protect your hunting grounds. Feed trespassers to the tendril. Grow the nest.
|guides = This page
|guides = [[Guide to Lavaland]], [[Guide to Combat]]
}}
}}<div style="float: right;">{{JobAntag}}</div>
{{JobAntag}}


Ash Walkers are the tribal natives of Lavaland. These Unathi-esque lizard people are fiercely protective of their land, and will more often than not kill any trespassers. Through the use of a Necropolis tendril, the Ash Walkers are able to quickly grow and hatch their eggs through the sacrifice of dead bodies. Their tribal origins make it difficult for them to use most forms of technology, limiting them to mostly crafted and scavenged weapons. Despite this, they're still quite dangerous, especially in large numbers.
Ash Walkers are the tribal natives of Lavaland. These Unathi-esque lizard people are fiercely protective of their land, and will more often than not kill any trespassers. Through the use of a Necropolis tendril, the Ash Walkers are able to quickly grow and hatch their eggs through the sacrifice of dead bodies. Their tribal origins make it difficult for them to use most forms of technology, limiting them to mostly crafted and scavenged weapons. Despite this, they're still quite dangerous, especially in large numbers.


== Ash Walker Biology ==
== Ash Walker Biology ==
Ash walkers differ in a few different ways to their Unathi cousins. The biggest difference being their inexperience with advanced technology. Most guns, machines, computers, and advanced tools are completely foreign to Ash Walkers and are therefore unusable by them. Because of this, Ash Walkers are restricted to the most basic of weapons and tech. Another difference is their digitigrade legs. Ash Walkers have a different leg structure compared to almost all other races, so they can't wear standard shoes or boots. This will restrict them to walking barefoot most of the time, which can prove hazardous with broken glass or cactus presenting a trip hazard without footwear. Ash Walkers can also only speak the Unathi language of Sintha’Unathi, making communication difficult without knowing the language or having a translator present. However, like, their distant cousins, they are more vulnerable to brute damage, making them take 5% more compared to humans.
Ash walkers differ in a few different ways to their Unathi cousins. The biggest difference being their inexperience with advanced technology. Most guns, machines, computers, and advanced tools are completely foreign to Ash Walkers and are therefore unusable by them. Because of this, Ash Walkers are restricted to the most basic of weapons and tech. Another difference is their digitigrade legs. Ash Walkers have a different leg structure compared to almost all other races. This makes them excellent at running, letting them reach higher speeds much quicker. However, this adaptation is only geared towards their immediate environment, ashwalkers have a hard time adjusting to areas outside of Lavaland and reaching the same speed. Another quirk of their anatomy are lungs adapted to atmosphere of lavaland, which let them breathe safely without any gear. Ash Walkers can also only speak the Unathi language of Sintha’Unathi, making communication difficult without knowing the language or having a translator present.


== The Nest ==
== The Nest ==
[[File:Ash Walker Nest.png|right|thumb|The Home of the Ashwalkers on [[Lavaland]]|768px]]
Ash Walkers live for and die to protect their nest. It is their home in the hostile, ash filled landscape. Wandering in uninvited is an easy way for a miner to get swarmed and stabbed to death by the inhabitants, so it is recommended to leave if you aren't equipped to fight several angry lizard men.  
Ash Walkers live for and die to protect their nest. It is their home in the hostile, ash filled landscape. Wandering in uninvited is an easy way for a miner to get swarmed and stabbed to death by the inhabitants, so it is recommended to leave if you aren't equipped to fight several angry lizard men.  
== The Tendril ==
=== The Tendril ===
In the North East room of the Ash Walker nest is the true nest, the Necropolis Tendril. This carefully cared for appendage is how the Ash Walkers are able to grow and reproduce so quickly. Whenever a dead body is brought to the tendril, it will be consumed, dropping any gear and organs the body had. With two bodies fed to the tendril, a new egg will be fully grown, ready to hatch into an Ash Walker. This is the only way for more Ash Walkers to be born. If it is destroyed, the tendril will drop a Necropolis chest before creating a chasm where it once stood. With that, the Ash Walkers will no longer be able to grow any more eggs.
In the North-East room of the Ash Walker nest is the true nest, the Necropolis Tendril. This carefully cared for appendage is how the Ash Walkers are able to grow and reproduce so quickly. Whenever a dead body is brought to the tendril, it will be consumed, dropping any gear and organs the body had. With two bodies fed to the tendril, a new egg will be fully grown, ready to hatch into an Ash Walker. This is the only way for more Ash Walkers to be born. If it is destroyed, the tendril will drop a Necropolis chest before creating a chasm where it once stood. With that, the Ash Walkers will no longer be able to grow any more eggs.


Also present in the room are two Gutlunches. These scavenger creatures will eat any gibs, organs, and blood on the ground and produce milk, which can be drank for saline-glucose. If they eat enough, they'll give birth to a baby Gutlunch, which will grow into an adult once it's eaten enough.  
Also present in the room are two Gutlunches. These scavenger creatures will eat any gibs, organs, and blood on the ground and produce milk, which can be drank for saline-glucose. If they eat enough, they'll give birth to a baby Gutlunch, which will grow into an adult once it's eaten enough.  
== The Storage Room ==
=== The Storage Room ===
On the North West side of the camp is the storage room. Here, all of the ill gotten gains of the Ash Walker are kept. The room holds several useful, and some irreplaceable items, including a fully stocked toolbox, medkits, and simple medical supplies, an operating table, spare lanterns, a Rapid Construction Device, seeds and a seed extractor, a Gravitational Singularity generator, and an AI combat upgrade disk. (Those last two items, which have the potential to destroy the station, should ONLY be used maliciously with Admin permission. Always ask first.) A lot of the items in this room are either hard to get or impossible to replace, so make sure you don't lose them.
On the North West side of the camp is the storage room. Here, all of the ill-gotten gains of the Ash Walker are kept. The room holds several useful, and some irreplaceable items, including a fully stocked toolbox, medkits, and simple medical supplies, an operating table, spare lanterns, a Rapid Construction Device, seeds and a seed extractor, as well as a Gravitational Singularity generator. (The last item, which has the potential to destroy the station, should ONLY be used maliciously with Admin permission. Always ask first.) A lot of the items in this room are either hard to get or impossible to replace, so make sure you don't lose them.
== The Plaza ==
=== The Plaza ===
Outside of the buildings is an open area that has several dirt patches for gardening, a few garden tools, mining equipment, and a bonfire for cooking and ore refining. Do note that this area is exposed, so it will be hit by ash storms. Get inside one of the buildings before it comes. There'll also be some dead bodies around at round start, so drag those to the tendril to grow a new egg.
Outside of the buildings is an open area that has several dirt patches for gardening, a few garden tools, mining equipment, and a bonfire for cooking and ore refining. Do note that this area is exposed, so it will be hit by ash storms. Get inside one of the buildings before it comes. There'll also be some dead bodies around at round start, so drag those to the tendril to grow a new egg.


= Surviving =
==Agriculture==
===Animals===
Inside the nest. There a few small creatures crawling around. They feed on the gibs produced by the egg-making process and produce useful chemicals that can be harvested with a bucket.


You have broken out of the egg and ventured outside the tendril room. There are 2 things you can do here.
{| class="wikitable mw-collapsible" width="80%" style="text-align: center; margin:10pt; background-color: #F5AC8E;"
|- style="font-weight: bold; text-align: center; background-color: #EE6A34; color: white;"
| style="width: 150pt; center;"            | Animals
| class="unsortable"                      | Description
|-
! Gutlunch <br>  [[File:Gutlunch.png|48px]]
| A small, dark grey creature that crawls around the tendril. It feeds on gibs and produced milk. This milk can be harvested by a bucket and has healing powers much like Saline Glucose and Epinephrine. After eating enough food it will reproduce.
|-
! Gutshank <br>  [[File:Gutshank.png|48px]]
| Much like a Gutlunch, it lives near the tendril and produces milk, but has no eyes and a more reddish-brown hue to its skin.
|}


=== Tending to the plants ===
===Plants===


=====Starting plants=====
You have multiple seeds at your disposal to serve as food, health supplies, and building materials. All you need to do is dig the ground with a shovel, turn the ash into sandstone, and then turn the sandstone into a pile of dirt. You don't need to water or compost plants to keep them alive, they will already have max water and nutriment already. So after each harvest, simply use the shovel on the used dirt pile to remove it and make a new one in its place.


In the storage room, you will find 5 seeds and a seed extractor. Other plants can be found out in lavaland.
If you don't wish to do that, you can instead compost wheat into them for nutrition and use the bucket to water the plants from the nearby pond. Check the [[Guide to Hydroponics]] for more information.


[[File:Seedwheat.png|48px]]Wheat. Boring. You can eat this. Grows fast.
* Plants don't take damage from ash storms, so you may plant them whenever you like without worrying about them dying.


[[File:Comfreyseed.png|48px]] Comfrey. Once harvested, use a leaf in your hand to turn it into a poultice. Each leaf produces 6 brute healing balms.
* While healing balms don't heal as much as a kit, they're balanced by the fact each leaf produces 6 of them, plus they're easy to produce and can be stockpiled.


[[File:Teaastraseed.png|48px]] Aloe Vera. Exact same as Comfrey, but for burn.
* Make sure you always have 2 surplus seeds for each plant. Having just one means that if you fail a harvest will result in the plant being lost forever and not being able to ever plant it again. Keep in mind the seed extractor only makes one seed for each item of produce.


[[File:Towercapseed.png|48px]]Tower cap mycelium. When harvested, it will give you wood you can turn into planks, which you can make all sorts of things out of, including sandals, which will let you walk on cacti without falling over and taking damage.
In the storage room, you will find 5 seeds and a seed extractor. Other plants can be found out in Lavaland.


[[File:Glowshroommycelium.png|48px]] Glowshroom mycelium. When Harvested, gives you glowshrooms. Use one in your hand to plant it on the ground. When planted, produces light and spreads on it's own.
{| class="wikitable mw-collapsible" width="80%" style="text-align: center; margin:10pt; background-color: #F5AC8E;"
|- style="font-weight: bold; text-align: center; background-color: #EE6A34; color: white;"
| style="width: 150pt; center;"            | Plant
| class="unsortable"                      | Description
|-
! Wheat <br>  [[File:Seedwheat.png|48px]]
| You can eat this. It Grows fast. Great for composting into other plants
|-
! Comfrey <br>  [[File:Comfreyseed.png|48px]]
| Once harvested, use a leaf in your hand to turn it into a poultice. Each leaf produces 6 brute healing balms.
|-
! Aloe Vera <br> [[File:Ambrosiavulgarisseed.png|48px]]
| Exact same as Comfrey, but for burns.
|-
! Tower cap mycelium <br> [[File:Towercapseed.png|48px]]  
| When harvested, it will give you wood you can turn into planks(by using a hatchet), which you can make all sorts of things out of, including sandals, which will let you walk on cacti without falling over and taking damage.
|-
! Glowshroom mycelium <br> [[File:Glowshroommycelium.png|48px]]
| When Harvested, gives you glowshrooms. Use one in your hand to plant it on the ground. When planted, produces light and spreads on its own.
|-
! Seed Extractor <br> [[File:seedextractor.png|48px]]
| An item that can be carried in your belt slot. Put plant produce in it and activate it to produce seeds. Additionally, can hold an unlimited amount of plants.
|}
====Wild plants====


[[File:seedextractor.png|48px]] An item that can be carried in your belt slot. Put a plant produce in it and activate it to produce a seed. Since it's so basic, it'll only produce one seed for each item you put in it.
See the [[Guide to Lavaland#Flora|Flora Section in the Guide to Lavaland]]
 
=====Wild plants=====
 
[[File:lmushroom.png|48px]] Long mushrooms. They can be harvested for mushroom shavings.
 
[[File:smushroom.png|48px]] Leafy mushrooms. They can be harvested for their leaves, that contain nutriment, vitrium froth, a healing chemical similar to saline-glucose, but doesn't replenish blood, and nicotine.
 
[[File:rmushrooms.png|48px]] Tall mushrooms. They can be harvested for their caps, that contain Lysergic acid diethylamide(LSD), Entropic Polypnium, which is pretty much poison as it does random damage every tick, and Psilocybin, a hallucinogen.
 
[[File:nmushrooms.png|48px]] Numerous mushrooms. Can be harvested for their stems, that contain Tinea Luxor, that makes the user glow, vitamin, and space drugs.
 
====Gardening tips====
 
*You don't need to water or compost plants to keep them alive. If you mine on the ground, you get ash. With that ash you can make sandstone. With that sandstone you can make dirt piles, that, when created, will have max water and nutriment already. So after each harvest, simply use the shovel on the used dirt pile to remove it and make a new one in it's place.
 
*Plants don't take damage from ash storms, so you may plant them whenever you like without worrying about them dying.
 
*While healing balms don't heal as much as a kit, they're balanced by the fact each leaf produces 6 of them, plus they're easy to produce and can be stockpiled.
 
*'''Make sure you always have 2 surplus seeds for each plant. Having just one means that if you fail a harvest will result in the plant being lost forever and not being able to ever plant it again. Keep in mind the seed extractor only makes one seed for each item of produce.'''
 
===Hunting===
 
There are several fauna you can hunt. This part also includes how to kill them. '''Remember to wield your spears and axes, or else they won't do as much damage.'''
 
====Normal fauna====
 
These fauna are easily found everywhere in Lavaland. Common doesn't mean safe. '''All of these are immune to the spear throw, so don't bother trying to kill them from distance.''' Each tendril you find (not counting the nest, obviously) will spawn one of these constantly. '''Don't kill tendrils unless you really have to, especially legion ones.'''
 
=====Legions=====
 
[[File:Legion.png|48px]] Weak unless they're in numbers. They don't attack themselves. Instead, some of the heads detach from the body and attacks whoever is near. '''While legion heads are killed with one spear hit, they can easily kill you if you get swarmed. Do not focus only on the legion, kill the heads first or your dead body will become what you're hunting.''' When killed they drop the body that they were controlling, as well as a legion core [[File:Legioncore.gif|48px]]. While the cores may be used to heal brute and burn damage, the reason they're so important is that they can heal broken bones and internal bleeding. '''Note that legion cores will turn inert after some time, rendering them useless.'''
 
=====Goliath=====
[[File:Goliathsmol.png|48px]] Average difficulty, a mistake can easily end up with a broken bone or internal bleeding. Now, how to kill one. Goliath behave like this: If there you see someone, attack them. If they are out of range, move towards them. Every 5 or so seconds, their "eyes" will turn red [[File:Goliathpreattack.png|48px]], and after 1-1.5 seconds, they will use their tendrils. Tendrils get out of the ground under the person they have targeted. If you don't move out of the way, it will get hold of you, stunning you, making you helpless and dropping whatever you had in your hands, and take minor brute damage. '''It will keep you in place long enough for the Goliath to come close and kill you however.''' To kill it, it takes time. Impatience may result in death. First, you must make sure you're at least 2 tiles away from the goliath (Not counting the tile the goliath and you are standing on) next, wait till it moves so it's one tile away from you. Then, you have a small time window to hit it with a spear. '''Only hit it one time and then back off, or else it may have enough time to hit you back.''' Repeat until it's dead. Once dead, you'll have it's corpse. Bring it to the tendril and you'll have 2 bones and a goliath plate.
 
=====Watchers=====
[[File:Watchers.png|48px]] Hard. Docile as long as you don't stay too close for too long. How you kill it is pretty much the same way as the goliath, but instead of tendrils, they have freeze beams and you have way less time to hit it before it can attack or move. While in combat, a watcher may "Stare at you", which is the sign that is going to fire a freeze beams. Freeze beams, unsurprisingly, lower your temperature, slowing you down, letting the watcher get in melee range. Like the goliath, every hit is almost a garanteed broken bone or internal bleeding, unless you have armor. To protect yourself against it's beams, simply take a crate (or an ore box), and put it between you and the watcher. The freeze beam will hit the box instead. '''While freeze beams won't damage the crate, it can be destroyed if the watcher hits it enough times. Don't find yourself in a straight tunnel with a watcher in front of you without a box.''' When gibbed, they drop 2 watcher sinew, a bone, and 2 diamond ore.
 
====Unusual fauna====
 
Some of these are peaceful, some less. All of these are vulnerable to spear throws.
 
=====Miners=====
 
[[File:Generic_shaft.png|48px]] Whether or not you will find them are based on how far the nest generates from the mining station and how much miners venture away from it. If you hear explosions, it'll most likely be the miners blowing up Gibtonium or using their KA. Difficulty depends on how experienced the miner is, but generally, if you attack them by surprise, they'll most likely perish. Watch the KA and use your speed to dodge their shots. Charging head on works too as even if they land a couple KA shots they will still be dead as long as you kept attacking them. The spear damage and attack speed is no match for them. '''However, they might have some artifacts, chemicals, or powers under their sleeve.''' They can be unpredictable.
 
=====Golems=====
 
[[File:Golem.png|48px]] They are '''mostly''' peaceful, but not necessarily harmless. Incredibly hard to kill as they are made of Adamantite. Leave them alone unless you have a lot of number majority. '''They have KAs too.''' You may trade with them, but they don't understand your language, and neither do you, so you'll just have to resort to pointing and miming. '''They have a special attachment for KAs, called hand guard, that makes ash walkers be able to use them.'''
 
=====Terrariums=====
[[File:Diona.png|48px]] Peaceful, '''But maybe even more dangerous than golems if they grow combustible lemons and revolvers.''' You can trade seeds with them, or just kill them and steal everything.
 
=====Vet=====
[[File:Ian.png|48px]]They can be found in a building that resembles a medbay, but for pets. They do not have any real weapons apart from a pickaxe, but have a lot of medical supplies. Incredibly easy to kill.
 
=====Lavaland hermit=====
 
Probabily less dangerous than the vet as it doesn't have as much healing supplies. '''Does not have a KA'''. Free sacrifice.
 
====Megafauna====
 
Some of the most dangerous Fauna in Lavaland. As an ash walker, avoid them at all costs. This part will show their drops and a short description of their abilities, but not necessarily how to kill them. '''Every megafauna will either turn you to ash, turn you into a legion, gib, or devour you after you die or while you are in crit, unless stated otherwise. Do not lure them to the nest, or you'll kill everyone.'''
 
=====Ash Drake=====
 
[[File:ashdrake.png|48px]]Can be found anywhere. Will swoop up in the sky and summon falling fireballs signed with 1x1 runes, before landing on a location signed by a 3x3 rune. If you are in the rune when it lands, you will most likely enter a near-crit state. If you get melee attacked when in crit, you will get gibbed. It can also summon 4 lines of fire in the 4 cardinal directions, centered to the drake. When killed, it drops bones, ash drake hide, sinew and diamond ores. It can also drop one of these things: Spectral blade, that gets stronger the more ghosts orbit it, Lava staff, that can turn lava into basalt and viceversa, a Spellbook of Sacred Flame and Wand of Fireball. the spellbook with surround you with fire when used, and the staff can throw fireballs, but has limited charges. If you're really lucky it can drop ash drake blood, that, when used, can make you immune to lava, turn you into a skeleton, turn you into a red unathi, and, finally, the reason why this is so popular: turn you into a lesser ash drake. You're the same as the normal one, but with less health.
=====Legion=====
 
[[File:Legionboss.png|80px]]Can be found only once, at the very north of lavaland, after a lava river, behind a necropolis door. Knocking on this one will free the Legion and alert everyone in lavaland about it. Every time it's killed, it will split into smaller legions. Can charge at enemies, spawn legions, and legion heads. When the last head gets killed, drops the Staff of Storms, that can be used to summon or mitigate ash storms at will.
 
=====Hierophant=====
 
[[File:Hierophantnew.gif|32px]]'''Cannot be found anymore as it got removed.'''.A fancy staff that can summon it's own arena forcing you to fight with it, and spawns exploding tiles. Can only be found once. When killed, drops itself, that can be used to summon exploding violet tiles(exploding as in"explode and damage whatever is over it", not "explode like a grenade").
 
=====Blood Drunk Miner=====
 
[[Image:Blooddrunkminer.png|48px]]Can only be found once. Can be killed in very large numbers, but even then, it's a very bad idea. Can fire a KA for ranged attacks, and can attack up to 3 people at once with his attacks, or one with very high attack speed. When killed, drops his KA and his cleaving saw, that Ash Walkers CAN use, letting them do the same attacks as the Blood Drunk Miner. This is the only megafauna that won't touch your dead body.
 
=====Colossus=====
 
[[File:Colossus.png|48px]]Can be found anywhere. Moves slowly, easily vaporizes you at melee range, shoots death bolts in certain patterns. '''If you see miners attacking a Colossus and you suddenly hear it scream "Die" or "Judgement", take cover and get out of there.'''
 
=====Bubblegum=====
 
[[File:Bubblegum.png|48px]] Can be found anywhere. '''If you see it, DO NOT, stay on blood'''. Most of it's abilities involve blood, from spewing blood, to going inside and emerging out of it. When killed, drops a suit that Ash Walkers can use, and makes you invulnerable to ash storms, burn damage, and can drop either 2 items that are pretty useless to Ash Walkers, which are mayhem in a bottle, and blood contract. These 2 mostly involve people killing each other. The useful item it can drop is a Spellblade, that shoots slashing projectiles.
 
====Crafting====


==Crafting==
You can craft a lot of useful things that will aid you. Most of them are made with the materials you get from hunting local fauna. '''All of these deal brute damage and brute damage only. On armors, not all protections are showed as they're not really useful.''' Accessories do not slow your movement.
You can craft a lot of useful things that will aid you. Most of them are made with the materials you get from hunting local fauna. '''All of these deal brute damage and brute damage only. On armors, not all protections are showed as they're not really useful.''' Accessories do not slow your movement.


[[File:Spear.PNG|48px]]Spear. You start with this one. It can be found in the room just under the nest. It has a non-wielded damage of 10, a wielded damage of 18, and a thrown damage of 20. Depending on how much the target is armored, the spear may stick to the wound and deal an additional damage. If you run out of spears somehow, or they got all nabbed by a nasty miner, they can be crafted with 1 cable restrains, a shard, and a metal rod. While metal rods can be easily made as long as you find iron and shards can be simply obtained by breaking a window, good luck finding cable coils on Lavaland. '''Unlike the rest, this item is found in the "Weaponry" list, instead of "Tribal".
{| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #F5AC8E;margin:10pt;"
 
|- style="font-weight: bold; text-align: center; background-color: #EE6A34; color: white;"
[[File:Bone Dagger.PNG|48px]]Bone dagger. Crafted with 2 bones. Worse than the starting spear, but can be stored in the pocket slots. does 15 damage on hit, same damage when thrown. You really shouldn't waste bones crafting this thing.
| style="width: 150pt; center;"           | Item
 
| style="width: 200pt;" class="unsortable" | Ingredients
[[File:Bone spear.png|48px]] Bone spear. Crafted with 2 bones and 1 watcher sinew. 11 unwielded damage, 20 while wielded, 22 when thrown. This one can also stick in the target for a bunch of extra damage.
| class="unsortable"                      | Description
 
|-
[[File:Boneaxe.png|48px]] Bone axe. Crafted with 6 bones and 3 watcher sinew. 5 unwielded damage, 23 when wielded, 15 when thrown. This one cannot stuck in the target. '''However, code wise, it's classified as a fire axe, so it can easily break doors. It can also be used in place of the scalpel for ghetto surgery.'''
! Bonfire
 
[[File:Bonfire.PNG]]
[[File:Bone Armor.PNG|48px]] Bone armor. Crafted with 6 bones. Provides decent protection to the user upper body. Provides 50 fire protection, 35 melee protection, 25 laser, explosion and bullet protection. Doesn't slow you down when worn.
| 5 Tower Caps
 
| For those cold winter nights. Can be used to cook meat or burn stuff. Try not to light yourself on fire.
[[File:Bone Talisman.PNG|48px]] Bone talisman.Adds to the protection of the user upper body. Crafted with 2 bones and 1 watcher sinew. When worn as an accessory, gives you a very tiny amount of protection. 5 for melee, bullet, and laser . 20 for explosion and 8 for fire.
|-
 
! Bone Armor
[[File:Skull Codpiece.PNG|48px]]Skull codpiece. Also protects upper body. Crafted with 2 bones and one goliath hide plate. When worn as an accessory, gives 5 melee, bullet and laser protection, as well as 20 explosion and 8 for fire.
[[File:Bone Armor.PNG|64px]]
 
| 6 bones
[[File:Bone Bracers.PNG|48px]] Bone bracers. Provides armor for the user arms. Crafted with 2 bones and 1 watcher sinew. 15 melee and laser protection, 25 for bullets, 20 for explosions, and 7 for fire.
| A tribal armor plate, crafted from animal bone. Provides decent protection.
 
|-
[[File:Skull Helmet.PNG|48px]] Skull Helmet. Made with 2 bones, decent protection to the wearer's head. 35 melee, 25 bullet, laser and explosion, 50 fire.
! Bone Talisman
 
[[File:Bone Talisman.PNG|64px]]
[[File:Goliath Cloak.png|48px]] Goliath cloak. Good protection for the wearer's head and upper body. Made with 2 leather, 2 watcher sinew, and 2 goliath hide plates. 35 melee, 25 laser and explosion, 60 fire, 10 bullet. It's hood can be equipped in the head slot and it also gives the same protection as the cloak.
| 2 bones, 1 watcher sinew
 
| A hunter's talisman, some say the old gods smile on those who wear it. Provides a little protection when applied to your jumpsuit.
[[File:Ash Drake Armour.PNG|48px]] Ash drake armor. '''Thicc''' protection for the wearer's head and upper body. 10 bones, 2 watcher sinew, and 5 ash drake hide. 70 melee, 30 bullet, 50 laser, 70 explosion, and 100 fire. The hood provides the same protection for the head.
|-
 
! Skull Codpiece
[[File:Matchlit.gif|48px]] Fire brand. Made with 2 wooden planks. Essentially a match. Use it to light stuff up.
[[File:Skull Codpiece.PNG|64px]]
 
| 2 bones, 1 goliath hide plates
[[File:Tribal Splint.png|48px]] Tribal splint. Used to make sure broken bones don't move around and scratch your insides. Made with 2 bones and 1 watcher sinew.
| A skull shaped ornament, intended to protect the important things in life. Provides a little protection when applied to your jumpsuit.
 
|-
[[File:Bonfire.PNG|48px]] Bonfire. Made with 5 wood cap logs, ''' not 5 planks.''' Makes light when lit. That's it.
! Bone Bracers
 
[[File:Bone Bracers.PNG|64px]]
[[File:Rake.png|48px]] A Rake. Used to take uproot weeds, made with 5 planks. You most likely won't need it as long as you follow the gardening guide.
| 2 bones, 1 watcher sinew
 
| For when you're expecting to get slapped on the wrist. Offers modest protection to your arms.
[[File:Woodenbucket.png|48px]] Wooden bucket. 3 planks, used to milk guthen and water plants. You should start with one of these in your nest.
|-
! Skull Helmet
[[File:Skull Helmet.PNG|64px]]
| 4 bones
| An intimidating tribal helmet, it doesn't look very comfortable. Offers modest protection to your head.
|-
! Goliath Cloak
[[File:Goliath Cloak.png|64px]]
| 2 leather, 2 watcher sinew, 2 goliath hide plates
| A staunch, practical cape made out of numerous monster materials, it is coveted among exiles & hermits. An alternative to bone armor that offers more fire protection.
|-
! Ash Drake Armour
[[File:Ash Drake Armour.PNG|64px]]
| 10 Bones, 2 watcher sinew, 5 ash drake hide
| A suit of armour fashioned from the remains of an ash drake. Makes you immune to fire (not lava) and acid damage.  
|-
! Firebrand
[[File:Matchlit.gif]]
| 2 wooden planks
| A primitive match. Used to light stuff on fire.
|-
! Tribal Splint
[[File:Tribal_Splint.png|64px]]
| 2 bones, 1 watcher sinew
| A means of stabilizing broken bones.
|-
! Bone Dagger {{Anchor|Weapons}}
[[File:Bone Dagger.PNG|64px]]
| 2 bones
| A sharpened bone. The bare minimum in survival.
|-
! Bone Spear
[[File:Bone_spear.png|64px]]
| 4 bones, 1 watcher sinew
| A haphazardly-constructed yet still deadly weapon. The pinnacle of modern technology. Does decent damage when thrown.
|-
! Bone Axe
[[File:Boneaxe.png|64px]]
| 6 bones, 3 watcher sinew
| A large, vicious axe crafted out of several sharpened bone plates and crudely tied together. Made of monsters, by killing monsters, for killing monsters. Wield it in both hands to deal brutal damage.
|-
! Bone Pickaxe
[[File:Bone Pickaxe.png]]
| 4 bones, 2 watcher sinew
| Do it yourself pickaxe.
|-
! Bone Scythe
[[File:Bone Scythe.png]]
| 5 bones, 2 watcher sinew
| Perfect for harvesting. And it's not about plants.
|-
! Rake
[[File:Rake.png|64px]]
| 5 wooden planks
| It's used for removing weeds or scratching your back.
|-
! Wooden Bucket
[[File:Woodenbucket.png]]
| 3 wooden planks
| It's a bucket. Holds liquids and reagents.
|-
! Wooden Barrel
[[File:Wooden Barrel.PNG|64px]]
| 30 wooden planks
| A large wooden barrel. You can ferment fruits and such inside it, or just use it to hold liquid.
|-
|-
! Drying Rack
[[File:Dryingrack.png|64px]]
| 10 wooden planks
| A wooden contraption, used to dry plant products, food and leather.
|-
! Mushroom Bowl
[[File:Mushroombowl.png]]
| 5 mushroom shavings
| A bowl made out of mushrooms. Not food, though it might have contained some at some point.
|-
! Goliath Bone Oar
[[File:goliath bone oar.PNG|64px]]
| 2 bones
| Not to be confused with the kind Research hassles you for. Needed for moving boats.
|-
! Goliath Bone Boat
[[File:Dragon_Boat.png|64px]]
| 3 goliath hide plates
| A boat used for traversing lava.
|-
|}


[[File:Woodenbarrel.png|48px]] Wooden barrel. 30 planks. Can be used to ferment stuff, turning it into wine, and essentially is the same as the juicer, letting you extract any chemicals from whatever you put in the barrel.
==Outsiders==


[[File:Mushroombowl.png|48px]] Mushroom bowl. Made with 5 mushroom shavings. You can get these from harvesting tall mushrooms. Can contain up to 50 units.
There are creatures invading your sacred homeland and ripping out its innards for devious gains. You are not sure how to deal with these creatures just yet but you will find out soon enough when you encounter one.  


[[File:Goliath bone oar.PNG|48px]] Goliath bone oar, made with 2 bones. Use to move and steer the Goliath boat.
Miners are often extremely hostile to you, you are allowed to kill them without quarter. However, you also have the option to trade and interact with them given the chance. Do not invade the mining base without serious provocation and you should always '''Ahelp before considering attacking the outpost or going on the station.'''


[[File:Goliathboat.gif|48px]] Goliath boat, made with 3 goliath hide plates. Used to cross lava.
Be warned, miners are often better equipped and more robust than you are, so do not underestimate them. Hail Necropolis!


{{JobsTable}}
{{JobsTable}}
[[Category: Jobs]] [[Category:Guides]]
[[Category:Jobs]] [[Category:Guides]]

Latest revision as of 19:49, 26 November 2023

ANTAGONIST

Ash.png
Ash Walker

Superiors: N/A
Difficulty: Hard
Guides: Guide to Lavaland, Guide to Combat
Access: Lavaland
Duties: Protect your hunting grounds. Feed trespassers to the tendril. Grow the nest.

Ash Walkers are the tribal natives of Lavaland. These Unathi-esque lizard people are fiercely protective of their land, and will more often than not kill any trespassers. Through the use of a Necropolis tendril, the Ash Walkers are able to quickly grow and hatch their eggs through the sacrifice of dead bodies. Their tribal origins make it difficult for them to use most forms of technology, limiting them to mostly crafted and scavenged weapons. Despite this, they're still quite dangerous, especially in large numbers.

Ash Walker Biology

Ash walkers differ in a few different ways to their Unathi cousins. The biggest difference being their inexperience with advanced technology. Most guns, machines, computers, and advanced tools are completely foreign to Ash Walkers and are therefore unusable by them. Because of this, Ash Walkers are restricted to the most basic of weapons and tech. Another difference is their digitigrade legs. Ash Walkers have a different leg structure compared to almost all other races. This makes them excellent at running, letting them reach higher speeds much quicker. However, this adaptation is only geared towards their immediate environment, ashwalkers have a hard time adjusting to areas outside of Lavaland and reaching the same speed. Another quirk of their anatomy are lungs adapted to atmosphere of lavaland, which let them breathe safely without any gear. Ash Walkers can also only speak the Unathi language of Sintha’Unathi, making communication difficult without knowing the language or having a translator present.

The Nest

The Home of the Ashwalkers on Lavaland

Ash Walkers live for and die to protect their nest. It is their home in the hostile, ash filled landscape. Wandering in uninvited is an easy way for a miner to get swarmed and stabbed to death by the inhabitants, so it is recommended to leave if you aren't equipped to fight several angry lizard men.

The Tendril

In the North-East room of the Ash Walker nest is the true nest, the Necropolis Tendril. This carefully cared for appendage is how the Ash Walkers are able to grow and reproduce so quickly. Whenever a dead body is brought to the tendril, it will be consumed, dropping any gear and organs the body had. With two bodies fed to the tendril, a new egg will be fully grown, ready to hatch into an Ash Walker. This is the only way for more Ash Walkers to be born. If it is destroyed, the tendril will drop a Necropolis chest before creating a chasm where it once stood. With that, the Ash Walkers will no longer be able to grow any more eggs.

Also present in the room are two Gutlunches. These scavenger creatures will eat any gibs, organs, and blood on the ground and produce milk, which can be drank for saline-glucose. If they eat enough, they'll give birth to a baby Gutlunch, which will grow into an adult once it's eaten enough.

The Storage Room

On the North West side of the camp is the storage room. Here, all of the ill-gotten gains of the Ash Walker are kept. The room holds several useful, and some irreplaceable items, including a fully stocked toolbox, medkits, and simple medical supplies, an operating table, spare lanterns, a Rapid Construction Device, seeds and a seed extractor, as well as a Gravitational Singularity generator. (The last item, which has the potential to destroy the station, should ONLY be used maliciously with Admin permission. Always ask first.) A lot of the items in this room are either hard to get or impossible to replace, so make sure you don't lose them.

The Plaza

Outside of the buildings is an open area that has several dirt patches for gardening, a few garden tools, mining equipment, and a bonfire for cooking and ore refining. Do note that this area is exposed, so it will be hit by ash storms. Get inside one of the buildings before it comes. There'll also be some dead bodies around at round start, so drag those to the tendril to grow a new egg.

Agriculture

Animals

Inside the nest. There a few small creatures crawling around. They feed on the gibs produced by the egg-making process and produce useful chemicals that can be harvested with a bucket.

Animals Description
Gutlunch
Gutlunch.png
A small, dark grey creature that crawls around the tendril. It feeds on gibs and produced milk. This milk can be harvested by a bucket and has healing powers much like Saline Glucose and Epinephrine. After eating enough food it will reproduce.
Gutshank
Gutshank.png
Much like a Gutlunch, it lives near the tendril and produces milk, but has no eyes and a more reddish-brown hue to its skin.

Plants

You have multiple seeds at your disposal to serve as food, health supplies, and building materials. All you need to do is dig the ground with a shovel, turn the ash into sandstone, and then turn the sandstone into a pile of dirt. You don't need to water or compost plants to keep them alive, they will already have max water and nutriment already. So after each harvest, simply use the shovel on the used dirt pile to remove it and make a new one in its place.

If you don't wish to do that, you can instead compost wheat into them for nutrition and use the bucket to water the plants from the nearby pond. Check the Guide to Hydroponics for more information.

  • Plants don't take damage from ash storms, so you may plant them whenever you like without worrying about them dying.
  • While healing balms don't heal as much as a kit, they're balanced by the fact each leaf produces 6 of them, plus they're easy to produce and can be stockpiled.
  • Make sure you always have 2 surplus seeds for each plant. Having just one means that if you fail a harvest will result in the plant being lost forever and not being able to ever plant it again. Keep in mind the seed extractor only makes one seed for each item of produce.

In the storage room, you will find 5 seeds and a seed extractor. Other plants can be found out in Lavaland.

Plant Description
Wheat
Seedwheat.png
You can eat this. It Grows fast. Great for composting into other plants
Comfrey
Comfreyseed.png
Once harvested, use a leaf in your hand to turn it into a poultice. Each leaf produces 6 brute healing balms.
Aloe Vera
Ambrosiavulgarisseed.png
Exact same as Comfrey, but for burns.
Tower cap mycelium
Towercapseed.png
When harvested, it will give you wood you can turn into planks(by using a hatchet), which you can make all sorts of things out of, including sandals, which will let you walk on cacti without falling over and taking damage.
Glowshroom mycelium
Glowshroommycelium.png
When Harvested, gives you glowshrooms. Use one in your hand to plant it on the ground. When planted, produces light and spreads on its own.
Seed Extractor
Seedextractor.png
An item that can be carried in your belt slot. Put plant produce in it and activate it to produce seeds. Additionally, can hold an unlimited amount of plants.

Wild plants

See the Flora Section in the Guide to Lavaland

Crafting

You can craft a lot of useful things that will aid you. Most of them are made with the materials you get from hunting local fauna. All of these deal brute damage and brute damage only. On armors, not all protections are showed as they're not really useful. Accessories do not slow your movement.

Item Ingredients Description
Bonfire

Bonfire.PNG

5 Tower Caps For those cold winter nights. Can be used to cook meat or burn stuff. Try not to light yourself on fire.
Bone Armor

Bone Armor.PNG

6 bones A tribal armor plate, crafted from animal bone. Provides decent protection.
Bone Talisman

Bone Talisman.PNG

2 bones, 1 watcher sinew A hunter's talisman, some say the old gods smile on those who wear it. Provides a little protection when applied to your jumpsuit.
Skull Codpiece

Skull Codpiece.PNG

2 bones, 1 goliath hide plates A skull shaped ornament, intended to protect the important things in life. Provides a little protection when applied to your jumpsuit.
Bone Bracers

Bone Bracers.PNG

2 bones, 1 watcher sinew For when you're expecting to get slapped on the wrist. Offers modest protection to your arms.
Skull Helmet

Skull Helmet.PNG

4 bones An intimidating tribal helmet, it doesn't look very comfortable. Offers modest protection to your head.
Goliath Cloak

Goliath Cloak.png

2 leather, 2 watcher sinew, 2 goliath hide plates A staunch, practical cape made out of numerous monster materials, it is coveted among exiles & hermits. An alternative to bone armor that offers more fire protection.
Ash Drake Armour

Ash Drake Armour.PNG

10 Bones, 2 watcher sinew, 5 ash drake hide A suit of armour fashioned from the remains of an ash drake. Makes you immune to fire (not lava) and acid damage.
Firebrand

Matchlit.gif

2 wooden planks A primitive match. Used to light stuff on fire.
Tribal Splint

Tribal Splint.png

2 bones, 1 watcher sinew A means of stabilizing broken bones.
Bone Dagger

Bone Dagger.PNG

2 bones A sharpened bone. The bare minimum in survival.
Bone Spear

Bone spear.png

4 bones, 1 watcher sinew A haphazardly-constructed yet still deadly weapon. The pinnacle of modern technology. Does decent damage when thrown.
Bone Axe

Boneaxe.png

6 bones, 3 watcher sinew A large, vicious axe crafted out of several sharpened bone plates and crudely tied together. Made of monsters, by killing monsters, for killing monsters. Wield it in both hands to deal brutal damage.
Bone Pickaxe

Bone Pickaxe.png

4 bones, 2 watcher sinew Do it yourself pickaxe.
Bone Scythe

Bone Scythe.png

5 bones, 2 watcher sinew Perfect for harvesting. And it's not about plants.
Rake

Rake.png

5 wooden planks It's used for removing weeds or scratching your back.
Wooden Bucket

Woodenbucket.png

3 wooden planks It's a bucket. Holds liquids and reagents.
Wooden Barrel

Wooden Barrel.PNG

30 wooden planks A large wooden barrel. You can ferment fruits and such inside it, or just use it to hold liquid.
Drying Rack

Dryingrack.png

10 wooden planks A wooden contraption, used to dry plant products, food and leather.
Mushroom Bowl

Mushroombowl.png

5 mushroom shavings A bowl made out of mushrooms. Not food, though it might have contained some at some point.
Goliath Bone Oar

Goliath bone oar.PNG

2 bones Not to be confused with the kind Research hassles you for. Needed for moving boats.
Goliath Bone Boat

Dragon Boat.png

3 goliath hide plates A boat used for traversing lava.

Outsiders

There are creatures invading your sacred homeland and ripping out its innards for devious gains. You are not sure how to deal with these creatures just yet but you will find out soon enough when you encounter one.

Miners are often extremely hostile to you, you are allowed to kill them without quarter. However, you also have the option to trade and interact with them given the chance. Do not invade the mining base without serious provocation and you should always Ahelp before considering attacking the outpost or going on the station.

Be warned, miners are often better equipped and more robust than you are, so do not underestimate them. Hail Necropolis!

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