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  1. I'm a sentimental person so I'm probably prone to this, but to me SS13 and this server in particular is a game of moments. Fleeting and ephemeral. Awkward moments of social interaction. Conflicting interests and misunderstandings. Bravery, cowardice, and malice. Mentorship and menace. When the round is over its all gone forever. Mostly. You had to be there. I'm not adding anything new here, just dropping a note of thanks for rounds well played. Hope I dropped it in the right place. I also hope in the long run I can keep up. Big thanks to those of you who have helped me acclimate.
    14 points
  2. Unofficial Lore and Headcanon Thread This thread is for the community to share and discuss Paradise Station's Space Station 13 lore, headcanon, and other community-made legends (including stories, encyclopedias, and more). All lore posts will be linked to the original post (this message) for easier and more organized viewing. The purpose of this thread is for the community to share each other's materials and take inspiration from others to craft their better-written characters for a higher quality of roleplay and immersion. #Unofficial Lore Thread is also a discord thread under #spacestation_13, join the conversation there! Community members are recommended to follow the Guideline written by @Sirryan2002, though not enforced on this unofficial lore thread (and never will be), in regards to the Lore Rework project by the community, provided you want to contribute up-to-standard writing to the community; https://paradisestation.org/wiki/index.php/ParadiseStation_Wiki:Lore_Rework Specific Topic's Guidelines Universe Lore https://www.paradisestation.org/forum/topic/21432-unofficial-lore-thread/?do=findComment&comment=159844 Cyberiad (& Tajaran) https://docs.google.com/document/d/1zUxgIDzY-YrqxlQFwur1rAGgzSRTemC87CWpzoX7XjM/edit Jäger Heavy Industries Species https://www.paradisestation.org/forum/topic/21432-unofficial-lore-thread/?do=findComment&comment=159806 Vox Arks https://www.paradisestation.org/forum/topic/21432-unofficial-lore-thread/?do=findComment&comment=159843 Vulpkanin (& Cyberiad) https://www.paradisestation.org/forum/topic/21432-unofficial-lore-thread/?do=findComment&comment=159829 Vampires & Their Soul https://www.paradisestation.org/forum/topic/21432-unofficial-lore-thread/?do=findComment&comment=159842 Cabal Vampires https://www.paradisestation.org/forum/topic/21432-unofficial-lore-thread/?do=findComment&comment=159820 Abductor Miscellaneous https://www.paradisestation.org/forum/topic/21432-unofficial-lore-thread/?tab=comments#comment-159796 Species, Factions, (& Misc) Be respectful to each other; enjoy literary work, story writing; and have fun!
    12 points
  3. A new guy had his mind fucking blown that sentient mice were a thing. We RPed together the rest of the round and I tried to give him little pieces of advice and lore, and we stole some cheese from the kitchen. It was really heart-warming; I play for rounds like that.
    11 points
  4. Drawing from the round @Woje made a kickass bar as Fiona and I loitered around as Tidal. :> And some bonus stuff featuring @Tourte and @SlimeBird from the same round :]
    11 points
  5. Name: Freya Raan Age: 18 Gender: Female (she/her) Race: Human Blood Type: O- General Occupational Role(s): Librarian, Chef, Bartender, Station Engineer, and others Biography: Qualifications: Employment Records: No full time jobs before joining Nanotrasen Security Records: Medical Records: Personnel Photo (Appearance text): Other Notes: Despite being young, Freya has proven herself to be brave in the face of danger and has faced off against various paranormal entities on station. Freya's favorite food is pancakes. Her favorite drink - strictly nonalcoholic! - is tied between a Gibb Float and the standard milkshake. Despite not formally working in Botany, Freya has gotten the grasp of how the basics work from being bored and messing around in the Cyberiad's garden.
    11 points
  6. Hi! It's been a while! I've started classes up again, so it's been a challenge to find time to draw, let alone play space @[email protected] either way, I've gotten some art done! here's the final image I did for Idunn's backstory timelapse: here's also Freya's ref, finally finished after four months in wip file limbo! I plan to make her a crew record and character bio post soon! here's a few doodles featuring @Woje, @punkalope, @JackoMallows and @SlimeBird! finally, an art I did with Fiona and @Jabronio gaming! it was a lot of fun to draw Anton and Fiona :]
    11 points
  7. I didn't get any screenshots of it, so this screenshot is courtesy of the wonderful @JackoMallows Regardless, seen in the bottom left is me performing a scene from Romeo and Juliet- the catch? I'm the only actor, and I'm a changeling that transforms between both characters to perform the dialogue, as well as switching costumes. If anyone has screenshots of it, please post them!
    10 points
  8. i think something is wrong with chiki's transparency slider
    10 points
  9. chiki ref but colorpicked this time
    10 points
  10. Round art as usual! This blob really had it out for one singular kid. Luckily Angel was nearby to drag said kid to medbay before they got worse. (Angel Anide is @punkalope's as alwayssss)
    9 points
  11. Three vastly unrelated images edit of my chiki ref for the casual civ outfit I wear when I can't get the nurse hat Walten files inspired over-the-top creepypasta art of @Pegasnow's IPC CURE#FF99FF And lastly Baguette Jade with her funny hat
    9 points
  12. 9 points
  13. I wanted to write/share a few of my own headcanons, hopefully they don't directly go against canon aha. Though they're all kinda small things, so. I took a bit to write these down cause I have quite a few, and some aren't 100% mine I think (or I got the idea from a convo) so I'll tag appropriately (Sorry if something doesn't make sense, I'll probably make edits later when I'm not about to pass out) Because Vulps have big families and Tajara are very community-oriented, the two species throw really good parties. (came up with @JackoMallows) Vulps are known for having really loud, extravagant parties, while Tajara are more known for elegant and fancy ones. These are both stereotypes. Tajara parties are ESPECIALLY important to their culture. Vox display affection by holding tails or bumping beaks. (also came up with this while talking to @SlimeBird) Tajara are stereotypically a little snobby when it comes to appearance, which came about during their artistic renaissance. They are literally pretty kitties. Tajara have big beauty pageants and fashion shows to show off their fur coats or fashions. Tajara musicals are very popular across the galaxy. Tajaran kittens are sometimes given claw caps when misbehaving, though they've also become a fashion statement. USSP planets/colonies/stations/ect being "cheap & poorly ran" is mostly SolGov propaganda. While it's not entirely false - there are plenty that are - more and more planets have become autonomous zones. These planets still group themselves with the USSP, but are 100% self-ran and are the result of the USSP not being a very strong government force. There are a few groups scattered across the galaxy dedicated to helping victims of The Syndicate, and some who try to fight The Syndicate directly (though are unfortunately unsuccessful) Similarly, however, there are also groups who pretend to help victims. The Syndicate themselves have had people fake these groups to lure more people in. "Syndicate Scams" aren't uncommon, but aren't easy to find either. People actively seeking The Syndicate out are more likely to get scammed. Modern medicine has made people more accident-prone since many figure they can be fixed easier than they could hundreds of years ago. This is all I can remember from the top of my head, but I know I probably have more I'm forgetting ^^
    9 points
  14. Suggested Changes: -Change the w_class of the AEG to 5. -Give the AEG the 'bothhands' flag similar to the L6 SAW. -Change the max_w_class of the Bag of Holding to 4. Why It's Good For The Game: 1: The AEG is just too good. The moment the first miners return with uranium ore, every laser weapon on-station is instantly outclassed. Let's compare it with the exotic, interesting weapons which are made irrelevant: -The Captain's unique laser gun? Second-tier; it's only got lethals, while the AEG's got full-spectrum shootyness. -Red-ERT Security lasers? No self-charging means the crew is armed better than the Emergency Response Team sent to save 'em. -Sec's own arsenal? Can't self-charge, limited fire options; AEGs are better across the board. Fifteen minutes into the round, most of Security's own Armory is made sub-par at best. The only weapons which keep some limited viability are those which provide a unique capability the AEG can't duplicate, such as X-ray lasers on blobs, immolators on vampires, and ballistics weapons against desword users and cult Juggernauts. However, for everything else the AEG is a no-duh upgrade. A competent R&D team means that Security will be running around with lethals early, because who wants to run back for a recharge when you can carry out a self-charging weapon? It's a no-brainer. This also heavily affects simplemob antagonists, terror spiders in particular. Tspiders depend on their webs, but with R&D printing AEGs like crazy, they can just keep firing the things until entire rooms are cleared of webs. And with AEGs being small and portable, you can easily stack three or four and keep up literally endless laser fire. AEGs are EMP-resistant, they have tasers and disablers on the side, and have no downsides whatsoever to them. 2: My solution is to keep the weapon's advantages (self-charging, lethal and non-lethal modes), but to add some complications to offset them and make other laser weapons viable again. By increasing the AEG size to 5 (huge), equivalent to a combat shotgun or L6 SAW, and adding the 'bothhands' flag, the AEG is turned from "endless AEG laser spam" into a one-off weapon that can be used to complement an arsenal. Instead of an AEG in one hand, a riot shield in the other, and three more in your backpack, you've now got a single weapon that will recharge...in time. Not being able to stow the weapon also puts the AEG at a disadvantage for everyday use, as you can't simply carry the thing in your backpack/armor/belt as you can currently. Sure, you can still haul it, but now even the roundstart laser weapons have a new niche of "everyday carry" that the AEG can't displace them from. 3: The powergamer's solution to this will be, as always, the Bag of Holding. A BoH can hold up to 7 weight-5 weapons such as the combat shotgun, and holding/dragging another BoH lets one move around - and use - absurd numbers of large guns. I understand that Mining would be significantly complicated without having BoHs, so I'm not going to suggest they be removed completely. Instead, I'd like the BoH's max_w_class to be dropped to 4 ("bulky") rather than 5 ("huge"). This will still let the BoH be useful for Mining and other areas, while preventing it from being used to spam heavy weapons as easily as it is today. I recognize that this doesn't stop people from using the bluespace locker, regular lockers, etc. and simply dragging around endless weapons in that, but that's a problem for a separate discussion. For the AEG in particular, I believe the above tweaks would be enough to keep the weapon's utility without making it the /only/ sensible option that it is currently.
    8 points
  15. Aaaand more round art (featuring @SlimeBird and @Woje), doodles from the ragin' mages round where tide got fireballed by a wiz, and when Fiona hauled her off to heal her, Chiki saw a mouse and thought it was Tide, because a different wizard was polymorphing so much of the crew... (we were both on screen watching chiki panic, lol)
    8 points
  16. another art dump! Diagram I didn't realize I never put here. My personal dumb explanation for how a vox can chug a bottle with a mask on. Bubblegum's impressive and extremely worrying rotatium shift and Fiona Phillips being a woman after my own heart.
    8 points
  17. The theatre thing someone's been doing is really nice too. I've seen attempts at plays before and this is the best one I've seen so far. Definitely has inspired me to perhaps one day try and do such a thing myself.
    8 points
  18. Friend suggested Chiki as a dead by daylight killer
    8 points
  19. Just a small doodle for today!
    8 points
  20. Hello fellow crew, I am Impedus, my main character is Melinda Therrel. I've been on Paradise Station on and off for apparently six and a half years now, I honestly thought it was longer. Late introduction much? I've been known to take long hiatuses from SS13, as I do from pretty much every game I play, but sure enough I keep coming back, probably because SS13 is somehow one of the most immersive RPGs I've ever played despite being intentionally ridiculous, am I right? A few things about me: I like to consider myself as a STEM nerd IRL, my favorite RPG is call of cthulhu, and when I was a kid I wanted to grow up and become a dinosaur. My main departments on paradise station are currently botany and internal affairs, and I'm usually thrilled to train people on how to master those departments. I enjoy making paperwork formats for SS13, so feel free to hit me up for any of your future paperwork needs, if you have an interesting idea for a form that might be useful to the daily workings of a department, let me know! Though I do have a long list of more obvious form ideas I still need to burn through. I look forward to continuing to see all of you!
    7 points
  21. My totally not ripped from my ongoing tabletop game IAA character! She's a paperwork addict, a bitch, and really fun to draw. Especially when things go bad for her. Has a bad habit of taking bullets to the brain, historically Spoiler for cartoon gore!
    7 points
  22. doodled my self-insert wizard character from test server shenanigans. sadly did not get many screencaps before I was turned into a xenomorph
    7 points
  23. Here's Sizzle, who after getting gibbed and spending 15 minutes as a MMI captain, became a Vulpkanin with his original, slime person head, but with vulpkanin eyes and ears transplanted into it.
    7 points
  24. More for the Pile today :D Warning for blood in some of these
    7 points
  25. @CourierAsy @Woje @punkalope @JackoMallows
    7 points
  26. Edgar is a very formal person generally. A bit quiet sometime as well. These are his civilian wear, I will post what else Edgars wears for warden, IAA, etc. You generally won't find him without dress shoes and cheap sunglasses. From Left to Right. On Business, edgar always wears this when he's performing administrative work General Wear, Edgar loves his purple suit jacket and like to roll with a soft yellowish brown jumpsuit(and blue tie) with the leather book bag. Investigative/Contract Work, whenever Edgar is working for an agency, doing detective work, or just in general being in the field outside of running business this is what he will wear, heavily inspired by the blues brothers. Chef's Wear, whenever Edgar is cooking at one of his franchises he always dons laborers overalls and a chef's hat, he'll occasionally have a utility apron as well.
    7 points
  27. oh oh me too me too Standard sprite ignoring that the nurse dresses are RNG so it's different every round Casual outfit I like to imagine she wears off-shift (has gotten me tazed before) Rev outfit from when I was sad nobody suspected me and tried to look as suspicious as possible (still failed, people just thought it was cute) Dress I switch to in the week leading up to Christmas A normal, tailless biped that is certainly not a vox and finally, a vox can dream.
    7 points
  28. Another drawing, this one is some character art of my side character
    7 points
  29. Hey everyone! Updates are light but consistent this month. I have just began my first year at university under a rigorous program and as a result have had to dial back how much hours I can invest into our wiki; Nonetheless I think we've still made significant progress this month of August. Most of the work has been nitty gritty shit that is not fun to edit. We have tied up a large extent of licensing of images, however we still need people to go over the goon icon folder and seek out those images on the wiki as well as wiki-specific images. More work has been done on categorization, our category tree is coming along and I hope to see it finished by late October. Our Revision Requests are beginning to grow in number and size, contributor help is MUCH appreciated. What needs to be done on the Wiki: Apparel needs to be rewritten(in progress, please help) ERT needs to be rewritten. I'm currently working on that right now(getting close to completion) Special Event Roles needs to be rewritten (details on the page) it also needs some kind of Gif Icon uploaded Starters Guide to Admin Tools needs to be updated (more admin stuff) Containers still needs to be expanded, see the Needs revision description on page Cyborg should have more explanation regarding cyborg UI and have a mention of the diagnostic menu. Engineering items needs to be looked over for missing items and the styling made uniform Implants is still missing one implant and should be expanded to have more explanatory material Medical Items is missing items and medkits should list items with sprites like in Supply Crates Random Events has lots of outdated info and its styling needs to be brought up to speed Template:Species needs to recieve a styling makeover sooner or later Telecommunications needs info about user filtering Guide to Atmospherics needs to have heat exchangers included in the guide Vendors needs more explanatory material added Detective is lackluster as a page and should be rewritten EMP effects could use stylistic improvements Guide for beginners needs a once-over Guide to Regex needs to be expanded upon Nuclear Agent still needs images uploaded for it Tesla Engine is missing images and could do with a rewrite Singularity Engine is missing images and could do with a rewrite These Pages need to be written: Guide to Cleaning Guide to Command/Leadership Service Items Derelict Researcher Courtroom needs to be filled out Electrical Maintenance Needs to be filled out Meta and Delta location need to filled out and added(image files that is) other shit I can't be bothered to add or has been added since time of writing, see: Maintenance Panel July Change Log: AI Modules has been updated to be in line with recent PRs thanks to @Woje Guide to Virology has had have info regarding viruses being invisible to med HUDs added thanks to @farie82 Template:MaintainedBy has been deleted ID Card has had ALL of its images updated to be in line with ID Card resprite PR Missing items in Janitor have been added Pete has been added to pets Setting up the Database has been be updated to reflect TOML changes thanks to @SabreML Vendors AI upload vendors added thanks to @Taac and properly categorized thanks to @marka Hacking has had a section added about the plutonium core thanks to @Qwertytoforty and other minor clarifications made Guide to Chemistry has had chemical effects been updated for Iron and Saline Glucose thanks to @Pckables Brassification recipe has also been added Brass constructions have been added to Guide to Construction Containers has been expanded significantly Traitor has had newly PR'd objectives added to it Template:JobsTable has had special event roles added to it Template:JobLaw engineering SOP has been added Example Paperwork has had a surgical checklist added to it thanks to @Nerfection Guide to Genetics has had better advice for finding powers added to it thanks to @Vilshen and fixes regarding speed genes Station Goals has had outdated content removed from it thanks to @Meow19 Additional clarifications have been added to the Advanced Rules Guide for Beginners has had clarifications made about whispering thanks to @Warriorstar https://paradisestation.org/wiki/index.php/Supermatter_Engine Diagrams have been updated thanks to @GnomeDePlume Misc Items has had the Long Range Fax Machine added to it thanks to @Threes Minor fixes made to both Guide to Construction and Advanced Construction thanks to @PacifistDalek Many grammatical and spelling fixes made by @PopeDaveThe3th Telecommunications has been updated to include info about user filtering thanks to @Keppler various minor additions and corrections have been made to Engineering Items Traitor titles now have more flavor thanks to @Imic Mechanic now has an antag section Guide to Medical has been updated thanks to @Woje Maintenance drone has been updated to reflect recent PRs Guardian has had a lot of incorrect information removed and replaced File:Kerberos_Upmap.png has been created by @Quacks E-maggable objects has had significant updates in terms of items to it Implants have had anchors added to it Chaplain now has a clarification added to it for null rod choice there are now very cute icons for the following maintenance templates Template:Wip Template:Needsrevision Template:Slated for removal RecursiveKit templates are now on the wiki and available to use under Template:RecursiveKit/ Space Law has had the plutonium/SM sliver steal equipment added to Class-S Contraband a fuck ton(roughly 80) of sprites have been uploaded for the new sprite PRs #16593 and #16569 This Months Contributors that I haven't recognized yet: @Agatasa @TheYeetster Good work guys, consistent progress is good. What I really need help with is tackling the articles with big problems in them. There's quite a few articles building up that need to be rewritten and gone over by our expert players. I can keep us up to date with PR's and any kind of maintenance/organizationl work that needs to be done, however I cannot knock out entire article reworks very quickly as evident by my toil of rewriting the ERT page. I just need some people to commit to rewriting stuff. if you were @'d on this post it means that you contributed meaningfully to our wiki in some aspect and I'd hope you are willing to stay around another month to keep doing so. If you want to get involved with editing the wiki and don't know how, @ me on the discord and I'll happily sit down and teach you stuff when I get the chance. I hope to continue doing this every month. Here is a syntax guide for those who are curious As always, thanks for the hard work everyone!
    7 points
  30. This time I drew Fiona and Jade
    7 points
  31. hi :D i have a whole pile today Spoilered as usual cause theres a lot
    7 points
  32. Editing is scuffed but this one surprised me so much I had to post it
    7 points
  33. Renovated the library with my librarian character Lace with help from @Woje and @punkalope! :] (And thank you to Matt for taking the picture as well!)
    6 points
  34. Right, I’d say I’ll keep this short and sweet, but it’s gonna take more than a few words to say what I mean. Over the course of the past 7 months, I’ve had the great pleasure of playing SS13 on this server, and being a member of the discord just as long. And with that being said, I’d like to thank everyone. I’d like to thank the maintainers and contributors who work to fix and improve the game every day, who work to make gorgeous sprites for us to see each time we play, and making all those old pop-up menus into TGUI (Sorry BrowserUI, I found a real man.) I’d like to thank the admins for being so patient with me despite my shortcomings, for hilarity in gimmicks and adminbus, for objective changes and foolishness galore. Thank you to the mentors who have taught me the things I never realized, for guiding me through gimmicks, antag opportunities and the little details I never would have noticed; the non-mentors who went out of their way to teach me a thing or two and gave me leeway to learn new jobs. And I want to thank all of you, every player here, for your wild gimmicks, well-planned schemes, comedic genius, RP, hangouts, and so much more. Thank you to everyone; discord, in-game, forums, past, future, and present; thank you for allowing me to be myself.
    6 points
  35. The actual formula for the transmission is a bit wonky: (DM code) clamp(2 ** (properties["transmittable"] - symptoms.len), BLOOD, AIRBORNE) So written in numbers and more readable pseudo math: between(2^(transmittable - num_symptoms), 4, 64) So it seems the wiki is off by 1. 2^6 = 64 = AIRBORNE. 2^5 = general contact. 2^4 = hands contact. 2^3 = feet contact and below is just blood I'll change it on the wiki page
    6 points
  36. When the ghost role is sus
    6 points
  37. CQC was re-added to the Traitor Uplink in this PR: https://github.com/ParadiseSS13/Paradise/pull/14474 Since then, it's seen its fair share of nerfs (unable to be discounted, unable to use as Vampire/Changeling). However, I don't think I'm alone in the belief that it is still an overwhelmingly strong purchase, and generally completely un-fun to play against. Is it rather fun to use? Of course, it's overpowered so it's rather fun. However, I cannot think of anything fun about being on the receiving end of many of the things CQC does. Putting aside the legsweep into an instant sleep, the instant grab sleep is also ridiculously strong, as well as all the other things CQC does. The most important thing about it, however, is that it's not an item - Sec can't detect it upon searching someone, and it can't be confiscated or disarmed in a fight. If sec does manage to catch the CQC user and perma them, they cannot remove the martial arts from them while they're in perma. CQC is balanced - for nukies, and it popping up in bundles is (generally) rare enough to make it not as much of a problem as it is now. As it stands, with certain traitors buying it every round and becoming near-unstoppable thanks to it, I would not say that CQC on traitors is a thing that benefits the general fun of most rounds, and think it should be restricted to nukies and the Bond bundle as a result. And hey - Sleeping Carp has been reworked to actually be both good (while not overpowered) and affordable, meaning it can honestly replace CQC as a martial arts choice for traitors. Now I wait for @Charliminator to tell me "it's a skill issue"
    6 points
  38. hiiiiiiiiiiiiiiiiii i haven't really played a lot of space lately but I'm reaching the end of my lobotomy corporation run so I drew some of my employees :) Captain Idunn of Disciplinary, Captain Freya of Training, and Jeanne of Training The women of the Information Team Captain Bellona, Cordelia, and Aurelia featuring some of Idunn interacting with an abnormality also @SlimeBird drew some REALLY kickass murder Idunn art and she's been living in my head rent free. queen of losing her daughter and also her marbles
    6 points
  39. Doodle of Tide on Lavaland, while thinking Angel and Fiona are dead. :']
    6 points
  40. My name is Nirsk Anegovych, Arbotzki diplomat, i have come in a diplomat mission to improve relations and to create great trade and research agreements! During this shift i managed to acquire the solid plasma technology alongside its trade with NT to supply our great nation and to stop those terrible radiation accidents! With the second agreement being the reactive teleport armour prototype as a first step for our scientists to learn about bluespace technology! First time i managed to complete the objective while doing this diplomat gimmick (inspired by another diplomat traitor from unknown country that failed because of red text command) having almost suceeded other rounds if not for the station chaos or lack of time to conclude negotiations.
    6 points
  41. What it says on the tin. Xenobiology as a subdepartment is valuable when it wants to be, creating many quite unique and useful things, but at the same time, it is not really related to anything else going on in science. What follows is that there's a certain subset of xenobiology mains who refuse to do R&D, and scientists who have no care for Xenobiology. This causes some friction, because there can be too many people who wanted to be a xenobiologist but did not get to, or - especially on low pop - the only active scientists might not be interested in R&D. By splitting xenobio off (two slots?) and reducing science slots, a lot of this could be avoided. It becomes more clear what isn't being done for latejoiners, as well. Also reduces Scientists' powergaming potential by making it harder to access every single part of the research department with just one ID.
    6 points
  42. 5 points
  43. Y'all drip posting without me? Shame Here's some random things I have saved Anton's standard outfit. Posh, but still okay in chill moments. Starring Jacob Bartender, Camo pants, raggedy band t-shirt and armor. Also bandana with a badass skujj on it. Mechanic is a good way to find drip; this is a chameleon jumpsuit made to look like A TSF General suit, under armor. I have a lot of miner outfits I love, here's an older one. Complete with pet Goliath Flower pin is underused and totally acceptable for men and dont let anyone tell you otherwise Dunno about this one, but a sword makes everything look cooler. Sec drip, nothing else need be said My only gripe with the white captain suit is that you cant armor holster guns in it like the other captain exosuits. Still snazzy. Pretend operative Mantle > Labcoat. Fight me Very based photo that made it to the front page of ss13 >>>>reddit Magistrate attire, and straightened hair which everyone hated.
    5 points
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