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Showing content with the highest reputation since 03/06/20 in all areas

  1. 16 points
    It's beeen a wHIILE with uni starting up and things, but I did another commission for the wonderful Karski. They good skrekbird, yaya! They wanted something in a similar style to Aelwyn's reference, and I was happy to oblige.
  2. 13 points
    It’s t i m e For small art dump The IPC of a friend named CID Uhhhhhhhhhhhh decided to draw a vox captain and well.. yes. Also this question’s been bothering me for a bit, how would shoes work on vox?? My take on a mouse pAI And last but not least your local mask wearing beret stealing Fredrico >:c I don’t know how lighting works help Okay see you in another few months
  3. 11 points
    Why haven't I done this before?
  4. 10 points
    A commission of Katlyn Hudson, with Saki! They're doing some moving in, with their newly adopted pet Eevee. @Veloxi was, and is still being, very patient with me in my getting-of-commissions-done.
  5. 10 points
    Nanotracey! The very loyal IPC with no hint of any mental trauma. *beep
  6. 9 points
    Tokorizo being the best vox bartender despite the height complication
  7. 8 points
    newer here :,) might have seen me in-game as Mallory Roche, and I'm sage on the discord. I do pixel art sometimes! mostly portraits, but I wish to branch out to other stuff eventually. The middle one was emulating someone's style for their character, which is why it looks a bit different from the other two. hoping I get enough motivation to pixel my own character sometime when I'm not busy committing malpractice /s bonus: a work in progress
  8. 8 points
    L.I.F.T! A good, and pretty reliable IPC. A commission done for them, doing their cargo business. Honestly, they are so polite. I have to thank them big times! And I LOVE their unique and clever IPC design with the goggles.
  9. 8 points
    Personally I do think the new addiction mechanics are very, very over the top. Realism or not, people shouldn't get addicted to alcohol or caffeine in a single sip. IPCs shouldn't be impacted by this at all. You can't have a small little break at the bar without causing the rest of your round to be filled with annoying messages and side effects unless you keep drinking.
  10. 7 points
    so it's been while again hasn't it ? well due to several things i have not been sketching that much but i present you with Rob that has taken someone's beret well..he does look smug about it as well i wonder who the beret belonged to
  11. 7 points
    My own opinion on how to rank security officers based on tiers. F Tier: Greytider who found a baton These usually don't walk around for long since admins are usually pretty quick on the draw for these. Uses their equipment to grief people. Might even be other officers Please god don't be this tier Gets called shitcurrity (rightfully so) E Tier: The bald officer Somebody who joins the ranks without knowing anything about security. Sometimes behaves a bit like tier F due to it. Talks very little or not at all on the comms. Usually disappears and nobody will be the wiser. Uses arbitrary crimes with arbitrary sentences. The worst offenders don't listen to other security members who try to teach them how actual sentencing is done. Uses their batons on harm mode because they don't know that you can use them on help mode to just stun people Gets called shitcurrity (rightfully so, get more experience before attempting security. It's hard job that demands a lot of skill from the user. Be it mechanic wise or knowledge wise.) D Tier: The rookie Knows a bit about law and SoP. But does make mistakes Only uses the standard equipment like a baton, a taser and cuffs. Does not know how to effectively use bola's or flashbangs. Tases any "criminal" on sight. No matter the situation. Does not speak when an arrest is made or does not let the person being arrested know why they are being arrested. Uses the security comms a little. But does not respond to calls himself most of the time Forgets about perma prisoners. Or just walks into their cells without much reason. Knows about some threats. And usually does not know how to deal with them. Lets caught criminals bleed out in processing because they do not notice that the criminal is dying. Does not know what implants being offered do. Might still take them though. Or just ignore them Takes any weapon provided to them. Officers that take the big blue gun from the armory usually fall under this tier. Gets called shitcurrity (you will get better as long as you're willing to learn from mistakes) C Tier: The Regular Joe His sentencing usually are correct. But usually forgets context and keeps the stations situation out of the sentences. Example: Always gives max time even though the station is on green and the criminal did a minor crime Sometimes uses special equipment like bolas. But usually ends up misusing them (it is a learning process though!) Responds to calls but does this without telling on the comms. This usually leads to the mimes office being filled with officers to arrest one clown breaking into the place. Walks into perma to get out the perma prisoner without backup or preparation. Leading to a sad slipped officer or worse. Tases on people a bit too often. Usually it is warranted but sometimes it happens because the perp is walking away because he did not notice that the officer is arresting him. Communication is key here Knows about most threats. But does not always know how to deal with them Usually gets the criminal get medical care if they are dying Takes every implant offered to them. Regardless of the situation. Take guns when provided to them. They know what most do yet are not that experienced yet in using them. Gets called shitcurrity B Tier: The robust officer Makes sure to sentence people with relative appropriate sentences. Lower sentences if it's calm. And higher if the crime was violent and such. Knows most things about law and SoP and how to apply them. Knows how to utilize most special equipment that security has to offer. Uses comms a lot and responds to most callouts while telling others he is going. Knows when a situation is resolved by the calls of other officers on the comms. Prepares himself either with backup or by stunning the perma prisoner if this is needed prior to escorting him to escape. Talks to criminals before arresting them. Getting their story of the case if this seems fit. Then tells them they are going to cuff them if the situation requires it. Or don't cuff them and escort them to security uncuffed. Knows how to deal with most if not all threats and does so at all times. Is robust, both in combat and in other mechanics. Knows when to retreat and when to attack. Knows what implants are good for which situation and takes them accordingly. Got clings that EMP a lot? Welp not taking the upgraded heart today. Asks for help from other departments when it is required. Also notifies the captain or HoS if things are calming down and an alert lowering can happen soon. Knows what most if not all weapons do and know how to use them in most situations. Gets called shitcurrity A Tier: The hero we deserve Lets people of the hook if the situation fits it. You don't always have to brig people for things. A warning can be enough at times. Knows law and SoP from the top of their head. When to apply them and when not. This is important especially for SoP. Is robust but knows when to use it and when not. Antags are there to make the rounds interesting. Completely shutting them down by using all the tricks you know is not fun for either side. A long battle back and forth is. Knows how to use tools outside of security if needed. Need a door hacked open? Go for it if there is no other way. This should be used sparsely if possible. Asking for help is usually the better way. Provides detailed yet short information on the comms if needed. Callouts for criminals at locations for instance. Their description and what they did. Aids other officers/crew with things. Be it learning on how to be an officer. Or by helping them get out of situations. Getting the criminal is not always the goal. Getting your coworkers out alive is. Tries to make an arrest interesting for the person being arrested. If said person is willing to RP that is. If it's just a shitter then go ahead with the max sentence. Knows all about the threats. But chooses not always to use it. See a new agent with their PDA in their hands in a locker? Just jokingly state to lock their PDA and walk away. Catching said crew member will remove an antag from the round yes. But it won't make it interesting for them or for the station. Does not always take implants if they can. Only when it is really needed. Implants will buff you and this might result in more boring fights. They should be used to make the battle more fair. Not to make you unstoppable. Talks with prisoners on downtime. Including perma prisoners. They usually did their role and made a mistake. This should not mean they should be punished for it by being put in a cell all on their own. That is boring as hell Knows what all weapons do and how to use them in all situations. Yet does not always take them. One known agent with no weapons onboard? No need for a shotgun then. Just a baton and taser will do. Gets called shitcurrity I might have forgotten a lot of things on here. Playing a security officer means you have to deal with a lot of stuff and have to keep track of a lot. Do tell if I missed some stuff and I hope you enjoyed it/found it useful!
  12. 7 points
    Man i love drawing these sketches its been a while but here we are again with Ellie and her mug ! and it's getting there slowly...hair is still one of my main enemies Rob-Co approves of this mug
  13. 7 points
    my friend said this onion article was my vox and they're right
  14. 6 points
    He may have lost the beret ...due to someone taking it back but he has not lost his spirit and he is looking more colorful as well !
  15. 6 points
    After having a discussion with @necaladun about allowing Not Safe For Work (NSFW) themed art works to be posted on the forums. Months have gone by and he finally gave me the go ahead, mentioning that NSFW themed art could bring great awareness to the community. Disclaimer: Clicking the spoiler tag, you are agreeing that you're the age of 18 (or older). Some of the subject matter includes the use of drugs and bananas. Please be advised that Mimes don't make good friends.
  16. 6 points
    I've been on another jimmy buffet kick recently. Take this chill vox in these trying times
  17. 6 points
    I made more Wire art! This time the God of Aesthetics bestowed to me a suit that endlessly changes form every second. Truly an appropriate gift.
  18. 6 points
    Here is HelpBot2000 and Songiki!
  19. 5 points
    Bar that @Octus created. We moved the slot machines and added the stools to complete the look.
  20. 5 points
    After being dumped out into space by a subverted AI, left to burn and freeze after a heavy beating,50 minutes later a borg found my body, brought me back in, and medical spent the next 10 minutes trying to fix me. 1-2 people constantly shocking me, 2 borgs injecting me with all manner of chems, and 1-2 people doing the surgery off and on after the SR rotted my heart. In the end I lived, and those doctors prevented a greentext I salute you good doctors
  21. 5 points
    D4N-6 Botanist, Chef, Shitposter, Parka Club member
  22. 5 points
    Due to the general lockdown, I had some time to spend alone at the band garage. Thought then to record one for you, fellow spaceman friendlies! This time, a cover shot of "We will be strong", by Thin Lizzy, year 1980 at album "Chinatown". As it says, keep up the spirit, and toolboxing, out there. I dig various kinds of music, yet Thin Lizzy has always been the personal favourite. Rough sounds, rough lyrics, that kind of stuff I mind to sing too. This arrangement and all sounds played by me.
  23. 5 points
    A quick reference guide for how I myself see virologist tiers. F Tier: The greentide Uses their access to steal medical supplies from medbay. Only makes bad viruses that always accidentally seem to get out into the public while they themselves have the vaccine already for themselves alone. Healing virus? You mean private virus. Never shares a virus they create no matter the situation Will fight till the death if the CMO tries to demote them for releasing a third beard growing virus that makes everybody pale as an irish while they are puking all over the station. Wonders himself why he is not job banned. E Tier: The clueless Usually ends up SSD on the spot them spawn on. Has no clue what to do or why he is even there to begin with. The words "wiki guide" or "asking for help" are unknown to them. Generally a waste of a slot and usually ends up roaming the station if he does not lay SSD in his office. D Tier: The trying virologist Is ready to learn the job. Yet does not know how to do it. Will stare blankly at the machine and maybe experiment on the virology monkeys resulting in an accidental release of the cold virus. Might ask people that come visit for help. But usually tries to figure it all out on his own. Usually not that helpful unless they ask for help and then move up to C Tier. C Tier: Virologists first virus Managed to make their first beneficial virus. While not perfect it will provide a boon to the station. Knows the basics about curing a virus and how to make vaccines if needed. Might forget to get the virus approved by the CMO but does not force people to take it. Might add sneezing to the beneficial virus to "improve spread". Yet does not prepare a vaccine before releasing it. Is better than 70% of the virologists who attempted the job. B Tier: The reliable virologist Knows how to use the advanced chemicals like virus plasma to speed up the creation of his virus. Knows that a virus can hold 6 symptoms max. This is done by mixing two different viruses together. Will notify the CMO about any beneficial virus he creates and makes sure it's approved and the samples are brought to chemistry to be put into pills. Does not add sneezing to the benefical virus! When they hear a level 7 biohazard alert they will notify the crew to go to medbay if they feel sick. Helps the medical doctors with curing the virus and prepares vaccines once they got a patient cured. Most likely has dabbled in creating lethal viruses. But never allowed them to be released upon the crew (unless it was his intention) Helps other learning virologists learn the job. A true boon to the station. Or a curse if they decide to be one. A Tier: The Viromancer Pumps out a fully worked out beneficial virus at a fast pace every shift. No matter the random chance he gets on the symptom generation Prepares a monkey with an antibodies virus just for that 0.01% chance that a real lethal non advanced virus is let loose on the station. Viruses like real GBS and Lycancoughy. Makes sure to not just notify the CMO when their virus is complete but also the entire crew once it is available. Bonus points for PDAing people about it. Helps other learning virologists learn the job while not doing the job himself. This is different from the B tier in the sense that the person does all the steps themselves. This requires a lot of patience but will help new people learn the job the best. The level 7 biohazards are no match for what this viromancer can make if he decides to. The station will be down on their knees before they have cured the many lethal viruses this person created. Usually gets bored after creating the virus and antibodies monkey and will request a job transfer to help in another field. Asks to keep virology access in case of an emergency. Their beneficial viruses become common knowledge among the longer playing crew members and will help create stories about players going against the odds and winning.
  24. 5 points
  25. 5 points
    NTV Headstart, made by deadchat. All participants beheaded themselves and put their heads on display for all to see.
  26. 5 points
    I wanted to try a new artstyle for my vox + some requests I doodled
  27. 5 points
    This Vampire was doing some memey but really good RP. Was also left alone by sec. They gave you candy and a drink right after draining a bit of blood, which was really nice as well. I hope to see more of this.
  28. 4 points
    Happy Autism Awareness Month
  29. 4 points
    Me and Danne discussing to command why Vamps deserve better rights. Think the captain did some weird stuff trying to free us later but i died to a heart attack so i will never know..
  30. 4 points
    Oh, where to begin? I love it so much. This scene of off-station home life for Katlyn Hudson and Saki Kobayashi. Drakeven has incredible skill at capturing the life energy of these characters it's just so amazing. I want to go into all the things I love about it, but I'll wait for some more responses first. I need to tag @Akuen and @SilverLightsune too.
  31. 4 points
    From a few rounds ago but Bridge has never felt safer
  32. 4 points
    something does seem off with this picture...may it be that giant Dog dayana or the warbely wizard skrell named Ellie or the other nerds on the couch
  33. 4 points
    Sketches of Auriel blushing! During the last DnD session I was part of, the group went to a festival that a near by town was having. We started off with a drinking contest... Auriel and Holly were in and out of being black out drunk, while Darmorndin and Olrune were riding out the drunkenness fine (both winning the contest) Arui didn't take part in the contest. Poor Darmorndin having to carry Auriel's drunken ass. Later on in the festival, Olrune was taken into tent where they were telling stories. (Darmorndin, Holly, and Auriel tagged a long. Arui went to a sword fight) Olrune told a story about how sky dwarves came to be, involving angel hair being made into a lasso. During the story Holly mentions that Auriel is an angel, then started to wonder what would be the best way to "harvest" his hair. There was a wrestling match that people could take part in. Auriel being a bit too confident about joining in on the contest... ended up failing the match, hurting his ankle during the first match. After taking part in the festival, they all got rooms to stay in for the night. And I like to think this happened some point in the night...
  34. 4 points
    The epic death of L.A.P.S.A.C.K...Via Tesla https://drive.google.com/open?id=1ueFCv2mvywkOCbawFDsOzq-drbreRPNl Also bad Clown
  35. 4 points
    Hey hey, people, Toko here. The Suggestion For the past couple of months playing this game one of my favorite jobs to play is bartender. Not only do you get to customize your bar and show your creative power to the crew, but you also get to RP and serve drinks to your crew mates and with that comes a good amount of RP which I enjoy doing. But lately, I've been having opinions on the current bar and believe the one we have is not the most optimal and can be improved with a rework or makeover. Why? because I personally believe that the bar can use a new design, my main gripe with the bar is that I would like to encourage a cooperative relationship between the Chef and the Bartender. The Chef can produce meals leave them at the counter while the Bartender can serve drinks and foods to patrons who desire them. Not only do I find this idea fun as if you were playing something similar to running a restaurant/cafe but it would encourage role-play and teamwork. The Chef and Bartender would be helping each other in serving the crew and the Patrons can enjoy food and drinks at the same time. As of right now, the current bar is isolated from the chef's area and you only really ever see Chefs/Bartenders work together rarely which is disappointing The Ideas I've composed 4 different bar designs on my own personal server in my own free time. These bar designs all have the same style (Bar next to the kitchen), but each having different designs and layouts. I wanted multiple designs to see which one the community would like more, some people like wooden flooring and carpet, while some like basic metal tiles. Some people like cramped and simple bars for more space to build while others want Wider bars with room to move around but less area to build. Either way, I hope my designs are liked by someone and if you like or don't like any of the ideas id like to hear why, maybe we can agree, maybe we can disagree. Discourse is always healthy and welcoming. I've made the designs simple, yet they can always be improved. Some bartenders are not really creative nor want to improve their bar in the round so the bar is already set to go. But if bartenders who wanted to upgrade their bar (Add comfy sofas, glass tables, change the flooring) want to do so, they can. Both designs (like I've said previously) have different layouts for the bartender to use. The top row sets have the bar inside the bartender's workplace while the other sets have the bar in between the kitchen and bar. One is more orientated to the bartender having access to the drinks machines while the other allows both the Chef to have access to the drink machine as well without leaving the kitchen. I prefer the top 2 as they are a lot more cramped but allow more building space for any remodels or ideas you want to build and because the bar is a one-person job and you really don't need much space. Reasoning and Crew Feedback Live I've said earlier, this design is to encourage a cooperative relationship between the Bartender and Chef, teamwork and RPing is always great and I personally think one where you get to run a restaurant/cafe is always great and refreshing to play. I've gotten countless compliments on my bar designs from players on the server (Kar-ski, Tailiik, even some Admins like Abydoss have seen the design and posted it on the screenshot thread which I'm flattered about) and many other players have given their compliments, I have yet to receive a complaint or angry chat about the bar rework (this thread might change that) but I do believe the player base likes my design over the current one. I end up getting massive Karma every time I run this bar and this is not a reason to flex my Karma but more of a reason to show how much people love the creativity of it as evidence by every time I play. Criticisms Now with every opinion a fallacy is born, id like to state some criticism I've been thinking about my own bar design and hopefully, I can predict these before they are brought to light, I obviously cannot cover every criticism or predict it but I will try my best to put the ones I think to rest. What about the Bartenders Backroom? It's not connected to the bar! Personally, I NEVER use the backroom unless either: A - Being an Antag and doing my evil shit in privacy, (Which I can still do even if the bar is disconnected from the back room.) B - Storing stuff and other crap in there, which I commonly do but honestly shouldn't really affect you in any way as you can still see the door from your bar if anyone tries to break in. My design turns the backroom into what it really feels like, a Bartenders closet. Stuff is stored in there but 80% of the time you will be running the bar, not hiding back there (unless you're antaging) and any machines that you need can easily be brought to the new bar. What if the Chef and Bartender dislike/hate working with each other. That is why I personally like the top row designs over the bottom. Sometimes Bartenders and Chefs cant get along and that's ok. If the chef wants to serve foods without using the bar they can use the central primary hallway window to serve food there. The bartender should not be affected by this that much unless he was planning on serving food, he can still serve drinks without food but the whole purpose of the design was to encourage symbiosis relationship between the 2. Either way if they don't want to work with each other, I recommend top row designs as they are more flexible depending on the situation. Those are really the 2 main criticism I've thought about making this thread and I'm sure more will come from you, the reader. So please speak your mind about it. Id love to hear it! Difficulty Implementing This So ill be completely honest, I have no idea how changing the map design or coding any of this in (if it even has to do anything with coding) works. I won't say if it's easy or hard because that would ignorant of me to say. But I would like to hear from the Coders (or whoever does the work on map design) would give their 2 cents on this idea. As I would like to know if the idea I'm trying to suggest is difficult or just a simple quick hour of work. Otherwise if it is easy to implement I don't see a problem, if its difficult I would like to hear about and give my thoughts on it. Final Thoughts I'm happy with how this thread was made and how much work I've put into it. I personally want to thank anyone who complimented my bar/gave me the idea to make this thread. I hope any of the bar designs I suggest gets implemented in because I worked hard on this thread and my passion for the Bartender job really shows in-game and out of the game. Overall please discuss and leave any feedback or thoughts about it. All are welcome!
  36. 4 points
    Existing Patrons will not be charged for the month of April, but will still get their perks. (New Patrons that sign up now will be charged as normal) If you would normally be donating to us during the month of April, please consider donating instead to a charity aimed at helping Coronavirus victims.
  37. 4 points
    The other day, I felt the inspiration to tinker with the beloved "Thunderdome" track. It impressed me greatly back when I discovered the station. Spend then the evening in the band garage, resulting into this: It's done with assorted rock instruments, scratch keys, as of I tried to do the lead part with guitar. I recorded the stuff with my old multitracker. Result is bit distorted by peaking, due the hasty way I recorded the drums. Had fun time playing this, so that I wanted to post the outcome out here! And as of credits of the track were, not too long ago, discovered, the great original is here: https://www.newgrounds.com/audio/listen/312622
  38. 4 points
    "Oh, we sometimes put a spawner there and chill". This was a lot of things, but it was not chill
  39. 4 points
  40. 4 points
    So tiny Normal Ellie adventures time !
  41. 4 points
  42. 4 points
    Without trying to be disrespectful, I feel we should be more thoughtful about the things we pick and pull from Goonstation. Don't get me wrong, Goon is fucking great with many features that would be quite interesting to implement here. But I can't help but feel that we went a little crazy when they released their most recent open source edition. Things like this don't really make sense for our environment and haven't really added anything. The system prior to this was largely fine and while it could certainly have used some tweaks, this took it way too far and is now having, what I believe, a very negative impact on people's enjoyment of the game. As I pointed out before, you can't take a small moment (or even larger ones) in the bar for a quick drink without suddenly requiring booze for the majority of your remaining time in the round, lest you spam your chat and others with messages of wretching, gagging and falling over at random intervals. Things pulled from other codebases, especially ones so radically different to our own (While /tg/ has a similar vein to us in some ways, as /tg/ itself is the base for Baycode/ vgcode and many others, and came from goon revision [numbers I don't remember] many, many years ago, Goonstation took its own, muuuuch separate path from tg and others, remaining closed source) should be adjusted to accommodate our server, player base, rule standards and mechanics. While not always possible (sometimes we do need to play test things live to see how they fit in. New antag types, weapons, larger changes, et cetera. This is the purpose of test merging), we should be looking more closely at what we port. As a minor example, I recently made a PR to add a proper deathgasp sound effect to IPCs after a PR was merged giving everyone an organic sounding final gasp of breath on death. The change it would have taken to add this to IPCs (which we already had the sound file for) was one line long. The PR is two lines total, but only because I adjusted one other thing unrelated to the sound itself. In my opinion, it should have been in the original PR--and it was something I brought up in the PR itself too, and was responded to by other members of the community. While this is an example that doesn't involve major changes of mechanics, it illustrates my point that we aren't considering the impact or our own code base when porting things as much as we should be. I could also stand to bring IPCs into this very discussion, as they were also thrust into this redesigned system without much thought towards them. And they don't have sleepers to run towards (and if they do, that even further shows they/the code base weren't considered when making the PR). I appreciate the hard work and effort our maintainers and coders put into the server over the years, and I'm not saying any of this to bash or put them down. They're trying to add to Paradise, and that's always a good thing. Without them, we wouldn't likely have a server right now, or this community. But I'm here imploring them to please, please conduct more test merges on major changes like these, and to take it a bit more slow when porting features from Goonstation. We should take our time in getting these new things properly implemented so as to not overwhelm and alarm the player base. As is, I'm considering making a revert PR if my technically poor code abilities are capable of it, or having a wide conversation with others to figure out how to adjust this feature so it fits properly with our server. (God this took me so long to write because the touch pad on my phone is going bad or something and if I don't constantly delete and retype my stuff it ends up coming out really jumbled and with periods all over the place. If some of this is nonsensical, I apologize. I'll probably look over this statement again later on, as it's quite bold and I'd rather my thoughts be clear and concise.)
  43. 4 points
    Goddamn it looks great. Nice job you arty nerd. Also I will be taking that beret and mask, Fred.
  44. 4 points
    three drawings of chikitita I found in ye olde archives that I never added to this thread. Doodles of her exploring with PHOENIX, Viisk-Hoorm-Vroo being a bully, and the complications of a vox-ipc ship (this is a joke i promise)
  45. 4 points
    channeled my hype for animal crossing into doodling some of my friends' characters (and Chikitita) as villagers
  46. 4 points
    03/12/2564 - NSS Cyberiad. Green Garden. My Dear Squooshy. Perfect Date. The Desired Dessert. Friendship. Danger In The Lava Planet.
  47. 4 points
    Out of the multitude of different threats that has been confronted by the space security, about this no-one knew nothing where it was from, what were its hideous objectives, what it was actually able to do - the DTX (as a class of being). Imagine seeing this from your cameras as the local HoS. Coffee spilled to the camera monitor console? Probably. Too bad I didn't snip the first scene the DTX entity was spotted around, it was something else. What would, in all probability, happen as very next, is less surprising, though. Great to see DTX around!
  48. 4 points
    SSSPPPIIIIIIIIINNNNNN!!!
  49. 4 points
    Hello there! I decided to introduce myself here after a couple nights of playing. I usually go by Silent, so no worries about the numbers. I have only played a single round as a cargo technician, but you'll be likely to find me running around as Scott Begum. I got plenty of help from Jedd and Frost for my first time as a cargo technician, so it was really nice to have fellow supply workers that were welcoming, and gracious enough to teach the ins and outs of Supply. Other than that, I have played almost two entire days as Ian the Corgi, so I have likely been an Ian in one of your shifts if you have been on the Cyberiad the last couple nights! Always adventuring and exploring the station whenever I am able to get a collar with a bit of access. It has been a blast, and I hope to continue returning to the station, either as Ian, or as Scott! Maybe you'll run into me sometime. =] Cheers.
  50. 3 points
    I am still in favour of replacing xenos completely with Terror Spiders.
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