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MarsMond last won the day on April 28 2020

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About MarsMond

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  1. I, for one, don't know how, seem to just have been some jump up to 16, and continued from there. And while typing it, another explanation popped up, i guess that explains it, two.
  2. I think the chasms are good as the first stage of a tendril dying, given it makes the loot missable and somewhat more risky. But after a short time, it could fill up with lava, given it's quite a deep hole, may just hit magma to fill it up. This could even continue and let the area cool down and harden after a while, making it just normal ground. There is also only one way to counter chasms, with a specific restriction, besides "just don't fall in". The jaunter being on your belt slot stops you from using a webbing (which probably should be as easily accessible to the miner automatically
  3. But people DO pick disabilities, we have the character settings to pick a few of them, and they do get used. Given the roundstart disabilities are already a thing, and i think making it random isn't suited for this server, the only thing left would be adding the different baseline mutations. Would stop roundstart disabilities from being mutadoned, or allow some disabilities to appear by using mutadone.
  4. You would be, if you could count, so now it's back to zero. Heck, i would have allowed you being at 5, given the "3 weeks later..." between the posts, would have been perfect.
  5. Miscount in the current attempt, go back to zero.
  6. It would always depend on why the syndicate would want to hurt/kill someone whether someone can be revived or not (on station). If it's just to send a message, getting revived should be okay. The people involved wouldn't need to know about the contents of the message, it could be revealed later to the victim, or it's meant for another person who would want to keep the victim healthy. To make someone forget something, or keep someone out of commission for a while, that would need to have the person not to be revived (on station). It can always be that NT has some sort of backup of everyone, b
  7. On the plus side, they have caused zero collateral damage during their mission, except maybe the count now...
  8. Didn't know that is possible, and i would guess it shouldn't.
  9. As for a nerf to the defib, there is one currently up: https://github.com/ParadiseSS13/Paradise/pull/14698 This would make the defib have limited ammo, and while you can probably replace the battery (not 100% sure you can, especially as it had an infinite one), will be hard to do and notice in that combat scenario. Also, I'm not sure the defib is that strong, you do trade your belt slot and the ability to have something in your off-hand for a stunbaton with automatic death confirmation. But if we take a nuke with a stunbaton and an esword, they can equally land the stun and finish t
  10. Guess the surgery comes a bit late, the patient has 0 blood left.
  11. A filling cabinet that accepts IDs and maybe PDAs sure would make sense.
  12. Think ignoring the shock stun will basically instantly kill them, currently. At least for hacking, you get shocked, and then the code goes "still interacting with the wires? Time to shock.", repeat that until no longer interacting due to crit. Makes kinda sense, as nothing seems to have a breaker/fuse, as long as you are touching an electrified wire, that'll shock you. Getting a potentially shorter stun and lower burn damage would be more feasible.
  13. The hologram really just needs to work like a temporary active intercom, so why not. Maybe the basically unused multicam button can be used for it. If you are allowed to use it, can just drop a small window for the hologram, if not, and there is that hologram of yours, can jump in and out of it.
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