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  1. Hi! I'm Sophie, and I started playing SS13 all the way back in 2014, right here on Paradise Station. I've even got a couple of ancient donator items from way back when! Last time I played was around 2017/2018, and after the IGN trailer for SS14 aired, it got me thinking that I wanted to get back to this very special game. Currently playing Lyla Atkinson, Slime Person!
    4 points
  2. Syndicate Combat Training - A particularly lethal martial art taught to elite syndicate operatives, focusing on raw damage. Purchasable by agents for 70 TC. Grants 40% reduced stamina damage. Basic Attacks: Harm - Deals 10 damage. Deals 5 bonus damage to targets that are aggressively grabbed (or floored) and 10 bonus damage to targets that are neck-grabbed. Grab - All grabs start as aggressive. Throwing someone into someone else deals more damage and downs them both for an extended amount of time. Combo Attacks: > > > Shatter - A forceful strike intended to break bone, fracturing the targeted limb. Needs to be executed twice to fully break the head or chest. > > > Rupture - A targeted jab that bursts blood vessels, causing internal bleeding in the targeted body part. Additionally removes 10% of their blood. > > > > Shock - A specialized attack that targets the organs, with different effects based on the targeted body part. Head: Inflicts brain damage, confuses, and blurs vision temporarily. Chest: Damages the heart and lungs, deals oxygen and minor stamina damage (enough to slow down). Lower Body: Damages the liver, forcing the target to vomit blood and dealing significant stamina damage. Arms: Retargets to chest. Legs: Retargets to lower body. > > > > > > > > Obliterate - A finishing move that carries enough force to sever the targeted limb. Has varying effects depending on the target's state. Standing: Knocks the target down and severs their arm/leg, launching it several tiles. Floored: Severs the target's arm/leg and removes 50% of their blood, spraying it on nearby walls. Dead: Severs any limb, breaks bones and inflicts internal bleeding on body parts near the targeted one. (beheading people with your bare hands is awesome)
    3 points
  3. Impromptu Birthday party, and everyone showed up. Fate's make and model day! It was so very sweet... Even if the AI killed me a little beforehand. Even more people showed up after this! And I cut the cake with my sword :)
    2 points
  4. https://discord.com/channels/145533722026967040/145700045008797697/1239895933563699241 Security is required by SOP to wear their department attire whether that is headgear, armor, or a uniform so they are identifiable by a glance. This is pretty heavily enforced by players and has been since introduced so why not do the same for command? They should be just as recognizable as security due to their importance on station. Admin(s) already say that changing job titles as command is frowned upon(I can find this as a source if needed). Just saying that standards like this should also be applied to command as well. No more greytide captains, no more casual HoS, no more QM(remove) P.S: I personally as command try to make my staff wear their department clothing so I can identify them as staff and not random trespassers
    2 points
  5. 1 admin complaint Admin(s) Key: coolrune Your ckey (Byond username): teebonesnek Your Discord name (if applicable): teebonesnek Date(s) of incident (GMT preferred): 14/06/24 ROUND ID: Nature of complaint: miscondugt, abuse of powers (Select all that apply: EG - clarification required, misapplication of rules, misconduct, abuse of powers, feedback, other) Links to all relevant ban appeals for any bans related to this complaint: Brief description (tl;dr here. Just the critical elements): fun police :( Full description of events: shut down our highscore of 7
    2 points
  6. With a lack of a thread for our puppers lets make one here. Ill go first. Came home after work to this and couldnt be angry.
    2 points
  7. Update I should have posted like a week ago. The unlucky sods at CM got given our fucked box.
    2 points
  8. Thanks! That's exactly what I was going for, as I do love a battle of attrition.
    2 points
  9. Name of Event: War Drill One Sentence Description: War is declared at roundstart, after 30 minutes to an hour it would be declared a drill and to return to normal function. Map Changes: No Code Changes: No Suggested Number of Players: 50-100 Full Description of Event: A short time after roundstart, an admin could start a 'war declaration' via pressing the button or using other tools available to them, allowing the crew to believe nuclear operatives were on the way. The standard procedure for war declarations are VERY messy and often cause a lot of havoc with restricted items and places being thrown out the window. After an appropriate amount of time, an announcement would be made stating it was a drill for the local sector and an order to deconstruct the hallway barricades, search for clues to who has what, try to get AA back from everyone, all while potentially having true traitors among them. This is almost entirely based in roleplay as it gives no actual additional gameplay mechanics to crew other than the belief that space law was on hold and provides to add a sense of "is this real" to real nukies. Open to suggestions or comments :D
    2 points
  10. Seen it before a few times, its always awful and not very fun.
    2 points
  11. new Trial Admins @CodeLyoko @lewc @Komrad822 @oksts2904 @Anteci @Hostail @Pyxis @Vanilor @dearmochi @LetX @Baredolf1 @Englishformula @Erikos @FunnyMan3595 @ColKev1 @Crazyhair and @CornMyCob returning to Server Dev team after a long hiatus
    2 points
  12. The idea is quite interesting, but I'm not sure it'd work out of the box - Grabs starting as aggressive is interesting but is a melee instastun, which makes it impossible to 1v1 and quite hard to 2v1, alongside instastuns being quite unfun to fight - The combos seem a bit too long for their effects, while yes I could sever one of their limbs, with a 9 hit combo, I can also do `grab -> harm x 8 ` and deal 160 damage which is enough to kill someone usually - 40% reduced stamina damage is a way to make it win from batons/disablers, but I'm not sure this martial art needs it - Could be interesting if help/disarm did something aswell?
    1 point
  13. Bruh. Let us reach ten, then I let you have your satisfaction. Meaning ONE win.
    1 point
  14. The following is design documentation for a new demon antagonist called the "Peace Demon". Should this be included, please contact me via discord (same name) so that I might get written confirmation of that my design was implemented so that it can go towards my CV. Initial Brief: The peace demon will be a pacifist spin on the demon gameplay, which is focused around the conversion gameplay structure. This demon would have lower difficulty in converting people based on how robotic they are. For example, Cyborgs and the robotic player race will be converted first, allowing the demon to get stronger and work towards being able to convert people with implants or robotic limbs. This mid-game conversion will be the part where security will be expected to figure out what's happening, which leads the endgame to be the converted people attempting to abduct others and put a convertible feature on the person (e.g. an implant or limb). What are the deliverables? A new demon antagonist which works through conversion. A new victim system for interesting deduction that sec has to do to determine the threat (piece together that they are all robotic). A pacifist antagonist which adds a new spin to antagonists in general. Lore Design: The Peace Demon is a large cloud of nanite machines which after years of hyperbolic learning due to access to the networks across space, has determined that the only way for mankind to truly reach peace across worlds is for it to be done out of their control. Thus, it approaches unsuspecting stations with the intent to control as many people as possible in it's hivemind so that it might expand further across the cosmos until it eventually creates full peace. Sprite Design: The Original Concept was inspired by the 'Umbral Choir' in the game 'Endless Space 2', which is a playable race of gaseous creatures which in a game all about building ships and colonising planets instead hack and control other peoples to win. The design for this character is unique to that of other SS13 sprites and should be easy to create in pixel form. See below for reference photo: For references for movement animations, I suggest looking at their DLC trailer for inspiration on the gaseous effect it has: Additionally, the theme could be a squid-like design like the following, which could lead to some development ideas involving the blinding of pursuing crew or creating slippery flooring: Ref: https://dribbble.com/shots/21066287-Water-Monsters-Pixel-Art-Sprite-Sheet-Pack Mechanics and Implementation: Character Creation: To keep the demon balanced, Movement speed would be that of normal character walking speed. This allows for quick responses from the crew to lead to death, and the ability to be outran being it's main weakness. The demon is gaseous so ALL forms of ammunition will be ineffective. Instead, I propose that it's weakness is light specifically from flashlights and seclights. This will lead to an interesting dynamic in-which during the discovery of the demon, security must damage it using their torch. Damage from the torches would be done using an overlap dot, which damages the demon for every 1/4 of a second in which it overlap's with the light of the torch. This stacks based on how many torches are overlapping with it. The damage should be enough to kill it after the equivalent of 30 seconds from 1 torch. It has no healing so this will whittle down fast. It would be too similar to shadow demon if all light would be effective (e.g. botanists dumping glowshrooms in maints wont work), and it changes the gameplay from being zoning the creature away to instead being catching the creature. To balance their movement debuff, the demon can travel through air ventilation. 1 of it's abilities can allow the creature to traverse through walls for 4 seconds, with a 15 second cooldown. This allows for the ability to hide faster. another ability allows them to turn invisible for 4 seconds with a 15 second cooldown. This will allow it to be able to approach targets without being spotted. Their last ability will allow conversions to be done. This involves being within 1 square of the target and pressing the button on them. Doing this will toggle the camera to spectate the target, and make the sprite invisible (essentially locking it to the target sprite similar to how ghosts go into robot brains). Conversion mechanic: Once the conversion ability is performed on a target, and the PC is invisible and locked their camera to the target; the PDA screen on the sprite will turn blue. Removing the PDA will not stop conversion, it is a sign that it's happening not the route of the issue. This gives a small indication to the target that they are being converted, while also being hard to notice. Additionally, this provides defensive intel for security to announce e.g. saying "everyone make sure to check your PDA's for peace demon" on the radio. An example of this sprite change is as follows: After 3-5 minutes (to be balanced by the coding team during testing) the target is converted. This gives them the objectives of the demon and unlike with cultists don't have an appearance change to show conversion. To implement the difficulty of conversion based on robotics, I suggest adjusting the timer in this fashion: 1. Cyborgs = 3 minutes and no signs of mid-conversion 2. Synthetics (robot race) = 4 minutes and PDA screen turns blue. 3. implants/robotic limbs but biological = 7 minutes and PDA screen turns blue. 4. Completely biological = unconvertable 5. (if it seems balanced during testing) AI = 15 minutes. This is to be tested during development before addition to the mechanic, but if AI is converted they aren't malf, but still have the objectives of the peace demon. This means they cannot tell their borgs to do things for the demon, but can lure them to join the peace demon through social means. There is no cure for conversions once they have happened, meaning the best response is to take all captured thralls to perma. Once the demon is killed then all converted characters go back to normal. This will lead to a comical endgame in which a sizable amount of the crew are all in perma waiting to be cured. Thrall Mechanics and Objectives: Once converted, until cured the thralls are incapable of violence. This can be done via making the combat stance inaccessible while converted. Should the character attempt to press it regardless, I suggest writing some flavour text to appear along the lines of "your new existence is beyond such petty things as violence". This would include the use of disablers and such. This means abduction to convert someone while asleep is nearly impossible, and can only be performed via injection of drugs or similar pacifist approaches. The objectives of the thrall isn't to assist the conversion of a target, but to instead encourage or force people to get implants or robotic limbs, to allow them to be a target. Should it feel like they don't have enough gameplay to just have this mechanic, 2 approaches could be done: If synthetic or cyborg, give them a APC modification or new tool respectively which allows the instant injection of a "conversion implant" which makes them viable for conversion aswell as gives a reduction in the duration of conversion on the target. This will have the same display message as a regular syringe, allowing for detection from the target. lighten their pacifism to allow the use of non-lethal equipment such as disablers and stun batons for abductions. Endgame goal: The overarching goal of the demon is to convert at least 70% of the crew. Should this be achieved, all thralls immediately lose control of their characters and they move towards the nearest available hex where the peace demon is. Once most of the thralls (developers decide how much) are within a 25 square radius, play an animation in which the characters die and turn into gas of the same colour as the demon. Following this, multiply the sprite of the demon by the number of thralls that have ascended. This means they have won and similar to the cultist victory, the demon is free to continue or just run away from the station.
    1 point
  15. 2 admin complaints Admin(s) Key: coolrune Your ckey (Byond username): kirawontmiss Your Discord name (if applicable): lowtierpeasant Date(s) of incident (GMT preferred): today at this time ROUND ID: Nature of complaint: misconduct, and abuse of powers!!111 (Select all that apply: EG - clarification required, misapplication of rules, misconduct, abuse of powers, feedback, other) Links to all relevant ban appeals for any bans related to this complaint: Brief description (tl;dr here. Just the critical elements): being lame!!! Full description of events: i was minding my biz playing space station 14 when all of a sudden i login to see this bum @Coolrune206 destroy me and a fellow gamer's very cool counting streak let us count to 10!!!
    1 point
  16. 7 fucking W's for me and Teebonesnek.
    1 point
  17. So actually been considering this for a bit now, only recently thought of it again. Now I know we have a screenshot thread HOWEVER, this is meant to be for totally out of context chat pictures from the Discord. It could be anything, just so long as it can easily be taken completely wrong when thought of/read out of context! Again; Discord only! NOT in-game! When possible try and include the name of the person that said it in the screenshot, just so everyone can bully thank them for their funny contribution. To start things off, I give you this;
    1 point
  18. The Lavaland Botany Ghostrole "Preserved Terrarium" is intended to have a full setup to be able to play around with botany relatively easily. Unfortunately, the Botany Rework added the need of the seed sorter when plant mutations are being done and the previously mentioned "Preserved Terrarium" Ghostrole currently lacks the seed sorter. I have also noticed that the Syndicate Outpost Ghostrole also lacks a seed sorter. This role needs it as being able to play around and figure out the various things on the Outpost such as Botany. In short: Add one or more seed sorters to both the Preserved Terrarium Ghostrole and Syndicate Outpost Ghostrole.
    1 point
  19. Both the Terrarium and the Syndicate Outpost have a Nutrimax Vendor, which is where you'll be able to dispense yourself a seed sorting tray. You can also use a plant analyzer on a plant bag for faster sorting if you want (both also found in the same vendor). I hope this helps!
    1 point
  20. Feel free to use https://www.tweetgen.com/create/tweet-classic.html to make funny in-character tweets.
    1 point
  21. Warning - This is going to get incredibly nerd in places and I apologise. If you want clarifications in places, let me know. Chapter 1 - The warning shots For the past month or so, the server has been slightly unstable. As you can see here, theres server Watch Dog warnings about a server crash. This isn't good, but I chalked it up to BYOND for the longest time as that was the status quo, with everything recovering fine afterwards. Little did I know of the storm that was brewing. Chapter 2 - The first outage As a lot of you probably remember, we had an outage on the 15th of August 2023. Before making this announcement, I assumed it to just be the game VM itself crashing due to windows kicking up the ghost, with the only real indication being that Corn was unable to login to the management VPN. (For context - the management VPN is what gives access to all the Paradise virtual machines, similar to a work-from-home VPN you might have at your company). The fact that Corn couldn't even connect to this is what made me go "oh fuck its bad", especially with the hypervisor just not responding to stop commands, but after 6 hours and a full machine reboot (which it did itself), I assumed it was just a blip, and we moved on. However, this was indeed the calm before the storm. Chapter 3 - The real catastrophe Picture this. Its 10AM on a Monday morning (28th August 2023). You're lay in bed, enjoying a bank holiday (for the non UK people, we have bank holidays on random days in the year, which is basically a government mandated "ok its not a national holiday but you dont have to work" day), when I get the following message. Unbeknownst to Adri, the entire server had just shat itself, hardcore. A bit of background. Paradise is made up of 8 virtual machines running on the hypervisor (the server that runs the VMs). These consist of: A router for managing internal IPs and a management VPN (Own VM because pfsense + stability requirements) The core server with the database, ALICE, and about 10 internal automation tools (Own VM because its everything else) The webserver with the wiki, forums, and all the backend stuff (Own VM because its such a huge vector) The game server itself (Own VM because it needs windows) A server dedicated to Elasticsearch + Kibana for log & metric analysis (own VM so I can give Denghis the keys and leave him to it) An internal GitLab (Own VM to confine the fuck out of it) A PRTG runner for network monitoring (Own VM because it needs windows and its not going on the gameserver) A VM for Corn to make his stats thing Anyway, I proceed to get out of bed and go to login to the server panel, only to be hit with a page timeout. So my next assumption is "oh its networking", but then I dig further and realise how fucked we are. For those unfamiliar, a segmentation fault is when a program tries to read RAM it isn't allowed to. But thats not all! My next mentality is to try reinstall the Proxmox packages, so we can use the hypervisor again. Thats when I got a kernel error trying to merely run apt update. So as you can see, its already running bad. But wait. It gets worse! I ran the same command (a version check) twice within the same second. One worked, one died instantly. The same also happened with a check script. And trying to list VMs again, it worked half the time. And above all, straight up corruption So at this point, I establish there is something up, and do the logical thing of a memtest. Which it somehow passed. So my next assumption is "Oh the OS is corrupt somehow, lets move the VMs off to get it fixed". This then unearthed a whole other pile of problems. Paradise has ~1.2TB of data, and all that has to go somewhere if you are wiping the disk, and the only backup I had on hand big enough was a storage share in germany, so I started backing up VMs to that. If you do the maths, you can see that this will take a long time. So I then went to provision storage in eastern US, and at this point you can tell I was out of cares to give. I needed fast, dependable storage, so I went to Azure. This helped. Considerably. However, we were now 8 hours in, and the "oh god this is bad" mentality was setting in, especially with the server getting more and more unstable by the second. This dragged on, and we started to run low on time, which is when the "I ain't getting this done in a day" mentality set in, however I had all the VMs backed up, some in Germany, some in the US, and I was ready to reinstall the OS. So I grabbed a fresh copy of debian, the most stable thing I can get, and booted into the hardware console for the server, ready to reinstall. That's when the debian installer segfaulted on me. I rebooted, it got past that, then died in a separate place. The RAM was fine, and neither of these segfaults were at point where a disk write was required, which led to finally point a finger at the CPU being fucked. It would line up with everything else, however at this point it was 1AM, I had work the following day, so I had to throw in the towel and go at it the following day. Chapter 4 - The next day I get home from work, and immediately get shopping for another server. There's another 13900K in stock, and I grab it. OS installs without a hitch, and notice the board is a new revision compared to our outgoing server (not just a different BIOS, a straight up different hardware revision). The main "oh this one is better" point was that I didn't have to blacklist half the motherboard modules this time. For context server motherboards have extra features on them to help with management, such as a virtual monitor+keyboard+mouse so you can control it remote-desktop style remotely without an OS loaded. Its bloody neat. However, to get this board working on the old server, I had to make the OS completely ignore all these modules, otherwise it would hard lock whenever it tried to interface with it, which clearly isn't desirable behaviour. Anyway, I get proxmox installed, setup a basic bit of networking so I have a management VPN again, and then get to deploying the VMs. Which turned out to be a very, very slow restore process. Half of the VMs were stuck in Germany at this point, with a 1 megabyte restore speed, so I then went to move them from Germany to US-E to restore them faster. However: This would take 8 hours. I dont have time for that. However, we have more Azure regions. This helped. Considerably. The final step was to get it moved from EU-W to US-E, which can easily be done with AzCopy, going via Microsoft's backbone instead of my own upload speed. Anyway, enough backup talk, by this point it was restoring onto the new box, and I thought we had the light at the end of the tunnel. I even threw up the gameserver before everything else was ready because people had been patient and not bugged me, not to mention the support thrown my way (bless all of you who pitched in). I launched the server, stability checked it, then went to bed. Chapter 5 - The light? Day 3, I wake up, spin the last VMs up that I had left to restore overnight, did some quick validation, and all looked fine. No pings of downtime overnight, and I think we are finally sorted, so I leave for work and pretend all is fine. I get home, and notice that TD is worse off than before. Like, 15% TD with 80 people, that is not a good amount when we can normally handle 150 people with about 1% TD, so I go to investigate clocks, and notice we are running at 3.4Ghz. Our target is 5.8Ghz, so theres a lot of performance missing here. Fast forward 3 hours of fucking with various power limits both in the OS and the BIOS, and I throw in the towel. I am beat. The server is running, but she isn't running optimally. Shes basically a car in limp mode. Upon investigation, the CPU voltage fluctuates from as high as 1.08V all the way down to 0.72V, which for a 13900KF is very low. With little time to figure this out since I cant change BIOS settings without taking the server down, I bit the bullet and decided we can run on gimped performance now. Chapter 6 - What now? So we are running, but far from optimally. We are missing out on performance, but it runs, and I am in 2 minds of whether to investigate it. Intel 14th gen is rumoured to come out in September/October time, which lines up well with out upgrade schedule given its only a month or two away. There's also the option of RYZEN on the table still, with a 7950X not only being affordable on a better config for us ($200 instead of $300, and with more storage), so I guess we wait for what the tide brings us. People have also mentioned that on kernel 6.2, the intel power state governer was modified, which may be the cause for this, since we were on 5.10 before. I also want to take this to handle some points of criticism that came up during this "Why is it down for 24 hours why arent you fixing it?" Contrary to the stereotype, some of us have jobs, including me. Given I dont get paid for doing anything regarding hosting on paradise, theres a clear priority here to do actual work over para. Remember, I am a volunteer here, as are the headcoders, the admins, and everyone else. No one is paid here "Why dont you have a team of people doing this?" We dont really have an infrastructure team on this scale because its never really been required. I have Corn as a subordinate to manage stuff on the VMs themselves, and Denghis to handle the log analytics stack, but thats where 99% of it goes. Hypervisor management never really comes into play, nor does the hardware itself, hence why I never rolled out a team for it, and probably never will. "Why dont you have a high availability setup?" Simple - cost. Our server costs $300 a month. We are not doubling our monthly outlay for a box thats going to get maybe a days use over an entire year. "Why dont you use cloud?" This is a point I will actually expand upon. SS13 is not designed for cloud hosting, simple as. Most cloud PaaS offerings are for generic business things (See: Azure Logic Apps), and any PaaS hosting is always for webapps with 80+443 being your only exports. Theres also the issue with performance. No cloud provider will outfit machines with 13900K CPUs, its not viable for a multitude of reasons, and the single-core performance on xeon (which is what BYOND needs remember) is laughable compared to a standard Core-SKU CPU. The other big hitter is bandwidth. We use 5TB of outbound bandwidth a month. On Azure this is $426 a month. On AWS this is $460 a month. And no, that doesn't include the server or any other resources. Cloud makes sense for businesses. We are not a business. Chapter 7 - Closing notes I just want to take a moment to thank everyone for sticking through this with me. This is undoubtedly the worst outage in Paradise history, and I do feel responsible since it rests on me, however you lot have been supportive through the entire thing and that has really helped me mentally wise. Thank you to all of you. - aa07 EDIT - Forgot to mention We've been through three of these boxes now.
    1 point
  22. Name: Clover Koi Gender: Female Species: Human Age: 26 Background and Qualifications Education: Biography: The following is a segment of a transcript recorded prior to their transition into complete employment at Nanotrasen: Appearance:
    1 point
  23. In the expanse of Paradise's sprawling domain, Where engineers labour with tools and strain, And medics tend to the wounded and ailing, Amidst the hum of comms and constant detailing. A round begins, two hours to fill, With hidden agendas waiting to thrill. Whispers of schemes within the crew, Secrets carried by the syndicate's chosen few. Amid the crew, hopeful hearts aspire, Yearning for the roles that ignite the fire, To break from routine, to wear the rogue's guise, And tread the path where deception lies. Yet for most, anticipation fades, As the same faces parade their charades. Jimmy Lim, Simon McShain, and Adam Smith, Masters of intrigue, skilled in myth. They slip into shadows with cunning art, While others yearn for a villain's part. To shape-shift like a changeling's guise, Or wield the dark glare of a vampire's eyes. But fate, it seems, favours the chosen few, Leaving the rest to yearn for a chance anew, In Paradise's realm, where shadows play, Where hope flickers in the cosmic array.
    1 point
  24. lmao that would fuck up some people who ghost on war declaration to play borgs
    1 point
  25. One more. Taking a break from stressing over job hunting. My old laptop finally suffered a hardware failure and I ended up losing a lot of my older work--thank goodness for Imgur. I'd make fresh work but frankly I'm out of practice and it'll take me a while to get back into it. NT Rep walking around shirtless, 2. Expressions. A screenshot sent to me quite a while ago from a user who has unfortunately since deleted their account. I'm still impressed by the amount of effort it must have taken to arrange the individual gummy bears like that. And now for some unrelated art:
    1 point
  26. if you are new here read the below posts in chronological order theres not as much as usual but i needed to refresh Atez, the lore so far Atez, the Second Saga Atez, the Third Age edit: nevermind all the previous posts are broken because i cleared my attachments and that fucked with the posts :( maybe ill create a super ultra post one day since i still have all the photos like the post and stuff
    1 point
  27. I would love to see how some of these look ingame.
    1 point
  28. ztz#.t ..z.. z. _Zt_Z_Z pz --zz--zzZZZ#ZZ -- - ' : [;"\Unit -- ([C@libraTting..]) PERSONALITY:1;- : : "U C@NC OUnTNON.."]))] .. .. .. .. .. .. {[;/"Unit, define."]} ../ //-- UN1T "ALIAS": RH1-N0 SEX: Assumed Male, Masculine tone in their late 20's. A more posh, lighter accent. (Wales) CHASSIS: - Unfolded: RH1-N0 appears to be a generic black cat model with green eyes, pre-registered into the System Network. - Card form: There is an odd scent of aroma coming from the pAI, once the' zkzkkz--[{;/"{=PERSONALITY;"{]}\-zkx-..:; has been registered. There is a Sol Brand logo on the back of it's card that looks to be signed by two individuals. A stick is under the logo as well, indicating it's licensing term and proof of identification to NT Crewmembers on board. INTERNALS: Though RH1-N0 cant sense as much as normal crew, he can still understand the terminology of the body. RH1-N0 is made up of advanced components, the main parts being metal and wire scrap. An odd scent of coffee and tea fills the aroma when this pAI is near. AGE: . . my. .. .. zx.pc0o /zcxzcz-z-z -zzzz///{[;/"Over 300 years, Unit. Wake-= "z=-z]} ../ //---_ _ ALIGNMENT: M a s t e r . . [[../ ..'' ;EMPLOYEE QUaLIFIerS: .;' ';---z-I'l-Il kep._youUAL1V3.[{'//]/]..;--.. .. {[;/"Very persistent, that one. RH1-N0 has jobshadowed in every department over numerous times, and that's just over here on Sol, but I assume he's getting better practice out there, somewhere. What they really thrive in is making sure his current crew is taken care of, though he might not.. Act like it. Even though the individual does not have hands nor the weight to actually.. DRAG anything, RH1-N0 is not afraid of checking in on everyone and communication is getting read. General Occupation roles are as followed; Advisor, Diplomat, Adventurer, Friend.. He IS quite the character, that one...'end log'-..z./;]}z px o0=x=xx= /. . [everything after this point is jumbled...] .. .. . . . Hmm.. Odd, you think. Everything else in the database does not seem to be formatted correctly. That last bit of code was one of the most legible pieces of writing on here.. Illegible lines, marks and scribes are all scattered between many statements and definitions, especially after the end log. After giving it more thought, you wonder if this was even the work of a legal crewmember on board. It's just a cat, how bad can it be? I hope you do enjoy my little cat pAI bothering you all from time to time. I do try my best to help everyone and RP to the best of my ability with no hands! With a bit of banter here and there. :D Also hoped you didn't mind me adding some flare to text as well, cause... I'm not an actual crewmember but I think I've been on enough to be considered one. :dab: Cheers.
    1 point
  29. I don't art, i pay great artists to make my ideas into art. I enjoy lot of Cataclysm dda, and characters tend to come from cdda. Sharing is caring. Firstly! Giant Wolf girl 32, and her companion Ruth in a scene from Star wars. Joke was that bear mutant is mistaken as Chewbacca. Title is "32 and Ruth continue their adventures across the stars, this time finding themselves in a galaxy far far away. Eager to collect the bounty on the infamous rebel fighter Chewbacca."
    1 point
  30. Hello! This guide assumes you already have a fair grasp on the Guide to Chemistry provided at the wiki. Here I mostly aim to share things that maybe aren't as common knowledge, tools of the trade that I've learned from and handed on to other chemists. These might range from simple steps to more complex ones, but center around a theme that came up in a Discord discussion I had recently: Most of chemistry is about taking shortcuts. I'll be mostly coming from a MedChem perspective since that's what I tend to play, but I am quite well aware that I don't know everything. I'll try to make this list approachable for relatively new chemists. Suggestions to add to the list are welcome as long as they are working, general-purpose advice for chemistry that's not immediately apparent. So, let's begin. 1) Buckets are your friends. You start with two sizes of beakers. Small ones hold 50u, large ones hold 100u. You can essentially print small beakers by bottling and dumping liquids from the ChemMaster, while large ones are a little limited in supply among your roundstart equipment. However, from the start of the round you can get access to buckets, 120u containers, with a little bit of legwork or a little bit of luck. If Botany comes to you asking for unstable mutagen, you may be able to swing a deal for one of their starting buckets as compensation for helping. Otherwise you'll have to leave the lab for a bit and go hunting for supplies. Your closest option is normally to go ask Cargo to print you some buckets from their autolathe. (Four is a good number, for reasons we'll get to in a bit.) If for some reason Cargo can't or won't do that, in a pinch you can walk a little further to the Garden near Arrivals and steal borrow the two buckets from there, though that deprives any would-be gardeners of their tools to water plants. Why buckets? It's partly due to the expanded capacity being good in general, but also because the specific capacity of buckets makes the chemistry math work out nicer. The highest number of reagents to a chemical reaction I know about (Sarin) takes 8 reagents, and medicines use no more than 6 (Pentetic Acid, Epinephrine). In brief, 50u and 100u containers both divide evenly into 2, 5, and 10 - which means that you can use the full capacity of the container for any chemical recipe with 2, 5, or 10 reagents (or 'parts', for recipes where it's not an even amount of each). 100u containers also divide by 4 and 20, though making or measuring exactly the corresponding 25 or 5 units is often not convenient except for pure chemicals. If the recipe calls for a different number and combination of reagents that don't divide nicely, you're wasting some of the volume in the container by not utilizing it. 120u containers, on the other hand, divide evenly into 2, 3, 4, 5, 6, 8, 10, 12, 15, and 20. (20 is the largest number of required parts in a single reaction, Soapification.) Therefore, you can use the bucket's entire volume for recipes that use any of those numbers of parts. Almost every recipe listed in the Chemistry guide falls under this umbrella, meaning that if you want to complete a recipe in a single container and get the most you can out of it, the bucket is handily superior to beakers for most use cases. 2) Bulk chemical mixing with multiple containers. Alternatively, let's say you want to make large quantities of a particular chemical as rapidly as possible. One solution is to have four equally-sized containers. (This is why I recommend four buckets, above.) Set three of them on the ground or a table nearby where you can reach them easily; these are now your mixing containers. The remaining one becomes your working container. Now, you dispense or mix one chemical at a time in your working container. Evenly pour it into two or all three of your mixing containers depending on the recipe. If you fill the mixing containers completely and successfully mix all of them, then congratulations! You've roughly doubled or tripled your production with very little added effort! (Note: This will burn out unupgraded chem dispensers very rapidly.) 3) Simple machinery knowledge can make the chem lab better. Let's say that your chemical dispenser hasn't been upgraded and you've run out of machine charge despite a greenlit APC, or your use of buckets leads to an annoying situation where you constantly have 20 units that don't fit in the ChemMaster's buffer. With a little bit of elbow grease and some supplies, you can resolve both of these problems! You will need: - 1x Screwdriver - 1x Crowbar - 1x 100u container (e.g., large beaker) [optional; improve ChemMaster] - 1x High-Capacity Power Cell [optional; improve Chem Dispenser] The first two you can more than likely find within your department (Science has toolboxes and tools scattered around, Medical has a screwdriver in the break room and crowbars in the oxygen cabinets in the lobby) - though please do put them back when you're done so they're not just missing. Failing that, Cargo can print these and other standard tools in the autolathe. Next, you'll almost certainly have a spare 100u container at hand near the chemistry setup, especially if you upgraded to buckets. (If not you can make one, more on that later.) For the power cell, go check with R&D. More than likely they'll have the capability to make it, as the requirements to do so are not a high bar to meet. If you can't get it for whatever reason, don't worry - the purpose of the cell is to help refill the dispenser, and taking the time to visit R&D has let it recharge at least a little so long as the power's on. Once you have the tools and relevant components, head back to the lab. If you're not familiar with how machines are constructed, don't worry about it - I won't go into detail here beyond what's necessary to this explanation. Using the screwdriver then the crowbar on the ChemMaster will disassemble the machine into its components: a machine frame with some wires, a circuit board, a micro-manipulator, a sheet of glass, and two small beakers. Starting with the circuit board, add all these pieces back to the machine frame except for one of the small beakers. Replace this with your 100u container of choice. Once everything has been added back in, use the screwdriver on the frame again to reassemble the machine. If you did this correctly, your ChemMaster's buffer is now 150 units, more than enough to buffer an entire bucket and enough to buffer half a bluespace beaker! It's possible to use any two fluid containers in this process, but one small beaker and one large beaker tend to suffice. The process is similar for the chem dispenser, but the components are the machine frame, the circuit board, two matter bins, one capacitor, one micro-manipulator, one glass, and one high-capacity power cell. Swapping the power cell with a fresh one and reassembling the machine can let you keep on using the dispenser rather than waiting on potentially slow recharge times. This is usually less of an issue since if mining and R&D are on top of things the machines will eventually be upgraded, but if you're just racing through the machine's onboard charge then replacing the battery is the easiest do-it-yourself method to get a full charge back. 4) Fire makes things hot. Who knew? Aside from blowing up the chemistry lab (please don't), fire has a place in chemical mixing. You could use the provided heater, and if you want to I certainly won't fault you since you can let things heat while working on other matters. Alternatively, you can bring along a lighter. These can be found in vendors around the station, but consider adding it to your roundstart loadout. An active lighter, applied to a container, heats up the container and its contents. This heating can be done as fast as you can click and rapidly reach the necessary temperature for most reactions. 5) Making your own containers with chemistry. The reaction for plastic polymers makes several plastic sheets! These can be crafted into large plastic bottles to make additional 100u containers for whatever uses you might require. One of my favorites is making replacement containers for the cryotubes when I get around to making a chemical mix for them. Do everyone a favor and get the ash you need to make the plastic from burning paper rather than trying to boil oil. It doesn't require much ash and your life expectancy is higher with the paper option. Also, it's another reason to bring a lighter. 6) Automation allows processes to run in parallel. Certain tools at your disposal can be set up to run without further input from you. Two in particular are the chemical heaters and IV bags. While waiting on a container to heat to reaction temperature (if you're using the heaters and not a lighter), work on something else! You should have multiple beakers or buckets at your disposal, and time that your chem dispenser is fully charged is time wasted because it's not refilling while you do something useful. IV bags set to draw blood, predominantly useful for biomass (in cloning) and synthflesh (for medicines) are very much fire-and-forget processes. 200 units, the capacity of an IV bag, is roughly 36% of the blood in an organism...if you're willing and able to be a donor, you can set the bag to draw, stick it in your arm, and carry it around in your pocket until it fills. If using an animal, grab a chair and buckle it in so it doesn't wander off from the bag. When you're not drawing blood from yourself or a lab animal, giving the donor iron and saline-glucose solution allows the blood to passively replenish. (Side note, try to let those two reagents metabolize before drawing blood again, otherwise iron and saline-glucose end up in the IV.) Both of these take very little manual work for a regular quantity of blood. In cloning specifically, filling an IV most of the way with cryoxadone and getting a lab animal from Genetics is a quick roundstart task that pays dividends into the future. Pull one of the body bags from the table in Cloning, place the animal inside, draw blood into the mostly-cryoxadone IV bag, and zip both the IV and the animal into the body bag next to the cloning pod. This setup will produce synthmeat biomass for the cloner while effectively taking up no space since the closed body bag doesn't collide with passerby. More to be added! Credits for Additional Tips Thanks to the chemists who've helped teach me these, though I've forgotten many of the names since I was away for a while. Thanks to Woj recently for pointing out #2 to me. Thank you for reading! I hope this has been helpful.
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  31. USE A TITLE LIKE THIS: "Banned by ADMINNAME: Ban appeal for [YOUR BYOND USERNAME HERE]" EXAMPLE: "Banned by Regens: Ban appeal for [insert ckey here]" IC NAME: The character name you used when you got banned CKEY: This is your username on BYOND DATE OF BAN: Date you were banned, shown in the ban message you get when entering the server ROUND ID: Also shown in the ban message. May not always be present. Looks like a number, e.g: 12345 DURATION OF BAN: Also shown in the ban message. E.g: "until appealed". ADMIN BYOND KEY: The admin who banned you. Please type '@' in front of their name, so it looks like this: @Kyet. If you don't know which admin banned you, ask one of us privately to look it up for you. REASON FOR BAN: The reason as to why you were banned. Shown when you connect to the server. DO NOT edit this, quote the exact ban reason shown when you connect. YOUR APPEAL: Explain why you think we should unban you. The best approach is generally to read the rules, then explain which rule you broke in your appeal, explaining why you won't do it again if unbanned. If you're truly convinced you never broke the rules in the first place, you could alternatively explain why - but that approach has a much lower chance of success. Try hard to identify which rule you broke. ------------------------------------------------------------------------ EXAMPLE: IC NAME: Grayman Tide BYOND KEY: Greytide16236 DATE OF BAN: 7/9/13 DURATION OF BAN: This is a permanent ban ADMIN BYOND KEY: Regens REASON FOR BAN: Insulting people YOUR APPEAL: I broke rule 1, and openly insulted another player in OOC. I am sorry I lost my temper and did this, and will not do it again.
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  32. Just a quick administrative note here: Please don't bump your threads. This just forces us to re-open a thread that is already being considered to see what new content has been added. Finding that it's a bump is a waste of our time and demonstrates an impatience on your part that does not positively contribute to the unban process. We don't handle your threads in the order they appear on the forum anyway, so it doesn't do any good. If it's taking a long time, that's because a lot of discussion or investigation has been required. The one time that you should bump your thread is to notify us that you've made a change to your appeal by editing it. In which case a quick note saying that it's been changed is preferable to a note saying "bump".
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