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  3. @Leanfrog Retired from Game Admin.
  4. This server fucking sucks 😭😭😭😭😭😭😭

    1. Clyde

      Clyde

      FREE MY MAN OMAR!!!!!!!

  5. Wow this is so cool

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  6. Earlier
  7. Ceci's Guide to Medbay Support Hi... Nurse Kirkson here, my friends call me Ceci, you aren't them so don't even try it. Let's get this over with, shall we? Non-illustrious player here, who prefers to be in the background despite mainly playing an often overlooked pink haired nurse in medbay. This is largely based my experience and discussions with the poster above. I apologize for any wonky formatting, I've been fighting with IPB code for the last few days to try to make this look decent. Crew comments at the end are largely satirical. Some people can do it all, running around trying to juggle all of medbay, dealing with whatever the round throws at them, while healing nearly everyone that comes in, shouldering it all. If you're not those kinds of people, but still want to support medbay this crudely tacked on guide may be for you. Embrace the suck Be prepared to fail. You can't heal stupid, and the wiki isn't going to prepare you for some of the injuries that may come in. Such as someone who has injected different blood types into themselves 'to see what would happen' and are now convulsing on the floor. Also antags love ruining your shift. Blood Demons will stalk medbay waiting for an errant drop of blood, revenants will attack you during surgery, and Tots will blow medbay to pieces even if no one in it is a target. You might find yourself alone in medbay, surrounded by bodies, no biomass and no power. Failure is inevitable. Do what you can, and move on. Suit Up First thing you need to do is go to medbay storage, if you don't know where that is, ask there's no shame in asking for help, just remember to return the favor. We all have to start somewhere. You should be able to find most of what you need from the medical doctor's locker, medicine closets, and that various first aid kits strewn about. Other useful items have their locations marked below. Health HUD Scanner - Medical Storage An absolute must, lets you see status, health, if someone is sick, or if they're in critical condition. Advanced Health Analyzer - NanoMed Plus Like your standard Health Analyzer except you can see what chemicals someone has in them. Nitrile/Latex Gloves - Reception Area / Medical Storage Helps prevent infections/diseases. Sterile Mask- Reception Area / Medical Storage Helps prevent infections/diseases. Patch Boxes - Medical Storage Useful in theory, but if you only have brute/burn patches you're better off sticking to your menders. Empty Syringe - NanoMed Plus / Medical Storage Useful for getting healing chems into people, or taking a blood sample. Hypospray - NanoMed Plus Useful for quickly getting healing chems into people. Space Cleaner/Bar of Soap - Reception Area Keeping Medbay Clean, because there's going to be blood and vomit. Bottle of Oculine - NanoMed Plus Heals Ear/Eye Damage - Useful for members who can't hear or see. Spaceacillin Syringe - NanoMed Plus Great for Infections / Disease Pill Bottles - Medical Storage Useful as hell, can hold 50 total pills. For the Basics I recommend the following. 3 Charcoal Pills - Toxin First Aid Kit - Heals Toxin Damage 4 Salbutamol Pills - Oxygen Deprivation Kit - Heals Suffocation Damage 3 Mannitol Pills - NanoMed Plus - Heals Brain Damage 3 Mutadone Pills - Mutadone Pills - Heals mutations, useful after a radstorm Medical Belt - Medical Storage Seven Slots for your medical gear. Lab Coat - Medidrobe Vend Ugly should have two slots for extra gear. Your Pockets Two More slots to utilize. Below is my typical loadout, but feel free to mix, match, or completely ignore. If you have a chemist or CMO making other useful pills and patches, chuck some into your gear. Equipping Medbay See above post on what steps you can take to assist, otherwise I suggest the following. Deal with patients while others are doing their set up. Grab Wine and Milk from the bar, and deliver to the Chemistry Counter. Make sure Defibrillators from storage are in the main lobby, next to the Operating Rooms, and next to the cryo tubes. Grab Morphine Bottles from a Nanomed Plus and put one in each Operating Room. What the Hell is Wrong with you!? Aka Basic Diagnosis & Treatments The first few are easy enough to diagnose, simply pull out your health analyzer and boop the patient. Suffocation Damage L.Blue Salb aka Salbutamol is an easy way to fix this. Perf aka Perfluorodecalin works faster if you're lucky enough to have a chemist/CMO make some. Burn Damage Orange Your handy dandy Burn Mender will handle the most basic of burns. Brute Damage Your handy dandy Brute Mender will handle the most basic of boo-boos. Toxin Damage With Basic Chems/Pills Charcoal is going to be your go to. Cellular Damage Pop them in the Cryo tube, make sure it's prepped and turn it on. Radiation Penetic Acid is what you want, but without a good chemist you'll have to make due with the Potassium iodide in the NanoMed Plus Vendors. Sickness - Green Frown A scan with a health analyzer will usually reveal the cure, make sure to take a blood sample for a vaccine after they're cured. Most of the other common ailments may require you to stuff someone in a body scanner long enough for you to print out a report or read what's wrong with them. Infection Spaceacillin, just a poke or two in the infected area. If you can’t figure out what’s wrong with a patient, and your health scanner isn’t working, stuff someone into a body scanner to further diagnose. Death Using the health scanner will tell you how long ago someone has died, if they’ve died under 5 minutes you can usually defibrillate someone back to life after you heal most of their damage. Lazarus Reagent aka Laz is something that should be used if a patient has been dead between 5-15 minutes or is a Vox or Slime Person, as the two cannot be cloned. WARNING: If someone has more than 150 combined points of brute, burn, and cellular damage, they will pop like a corpse balloon. Heal them before attempting to put Laz in them. THIS MAY REQUIRE SURGERY. You can also use Laz to revive dead pets by putting it in a beaker and splashing them with it. Surgery Cutting for the very first time. A common part of the job, you don’t need to be an expert but the following are the most common procedures. You can always use the computer next to the table to see what the current step requires. Internal Bleeding The most common, just select the part that is bleeding and select treat bleeding with the scalpel or drapes. Use the following tools in the following order. Scalpel, Hemostat, Retractor, Fix-O-Vein, then the cautery. Bone Fracture Just select the part that has the fracture and select treat burns with the scalpel or drapes. Use the following tools in the following order. Scalpel, Hemostat, Retractor, Bone Gel, Bone Setter, Bone Gel then the cautery. Severe Burns has the burn and select treat burns with the scalpel or drapes. Use the following tools in the following order. Scalpel, Hemostat, Retractor, Adv. Burn Kit, then the cautery. Dead Organ Just select the location of the dead organ, and select organ manipulation Scalpel, hemostat, retractor, bone saw, retractor, dropper with mitocholide aka Mito straight onto the body part, retractor, bone gel, bone setter, bone gel, cautery. Debridement (Reviving an actual limb) Just select the location of the dead limb. Scalpel, hemostat, retractor, scalpel, dropper with Mito, cautery Implants All implants are going to be organ manipulation. Examine the implant to see where it goes. Just select the part that the implant goes into. Scalpel, Hemostat, Retractor, bone saw*, retractor*, the implant, then the cautery. You may require to bone saw the chest or head, then bone gel, setter, bone gel, before sealing up. Playing With Others Hell, hell is other people. Again just to reiterate, not a call out post. Mostly satire, based on Nurse Kirkson's experiences. If you can't take a joke, best to ignore the final section. CMO - Your fearless leader Other Doctors - In the Trench With you Botany - A Thorn in your side Science - Mad without a doubt Command - 'Upper Management' Security - Don't ask for them to share their crayons If they ask for a crew pinpointer, just grab one from the Nanomed plus vendor. Supply - Pushing Boxing and Checking Boxes (Paperwork) Giving an explorer a medkit or any patches they ask for will save you trouble later, and keep them from hacking your vends. Crew - Grey Tide & Everyone Else Nurse Kirkson - Pink Punk I was going to do a whole section on antags, but this guide has already become long enough. Obviously this is not a do all, end all guide. Hope it helps.
  8. Absolutely agree. That's why I think the med scanner doors would be great as it solves the problem twofold of not having to keep medbay EA at all times, and to make instances of just wanting to pester medbay way more clear cut And yeah I completely agree the suicide verb is pretty lowRP is general (Even if I love the whole turning into a medical wrench one) I think even worse is the Russian Revolver (As it's this weird middle ground of suicide and not suicide) not to mention that it's a pain to give someone two entire bloodbags for them to do it again 10 minutes later. I just DNR them at this point anyways.
  9. Frankly that kind of behavior should be bwoinkable, as it's just LRP nonsense. But I'm also the guy who thinks paradise should remove the suicide function so take that opinion with a grain of salt I suppose
  10. I do agree that it can be a matter of just handling the situation correctly. The problem is when the situation is arising every single round. A while I'd be inclined to ahelp the repetitive nature of it makes me not want to. It's not a problem of player behavior, it's a problem of server culture and how it's been enabled. There's also the 'Do I want to dance with this issue for half a round' I send a fax to central, sure I can write up a detailed letter get the captain to send it wait for a response play out the response get questioned by central. But medbay is stressful and busy. I do not want to play out that process every single round. Even calling security can be a hassle, because now you have even more people in medbay blocking the halls until they make the actual arrest, and during these times where I need people out of medbay is usually during a time of crisis. You really gonna get some seccies to come down and evict someone from medbay during a biohazard? It just won't happen. As for Seren there are rounds where I do lock down medbay. But it just screws me over equally so because now I have to sit there and be a glorified 'AI open door' so the internal bleeding miner doesn't lose even more blood just standing there. I do think the medical scanner door would be amazing to have and would make the cases of people coming in purely to pester medbay wayyy more clear-cut if they began to self harm to get in. And yeah, CMO needs a defensive tool that doesn't get us banned, remove the syringe gun it's clear it's not wanted and then just give sec mutadone filled tech darts to fulfill the syringe guns supposed use of subduing hulks.
  11. I agree 100% that medbay does need something, ANYTHING to fend off tiders with. So many people just waltz in while being at full health and that never fails to annoy me. I wish we had circuits for the door health scanners. I'm going to start playing CMO and lock down medical like crazy. (and watch people get upset at me for protecting my department.)
  12. yeah but I dont play coroner to do medicine, I play coroner exclusively to do funny morgue spirituality/forensics/custodian stuff. I only ever break out first aid kits when there is nobody else availble to do it
  13. Felt like I should comment this as I've played medical sometimes and have experienced this. When it comes to people targeting medical because of something you did last round, like calling security on them, that's the point you should probably talk to an admin and let them know. If someone steals supplies, you can alert an officer you know about what they did (trespass and petty theft), and provide witnesses that saw them do this. If someone is harassing you for something senseless repeatedly and you've asked them in LOOC to stop (such as demanding spaceacillin for a nonexistent tumor), I think you can ahelp, especially if they're hampering revivals by blocking hallways. If the HOS or Blueshield are taking a lot of meds without at the very least buying a nanomed resupply or asking first, and then refusing to return the meds if you ask, you can probably make a fax seeing as hampering medical via taking enough supplies to have a negative impact probably isn't the best. Maybe the blueshield could get a nanomed like the paramedic does on some maps, though, I don't think we need significant changes to help with this. It's just about handling it right. Though I do wish to see Constable revived, maybe I could make a new discussion thread for a replacement for it and work on some clothing sprites for the job.
  14. Yeah Roboticist has always been out brothers and sisters across the hall should've mentioned you guys aswell That's sort of the wild part of all of this, this level of tiding/Griefing is just the norm at this point when it comes to the sort of healing departments. Well known Blueshields taking 3 medkits, explorers stealing every patch etc. And as I said you just gotta give it over, or you get escalated on every single round. Not to mention trying to deal with the miner who really wants his goddamn voice of God to make his spin around hoohee the funny let me drop saving 5 crew members to do that for ya bud. I think the worst I've been experiencing is people will ignore every single doctor and come to me personally because they know I'm the most skilled. That pisses me off to no end honestly and if you've come into my medbay and left with an infected wound, take the hint. And you're right, I fully expect to get some OOC flak for this entire post. But I'm just getting frustrated at this point, more so for the other people like yourself who are being encouraged to leave the server because of this behavior. It's absolutely wild the other nitpicks that aren't allowed but breaking down medbay and Griefing is as we're trying to revive is ok
  15. Greytiding into places for supplies/to do the job of another department because you're 0.02 seconds too slow for their liking has always been an issue with paradise. While medical certainly draws in a ton of this behavior, it's far from the only department experiencing it. I can tell you that robotics also faces similar issues--I've had people who are meant to be community role models break into robotics while I'm doing something and attempt to hijack my job, and when I raised the issue in discord later everyone instantly knew who I was talking about and said "Oh yeah that's X, haha funny guy them". The player in question didn't give a damn either, and merely brushed me off. It's definitely one of the things that's pushed me away from paradise yet again, alongside other issues such as rampant hostilities in the discord over minor disagreements and the like. Unfortunately I don't see a manner of really fixing this issue without being even more 'strict' with the server rules. If people are determined to be a problem, they'll find a way to be so regardless of how many ways you attempt to hinder them. And more than likely you'll face OOC backlash for it as well.
  16. This is a subject I've wanted to tackle for a long time now and sort of just the general flaws of medbays design aswell as some of the rampant behavior that's been always present Medbay is frustrating Between chasmed miners to advanced revivals needed for some species, the absolute amount of O- blood users and the general culture surrounding medbay is difficult to fully express with words on how hair pulling it can be. But you know the absolute worst part, medbay is open. Completely open to the public. Unlike every other department in the game you can just walk into medbay. Sure, the doors aren't naturally open to everyone, but any good CMO knows the set them to Emergency Access so we don't need a doctor sitting around at the entrance for the entire shift. And if they don't well people just tear down the windows to medbay, this is just regular server culture at this point and this level of vandalism is brushed aside. Speaking of vandalism, yeah medbay is looted every single round. Explorers, Miners and Security make a beeline for the back end of medbay and either ask or break in to take their supplies. You'll even have people hacking into the med vendor fridges every single round, this is not an isolated incident this has become regular server culture. Should I be allowed to break into security as an explorer for guns? Should I be able to break into engineer 'Just incase' something breaks? No, that would be enforced if done constantly. Why not with medbay? When I have to tell new medbay players that 'Yeah thats the clown, he's going to shove you constantly and slip you when you're dragging a patient. There's nothing we can do' it's becoming a problem People Are Leaving Over This I've talked to multiple players, I personally talk with multiple medbay players all the time and I've been directly told that this is affecting their motivation to play. You cannot go a single round without some sort of incident occuring. It's an open area, alot of people are in it, Doctors get openly frustrated and give reactions. It's the attention seekers hotspot and frankly it's agonizing. People are just getting sick of trying to appease these people, you can't 'win' against them. If you do anything they'll just come back and medbay has no defenses. We can shove, we have an open door they can just walk back in. It takes a single person to turn medbay to a miserable experience for everyone. From the people trying to be healed to the doctors. That's Great, Whats this gotta do with the Syringe Gun? Let's actually talk about the Syringe Gun in depth. It's the CMO's offensive tool. Every single department head has one of these. From reactive armor, to brass knuckles, to the many dangerous tools of the engineers, hell even the NTR has a shock cane. The Syringe Gun is the most powerful of these. So powerful Infact we aren't allowed to use it Chemicals are scary, very scary. And it's come to the server culture that putting someone to sleep is essentially the same as round removing them. Even the most basic knockout chem of Ether lasts a long time. And admins bring up that a single needle essentially does secs job for them. What is the Syringe Gun supposed to be used for then? According to many sources, it's to be used to remove the hulk mutation so security doesn't have to beat them into crit. So essentially The Syringe Gun is to be used to validhunt it is clear that the server rules only want people to shove and retreat. By the design of the Syringe gun and what SoP wants of the CMO. I must valid hunt any hulks with Mutadone. Or simply give away the syringe gun to sec. Which at that point why do I even have it. There Are No Use Cases For The Syringe Gun Even when it's full Lethals a go which for antags that can actually absorb chemicals leave it to the Cult and Nukies. Doesn't work on the nukies because of their hardsuit. Which leaves us with the cult, which have their own set of rules surrounding them, so we have a tool, that can only ever be used against a cult actively partaking in the ritual. The Syringe Gun is a sirens call, it could solve all of medbays grief, it could make people genuinely think twice about looting and slipping medbay, but it gets you bwoinked if you ever use it. Why Not Call Security For Harassment? Because in the case of griefers swarming medbay, shoving people, getting in the way and all around being a nuisance. Calling security allows for them to escalate things. Their crimes don't carry on to the next round, you've done nothing but make yourself more of a target to mess with. Antags should be dealt by security and this post isn't about medbays ability to deal with an Antag, it just adds to the issue with how open medbay and how much of a sitting duck we are not to mention getting harassed all round only to have an Antag attack later on is why you see 'Validbay' because at that point we're tired and cranky And then when actually trying to get the harasser arrested, that's always an entire process of first sec coming in and requesting they leave, then we gotta wait for the second time to happen which will then have them messing with sec of just standing in our entrance saying they aren't technically inside. It's just a hassle and we're playing a game of deja vu every single round it happens. What Can We Do About This? There are a few solutions I've come up, and I'd love for people to add some more. But first off I think we need medbay to be treated like any other department. If I went into any other department stole things that I 'needed' every single round, that'd be self antagging or even power gaming in some cases. Suggestion 1: Door Health Scanners Simply put, doors that along with their regular access also open if someone is below a certain amount of health. This would make sure only injured people are getting into medbay and make medbay less hectic by barring out the people who are just there to 'prank' us The CMO could have a device that adjusts the amount of health, so if people are just injuring themselves to get in we could just put it even lower Suggestion 2: Remove Syringe Gun, Give Defensive Tool While this could be controversial. I just don't think the CMOs Syringe Gun belongs on Paradise. No one wants it to be used between the admins and the players Medbay needs SOMETHING to actually keep people out and not just be the stations punching bag. Just literally anything the CMO could use that would give us time to drag someone out of the medbay. The telescopic baton isn't enough, just something like the shock cane or a Taser would do the job. People escalating against medbay always ends us going full saws on them, because we have nothing else but that and shoving. If the CMO has a good way to get people out of the medbay we could then remove Emergency Access and wait until they get bored, or start to vandalize the windows, which could then lead to a much higher arrest which would discourage such behavior or atleast get them out of hair for a while Suggestion 3: Reinforce Medbay Reinforced walls, windows, doors with reinforced metal over the wires etc. Just so it's not easy to tide into medbay, I'd also recommend adding more sets of doors so the front area and the area we treat patients can be seperate. That way we can actually isolate ourselves if things are getting bad Add more front door buttons to medbay aswell and give medbay personnel some sort of PDA device or item that lets us check the medbay cameras. That way we don't have to sit at the front door to let people in and have multiple locations around medbay to open the door for actual patients Suggestion. 4: Med-Fu While Id count this as the least appetizing suggestion, it may be something to look into. Much like the chef's own martial arts. Medbay could realistically have a minor version of it. Medbay is undefended, open to all, and is a genuine target for a majority of antags who want to mess up the station. Just some minor stamina damage on shoves while in medbay or something so we don't have an unlimited shoving match against someone we want out. I think it's the worst suggestion but I want to spitball what I can Conclusion Medbay is pain, server culture around it sucks. Space law doesn't protect us, Syringe guns attract bwoinks and is controversial to use. Medbay mains are getting tired. We just need a way to restore order or atleast make us not an easy target for attention seekers. I think action needs to be taken, if not one of my suggestions then SOMETHING and I'd like to hear people's thoughts while starting an actual conversation about these issues.
  17. I've been really pondering the actual role of the Coroner lately and it's flaws I find the main problem is just how quickly a coroner's job can be done. Because unless you're going above and beyond as a coroner. You just scan each body part. Dunk formaldehyde and done. Can take a literal 30 seconds of time and honestly, most doctors just do it on their own. For the Coroner's to be actually useful they need to 1. Never ever leave their office 2. Grab the bodies themselves from med lobby 3. Actually have a detailed process of autopsy (Which at that point is more of a detective rework) I'd honestly vouch less for a rework to make the coroner interesting, and more of a general shift of the role Make A Doctors Assistant/Nurse Role Medbay can be daunting for new players and right now Coroner is an easily accessible role. There's also a great disconnect with people wanting to play as a more supportive nurse role where they don't handle the most intensive doctoring things but more so manage the front end and fetch things for the doctors If we condensed the Coroner's role into a sort of medbay assistant, they still have to do the Coroner's job, but they also have light medical work it would help keep the role engaging and not just 'The guy that left clicks a corpse 12 times in 30 seconds' and it would not require a full rework that would then be more like a detective rework I think in general medbay needs a role that says 'Hey I want a lighter workload' or 'Hey I'm new and I need guidance' and a sort of Doctors assistant role would be nice. There are some new players funneling into the medbay lately and it'd be nice to actually see that instead of trying to keep track of it. The server culture already supports this, I've rarely seen a coroner not be drafted to do medical work during a time of crisis. At this point it'd just be making it official and more inviting to do so.
  18. So, first off the job is lacking some spice, I'd like to add two alt titles: Morgtician and Medical Examiner (I know they aren't 100 percent the same thing, but bear with me) Second off, I'd love if there was some kind of forensic restorative surgery, for when a person becomes deformed and you don't have their ID to hand. It should probably require something like strange reagent and a full surgery to work, and might even be a way to help catch out changelings. Would be nice if there was an intercom in det office/interrogation/morgue tuned to a custom "forensics" channel, so the coroner and det could work together more easily on death investigations. The frequency can be one of the dozen or so unused radio frequencies, it doesn't need a name change. Some kind of chute to send IDs and PDAs to hop office to save me having to badger hoptain to terminate IDs And lastly, a pda cart that allows you to view the status "light" of the morgue trays remotely, sending you an alert when a soul returns to a morgue'd body, or when a morgue tray has been destroyed, to give coroner more lee way to actually leave morgue every now and again.
  19. yes but if vamps naturally have higher stamina that can be very easily gamed when the greytider that's supposed to go down in a certain amount of disabler shots no sells what should be a stamcrit without injecting anything or becoming jittery/fast
  20. I've been around for about 6 months now, so I figured I'd make one of these. I play Seren Highwater, a few of you may recognize me from TG when I played from 2021-2023. I play the game pretty casually, mostly just to enjoy it and hang out. I really try not to take the game or myself too seriously. The competitive side of the game has been lost for me. I'm always down to RP in-game, and join in on whatever shenanigans that conspire. If you ever need a friend, I'm your guy. If you've ever had a negative experience with me, I apologize, my bad moods are rare and usually go away the same day. The people on Paradise are genuinely some of the best people I've played with as whole. I really appreciate the time I spend with you guys and I hope that experience holds.
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  21. I figured I should make one of these by now. Because why not Hey I'm Yisati, I've been playing SS13 for roughly 7 years in total and I've been on Paradise for roughly 3-4 Months now. I'm drawn to pretty much a singular department during my playtime and that's medical. I find the rush of medical to be euphoric. I enjoy problem solving and finding a set of solutions to any given problem. I also regularly enjoy playing as a command role. You'll mostly see me as a CMO in game. I find working together as a team when it comes to any sort of medical emergency can be very fulfilling and fun and to me a biohazard round where medbay has fallen and we're out as a group trying our damn best to get people back up is the most exhilarating moments of gameplay. I play only during the late night dead shifts due to my schedule. Usually start playing at Midnight and end at 7AM my time. The character I pretty much solely play as is Kalcha P. Note. Local station hag (44) and an all around generally terrible person with a cringe inducing Syndicate backstory (Yes I'm self aware). I find playing a character I genuinely hate as a person is easier than playing someone I like. If Kalcha is ever too much please PLEASE let me know in LOOC or just a quick PM on discord. Everything I do is in character and while I like to assume others don't take things personally, I know my detachment from my character isn't the norm, and sometimes I need to be reminded of that if I'm going too far. Kalcha is a massive Vox hater, but I'd genuinely say the Vox are my favorite race and I respect the Vox players greatly as they add alot of flavor to the station. Do not take anything I say in game personally and I always make sure I'm directing to the character and not the player. What I want the most from any Paradise round is a story. I like to know what's going on and usually be at the sidelines or in the main station conflict. In that regard I also like to learn about people's characters. I've read every single medical record and I want to know more because to me that adds to the story of the round knowing the character relations and the characters themselves. If you ever feel like gushing about your characters feel free to do it to me directly in game or even just through Discord. And if you ever need help when it comes to anything medical just let me know. I'm fully willing to guide and teach people just know my knowledge is limited to medbay, it's chems and speedrunning virology. I have 600 hours of playtime but I've died trying to hack a door.
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  22. I think the main problem is Glare is just so much of the vampires power that even nerfing it remotely at this point completely neuters them. They already struggle when sec actually straps in to stop them and it would render them completely defenseless to just be stun baton'd down. I think vampires should just passively have higher max stamina if the glare is touched at all and I'd like to see more general buffs to the vampire so that glare isn't needed as crutch. However Glare still needs to be strong due to needing to get victims early in the round if you want to scale up at all. So it's a shitty situation all around to balance and I think it shows the issue with how strong the current stun baton is versus melee focused antags. I think Glare needs to find that PERFECT middle ground where it's less of a defensive tool and more of a subduing your victims tool. Then just make the vampire itself more defensive naturally to deal with the weakness it now has.
  23. If a vampire can prevent you by talking at all by staring into your eyes, it seems weird you'd even be able to shout. Like logistically what part of the brain is being affected that stops your vocal cords from working only in one of these cases?
  24. I think screamspam is valid because it is literally the only way to get out of a vamp actively glaring and kidnapping you other than luck/vampire being bald.
  25. I think it's valid that they need a dedicated way to take people down without calling sec, I will say to mitigate this some way, you could add stealth feeding like on yogstation13, where you saddle up to someone, and stealthy drink blood from them without telling them, it's slow and unreliable, but if you just need to feed you can do that. Maybe if we want glare to be powerful but not Op it is not mute by default, but placing a mark on a valid succ target and follwing them for a few seconds makes them "marked" and able to be muted.
  26. I'm not the best at balance discussions or formatting ideas really so fair warning. vampires should have the advantage in 1 on 1 fights to be honest. they need a somewhat reliable way to kidnap victims so they don't starve. They also have to deal with multiple officers, AIs, Cyborgs and witnesses to their kidnappings charging at them at once. Every antag sorta has their own area they are strong in. Traitors have a build your own playstyle balanced around TC, changelings can mimic people and revive from the dead vampires are strong in melee range but have a hard time dealing with things like disablers, lasers, immolators, being in space, being on fire, being in the chapel when not full power, holy water. They already have a number of disadvantages, having one strength to help with crowd control adds a bit of paranoia and discourages people from just running at the vampire head on while alone. If you don't want to be kidnapped easily by a vampire then simply don't be alone. a lone crew member wondering maints has about the same chances of getting away as a lone sec officer in maints. maybe grab a buddy to tag along with you if you have to go into maints for some reason. not much a vampire can really do against a group of people if they drag each other backwards when one gets glared and spam disarmed. they might be able to glare some members of the group and run away but capturing a single member of the group will be a challenge since they have to wait for their cooldowns to refresh. Vampires will eventually mess up a glare at some point either because of a badly timed disarm or just getting unlucky/noticed by a witness and called out on comms. I'm of the opinion that vampires should at least try and talk to their victims before taping their mouth closed. if the person spams the scream emote its fair game but if they haven't yet screamed then there's no real reason to shutdown RP preemptively. I would like to see more RP that isn't just call sec but people are kinda afraid of dying to a vampire which is fair considering the amount of time it takes to get healed in medbay after a vampire kills you. I feel like most of the resentment of vampires comes from that. a vampire can only get 200 usable blood from a single victim so full draining could probably be restricted a bit more unless the vampires literally starving, they can get the blood in other ways. monkeys, blood bags for example. Might also be worth hooking up bloodbags to the victim to make sure they at least make it too medical alive so things aren't always as lethal. As far as subclasses go it would be nice if the number of thralls a Dantalion vampire can have was scaled by server population. So, in the event that its low pop and there are no sec officers or anyone willing to join as ERT then the crew aren't stuck with a vampire and 4 thralls openly draining people in the hallways. But I'm not sure how that would work considering Dantalion would need to have something else unlock for them since their kit is built around having thralls. They should have at least 2 thralls regardless of the population. Might be better to have Dantalion not be selectable as a vampire path unless the population is over a given amount. Garg are pretty fun to play as and fight against umbras are in a good place Haemomancer are in a nice place
  27. I heavily dislike the glare, but I also dislike all one/two hit stuns in general. The vampire's glare recharges so fast that, even if you do get captured, taken into maints, cuffed, and manage to break out, you just get glared and cuffed again immediately. Being a victim to a vampire really feels like you have no chance at all against them, ESPECIALLY when the first glare mutes you, which I think is ridiculous. In my experience, the only way to get away from a vampire is to either get lucky and have someone around you, or go against someone that hardly knows how to play the game at all. IMO, the first glare should just be a half stun, and apply confusion, short cooldown before the second glare can be activated and stun your victim fully.
  28. Honestly, I've had good RP with people that have been shut down by admins because.. they don't agree with the type of RP? or we aren't interacting with eachother in a way the admins would like us to even if it isn't directly impacting anyone in round. Paradise definitely has its LRP moments, but I'd rather have those than the "RP" I see most of the time, which is usually between a few people that have some nuts interpersonal lore only they are clued in on. It results in some clique being formed around that "RP" that ends up excluding everyone else. From everything I have experienced and been told, that is the type of roleplay the admin team wants to see. I personally think people should be allowed to do more gimmicky characters, and when people do, I see most people in round having fun with it. its a silly space game, I think that should be embraced rather than squandered, especially on an MRP server. I truly think people take paradise far too seriously for what it is. Another thing is that the people that do these gimmick characters, can only do it with certain admins on. That's simply not how it should be. People shouldn't have to form their playstyles around which admin(s) are on because of the ridiculously inconsistent enforcement and rulings. It's a coin toss if you can do something or not based on if an admin is in a good mood that day or even if they have some personal grudge against you as a player or person. Two surveys went out a few months ago and I have yet to see.. well, anything about them since. There is nearly zero transparency as to what is going on behind the scenes, or if anything is at all. I'm not trying to put down or discourage the admin team, it is voluntary work after all. However, I feel this is the sentiment shared by most regular players and if things keep going the way they have been, they will all be driven away for one reason or another.
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