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  1. THIS MUST BE CONSIDERED ART, right? DO YOU WANT A DOLL? HIT ME UP! Snapchat-1604604312.mp4
    10 points
  2. It's that time of the year folks, wish you all the best !
    10 points
  3. I am working on my next animation. Previously I wanted to have the community's crew in it, but that was too challenging for my first attempt. With my second, it is now much easier for me to generate characters, so I wanted to open it up and give people the chance to volunteer their characters, since many people wanted the opportunity. I am doing this in a very precise way, because it is still a pain, and I don't have time to deal with any ambiguity. So if you are volunteering your character you must do it in a specific way. ————————————————————————— How To Apply Read this carefully. If you get any part of this wrong, I will not consider your character for inclusion. Your entry must contain the following: 1. The role you are applying for. 2. A *complete screenshot* of their Character Setup screen. 3. Cropped screenshots of your character facing all four directions on a default floor tile. 4. A screenshot of the description text that appears when looking at your character. 5. How you want your character's name to appear in the credits. I've shared an example entry in this spoiler: If you know what a serialized datum is, you can simply provide the JSON for your character in place of 2-5 above. If you don't, ignore this. ——————————————————————————————————————————— The required characters are listed below, with the number of characters needed for the role. Command 1x Captain 1x HOP 1x CMO Supply 1x Quartermaster 8x Miners 2x Cargo Techs Security 2x Security Officers Medical 2x Nurses Miscellaneous 2x Nanotrasen Navy Officer (admins only) Extras 10x Assistant 10x Wildcard Role (choose between: engi, atmos, scientist, roboticist, janitor, librarian, chaplain, chef, bartender) ——————————————————————————————————————————— How many roles can I apply for? 2 roles MAX, and you must provide a separate entry as I described above for each role. How long is my character on screen? Probably not very long. This video is less about the crew than the first. Can I specify what my character is doing? No. Does my character survive? Maybe. Is my character guaranteed to appear? No, especially if you choose an extra. If they don't it's highly likely they will make it into the video after this one. How many videos are you making? Four total, and then I'm done with this forever. When will the video be done? When it's done. I will never give a specific time frame for this. ——————————————————————————————————————————— Thank you for watching and for all your kind comments.
    9 points
  4. Hello Following on from my previous post, here is a PDF of stats I queried from the past year, as well as other tidbits. This also includes some awards which will be mirrored here: Most violent award: @Charliminator Most likely to die award: @MisterMan Most connections award: @ItsMarmite Go touch grass (all players): @ItsMarmite Go touch grass (admins): @Meow19 Discuss in this thread: https://www.paradisestation.org/forum/topic/22060-2021-in-review-discussion-thread/ Edit: Attachment doesn't work. Use https://www.paradisestation.org/aastuff/2021_in_review.pdf
    8 points
  5. It all started after an airlock firmware reset. Every door in the station wide open. Ended up right on the AI sat. Shortly after, Edgar and Frank had the same idea and jumped through. After a few attempts to slip everyone and drag them out with the fluid system, the AI decided to just get everyone through the teleport again. I saw the "Calibration complete" message and jumped in. And I ended up in the Lavaland beach biome. At first I thought I was fucked, because I had heard most of the miners had died. The right airlocks were covered in rock and the left airlocks had a legion lurking about. Once it wandered off I hung by the opening trying to get anyone's attention. I went a little bit further but the entire area was enclosed by lava. Finally, Edgar, who had apparently become a miner, broke through the other side of the biome airlocks and I was rescued. I followed them around a bit but couldn't keep up and was eventually abandoned. Luckily they had turned on a lantern so I could at least see. Despite having no GPS or protection from Lavaland threats, I made it back to mining, where I was brought back station-side. And with that, Ian learned his lesson. He would never go wandering off into dangerous areas ever agai—
    7 points
  6. I, the clown, was recruited to "honk" the ash drake. The Honkmother (admeme) decided to bless me with aheals, speed, and attack speed, and I punched the drake to death in hand-to-claw combat. It was legendary :D
    7 points
  7. Gone but not forgotten, ghetto Brigbay can be forever immortalized here. The body bags are appropriately labeled "Uncooperative Prisoner, Officer Patrolling Alone, and Botched Surgery" ...and lets be real. The officer one is empty...cuz we don't find their bodies.
    7 points
  8. THIS IS MIA! GUESS WHAT SHE LIKES? SHE LIKES TO FIGHT! Snapchat-292858346.mp4
    7 points
  9. ==Nanotrasen Employement Form: Sarah Lancer== Full Name: Sarah Jessica Lancer Age: 20 DOB: 17/5/2536 Gender: Female Race: Human Blood Type: O+ Sexual orientation: Lesbian Place of Birth: City of New California, Earth Certifications: -Highschool Graduate//Aged 16//NC-Academy -Robotics certificate//Aged 19//El Dorado Insitute of Technology Employment History: Security Records: [Clearance//Security] Medical Records: [Clearance//Medical] Personnel Photo:
    6 points
  10. Didn't have time to finish it but i am still happy with the results.
    6 points
  11. THIS IS STICKY BOMB, AND SHE LIKES TO TAKE CARE OF THE AIR! Snapchat-1119634979.mp4
    6 points
  12. This was due to happen... Bubblegum! Bubblegum.mp4
    5 points
  13. WE ALL ALREADY KNOW WHO THIS IS, BUT I SAY ANYWAY, ITS DESMOND SUMMY! Desmond.mp4
    5 points
  14. ALEISTER BURNWOOOD! Aleister.mp4
    5 points
  15. THIS IS AUTUMN AND LETOV <3 THEYRE SO CUTE, RIGHT? Letov and Autumn.mp4
    5 points
  16. THIS IS JADE BURNWOOD, BE AWARE!! (ALSO DOES ANYONE KNOW HOW I MAKE THE UH:.. CLIPS, FILES, SMALLER THAN THIS?!) Jade.mp4
    5 points
  17. Monke abductor has a message for you.
    4 points
  18. It's been a bit! Take them.
    4 points
  19. Some recent ish things.
    4 points
  20. simple retro design I sometimes use
    4 points
  21. Jay Matthews finding out his new kill target was Kincaid Renard.
    4 points
  22. 4 points
  23. @peter103Did a really great job on this one!, however, I did notice a few problems that we didn't realize would occure while playing in the round -Everyone should have started with engineering access, the inability to use APCs or Air alarms stopped progress for quite awhile -The doors to the external areas really should have had a double locking system, so we wouldn't lose as much air -A huge thing that we honestly should have seen coming was that people were /not/ going to help alot of the time, and that more EVA suits would have been AMAZING to help with that problem, because people ended up hoarding them even if they didn't need them.
    3 points
  24. Tachaka, James, and myself were hanging out in maints having coffee and donuts, and fled the station following a terror outbreak; we ended up in the space bunker, and established a cozy little settlement. It was fun and cute :)
    3 points
  25. Me and the boys working together to make a Solfed station work (I am at the bottom right) Also me and the corporation white gang rolling out to stop crimes
    3 points
  26. The peace talks of the NSS Cyberiad factions.
    3 points
  27. this guy kept coming asking us if we wanted him to kill/kidnap someone and no one wanted it that was funny
    3 points
  28. I do want to give a big thanks to affected for making this though. very well made a put together, I appreciate this community and everyone in it. Happy new year paradise, heres to a good 2022.
    3 points
  29. I did make them indeed! Thank you! maybe there will be a Jim too!
    3 points
  30. I personally wouldn't care if this option was added but I feel like doing this for one particular phobia would be strange when there's plenty of other phobias out there that people could have.
    3 points
  31. Had a great mining round last night 30,000ish mining points, 10,000 credits, a mining drone friend named Ross and a very cool looking outfit.
    3 points
  32. Here again for my antag ways.... So whenever I'm traitor I like to go disguises and all that like SolFed Representative, Cybersun Representative, and one I haven't done yet but planning to is a Syndicate Intern. I don't know the real point of posting this besides like I guess telling you all and I kind of want tips on making better disguises and making them seem authentic. I read faction wiki a bit so I can kind of generalize what I want to do and how I want to do it. So for SolFed I had someone else become my bodyguard and we had NTR level access, mindshields, plastic surgery for actually becoming them. Tip for me playing Solfed is talking shit while not being directly aggressive. Cybersun Rep was really fun. I got to talk about how I am kind of Syndicate but also arresting me would mean that the Syndicate would maybe come to get me back, so it's kind of a weird one but it still works. That loadout was combat turtleneck, officer beret, labcoat(blank works the best imo), medihud glasses, with a Syndicate headset with CMO headset and science key. That round was kind of iffy because the HoS thought I wasn't real and was trying to arrest me and a SM sliver core with Cybersun label was found so I'd give it a 7/10. Also Malf AI. Solar Federation Representative was done with the help of Charlie Charson or something but they play Flow now, so thanks Shadowradar. Solfed rep was my first time being an offical while being a traitor and it was really fun. We even got caught coming out of a false wall but an officer just excused it and left us. We had sec comms, mindshields, all of the real stuff. A few people knew it was Keziah and Charlie because the hair and how we were hidden.....(Moi), but it went really smooth and wasn't many hitches to it besides NTR faxing CC about how we weren't real but CC said something like they're probably real and just unexpected. I'd say thats a 9/10 for me. Also shoutout to Matt for letting me getting captain comms for 6 tc so I could talk to command and all! <3 I haven't done Syndi Intern yet so not much to talk about but I have the loadout ready and all but I'm waiting for the perfect round. Kinda wanna see if admins aid me a bit . Peace I guess. Also, would making Keziah for like one round a slimeperson be odd? I see people changing the species of their characters and I think it's cool I guess. Last thing before I post this! I'm gonna revamp this one post thing to be my updates I guess? It's a ss13 blog page I guess lol Edit: I did another offical thing like some russian military leader with Ryder Hill but I kinda forgot the details but I know we killed the fake diplomat!
    3 points
  33. I would like everyone to know that the spider sprite scared the piss out of me and I was not enjoying it at all
    2 points
  34. Some dipshit in a kevlar suit once said: "With great power comes great responsibility." TLDR at the bottom. Synthetics, but especially the AI for the purposes of this discussion, walk a thin line when it comes to validhunting. As per rule 8, since they are not security (with few exceptions like Combat module cyborgs), they should not be seeking to stop antagonists at all. Frequently, however, you will see AI play a far more active role in the stations security (bolting doors to stop someone running, calling out crimes or contraband), and typically I believe this oversteps their laws and their boundaries. Obviously, this will depend a lot on the context and the laws, but I'll try and explain why I think AI players are way overdoing it. Firstly, let's talk about everyone's least favorite: crewsimov. It's exploitable, it's annoying, it leads to repetitive tasks, and it's here to stay. Here's a refresher on what the lawset says, because I'll be referencing it. Crewsimov. Now, let's explore why an AI might, for example, bolt a maintenance door that someone is running to, in an attempt to escape from security. Because of law 1: The person has demonstrated harm towards the crew (shooting lasers, ballistics at people), and letting them go would allow them to do more harm. Notably, even if they ask you to unbolt the door, you may not follow their orders, since doing so would violate law 1. Because of law 2: Security asked you to. Notably, in this case, if they were to ask you to unbolt the door, under advanced rules, you may do so if their rank is higher than that of the Security member that asked you to bolt it. So, there's two reasons. If there is a criminal running from security, and they haven't used lethal force, and security hasn't asked you to prevent their escape, you shouldn't bolt anything. Should you? Well, this is muddied by the fact that AI players are supposed to have "common sense," until they aren't. They are supposed to be reasonably loyalist to NT, until they aren't. I'll quote a line from the advanced rules here. Other than the obvious fact that sense isn't common, AI players playing like humans isn't necessarily bad (they're humans, after all), but playing like the embodiment of Space Law not only is super unfun for antagonists (vis-a-vis getting game-ended by a bolted door 20 minutes into your traitor role), but also doesn't really make any sense with regards to how an AI would act. Indeed, there is no reason an AI should care about SOP or space law, barring obvious things like letting security execute that Unknown that they claim is the powered vampire a few seconds before they're revealed to be, yes, the powered vampire. Or not letting a prisoner out of their cell just because they asked politely. That NNO that just executed the HOP without terminating their record? Not crew. Really, he's an armed hostile. This rule is probably designed to stop AIs from rules lawyering every single set of laws their given to screw over either the crew or the antag. I think it's having the opposite effect, where AIs disregard their laws in favor of "common sense," which usually means getting the epic redtext on that assistant because, I dunno. He's probably going to do something bad in the future. He's valid, you know? This applies not only to bolting doors, but to telling Security that HOP just gave themselves all access, or that cargo tech is suspiciously holding their PDA in the warehouse. These things don't cause harm, and let's face it: no one asked. Other lawsets may give reason to report crimes though, so let's have a look. NT: Default Law one for NT default states that you must protect the station and it's assets. Amusingly, from NT's point of view, everyone with a contract is an asset of the corporation, and thus the station, anyway. I'll be ignoring that (and you should too) for the sake of law 1 not contradicting itself, but it's a funny tidbit. NT: Default is awkwardly written, considering the above paragraph, and also that law 2 is basically innate to all AIs via the advanced rules anyway, but it is a very safe lawset that is very hard to lawyer, exploit, or manipulate nonetheless. You should bolt per law 2 doors if a person with a high enough rank asks you to, and disregard if someone with higher rank than them asks you to. Law three is vague in terms of what the difference between "preserving safety" and "harm" is, but we can reasonably assume that we should do whatever provides the highest well-being to staff and stop people from lowering the well-being of others. How very moralistic. I initially tried to rewrite NT: Default, removing the superfluous text and bringing it to the barest scraps to see if theres any possibly justification for validhunting with it, but I realized when I was finished that it's just crewsimov again. Moving on. Corporate. This lawset is by far the validhunty-est. It also makes the least sense of the three starting modules, because Law 4 is needlessly long and is placed at the bottom of the list even though it is the most important law. This confuses newer players, but that's a topic (really, its a novella at this point) for another day. Since "revenue" is never defined, that is left to common sense, and common sense indicates it is utterly worthless because nobody wants to play the bar's slot machines over and over to actually maximize revenue. Like crewsimov, for the purposes of this discussion we only care about two laws: #2 and #3. The former is easy: if the person is damaging the station in some way by sabotaging power, atmospherics, or otherwise creating superfluous holes in the hull, they are to be stopped. Law 3 is ridiculous, and allows any disruption (read: stopping people from doing their job) or hindrance (read: literally anything) to be quelled with the necessary reaction, provided that reaction doesn't create more expenses than doing nothing. Bolting a door causes zero expenses. Telling security about that shady Unknown in dorms incurs expenses only in so far as wasting Security's time. With that being said, you're within your laws to play Corporate like it's Robocop. So that's it. That's how it all concludes. Crewsimov and NT: Default are just the same lawset, and Corporate is filled with so many holes that you can do whatever you'd like. Well? No, not at all. Bolting doors? Calling out non-lethal, crew-manifest antagonists? Bear in mind that these are things that you can do under corporate, and you'll have laws that can back you up, but per rule 8 on validhunting, these are not things you should do, provided you aren't egregiously disregarding Security's wishes. TLDR; (and read this, even if you read everything else,) There is no good excuse for validhunting on two out of the three lawsets. Plus, at the end of the day, it's more fun to simply let antagonists be. The problem of AI validhunting and 'doing too much' is not a problem this thread is going to fix, but if I stop one person from control clicking another door and turning the round into extended because you feel like if you don't, you're not robust, this writeup will have been worth it. The problem wasn't just secborgs, or a few bad apples, the problem is synthetic's mindset. Removing the control-click shortcut would be a good start, though.
    2 points
  35. Bubblegum is the BEST assassin. He got the most kills sooooo
    2 points
  36. Coroner's office of the NSS Cyberiad, January 7th, 2566 Shadowling autopsy results: Time of death: 05:39:00 Weapon #1 Severity: severe Hits by weapon: 324 Approximate time of wound infliction: 05:38 Affected limbs: upper body, head, right arm, left arm, right leg, left leg Weapon: Unknown (presumably visible light) CHAPTER 5 MEDICAL ACCESS REQUIRED TO VIEW THE FOLLOWING INFORMATION. ANY UNAUTHORIZED PERSONNEL ACCESSING THIS DOCUMENT WILL BE SUBJECT TO TERMINATION. Proceed? >Confirm Audio Recording Initiated. WARNING: UNAUTHORIZED ACCESS DETECTED. "Oh, shit!" Gunfire, fleshy thud. Smash that [expletive] camera NOW! END OF RECORDING.
    2 points
  37. Grey's have a hive mind, they are seperate entities Not much changeling lore actually exists. A better suggestion would be to straight up tell you, assassinate ms. Theta the changeling. And then give you an option to get an ability which is like a pinpointer for changelings. And that would make the objective much more interesting.
    2 points
  38. Thought it'd be nice to have a thread to share our favorite Brig/Bar/Kitchen/etc etc setups that we've made or seen while running about in game! Going to start up with my recent Bar setup that uses the shiny new Electrochromatic Windows and Glass Floors! And of course, my other favorite place to renovate, the Kitchen! And last but not least, my usual (though this one is a tad old) Processing setup with a nice little seating area.
    2 points
  39. To be quite honest, resting shouldn't work if you are restrained/stunned. I'm sick of people holding hostages and then they just rest and security unga grungas them
    2 points
  40. Walking around with stolen cult weapons during cult like a boss
    2 points
  41. Scientists hate him, click here to find out why!
    2 points
  42. For some reason this was missing from the thread, but its fixed.
    2 points
  43. More Maints-dwellings to add. Got some ideas to upgrade this a tad, too.
    2 points
  44. Matt you have no idea what you have just unleashed.
    2 points
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