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Sirryan2002

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Sirryan2002 last won the day on September 8

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About Sirryan2002

  • Birthday 07/30/2002

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  1. I'm in favor of a PR putting a mob cap on xenobio mobs as well.
  2. Hey everyone! Good work this month. The more people can tackle the revision requests list, the better. Just keep knocking em out! It's hard work but the positive effects are long lasting! This opens up our contributors time to really focus on new content and improving the wiki whollistically. What needs to be done on the Wiki: Apparel needs to be rewritten(in progress, please help) Special Event Roles needs to be rewritten (details on the page) it also needs some kind of Gif Icon uploaded Starters Guide to Admin Tools needs to be updated (more admin stuff) Containers still needs to be expanded, see the Needs revision description on page Cyborg should have more explanation regarding cyborg UI and have a mention of the diagnostic menu. Random Events has lots of outdated info and its styling needs to be brought up to speed Template:Species needs to receive a styling makeover sooner or later Telecommunications images need a once-over/fix Vendors still needs the rest of the departmental apparel vendors added Detective is lackluster as a page and should be rewritten EMP effects could use stylistic improvements Guide for beginners needs a once-over Guide to Regex needs to be expanded upon Nuclear Agent still needs images uploaded for it Singularity Engine is missing images and could do with a rewrite These Pages need to be written: Guide to Cleaning Guide to Command/Leadership Service Items Derelict Researcher Courtroom needs to be filled out Electrical Maintenance Needs to be filled out Meta and Delta location need to filled out and added(image files that is) other shit I can't be bothered to add or has been added since time of writing, see: Maintenance Panel September Change Log: ERT needs to be rewritten. I'm currently working on that right now(getting close to completion) After being on my needed revisions for 8 months, Engineering items has been cleaned up and fully updated Implants has been cleaned up thanks to @Spook Medical Items has been updated thanks to @Woje Telecommunications now has info about user filtering thanks to @Keppler Guide to Atmospherics -> heat exchangers are now included thanks to @Krossarn New Console Sprites and Types added explanatory material added to vendors Tesla engine has finally been updated :))) Icons added to Swarmer Guide to Hydroponics updated to reflect new PR changes Guide to Virology has had incorrect info fixed thanks to @farie82 Traitor sections on job pages standardized thanks to @Imic Changeling updated to reflect new PR changes Assemblies was expanded a bit Old Telecoms added to archive Cyborg has had sec modules removed Vendors has a few new vendors added to it thanks to @Threesand others This Months Contributors that I haven't recognized yet: @SteelSlayer @SabreML @LiberatedWaveMan @PopeDaveThe3th @Longpipe23 @Meow19 @botka4aet @FizzTheBanana @PacifistDalek Good work guys, consistent progress is good. What I really need help with is tackling the articles with big problems in them. There's quite a few articles building up that need to be rewritten and gone over by our expert players. I can keep us up to date with PR's and any kind of maintenance/organization work that needs to be done, however I cannot knock out entire article reworks. I just need some people to commit to rewriting stuff. if you were @'d on this post it means that you contributed meaningfully to our wiki in some aspect and I'd hope you are willing to stay around another month to keep doing so. If you want to get involved with editing the wiki and don't know how, @ me on the discord and I'll happily sit down and teach you stuff when I get the chance. I hope to continue doing this every month. Here is a syntax guide for those who are curious As always, thanks for the hard work everyone!
  3. This is an idea I've had in the back of my head for a while (and one I'd be willing to code). What: Whenever a mob spawner pops up in game, terrors/swarmers/blob, it always has a popup icon in the top right of the screen indicating that the mob/antag is available. What I'm proposing is to add that same feature to karma giving and server polls (escape shuttle, next map). With the server poll icon showing up for 30 seconds upon a poll being opened and the karma giving icon show up upon the shuttle leaving or the round end(as with blob/nukies gamemodes). When you click on the popup, it opens up the menu to give karma or opens up the voting menu for a server poll. Why: It is extremely easy to forget to give karma at the end of the round. While I don't think it is absolutely necessary to give out karma each round it probably should be given out a bit more than it is. This may also help people get into the habit of giving karma as they'll become more aware of their ability to give it out. This also will help spread out karma to players who may not often(or ever) be in the central purview of deadchat during a round. As for server polls. Chatlog spams can happen. As an admin it's extraordinarily bad if I don't turn my attack log preferences down and the sever poll option is on my screen for perhaps a couple seconds. Similarly, if someone is in combat(as is common at round end), the option to choose the next map or call the transfer shuttle is easily sent into the abyss that is combat chatspam.
  4. The only way this is going to get solved is by code diving IMHO, if I get some time I'll look into it.
  5. this is probably my best bar maints build, this was like the 3rd iteration I did of maintenance bars
  6. I like this idea. I've drafted up a rewrite following some of your suggestions for supply SOP(unfortunately the system for this isn't public) especially some of the cross referencing stuff. Also, having duplicate clauses a.k.a QM clause 1 and CT clause isn't necessarily bad practice, that reiteration is necessary to establish that it is both roles responsibilities especially one that is the primary purpose of that department. Unfortunately you can't really force cargo to be on top of their paperwork, if they are great, otherwise it's up to the IAA to actually cross check order papers as well as the received crate manifests. I also would like to add these clauses to replace the cross referencing issues. This is not an unrealistic expectation by any means, especially for players who play QM or decide to assist cargo as a shaft miner. 8. The Quartermaster is required to follow the guidelines put in place for Cargo Technicians; 8. Shaft Miners are bound by guidelines set for Cargo Technicians when inside the Cargo Office or Bay;
  7. Edgar is a very formal person generally. A bit quiet sometime as well. These are his civilian wear, I will post what else Edgars wears for warden, IAA, etc. You generally won't find him without dress shoes and cheap sunglasses. From Left to Right. On Business, edgar always wears this when he's performing administrative work General Wear, Edgar loves his purple suit jacket and like to roll with a soft yellowish brown jumpsuit(and blue tie) with the leather book bag. Investigative/Contract Work, whenever Edgar is working for an agency, doing detective work, or just in general being in the field outside of running business this is what he will wear, heavily inspired by the blues brothers. Chef's Wear, whenever Edgar is cooking at one of his franchises he always dons laborers overalls and a chef's hat, he'll occasionally have a utility apron as well.
  8. The newest line in Cook's Franchises: Cyberiad Subs (9 different condiments as well!)
  9. https://paradisestation.org/wiki/index.php/Guide_to_Mining https://paradisestation.org/wiki/index.php/Janitor https://paradisestation.org/wiki/index.php/Shaft_Miner https://paradisestation.org/wiki/index.php/Guide_to_Engineering https://paradisestation.org/wiki/index.php/Nuclear_Agent https://paradisestation.org/wiki/index.php/Ash_Walker Are some very solid articles
  10. Hey everyone! Updates are light but consistent this month. I have just began my first year at university under a rigorous program and as a result have had to dial back how much hours I can invest into our wiki; Nonetheless I think we've still made significant progress this month of August. Most of the work has been nitty gritty shit that is not fun to edit. We have tied up a large extent of licensing of images, however we still need people to go over the goon icon folder and seek out those images on the wiki as well as wiki-specific images. More work has been done on categorization, our category tree is coming along and I hope to see it finished by late October. Our Revision Requests are beginning to grow in number and size, contributor help is MUCH appreciated. What needs to be done on the Wiki: Apparel needs to be rewritten(in progress, please help) ERT needs to be rewritten. I'm currently working on that right now(getting close to completion) Special Event Roles needs to be rewritten (details on the page) it also needs some kind of Gif Icon uploaded Starters Guide to Admin Tools needs to be updated (more admin stuff) Containers still needs to be expanded, see the Needs revision description on page Cyborg should have more explanation regarding cyborg UI and have a mention of the diagnostic menu. Engineering items needs to be looked over for missing items and the styling made uniform Implants is still missing one implant and should be expanded to have more explanatory material Medical Items is missing items and medkits should list items with sprites like in Supply Crates Random Events has lots of outdated info and its styling needs to be brought up to speed Template:Species needs to recieve a styling makeover sooner or later Telecommunications needs info about user filtering Guide to Atmospherics needs to have heat exchangers included in the guide Vendors needs more explanatory material added Detective is lackluster as a page and should be rewritten EMP effects could use stylistic improvements Guide for beginners needs a once-over Guide to Regex needs to be expanded upon Nuclear Agent still needs images uploaded for it Tesla Engine is missing images and could do with a rewrite Singularity Engine is missing images and could do with a rewrite These Pages need to be written: Guide to Cleaning Guide to Command/Leadership Service Items Derelict Researcher Courtroom needs to be filled out Electrical Maintenance Needs to be filled out Meta and Delta location need to filled out and added(image files that is) other shit I can't be bothered to add or has been added since time of writing, see: Maintenance Panel August Change Log: AI Modules has been updated to be in line with recent PRs thanks to @Woje Guide to Virology has had have info regarding viruses being invisible to med HUDs added thanks to @farie82 Template:MaintainedBy has been deleted ID Card has had ALL of its images updated to be in line with ID Card resprite PR Missing items in Janitor have been added Pete has been added to pets Setting up the Database has been be updated to reflect TOML changes thanks to @SabreML Vendors AI upload vendors added thanks to @Taac and properly categorized thanks to @marka Hacking has had a section added about the plutonium core thanks to @Qwertytoforty and other minor clarifications made Guide to Chemistry has had chemical effects been updated for Iron and Saline Glucose thanks to @Pckables Brassification recipe has also been added Brass constructions have been added to Guide to Construction Containers has been expanded significantly Traitor has had newly PR'd objectives added to it Template:JobsTable has had special event roles added to it Template:JobLaw engineering SOP has been added Example Paperwork has had a surgical checklist added to it thanks to @Nerfection Guide to Genetics has had better advice for finding powers added to it thanks to @Vilshen and fixes regarding speed genes Station Goals has had outdated content removed from it thanks to @Meow19 Additional clarifications have been added to the Advanced Rules Guide for Beginners has had clarifications made about whispering thanks to @Warriorstar https://paradisestation.org/wiki/index.php/Supermatter_Engine Diagrams have been updated thanks to @GnomeDePlume Misc Items has had the Long Range Fax Machine added to it thanks to @Threes Minor fixes made to both Guide to Construction and Advanced Construction thanks to @PacifistDalek Many grammatical and spelling fixes made by @PopeDaveThe3th Telecommunications has been updated to include info about user filtering thanks to @Keppler various minor additions and corrections have been made to Engineering Items Traitor titles now have more flavor thanks to @Imic Mechanic now has an antag section Guide to Medical has been updated thanks to @Woje Maintenance drone has been updated to reflect recent PRs Guardian has had a lot of incorrect information removed and replaced File:Kerberos_Upmap.png has been created by @Quacks E-maggable objects has had significant updates in terms of items to it Implants have had anchors added to it Chaplain now has a clarification added to it for null rod choice there are now very cute icons for the following maintenance templates Template:Wip Template:Needsrevision Template:Slated for removal RecursiveKit templates are now on the wiki and available to use under Template:RecursiveKit/ Space Law has had the plutonium/SM sliver steal equipment added to Class-S Contraband a fuck ton(roughly 80) of sprites have been uploaded for the new sprite PRs #16593 and #16569 This Months Contributors that I haven't recognized yet: @Agatasa @TheYeetster Good work guys, consistent progress is good. What I really need help with is tackling the articles with big problems in them. There's quite a few articles building up that need to be rewritten and gone over by our expert players. I can keep us up to date with PR's and any kind of maintenance/organizationl work that needs to be done, however I cannot knock out entire article reworks very quickly as evident by my toil of rewriting the ERT page. I just need some people to commit to rewriting stuff. if you were @'d on this post it means that you contributed meaningfully to our wiki in some aspect and I'd hope you are willing to stay around another month to keep doing so. If you want to get involved with editing the wiki and don't know how, @ me on the discord and I'll happily sit down and teach you stuff when I get the chance. I hope to continue doing this every month. Here is a syntax guide for those who are curious As always, thanks for the hard work everyone!
  11. Firstly, antags do not need this buff. They are designed around the fact that they will eventually be caught and will need to go loud, the longer they're given a chance to snowball(stay stealthy) the more powered they're gonna be when discovered. They are designed around this core game mechanic of commons being available. I think you guys are missing an integral issue here. SS13 is all about your interactions with other players and this removes a very significant game design mechanic that revolves around that idea of interaction. [Common] provides context about the round to most if not all players. If you take away everyone's (most everyone) ability to talk on a global communication network quickly and easily, you take away that context. This in turn makes the game much more boring, uneventful, and confusing. Take this example: Over Commons you hear players begin shouting about some mysterious figure: "EMAG MAN." They say that a man in a blood-red hardsuit is running around the station emagging objects and machines. You can slowly trace their path as each respective department throws up their groans and complaints over comms as this "EMAG MAN" runs through their department amok. You can also hear security on comms frantically asking for the location of them. All of a sudden you see a man in a blood-red suit run in front of you and emag their way into maints. That is a very interesting and funny experience I've had on station in the past. Now Imagine that my only purview into that situation was the second part of that scenario, I did not hear anything on comms, infact I knew nothing about the situation until it crossed my path. Interesting? Maybe, I would probably forget about it and write it off since syndies are a common occurence in game. However, since I heard about this on comms for a few minutes before I had that experience, I now have context about this odd man running around and now my experiences are linked with the experiences of other people. This isn't some generic syndie/criminal, this is the notorious outlaw "EMAG MAN" and I just fucking crossed paths with them. It not only makes things less confusing to the player, it gives situations more meaning, impact, and weight. It builds on the story the game and the player work so hard to make. Take Another Example: You hear a massive explosion, it shakes the station and leaves you a bit dizzy from screen shake. Without Commons this would likely result in you, once again, writing it off since you have no reason to care about it. Now imagine that right before that explosion, over comms you hear: [Common] John Ham [Security Officer] "THE CLOWN'S GOT A BOMB!" [Common] Chuckles [Clown] "Get me the captain or I'll blow it all to hell!" Now that explosion isn't just any generic explosion, you understand the importance of it as well as getting the chance to experience the outcome of other players' experience even if it's across the station. You are brought into that experience, that story, by just listening in to what other players have to say. On top of context, commons provide organization for the entire crew. Communication has to be collective and not forced through the bottleneck of bureaucracy that is command, otherwise it will take 5 minutes for command to come to a decision and make an announcement about Blob, Tspider, Syndies, War, etc which can significantly reduce the crews chances of making an organized assault. This also has implications for special events and players doing gimmicks where now your average player has no way to advertise themselves besides begging a head to make an announcement. This is precisely why we should not limit commons, you are taking away player's access to information. You have the very easy ability of just disabling commons on your radio headset if you do not want to listen to commons. I think you are grossly overstating how often commons is used, it is not a constant flood of chat messages, certainly not enough to take away from an interaction you're having face-to-face with another player. Forcing players to run over to an intercom or sit by one in order to enjoy the benefits of commons actively makes this game less fun. I see absolutely zero benefit to this addition, all this does is make it harder for players to communicate and understand what's going on.
  12. remove the damage cap on electrified doors so that when you overcharge the station's powernet, greytiders explode when cutting the wrong wire.
  13. Wiki logo href links to article/page you are currently viewing rather than the main front page
  14. Hey everyone! Updates are solid this month, also I've been tied up in learning trialmin stuff so I haven't hadn't a ton of time to work on stuff. But here's everything that's going on. Licensing is a thing that we've really dropped the ball on. After some discussion, ALL IMAGES need to have licenses included on the page(I'm working on doing this en masse with tools). However, if you upload an image to the wiki YOU MUST specify the license it uses. There is an option when uploading to select the license, when in doubt, use CC-BY-SA 3.0 it covers the majority of sprites in our codebase, anything created by our server contributors or taken from another server without special license(goonstation) is covered under this. If you know that the image you're using is a goon asset, use CC-BY-NC-SA 3.0. Otherwise, if you're uploading a wiki specific image (flowchart, diagram, splash, etc) please use GNU 1.3+. Please manually add them(copy and paste into file wikitext) if you're updating an image. Otherwise, me or shadey are going to virtually slap you. What needs to be done on the Wiki: Apparel needs to be rewritten(in progress, please help) ERT needs to be rewritten. I'm currently working on that right now Special Event Roles needs to be rewritten (details on the page) it also needs some kind of Gif Icon uploaded Starters Guide to Admin Tools needs to be updated (more admin stuff) AI Modules needs to be updated to be in line with recent PRs Containers needs to be expanded, see the Needs revision description on page Cyborg should have more explanation regarding cyborg UI and have a mention of the diagnostic menu. Engineering items needs to be looked over for missing items and the styling made uniform Guide to Virology needs to have info regarding viruses being invisible to med HUDs until final stage ID Card needs ALL of its images updated to be in line with ID Card resprite PR Implants is still missing some implants and should be expanded to have more explanatory material rather than just tables Janitor is missing the holosign projecter in its table Medical Items is missing items and medkits should list items with sprites like in Supply Crates Pets is missing Pete Random Events has lots of outdated info and its styling needs to be brought up to speed Setting up the Database needs to be updated to reflect TOML PR Template:Species needs to recieve a styling makeover sooner or later Telecommunications needs info about user filtering Guide to Atmospherics needs to have heat exchangers included in the guide Implants needs more explanatory content added to it Vendors needs AI upload vendors added + more explanatory material added These Pages need to be written: Guide to Cleaning Guide to Command/Leadership Service Items Derelict Researcher Derelict Researcher (needs to be written also) Courtroom needs to be filled out Electrical Maintenance Needs to be filled out Meta and Delta location need to filled out and added(image files that is) other shit I can't be bothered to add, see: Maintenance Panel July Change Log: Sol traders has a proper icon now Secure Storage's contents have been corrected EFTPOS has been added to Misc Items Vendors has been put into a table and all most missing vendors has been added Supply Crates has been put into tabs and completely brought up to date with ALL item sprites thanks to @Quacks Proper sorting for tables has been implemented on most articles Disambiguation Pages Update: Items Weapons and Armour New fancier styling updated with more pertinent articles Lots of awesome grammatical spelling correction made across articles thank to @PopeDaveThe3th Some outdated info on sec pages have been cleaned up thanks @Vulkoras Guide to Medical has been updated thanks to @Woje Licensing Information added to Wiki thanks to Shadey MediaWiki:Licenses Template:CCBYSA Template:GFDL Template:CCBYNCSA Guide to Hydroponics Chemical information has been put in a collapsible table and updated thanks to @Pckables Various updated to Guide to Food and Drinks as well as many drinks being put in recursive templates Fernet and Adminfreeze were added along with their respect recursive templates Bee explosion and various other corrections added in Guide to Chemistry thanks to @farie82 Additions made to Guide to Contributing thanks to @Charliminator MediaWiki:LoginHelp has been updated to reflect Host switchover I also added a giant ass HELP ME button for those who are confused Apparel has had some expansions made to it Added more equipment and info to Janitor Locations templates have been updated Template:Locations is now based on the station the location template uses Template:LocationsMeta Template:LocationsDelta and Template:LocationsBox have been created Location template now has variable for Station name(determines which template is used for locations) Template:Location has been completely restyled and image overflow issues fixed The following Locations pages have been created Electrical Maintenance Escape Checkpoint Showroom Arrivals Customs Escape Customs Courtroom Containment has been brought out of archive and the old box containment moved to Containment/OldBoxStation Derelict Nanotrasen Research Station has been created and updated Telecoms Sattelite/Old Service Hallway Template:Archive has been restyled, formatted better, and expanded Proper gifs and cypher keys has been added to Headset Songs/Blues has been created I have begun categorizing every article and building a proper category tree for our wiki Honk Squad has been given the out of rotation template (I'm considering moving this to Special Event Roles) Nucleation moved from obsolete to out of rotation Protolathe and Circuit Imprinter condensed into Research Items original pages turned into redirects the BSG has also been added to this page Clarifications made to Cultist regarding cleaning Summon rune Template:Broken_Feature added for bugged stuff like the Honk/Resisnence mech Legal SOP has recieved clarifications regarding Mindshielding Space Law has had some of its contraband updated as well as clarifications made to Grand Theft This Months Contributors that I haven't recognized yet: @Xerdies @Longpipe23 @PacifistDalek Good work this month everyone, we're making solid progress. The fact that I feel dead on the inside from having to write this months update means that a lot of shit has got done (enough that I literally can't add all of it). Edits this month have been some heavy organizational stuff which is just upping the quality of our wiki by a lot. Every day we get closer to the goal of scholastic perfection. if you were @'d on this post it means that you contributed meaningfully to our wiki in some aspect and I'd hope you are willing to stay around another month to keep doing so. If you want to get involved with editing the wiki and don't know how, @ me on the discord and I'll happily sit down and teach you stuff when I get the chance. I hope to continue doing this every month. Here is a syntax guide for those who are curious As always, thanks for the hard work everyone!
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