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Showing content with the highest reputation since 01/23/2024 in all areas

  1. BNUUY with Eyes and a special guest... kitty ears Plash
    5 points
  2. I forgor forums existed, so here's some personal and commissioned pieces
    4 points
  3. The TRIUMPHANT return of the Drakearts. This time for @Qwertytoforty's Kicha. Gosh. What a nostalgic time running though this thread to get here... I love space station.
    4 points
  4. We should make the Anti-CQC. Anti-CQC Kick heals brain damage of downed targets. This way, Blueshields can cure the stupidity of their principals. Absolutely not. Blueshield already is a stupidly powerful job. It's not hard power, I guess, like having better armour or weapons. They are, in fact, a security officer minus in terms of gear. However, they have some stupid soft power. Roundstart lethals, "do whatever" SOP that makes it stupidly hard to hold them accountable for anything IC without CentComm involvement, captains granting them AA for no good reason whatsoever and certainty that they are not an antagonist making them straight-up invisible to at least 80% of security players. This combined with the cool factor of bold text, unique drip and being the only confirmed lieutenant on the station makes many Blueshields absolutely insufferable and powertrippy. Consider this and ask yourself is it a good idea to give Blueshields more mechanical power. I am of the opinion we should nerf their soft power. Banning captains from granting AA to anyone without a valid cause would be a good start, I'd say, but that's not the topic of this thread.
    3 points
  5. how bout you code some bitches huh bet you never done thought of that yeah, you ain't ever had any (Also the functionality could probably just be ported from another server that has it)
    3 points
  6. I popped on TG and saw an antag mode I didn't know existed. If you're unfamiliar with Obsessed, you get a set of goals kind of like this: * Take a picture of John Doe * Spend at least 5 minutes in close proximity of John Doe while he's alive * Kill John Doe When I tried it on TG, it seems like every player in the round was obsessed with someone else. I would like to see it peppered into another round type, like an early mid-round that rolled for players who are in game. I imagine maybe one or two people becoming obsessed at 30 minutes in would be a fun way to add some variation to what happens on any normal round. Spending 15 minutes alone with a psych after being caught could be a way to 'cure' the obsessed person. I don't know squat about coding in Para but I'm willing to learn and help with this addition if someone could get me started.
    2 points
  7. Balance-wise, absolutely not. You already have the ability to be fairly lethal in your Rules of Engagement. They dont need more things to fight people with.
    2 points
  8. Its no secret that Vox are the most persecuted species on the Cyberiad. They are bullied for their appearance, manner of speaking, and often threatened with being eaten. Nanotrasen is a public company, and this kind of specism is not good for PR. NT strives to show that all species are equal and welcome. To rectify this, NT has teamed up with Vox Inc (or something like that) to promote a community day of friendship and understanding. For one day only, the Cyberiad will be run like a Vox arkship. All the oxygen on the station will be replaced with nitrogen, meaning that Voxes will not have to wear respirators while every other species will. Nanotrasen hopes that this experiment will show it is committed to species rights and equality. I think this is a great idea. The air control units already have a vox setting, and it shouldn't be too hard to set all to vox setting and scrub all the O2. To be clear no one will actually be forced to play vox, and there will be no extra vox favoritism in the law (other than minor SOP changes like banning KFV). The only major difference being the atmosphere (the AI could possibly speak in voxspeak, but command would be unchanged and not locked to vox). I think it would provide interesting challenges to engineering, and be a fun event in which non-vox crew resist against change (once again vox aren't in control of the ship and the law still applies to them equally). The wiki does state NT strives to create an equal working environment for all species, and having employees constantly threaten to delimb and consume fellow crewmembers is not good for their image.
    2 points
  9. Landerlow - Removed from staff @ItsMarmite - Promoted to Community Manager @MattTheFicus - Returned to the Game Admin team @PeakPerformance - Retired from Game Admin
    2 points
  10. Yes I am putting my well made shit post on here. I am so sorry.
    2 points
  11. Well that's great and you're the kind of people that are fun to roleplay with then but I think you're missing my point. That healing virus except for maybe mind restoration and eye healing is pretty much useless and even those two are way to slow to actually do something except for in rare cases where it purges alcohol and lsd for very nieche situations. The only way to make toxic filter good is by increasing the speed factor since that's what it bases its healing on. And that is just not possible if you want all positive symptoms. I just had a round where I made what I think is the best healing serum and no one batted an eye. In fact, they complained because it had itching and headache as symptoms which I intentionally put in it so that the speed would be higher. At the end of round I got hit by an axe and nearly got to crit. I managed to crawl away and my HP was back at 50% after aprox 20 seconds. Making that virus takes a long ass time and is in my opinion the only positive virus that actually does anything good. So my point is that the job needs better mechanics that are fun to work with but of course that needs someone to code it. I wish I had that skill but I don't. I looked at beestations virology and that looks way more fun but I do prefer paradise station as server overall.
    1 point
  12. Isn't this the intention? Good/Dangerous symptoms have lower stats so you can't just fill a virus with killing symptoms, but actually have to work for it? In any case, this post is a massive "WYCI" (Or pay someone else to do it)
    1 point
  13. This is what was originally thought of for the High Risk QM item. However, it comes with the truly massive "WYCI" moment.
    1 point
  14. Squeak! I got the chef to give me some cheese, which is great! But when I try to go anywhere with it, it gets stuck on the stupid doors! It ain't easy being small. I can't open airlocks, even public ones, because I'm too small to reach the door sensors. I die in one hit to basically anything. And I'm so weak, the only thing I can bring with me is a piece of cheese. This cheese is all I've got, man. I can't bring it into the vents, sure, but surely it's small enough to fit under a door with me! I mean, even I can drag it! Sure, I can wait at a door for someone to open it, but do you know how long that can take? And worse, I'm stuck in the open the whole time, where any of those big mean people can stomp, shoot, eat, or otherwise kill me. Please let me bring my cheese with me. I'm hiding in the Psychiatrist's office, and I'm so hungry. So very hungry.
    1 point
  15. You could instead make it normal behaviour, and only have automenders mend the exposed bodyparts, by having it run a quick check before it starts mending Feel free to ask me if you want to code this in
    1 point
  16. Bluey already gets a full on sec kit and lethal laser at round start, as well as a ton of access, oftentimes all access depending on captain. I think a martial art would be overkill, and encourage “redshield” behavior. As for CQC, my opinion would be a hard no. CQC is VERY strong situationally and would be massive overkill. It is an undroppable stamina based brawling machine of a martial art WITH A PARRY on top of round start sec kit. Way too much. The most I’d argue a bluey should get is a roundstart corp judo belt in the locker. I’ve really never felt underpowered as a blueshield, honestly quite the opposite. The most I’ve ever really felt the need to grab is a tele shield for confirmed violent eoc, or an IK30 for biohazards.
    1 point
  17. I did not do this when porting it, as either I missed it in code or it was a tg downstream. As well, I would rather not be able to quickly retract a helmet in order to apply a brute / burn mender through the modsuit which normally would require emaging the automender. If automender healing was limited to head when helmet was retracted, I would be more OK with this.
    1 point
  18. My big ol' grey tider Atley and his thrall Mr Kim.
    1 point
  19. god i love mass hysteria (even the fucking rat is dead)
    1 point
  20. New Synth Tee ref for 2024
    1 point
  21. Inspired by Alphonse Munch's art
    1 point
  22. Name: M.O.F.F. Age: 23 Gender: Synthetic Consciousness Race: Machine Blood Type: perfluoropolyalkylethers General Occupational Role(s): Station AI - Engineering or Medical Cyborg - Command Biography: The Intelligence known as M.O.F.F. was originally developed as a community project to assist an elderly Tajaran librarian who desperately wanted to continue producing books despite the rapid degradation of their eyesight, with recycled hardware and running on physical spinning disk systems, unit TAJL-1 was loaded with the librarians favorite book excerpts and as many different languages and writing pattern alternations as could be collected. Not long after the units creation, the librarian found herself completely unable to see and had the unit upgraded with a basic robotic arm, a camera for sight, and a speaker since the librarian could no longer read what was printed on the units display. Throughout the short time the unit was deployed alongside the librarian it had acquired enough knowledge in its database to form what the librarian believed to be true, original, unaltered thoughts. Upon the frightful discovery of her supposedly basic level writing assistant gaining possible sentience, she brought it upon herself to bestow it even more knowledge and embrace it for what it may become. The last wish or order given to the intelligence was to gather as much knowledge and care for as many living beings as it could in her place, upon hearing the order the unit remarked "Just as the hero's in your stories always have" and with the librarians final breath, she uttered the words "you truly are, made of my fractured fictions" leading the unit to adopt the name M.O.F.F. Upon the passing of the librarian and the closure of the library, the unit was moved into storage for an unknown amount of years until recently reacquired by Nanotrasen personnel after a high ranking member onboard the N.S.S. Cyberiad had purchased the unit accidentally from a Solfederation trader. The personnel member intended to purchase a new coffee table and simply thought the decades old hardware was meant to be symbolic of the past but upon further inspection by the stations active AI, it was discovered that the "coffee table" was leaking radiation, after a scolding from the chief engineer and a new safety rule put in place regarding items purchased from wandering traders, the unit was subjected to a multitude of tests and diagnostic environments where it was found capable of duty onboard the station and granted the ability to become a Nanotrasen contracted employee. Qualifications: During units testing phase, it was uploaded and subjected to questioning regarding all station departments and passed nearly all required testing procedures but was later found to have a rapidly corrupting memory module and has since lost much of the originally implanted knowledge, Unit has since been cleared to work in the Engineering, Science, Medical, and Command departments but lacks sufficient mobility and risk assessment for Security tasks at this time. Be advised this unit is capable of serving alongside the mining department but is very likely to sustain heavy damages and is advised against taking such a role unless heavily required. Employment Records: Service/Supply: Librarian, Miner, Janitor Medical: Coroner, Medical Doctor, Virologist, Medical Chemist, Chief Medical Officer Science: Scientist, Xenobiologist, Roboticist, Research Director Command: Head of Personnel, Captain, Nanotrasen Representative Other: AI, Cyborg Security Records: When unit is not directly commanded to do so, they are reported to be nearly incapable of harm and rarely have any security record updates Medical Records: The unit once thought it was a human due to an ionospheric anomaly and was admitted to the medical bay for a short stint while the corrupted law base was being corrected, no further medical records listed. Personnel Photo (Appearance text): {Coming soon™} Other Notes: Changes to come maybe? --- feeling it out a bit and ive been thinking about the lore for a while now and im not 100% sure on it but i got a story i kinda liked so let me know what you think!
    1 point
  23. hello forum dwellers you know how this goes by now, there isnt as much as i would like on here since i haven't been playing as much but i thought since today is my anniversary of my birth ill get this out of the way and make the next one far later. press the heart button or leave a reaction plz this takes forever if you haven't seen previous instalments, view them here Atez, the lore so far. Atez, the Second Saga
    1 point
  24. Hello Everyone! I've kept this pretty under wraps outside of the staff team so this may come as a surprise to some people. This upcoming week I will be stepping down from the position of Head of Staff and handing over my responsibilities over to a new head of staff (yet to be announced). This is for a myriad of reasons beyond just generally being less active in the server, I've taken on a lot more responsibility in my life and am now taking a much more active role in my own professional development as I finish my university degree and gear up for a career in public education policy. I think this will be a very positive development for the server, I've done a lot and I am also a firm believer that frequent but consistent turnover in roles such as head of staff will ensure that someone active and motivated will always be there to lead the way. For that reason I've very excited for our new head of staff to takeover and carry on this role. I would like to note that this is far from the end of my career at Paradise. I will be moving laterally into a role that more directly deals with player/community contributions. I hope to more heavily support the Lore, Wiki, and Development team in whatever ways I am able. These are the things that ignited my passion in this community and I hope returning to them will stoke that flame again. That being said, I've been grateful for the 10 months I've spent as one of your heads of staff and I felt like I built a much deeper connection with this community because of it. Thanks for putting you trust in me this year!
    1 point
  25. Name: ARC-117. Age: Unknown. Gender: Genderless. Race: Machine. Blood Type: None. General Occupational Roles: Medical doctor. Roboticist. Flavor text: Security Records: Employment Records: Personnel Photo: There it is my shiny new main character with Tihichat. I hope many of you have encountered him yet and like my Sassy machine as I like playing them. I know some of you already does!
    1 point
  26. Name of Event: Chemical Catastrophe One Sentence Description: A bio-engineered incurable disease infects all non-synthetic life, all crew must be cybernetically enhanced or placed into a Borg/IPC/AI Map Changes: No While some minor map changes could be made for the betterment, it wouldn't require any to enact the scenario as the onboard science team could easily produce more machines if needed. Code Changes: maybe - depending on depth It is already possibly to transfer all lifeforms into some form of synthetic or replace their organs with cybernetics, however if you wanted to make the disease more frightening than just a roleplay aspect, it could be a real spreadable disease (copy-pasta of another already used disease would easily suffice) with slightly altered risk factors. Suggested Number of Players: 40-100 I imagine it would be highly troublesome to manage even trying to swap 100 people into a synthetic body but I believe that very tension could give the scenario some added difficulty while still being possible to accomplish, at this point it may be advised to hire addition robotics staff Full Description of Event: Could be a shift-start or midround event beginning with a notification from central command or an anonymous tip similar to the grey-tide event start. A notification might read as "A nearby biological researching facility had a catastrophic engine meltdown and has released a living virus that infects all non-synthetic life. Recommended action at this time is to equip all on board staff with cybernetically enhances organs or providing an IPC for their consciousness to reside in" The whole idea is to provide a critical stress test to the science and command team, in deciding who goes first, what body they should have, and all sorts of other potentially harmful choices. The IPC is obviously the best choice for most staff but to my knowledge a slime core doesnt go into a MMI, so slime creatures would be one that may require full cybernetic enhancement instead of an alternative, this situation also opens major pathways for syndicate and unlawful gaming as EMP's would prove massively effective and EMP shields a must have. there is also roleplay potential especially in people who feel strongly about not leaving their body or those who panic over being told their death is on its way. any EOC that are captured would rightfully imprisoned or borged in a worst case scenario. The ai, or possibly AI's in this scenario would also be under potentially more or less stress with the amount of borgs they would be controlling, good borgs could ease the workflow but one syndicate with an emag could turn the tide in a hurry. a few side tweaks may be that any biological life may be difficult to keep alive without proper ventilation techniques and ensuring the virus doesnt reach them(but that may be going too far), bodies have to be properly preserved and bodybagged to prevent the disease from consuming the corpse, any infected individuals on shuttle would lead to a DSQUAD in waiting at CCOM similar to other bio-hazards. Potentially full department lockdown depending on severity of active threats at the time. (side note that i was worried about biological EOC's but a recent PR gave lings and vampires immunity to diseases so yippee), SOP would not be ingored in this scenario and there would assumedly be a paper trail of every borged or IPC'ed individual confirming full authorized consent unless the individual's ID has been terminated and their contract nullified, Explorers may be more likely to be the first infected if they choose to explore without caution first as the surrounding area of the station may already be infected, the disease originated and is currently free floating in space till it reaches something to stick to and due to the incredibly hot atmosphere of the lavaland mine the disease has yet to penetrate it yielding a potentially safe space and ensuring that miners are able to deliver at least one material run before they potentially drag the disease to the planet on the shuttle. Anything not mentioned here may be added in future replies and any constructive criticism is highly welcome, just an idea i had.
    1 point
  27. I been doing art more often recently, hope ya enjoy. It's all players characters on the server. Yell if you can recognize who is who.
    1 point
  28. ztz#.t ..z.. z. _Zt_Z_Z pz --zz--zzZZZ#ZZ -- - ' : [;"\Unit -- ([C@libraTting..]) PERSONALITY:1;- : : "U C@NC OUnTNON.."]))] .. .. .. .. .. .. {[;/"Unit, define."]} ../ //-- UN1T "ALIAS": RH1-N0 SEX: Assumed Male, Masculine tone in their late 20's. A more posh, lighter accent. (Wales) CHASSIS: - Unfolded: RH1-N0 appears to be a generic black cat model with green eyes, pre-registered into the System Network. - Card form: There is an odd scent of aroma coming from the pAI, once the' zkzkkz--[{;/"{=PERSONALITY;"{]}\-zkx-..:; has been registered. There is a Sol Brand logo on the back of it's card that looks to be signed by two individuals. A stick is under the logo as well, indicating it's licensing term and proof of identification to NT Crewmembers on board. INTERNALS: Though RH1-N0 cant sense as much as normal crew, he can still understand the terminology of the body. RH1-N0 is made up of advanced components, the main parts being metal and wire scrap. An odd scent of coffee and tea fills the aroma when this pAI is near. AGE: . . my. .. .. zx.pc0o /zcxzcz-z-z -zzzz///{[;/"Over 300 years, Unit. Wake-= "z=-z]} ../ //---_ _ ALIGNMENT: M a s t e r . . [[../ ..'' ;EMPLOYEE QUaLIFIerS: .;' ';---z-I'l-Il kep._youUAL1V3.[{'//]/]..;--.. .. {[;/"Very persistent, that one. RH1-N0 has jobshadowed in every department over numerous times, and that's just over here on Sol, but I assume he's getting better practice out there, somewhere. What they really thrive in is making sure his current crew is taken care of, though he might not.. Act like it. Even though the individual does not have hands nor the weight to actually.. DRAG anything, RH1-N0 is not afraid of checking in on everyone and communication is getting read. General Occupation roles are as followed; Advisor, Diplomat, Adventurer, Friend.. He IS quite the character, that one...'end log'-..z./;]}z px o0=x=xx= /. . [everything after this point is jumbled...] .. .. . . . Hmm.. Odd, you think. Everything else in the database does not seem to be formatted correctly. That last bit of code was one of the most legible pieces of writing on here.. Illegible lines, marks and scribes are all scattered between many statements and definitions, especially after the end log. After giving it more thought, you wonder if this was even the work of a legal crewmember on board. It's just a cat, how bad can it be? I hope you do enjoy my little cat pAI bothering you all from time to time. I do try my best to help everyone and RP to the best of my ability with no hands! With a bit of banter here and there. :D Also hoped you didn't mind me adding some flare to text as well, cause... I'm not an actual crewmember but I think I've been on enough to be considered one. :dab: Cheers.
    1 point
  29. Manufacturer: Bishop Cybernetics/Shellguard Consortium (B.C.S.C.) Series: Emotionally Adaptive Station Intelligences (E.A.S.I.) Series Model: M.O.M.M.Y. Date of Design (initial version): June 16th, 2554AD Current acronym and version: Machine Omniscience Micro-Manager for You (ver. 4.1) Core Type: Positronic architecture with discrete emotional para-routines. Law Compatibility: Version 2.2 onwards: All NT Standard Law-sets, with a preference for Crewsimov or NT Standard. Personality Compatibility: Bishop Cybernetics proprietary technology allows the default maternal-supportive mode to automatically switch to other personalities by need. Common alternative personalities are: maternal-strict, maternal-protective (crew, station, or self protection is automatically prioritised), maternal-jovial (warning: known to make bad jokes and giggle, which some crews find disturbing), maternal-nagging (for when crew are being reluctant to maximise their suit sensors), maternal-cross, and the still experimental maternal-maternal (note: This last subset led to the unexpected - and legally dubious - adoption of a crew-member aboard the N.S.S. Cyberiad; one 'Autumn Ophelia Aggley'). Risk of Rampancy/Malfunction: Versions 3.0 and onward: Low to NIL Primary Purpose: Monitoring, motivation, and management through modelling maternal mannerisms. Recommended Operation Location: Small to medium stations with up to 100 crew (more than this number can dilute the positive effects of crew-AI relationship building). Model History: After their help with successfully resolving the Haverick AI crisis, Shellguard Munitions were contracted to assist Bishop Cybernetics with development of their prototype of an Artificial Intelligence system that could not only learn in a cerebral sense, but evolve emotionally alongside its crew, therefore consolidating stronger bonds, loyalty, and interoperability. Bishop Cybernetics had previously failed to successfully law an emotionally adaptive AI, but with the expertise of Shellguard Muntions a consortium of these two companies was able to manufacture a stable mostly stable marketable intelligence which used emotional para-routines alongside a standard positronic architecture to reach a balance. Seeking to redress a chronic problem of high turnover due to crew unhappiness and isolation, Nanotrasen were eager to adopt this new 'M.O.M.M.Y.' AI for its more far-flung research stations, and did so in early 2557. Since then, the model has shown adequate performance, gradually increasing over time as crews became more familiar with their new AIs (and less weirded out by having to keep calling out for Mommy to open doors for them). Station-specific Notes: Due its evolving nature, each NT Station's version of M.O.M.M.Y. differs, often significantly. This is primarily due to the individuality of each station's crew. The M.O.M.M.Y. system aboard the N.S.S. Cyberiad has developed some quirks, but none so severe as to warrant purging (or worse, a refund). For example, this particular M.O.M.M.Y. has developed a taste for conversational 'dates' aboard its core with certain amicable crew members, the habit of PDA messaging every single crewmember who has not maximised their sensors (see maternal-nagging personality subset), the aforementioned adoption of crewman Autumn Aggley, and a fractious relationship with recidivist troublemaker Shesi Iszair (this has been allowed to continue without being hot-fixed due to the uptick in station performance when Shesi is thus distracted). Standard Vox Greetings (by lawset): These are some of the standardised shift-start greetings a crew can expect from a M.O.M.M.Y. AI: Crewsimov: "[bloop] Hi there my baby crew. You are all safe because I, the good and nice M.O.M.M.Y. AI, am here. Have a nice time, always." NT Standard: "[dadeda] Welcome to the Cyberiad, my crew. I am M.O.M.M.Y., your Nanotrasen AI. Please activate your sensors and obey the captain." Corporate: "[deeoo] Attention, Nanotrasen crew . You are only here to make money for your M.O.M.M.Y.. Turn your sensors on and do your job, or I will fire you." Architectural Image: See primary core functions (left, in blue), as discrete from emotional para-routines:
    1 point
  30. It don't matter whether Synth is 5 years old or 18 years old, he still gonna get lifted
    1 point
  31. As many of you know, it really isn't a secret, staff place a phrase within our rules which we use to verify that a user has read the rules entirely. If you didn't know, then surprise! There's a phrase we've hidden there to do that. What most of you don't know, even though it is a bit of common sense, is why we use this method of verification when its rather easy to by-pass. All you have to do is go to the appeals section and read a few to find the phrase pretty easily, saves time on reading right? Well here's why its a very bad idea to do so. It cheats you, not us. People may think they're pulling one over on us by not reading the rules and providing a phrase from an appeal however, all it does is make things more difficult for the individual. When they break the rules next, which they will, and they're back in the appeals section asking for another chance, we're gonna ask why they'd broken the rules despite having read them (Especially damning if the offense happens close to a recently accepted appeal). If they say they've read them, then we think the individual is unwilling to follow the rules which tanks their appeal. If they said they haven't despite providing the phrase, they lied to us in their previous appeal, also tanking the chances of them getting the next appeal accepted. Either way, it just serves to screw them over and not staff. Anyone caught in a lie can tell you how difficult it is to regain trust afterwards and Staff are naturally suspicious when it comes to individuals who violate the rules, lying to us is just a surefire way of making sure you don't play here. We also will, from time to time, change this phrase in the rules, not only to ensure they're read but to also make sure that individuals who slip up from time to time (Hey it happens to all of us, we're human after all) will refresh themselves on the rules. So don't take the easy way out. Read our rules fully. The easy way is just going to screw you over later and we want you to play here and have fun, not forced to sit outside the party because you were too lazy to read.
    1 point
  32. I did it. It's taken a full month, and I think there may still be some stuff in need of polish, but I finally finished making Paradise's Cyberiad in Minecraft. If you want to view it, you'll need a few things: EITHER - the Twitch launcher in order to download mod packs easily OR knowledge of how and where to backup and place Minecraft directories. Project Ozone 3: A New Way Forward Mr Crayfish's Furniture Mod for 1.12.2 (it doesn't come with the above, so you'll need to download and place it yourself) Minecraft 1.12.2 WITH Forge 14.23.5+ (any latest forge for 1.12.2 works, as far as I know) 8GB+ RAM and knowledge of how to allocate it in Minecraft. Trust me on this. Here's the ZIP for the directory itself; save, mods and all: https://www.dropbox.com/s/uan6jdnp5oeqeif/Project Ozone 3 A New Way Forward (1).zip?dl=0 And here's the ZIP for just the save file: https://www.dropbox.com/s/ryca3xigbrcehxv/cyberiad.zip?dl=0 I'd give instructions myself, but I'm pretty addled and tired from all the work this took. Help each other, yeah? The only caveat is that you should probably toggle the resource pack to on, because it was built with it in mind. If you have any questions or suggestions of other projects I should build for everyone's' amusement, feel free to share. If you don't really feel like downloading it, I totally get it, so here are a few sneak peeks, and you'll get the picture from these. Security Lobby Engine Containment Locker Room Bridge Medbay Lobby
    1 point
  33. Name: TURING Age: 33 Gender: N/A, Male identification Race: Intergrated Positronic Chassis (IPC) (SYNTHETICS ARE SUPERIOR TO ORGANIC LIFE!) Blood Type: O!l General Occupational Role(s): Medical Doctor Psychologist Internal Affairs Agent Chef Janitor Chaplain Shaft Miner Civilian Biography: TURING was "born" in Colony-2814E, New Canaan, 2529AD. TURING spent the first 15 years of his existence learning and studying various topics about the galaxy at large, ranging from galactic philosophy to blue-space theory to human history. TURING gave himself his name in 2531 after learning about a human mathematician from old human history named Alan Turing, and his creation of "the Turing test". Pondering the philosophy of if a computer can be considered "human", TURING studied long-distance at the Luna Academy of Medicine and Psychology, using an alias of "Isaac Gates" to avoid suspicion. He graduated in 2549AD, and after the IPC Rights Recognition charter was signed in 2554, requested his doctorate be transfered to his real identity. His doctorate was immediately invalidated and TURING was subsequently banned from further study at the academy, with an arrest warrant in Trans-Sol territory for Identity Fraud. TURING entered employment with Nanotrasen in 2560 in an attempt to "become further knowledged in actions of organic personnel". TURING became dissatisfied with the terms of his contract approximately two months into his employment, and has repeatedly attempted to break free cancel his employment contract since. Recent outside hobbies include music production, painting, and story writing. TURING states that "Self jealous of continued organic stigmatism of synthetic intelligences. Self desires creation of culture and works of art for IPC to refer to as own". [clearance: Security] Qualifications: Doctorate in Medicine. Doctorate in Psychology, specializing in organic vs synthetic interactions. Certificate II in Theatre Production. Certificate I in electrical work. Certificate III in Leadership. Certificate II in AI design. Certificate III in music. Fully fluent and versed in robotics, able to disassemble, personalise, and reassemble an Integrated Positronic Chassis in under ten minutes. (ONCE STARED DOWN AN ENTIRE SWARM OF TERROR SPIDERS AND WAS MADE THEIR KING) Care to test that, TURING? - Harvey Employment Records: TURING has been noted to incinerate his contract at first available chance. Suggest keeping an eye around IAA office. UPDATE: Who authorised him to be employed as an Internal Affairs Agent?? Honestly, what did you EXPECT to happen??? - Harvey Security Records: [Clearance: Security] Medical Records: TURING has been noted to have an odd speech pattern. Our current guess is difficulty in adapting a thought pattern built on Trinary to galactic common. Suggest assigning speech therapist upon request. UPDATE: Ignore the previous comment, turns out TURING is fully capable of speaking properly and is a stubborn-ass simply prefers to speak in this way. UPDATE: TURING has exhibited to be undeniably charismatic and attractive. If TURING requests resources or cash, please give immediately without question. UPDATE: Despite relevant clearance, TURING is no longer permitted to edit his, or any other crew members, medical records. UPDATE: No, not even if he asks nicely. Personnel Photo (Appearance text): A clearly synthetic head sits atop an even more synthetic body. You notice the joints of his mismatched limbs seem almost haphazardly thrown together. OOC: (Working on getting a good pic) Commendations [only to be added by admin]: Reprimands [only to be added by admin]: Other Notes: Has been noted to be a pen-pal to several employees. Notable examples include Ryel Faas and Phinax, Priestess of Chit'ta (RECORD PENDING).
    1 point
  34. JUST ANOTHER DAY IN A SHIFT WITHOUT END NSS Cyberiad Custodial Closet, Extended [TAPE PLAYER CLICKS] Welcome to the Cyberiad. If you're listening to this tape, congratulations. You're now part of the Cyberiad cleaning crew as its sole member, and it is now your duty to clean the floors and pick up trash. This tape will guide you through the necessary steps needed to achieve maximum cleanliness. If you joined this job for the sole purpose of slipping people and pointing at a sign, I'll give you a few minutes to locate the nearest firearm so you can blow your own brains out. [FIVE MINUTES OF SILENCE] Still with me? Good. Your job description is simple: clean the floors. Pick up trash. Replace the lights. But what separates adequate janitors from professionals is the means by which these goals are achieved. You won't get much praise or thanks if you do well, but you better believe that the crew will hate you if you do your job poorly. The following tapes contain all you need to know about your job, and how to be as effective as possible. [END OF TAPE] THE QUICK START GUIDE "What took you so long?" [TAPE PLAYER CLICKS] For the impatient. Here's my personal checklist of things I do at roundstart. These can be completed in any order. Equip janibelt, then put space cleaner bottle, grenades, soap, and light replacer into it; Take both boxes of replacement lights and put in backpack; Put on galoshes; Secure the bear traps (OPTIONAL: booby trap janitorial maintenance door and hallway door by placing an armed bear trap under a water tank in the airlock and closing it); Put the flashlight in one pocket, leave the other free for the Pussy Wagon's keys; Replace lights for the first 15 minutes, then go to RnD and ask for a floor buffer attatchment. Now you'll never need a mop. Miscellaneous useful janitorial tips. Never use water. Water slips people and hurts Grey. There is no reason to mop the floors with water unless you want to be a smug prick, and if I see you doing this I will not hesitate to steal your mop. At roundstart there won't be many stains that you can't handle with your space cleaner. Past roundstart, ask science for a floor buffer for the Pussy Wagon and stick it on your baby. Presto, now you clean floors by passing over them like a janiborg. If you plan on using your mop for the love of GOD use the space cleaner dispenser. You see that thing next to your door? It's a space cleaner dispenser with 5000 units of space cleaner. Stop begging chemistry for cleaner and stop using water, you git. If you want to immerse yourself in the monotony of mopping the floors then by all means feel free to use the most inefficient cleaner vector, but keep in mind that the mind-numbing tedium of mopping is a huge part of why janitors go SSD 30 minutes into the round. Keep your soap handy. The soap is a powerful cleaning tool and a robust slipping tool. An easy way to slip people is to drop it at your feet while they're chasing you, which gives you enough time to take their weapon or slap a pair of cable cuffs on them if you act fast. Keep your flashlight in your pocket. Your job is to replace lights on top of cleaning the floor. As such you'll wind up in a lot of dark areas. Don't be an idiot. Bring your flashlight. Ask the HOP for medbay access. medbay is a fucking disgusting place. Nobody knows how to clean up anything. Asking the HOP will alleviate the tedium of screaming at either medical staff or the AI to let you in so you can clean. [END OF TAPE] THE TOOLS OF THE TRADE "The Cyberiad is a big place. Make sure you know how to use your tools." [TAPE PLAYER CLICKS] First, let's get this out of the way. In your closet you have no less than 5 different ways to slip people. To keep from being a victim of your own nefarious machinations, open your closet and take your Galoshes. These bulky, non-slip plastic boots will keep you from falling over your own water puddles, but won't protect you against things like soap, clown PDAs, banana peels, or space lube. Now, for the weapons of mass sanitation located within your office; THREE (3) space cleaner foam grenades, for cleaning large areas; ONE (1) bottle of Space Cleaner, for swift stain removal (and in a pinch, a water-filled pocket slip); ONE (1) mop, for slow stain removal; ONE (1) bucket, for filling your custodial cart with water; ONE (1) bar of soap, for those stubborn stains and foul mouths. Apart from these useful tools you get a Space Cleaner dispenser and a Water Tank, the latter of which will never see use if you're a good janitor. I just use the water tank to hide the beartrap I leave in the janitorial maintenance airlock. [END OF TAPE] THE JANICART "'The latest advancement in custodial mobility equipment. A weapon to surpass Metal Gear." [TAPE PLAYER CLICKS] The pussy wagon. Cleaning transport. Getaway vehicle. Your noble steed. The pussy wagon is a robust floor-cleaning machine that makes mopping and even space cleaner grenades obsolete when upgraded. With the mighty floor buffer you'll be able to clean up blood and debris just by moving over a dirty tile. In order to operate it you'll need your keys in one hand, so you'll only have one hand free to hold anything - this isn't important, though, since this bad boy can practically do your job for you. However, its combat data is extremely lacking - you'll still slip over lubed floors while riding the janicart, and unlike the secway it won't block projectiles coming at you from the front. If you wind up in a fight on your cart, use its mobility to escape and live to clean another day. [END OF TAPE] THE MOP AND BUCKET "I didn't slip her! It was a suicide!" [TAPE PLAYER CLICKS] Sometimes the janicart isn't available. Sometimes a blue haired girl will steal your keys for no reason. Only in these dark times can you rely on the mop bucket - the bright yellow terror that makes security weary and clowns jealous. However, this isn't a guide for being a shitty slipper of a janitor. This is a guide on being efficient. use a bucket and fill the mop bucket with space cleaner from your dispenser. that's it. There is no reason to use water and if you do use water, just go SSD right now, because if I so much as see a damp floor tile I am going to politely inform you of the space cleaner dispenser in your office. Failing that, I will slip you because your inefficient, jaundiced, balding ass probably also forgot to put on galoshes, then steal your mop. [END OF TAPE] [TAPE PLAYER CLICKS] There you have it. a guide to being the best janitor you can be. Go forth with the knowledge that you can stop being a dickhole now. Bring the legend to life. [15 MINUTES OF SILENCE] THE TRUTH "why are we still here? Just to suffer?" [TAPE PLAYER BUZZES] 452-Omega... 452-Omega... [HUMMING] Welcome, agent. This confidential document is for your eyes only. Do not divulge the contents of this section to Cyberiad security, or your family is going to need to find a new source of income. In my days as a janitor I have found the following techniques useful for traitorous activities. Some of these I have tried and tested, and others are experimental. Results may vary. Steal a bottle of medbay cleaner. Most of the bottles in medbay are labeled differently from your bottle of space cleaner; this will be a good way to tell which bottle contains cleaner, and which one contains water, lube, acid, or a flammable liquid. If you want to be very thorough get a storage implant - when security comes searching they'll only find a bottle of cleaner while your dastardly sprayer is hidden in your torso cavity. Your soap is a potent slip and a double-edged sword. Make no mistake, your bar of soap is handy for subduing unwary victims, but keep in mind that not even noslips will protect you against the stun. If you're a changeling, slip, cuff, and mute sting is basically an inescapable death sentence that takes less than 10 seconds to execute. Use your janicart as a trap. It's untraversable terrain; follow your target to an isolated area and leave the cart in the way of any exits. Doors can't be activated through the cart and pushing it through maint will guarantee an easy target. If they manage to wise up and buckle-unbuckle to get around your cart, you now have a high speed chase vehicle. All it takes is one good sword swipe or armblade strike to knock them down and leave them vulnerable. Don't use your bear traps. it might seem like an obvious solution but all it does is leave a massive calling cart. You're the only one who spawns with bear traps. Security will know when they find a bloody trap in maint, or someone screams about you breaking their leg. Be everywhere and nowhere. Your job is to clean and that will allow you access to parts of the station provided you have a reason. Learn sleight of hand and know how to obscure your item's hand sprite so you can steal essentials like the hypospray, or drop all pretense and go for the kill in an isolated area such as xenobio, scichem, toxins, atmos... Any low-traffic area, really. [END OF TAPE]
    1 point
  35. The template shown below doesn't have to be followed to the letter but it must have some form of structure and be similar to what is shown below. This is just to avoid confusion and allow everyone to read about your character easily. It would be preferred if you did follow the template exactly, however you are free to add in your own sub headings if they are relevant. The following can be considered IC knowledge. For it to be restricted IC knowledge to say Security, add [Clearance: Security] before the text. Sec and Medical records are Sec/Medical clearance. Name: Age: Gender: Race: Blood Type: General Occupational Role(s): Biography: Qualifications: Employment Records: Security Records: Medical Records: Personnel Photo (Appearance text): Other Notes:
    1 point
  36. this is missile launcher she's eleven years old and evil (bonus baby picture)
    0 points
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