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AffectedArc07

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AffectedArc07 last won the day on August 25

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About AffectedArc07

  • Birthday January 4

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    affectedarc07

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  1. Not doable unless you want to halt 90% of the server init until a vote has taken place, a vote which will be missed by 90% of people due to reconnection issues that crop up from time to time.
  2. We already log every vote to the database and can see how many people voted. We also log how many people escape on the shuttle and total clients at round end, so we can get a pretty accurate idea of how many people actually vote, but at the moment it seems to be about 10% I would only ever allow this system if we have an abstain button, simple as I did say it would need actual thought behind it
  3. The reason it isn't on the shuttle launch is because not all rounds end in shuttles. Examples include: Wizard Nukies Blob Any regular round where a nuke is required Admin intervention Slings when we still had them The timer for end round got raised to 75 seconds to account for this, however, I have a "better" option. Its a 3 part system. Add an Abstain vote button for those who dont particularly care for which map, but they dont want to add to the box pile Force the vote window up on vote start MAYBE lock out pvp until theyve voted as incentive? This one is highly contentious so will need actual thought behind it, but this is my 3-piece guaranteed more votes piece.
  4. This has as much approval as I can fucking throw at it. It needs to end.
  5. https://paradisestation.org/wiki/index.php/Magistrate
  6. No, this is not a server split Thanks to our patreon members and their generous contributions, I have been able to deploy relay servers across the planet in an effort to reduce ping. You can set your server with the OOC > Change Region verb. The blow image should explain things much better, as will as give a good idea of where the nodes are.
  7. SM goes boom right as the server restarts, perfectly timed.
  8. https://github.com/ParadiseSS13/Paradise/issues/new?template=bug_report.md Please file this as a proper bug report
  9. May as well throw my idea down https://github.com/ParadiseSS13/Paradise/pull/18161
  10. We are working on better reinforced walls, one that are more distinguishable
  11. PR: https://github.com/ParadiseSS13/Paradise/pull/17887 Diffmap (pick layers in top right): https://paradisestation.org/aastuff/floordiff/ Please give all feedback on here (not the PR), unless its just a like/dislike, use the poll for that
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