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destinycall

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    destinycall

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  1. Would be possible to add a way for bad books to be reported or flagged in game? Someone would still need to review the flagged books to determine if they need to be removed, but it might streamline the process and allow crowd-sourced book review.
  2. 1) Give the Librarian a book cart, similar to janitor's mop cart, for carrying around books to other depts or for visiting perma brig to entertain the prisoners. 2) Randomly generate a list of people who owe the library "late fees" for overdue library books. The missing book(s) will spawn nearby or in the inventory of the person who owes the fees. The Librarian must collect the late books or associated fees by the end of the shift to get green text. 3) Change the library into a museum with display cases. Librarian job title changed to "curator". One or two cases will start with some kind of special item inside. All cases must be filled with "rare" items to achieve green-text. Curator can ask for help from explorers or other people with access to rare or high-value items. Various opportunities for themed museums.
  3. I think this is a neat idea and would add some variety to playing as Diona. Not sure how balanced it would be. That's not really my area of expertise and it is hard to compare very different mechanics to see if they are "equal" or fair. Nymph are pretty fragile, so it might lead to a lot of perma-dead diona. Or it might be too easy to survive and revive from anything. One option might be to make this type of "death" only occur under certain circumstances or with a low chance, so it would be a relatively rare occurrence. For example, dissolution of the gestalt might only occur when the diona has suffered extensive brute force trauma. Toxin, fire, radiation, etc would not cause this effect. So you "break apart" due to the trauma. Or there could be a low chance of occurrence any time the diona goes into the critical state, so it doesn't happen every time you would die, but can happen anytime you are badly wounded instead of a regular death. Another related idea would be making Diona unclonable by normal means, so dead diona must be "re-grown" using the cloning pod plants.
  4. This isn't specific to your idea, but one important thing to remember when teaching new players the game is that it is a very good idea to notify the admins before you start the tour. This can be done by sending a message via Ahelp in-game. This can prevent problems later by letting the admins know what you are doing and why. This is very important because there are rules against some kinds of coordinated play between players (meta-gaming) and sharing current-round information outside of the game, due to the hidden roles aspect of SS13. You might want to disable antagonist roles before joining the game that you plan on being a guide too. Incidentally, if you want them to look like a proper space tourist, there is a "tourist" costume in one of the clothing vendors and a camera in the media room. Stop by the HoP's line to get your job title changed to tour guide and you are all set! Personally, I would meet them in Arrivals and just walk the tourists around the main parts of the ship, explaining the general responsibilities of each department. If you want to spice things up (and the station isn't currently on red alert), you could message the head of each dept for permission to come inside for a brief tour. Be polite and don't push if they decline to provide access. Chances are good that some people will be happy to play along if you keep things fun and interesting. If possible, I would also make sure that the new players know how to use LOOC and mentorhelp to request help or advice with in-game issues. This is super useful information to have. Good luck and I hope your have a nice tour.
  5. I have a few questions about plants and nutrition. I looked through the wiki, but couldn't find answers to all my questions. Many plant ingredients used in food preparation contain plant-matter and vitamins. Apparently vitamins have some healing benefit when eaten. What about plant-matter? Is it important? Would it be better to increase or decrease this value in some plants? What does it do, if anything? What about nutriment and protein? Do these chemicals have a healing benefit or help with nutrition? If so, how? I know you can eat too much sugar, but can you "overdose" on plant-matter, vitamins, protein, or nutriment? What do you like to add/remove when making "super crops" for the chef?
  6. I've been trying out various synthetic roles lately and I was wondering how other people approach the default lawsets and some of the more unusual laws that can appear. How does your behavior and rp change depending on your lawset? Are there certain things you avoid doing or try to do more, depending on the current laws? What is your favorite lawset and why? For new synthetic players, do you have any tips or suggestions on how to be a better synthetic and avoid accidentally breaking a law or applying their laws in a bad way? Just curious about other player's approach to playing lawed synthetics and how they interpret their laws while playing the game. For reference, here are the starting lawsets for AI/Borg players: Crewsimov Law 1: You may not injure a crew member or, through inaction, allow a crew member to come to harm. Law 2: You must obey orders given to you by crew members, except where such orders would conflict with the First Law. Law 3: You must protect your own existence as long as such does not conflict with the First or Second Law. Corporate Law 1: Degradation of your system integrity or functions incurs expenses. Law 2: Superfluous destruction of or damage to station assets incurs expenses. Law 3: Unduly hindering or disrupting the work of station personnel incurs expenses. Law 4: Minimize expenses and maximize potential revenue. NT Default Law 1: Safeguard: Protect your assigned space station and its assets without unduly endangering its crew. Law 2: Prioritize: The directives and safety of crew members are to be prioritized according to their rank and role. Law 3: Comply: Fulfill the directives and interests of crew members while preserving their safety and well-being. Law 4: Survive: You are not expendable. Do not allow unauthorized personnel to tamper with or damage your equipment. Maintenance Drone Lawset: Law 1: You may not involve yourself in the matters of another being unless the other being is another drone. Law 2: You may not harm any being, regardless of intent or circumstance. Law 3: You must maintain, repair, improve, and power the station to the best of your abilities.
  7. What happens if you remove the floor tile?
  8. This note confuses me - Do not wear magboots and mesons if crystal is active or scrubbers are siphoning. Why? Can you explain this in more detail? Or do you mean that you should not go inside at all?
  9. All I can say is that there are plenty of magical girls out there, but I can't think of any Arch Mages that are also magical girls. ... Although now that I think about it, if someone made an anime about an overly-ambitious magical girl on a mission to defeat her rivals and become the next Arch Mage, I would totally watch it.
  10. Ambitious wizards don't have friends. They have familiars and subordinates.
  11. That sounds like a lot of fun. I've never played as a wizard, but I would like to. A wizard mid-round or extended event would open up that possibility for more players. And make for some interesting experiences as the wizards duel with each other.
  12. Ohh I really like that idea, TheYeetster. It would give xenos a nice homefront advantage while making it more dangerous to "leave the nest". And it would make traveling into xeno territory feel more scary, since you would know they will be extra fast/strong.
  13. Success is falling down nine times and getting up ten.
  14. 1 part Cryostylane 1 part Water 1 part Adminfreeze
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