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Kyet last won the day on May 2

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About Kyet

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  1. April 10: Vargh has retired from Game Admin April 22 Drakeven has gone on leave as a Game Admin May 5 SpacemanSpark has retired from Game Admin May 7 Pineapple Salad has passed their Trial Admin period and been promoted to full Game Admin May 9 eler00 has retired from Game Admin
  2. The code that handles our forum/Discord integration has been updated. The main change is that the code now uses the latest Discord API. This is important, because Discord is going to turn off the old API, so had we not updated, our Discord integration would have abruptly stopped working sooner or later when Discord did that. Other then that, the update is mostly just bug fixes. Don't expect any obvious difference. If you do notice anything odd, though, let me know.
  3. My real life has become so busy, that I can no longer afford the time to host Paradise. So, over the next month, I will be stepping down, and our resident Java [email protected] become the new host. This means: All-new servers (with higher specs!) will be built. My hope is that the new AA-rated servers will have better performance. Our backend will be replaced. I expect the new backend to be better, and provide better tools. The number of coffee-related jokes in our Discord will increase at least 20%. For the next few weeks, my focus will be
  4. The vision I outlined on the PR. Basically it lets newbies practice mechanics in peace, without having any significant impact on the round. Also, the official name for it is Syndicate Space Base (SSB). While I did make that up... its also what I called it in the code, so if you invent another name for it it'll get confusing. There are many issues with moving syndi jail there: Someone with a tracking implant could be abducted, allowing a whole army of sec to use the teleporter to teleport to their location and invade the base. Prisoners could be killed, maimed, etc, whic
  5. Take our current vox population. Now give them an excuse to drink everything in the bar. Improvement?
  6. Here is what I propose granting: Mentor: - autopatrol, patrol (we should not need to double-check the edits of mentors, and they can check others' edits, giving both of these out more widely would make the unpatrolled edits list special page much more useful) - rollback (any editor can already revert someone else's changes, this permission makes it a bit easier) - suppressredirect (players can already move pages, this just lets them do so without a redirect - useful in a few cases but not something most editors need) Admin: - delete, delete-redirect, deleterevision, delete
  7. March 15: TheSardele has retired from their position as Game Admin
  8. Getting roundstart random disabilities would suck. Especially if you're in an important crew position. Even more so if you can't just fix them with mutadone. It would be extremely annoying. No thanks.
  9. Personally, I would prefer it if it was simply never allowed to unwrench pipes to counter ventcrawling antags. For exactly this reason - from the antag's perspective its often uncounterable gameplay. Their options become "stay in the room and eventually get swarmed and killed" or "attempt to run through the pipe anyway and pop out right next to someone who is prepared to shoot/axe you". That said, I made this change anyway because the other two heads wanted it. Its one of the cases where I implemented something I don't personally like because of its popularity with the rest of the staff.
  10. I am fine with having a dedicated staff member whose job it is to oversee the wiki. I am also fine with giving expanded permissions to: - Mentors (e.g: patrol, autopatrol, maybe rollback?) - Wiki Contributors (unsure what I'd give them) - Some sort of new not-an-admin-but-has-curator-permissions-on-the-wiki role (maybe delete pages, probably not bigdelete/blockuser)
  11. Feb 15: pineapplesalad has joined the team as a Trial Admin Feb 24: The following Game Admins have retired: Saxis tullybburnalot Twinmold Dadman234 / Da Dman234 Tayi / Tayswift Brandon / BrandonSacawv
  12. For what it is worth, I am rarely in the Bridge as Captain, and yet I rarely get killed. I do, however: Max my suit sensors at roundstart, and then re-max them after any kidnap attempt Drag the blueshield around with me if I am going anywhere except brig and he's available. If he's not available... wait for him to be available, or get a sec officer as an escort, or go alone but be more cautious. Give the blueshield the pinpointer too so they can locate me via the disk I always carry Avoid acting like security, this includes chasing threats who attack you too far
  13. Some items (e.g: Mirror Shield) are very strong. Maybe too strong. Not sure if this is the best way to deal with that, but it does have other benefits as well (like encouraging them to go after their sac target earlier, instead of just before summoning). So, maybe. Personally the thing that really gets me is the fact that even ERT are quite limited in dealing with mirror shield cultists, especially if they also have other high power cult items.
  14. I would support a PR which removes glowshrooms' ability to self-replicate. I might even support nerfing them even more then that, such as by just preventing you from planting them anywhere except hydroponics trays.
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