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I think the chasms are good as the first stage of a tendril dying, given it makes the loot missable and somewhat more risky. But after a short time, it could fill up with lava, given it's quite a deep hole, may just hit magma to fill it up. This could even continue and let the area cool down and harden after a while, making it just normal ground.
There is also only one way to counter chasms, with a specific restriction, besides "just don't fall in". The jaunter being on your belt slot stops you from using a webbing (which probably should be as easily accessible to the miner automatically using the jaunter), and without bluespace storage (or i suppose a ripley with a crate loaded), your backpack will be rather full with just basic miner gear, so a shelter, a survival pen, maybe a legion core/stabilizer, some bones/sinew/hide to craft some armor enhancment, gps...
There is a commented out (as it's not working) redbullpotion that would give you wings, but as the source implementation was changing your species to achieve that, it wasn't easily ported and left out in the implementation, as far as i know. Changing that up to work on this codebase may give another tool to handle chasms, making them less punishing in turn.