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MarsMond last won the day on April 28

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  1. A filling cabinet that accepts IDs and maybe PDAs sure would make sense.
  2. Think ignoring the shock stun will basically instantly kill them, currently. At least for hacking, you get shocked, and then the code goes "still interacting with the wires? Time to shock.", repeat that until no longer interacting due to crit. Makes kinda sense, as nothing seems to have a breaker/fuse, as long as you are touching an electrified wire, that'll shock you. Getting a potentially shorter stun and lower burn damage would be more feasible.
  3. The hologram really just needs to work like a temporary active intercom, so why not. Maybe the basically unused multicam button can be used for it. If you are allowed to use it, can just drop a small window for the hologram, if not, and there is that hologram of yours, can jump in and out of it.
  4. I think one problem theese will have is what people can see. For one i think you'll have a rather small distance. 7 tiles you can view doesn't give you much distance you can traverse. And given that you need to see it, that'll reduce the possible uses again. Want to get in the captain's office? Not really possible, both doors into it don't have glass. So at best you can glitch in while someone is moving through the door. What could make the glitch gadgets more usefull if you can split the targeting and teleporting. Tag someone in you view, now you can see what's around them and actually swap
  5. For the drone thing, they have soap that'll work without running out. And if they would get the full cleaner, they would be janitor/janibot+. All access, big clean capacity, quick travel due to pipes and disposal, can almost always join as one, trash can directly recycled rather than trashbag carrying it to the next disposals, the only thing they would be missing then is cleaning by moving over something. As for the atmos thing, bigger starting capacity may not be needed, but a way to get more gas, could at most order tanks in cargo currently, but no filled canisters.
  6. Kingston was resurrected, though admin only, but that means new players can dread it. The other part, good riddance i would say. And two things that always come up, and i'm a bit surprised it wasn't named already: Vox leap and naked slime ventcrawling. Superfarts are also gone, and i think with it, fart-based propulsion in space.
  7. Would need to get some implants that won't actually do much. But without doing anything, what'll be the difference between the implant there and making the affected organ cybernetic. Want an implant that explains how your character knows who is speaking over comms, and the additional information a script may add? Probably a small hud implant, so why not just take mechanically assisted eyes for that. Any implant can't easily be disarmed, so anything allowing to transmit information or produce a potential weapon is out. A few new implants that could work, even if some won't make that much
  8. The kidan only doesn't want to hear the Voxpra because they have never heared it before. You must sing them the song of your people.
  9. For the request desk, i do see a few problems/disadvantages: It is good bit further away from the cargobay, less able to juggle between orders and unloading. Don't think anyone unloading could check on the line without moving at least to the ORM. The QM is also unable to watch it from his office, the desk or even just the area where people will stand is too far away. Lastly, anyone manning the desk will need to run from the desk to the console back and forth to be able to check the points, approve the orders there, and getting the paperwork. The return belt is a bit weird for me, why the sma
  10. EMPs will disable the armor, so that would allow to more easily capture them. The 50% chance is hard to work with, though, won't allow block penetration to affect it, and even should fully block the attack. Due to that, you'll probably want to use something with some more lasting effects, something that sets them aflame or syringe gun hits. It'll also not activate for things that aren't attacks, even though the action can be harmful. An N2O thrower should knock them out, should be able to be slipped, smoke does transfer reagents, and i think sleepypen won't be blocked.
  11. Hijack botany traitor is even more terrifying. Let's just say making doctor bees envy them is the least they do. And even without using the plants as weapons, they'll be unstoppable. Every possible anti-stun and healing chemical you would want, extra-strong burn and trauma kits, won't need a recharger for any stolen weapon, if they don't already have infinite .357 and are just using that. It would even not cost them too much storage capacity to carry around everything they would need to make a new place to make a refill of everything. I think the most self-sufficient department is botany, if
  12. There is zero effort in you counting up here. Come one, it shouldn't be two hard to make it more interesting. Three are enough ways to do it, this reset should provide some ideas four you. Ju5t 6e a bit crea7ive, and it won't be boring, alreight?
  13. Emanz kinda miscounted already, 3! is 6, not 3, which should have been counted, so reset it is.
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