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Revision as of 21:09, 8 December 2021
Jobs
Your Role is what Nanotrasen has hired you to do aboard the space station, the NSS Cyberiad. It defines what equipment you start with, your ID card access, and what your duties are aboard the station. From roaming around as a lowly assistant to grilling up burgers as a chef, or even fighting off Syndicate agents as a member of security, there is always something to do.
While aboard the NSS Cyberiad you are also likely to encounter some interesting new species working alongside you.
Initiative required ranks how much initiative you need to take to have a fun round. A low initiative role will have things happen to them which will keep them busy. A high ranking means you need to start projects and take initiative to have a good round. The rank is based on an average round. Some rounds will be hectic, even for high initiative roles.
Mechanical Difficulty defines how difficult the role is to play from a mechanical standpoint. A high ranking means it will be difficult or a lot of different information and skills will be involved. Low means it's easy to pick up.
Station Command
Job | Role | Initiative Required | Mechanical Difficulty | Requirements |
Captain |
Take charge of the station. Ensure departments are running smoothly and make critical decisions. | Low-Medium | Very Hard | 20 Hours as Command |
---|---|---|---|---|
Head of Personnel |
Manage the civilian and supply departments. Process job transfer requests, and organize Gateway expeditions. | Medium | Medium | 20 Hours as Command |
Head of Security |
Organize and run the security department. Ensure your officers abide by Space Law rather than acting as THE LAW. | Low | Extremely Hard | 20 Hours as Security |
Chief Engineer |
Manage the Engineering and Atmospherics department. Oversee station repairs, construction projects, and the engine. | Low | Hard | 20 Hours as Engineering |
Research Director |
Oversee the research department and make sure everything is done according to standard. | Low | Medium | 20 Hours as Science |
Chief Medical Officer |
Manage your staff in the medbay, remind people to turn their suit sensors up, and be a one-man department. | Low | Hard | 20 Hours as Medical |
Central Command Dignitaries
While VIPs do not have their own category listed under the Crew Manifest, they technically belong to the Service Department.
Job | Role | Initiative Required | Mechanical Difficulty | Requirements |
Nanotrasen Representative |
Advise the command team about Standard Operating Procedure. Be the voice of Central Command without any of the benefits. | High | Low-medium | 30 Karma Points |
---|---|---|---|---|
Blueshield Officer |
Guard all Central Command VIPs. This includes the heads, visitors, representatives, ambassadors, etc. | Medium | Hard-Very Hard | 30 Karma Points |
Legal Department
Technically a sub-department of security, the Legal Department provides oversight for Space Law and Standard Operating Procedure.
Job | Role | Initiative Required | Mechanical Difficulty | Requirements |
Magistrate |
Ensure fair and just punishments or sentences are handed out. You are Space Law. | High | Hard | 100 Hours as Security |
---|---|---|---|---|
Internal Affairs |
Investigate and resolve breaches of SOP. Ensure security follows proper brigging procedure and listen to complaints. Get ignored by everyone. | High | Medium | 10 Hours as Crew |
Security
Job | Role | Initiative Required | Mechanical Difficulty | Requirements |
Warden |
Oversee the brig, process its prisoners, make sure security records are up-to-date, and issue gear from the armoury. | Low | Hard | 10 Hours as Security |
---|---|---|---|---|
Security Officer |
Uphold Space Law and ensure the safety of the crew. | Low | Hard | 10 Hours as Crew |
Detective |
Investigate crime scenes officers can't or won't solve. Harass the department to arrest the criminals you investigated. | Medium | Medium | 10 Hours as Crew |
Engineering
Job | Role | Initiative Required | Mechanical Difficulty | Requirements |
File:StationEngineer.png Station Engineer |
Start up the engine(s), repair hull breaches and fix damaged equipment. | Low | Easy | 5 Hours as Crew |
---|---|---|---|---|
Atmospheric Technician |
Set up atmospherics. Repressurize rooms. Extinguish fires. Cry about people opening firelocks. | Low | Medium-Hard | 5 Hours as Crew |
Medical
Job | Role | Initiative Required | Mechanical Difficulty | Requirements |
Medical Doctor |
Watch people break into medical and ignore you while they go and heal themselves. Perform surgeries and save lives. | Low | Medium | 3 Hours as Crew |
---|---|---|---|---|
Paramedic |
Roam around the station on your ambulance. Stabilize injured personnel, and bring them into Medical. | Low | Easy-Medium | 3 Hours as Crew |
Chemist |
Synthesize medicine for patients while getting pestered by Botany for unstable mutagen every ten minutes. | Low | Medium | 5 Hours as Crew |
Geneticist |
Discover genetic powers. Oversee cloning operations. Become an invisible telepathic halfling. | Low | Medium | 3 Hours as Crew |
Virologist |
Create beneficial viruses for the crew, cure epidemics, and get lynched for allegedly spreading the common cold. Be a neat-freak. | Low | Medium | 5 Hours as Crew |
Psychologist |
Handle insane patients. Do mental check-ups. Have one on one psychological sessions with those in need. | High | Easy to Medium | None! |
Coroner |
Perform autopsies on bodies, return uncloneable personnel's ID's to the HoP, and keep the morgue tidy. | Medium | Easy | 3 Hours as Crew |
Research
Job | Role | Initiative Required | Mechanical Difficulty | Requirements |
Scientist |
Research new technology, create explosives, experiment with strange objects, or synthesize dangerous chemicals. | Low | Medium | 5 Hours as Crew |
---|---|---|---|---|
Roboticist |
Create cyborgs and mechs for the crew to either enjoy, or be horribly murdered by. Repair horrifically dismembered IPC crewmembers. | Low | Medium | 3 Hours as Crew |
Civilian
Supply
Job | Role | Initiative Required | Mechanical Difficulty | Requirements |
Quartermaster |
Oversee Cargo and Mining. Make sure everything is running smoothly and that paperwork is in order. Remove the bodies from Disposals and yell for security. | Low | Medium | None! |
---|---|---|---|---|
Cargo Technician |
Manage Cargo's paperwork, order essentials, perform deliveries, and deny every crate the clown tries to order. | Low | Easy | None! |
Shaft Miner |
Fight monstrosities, mine materials, and then smelt them for Research and Engineering. Slowly fill up the morgue with your clones. | Low | Medium | None! |
Service
Job | Role | Initiative Required | Mechanical Difficulty | Requirements |
Janitor |
Mop up dirt, blood, and vomit. Have your pimpin' ride stolen. Point at wet floor signs after people slip. Get lynched for not using space cleaner. | Low | Easy | None! |
---|---|---|---|---|
Chef |
Prepare, cook and serve meals for the station to enjoy. | Low | Easy | None! |
Bartender |
Mix and serve drinks. Shoot unruly patrons with your shotgun. | Medium | Easy | None! |
Botanist |
Grow useful plants for the Chef and station, or fill the hallway with bees. | Low | Easy | None! |
Barber |
Give the station haircuts when they need it the least. Dye people's hair funny colours. | High | Very Easy | 5 Karma Points |
Clown |
Slip everyone, especially when you shouldn't really be slipping them. Honk! | High | Low | A sense of humour. |
Mime |
Entertain the crew by acting out funny, interesting or dramatic scenes. | High | Low | None! |
Chaplain |
Be the hero the station needs against Cultists and Vampires. Call the unfaithful heretics, and praise the Emperor. | High | Easy | None! |
Librarian |
Fill the bookcases with books, argue with the Chaplain. Run a D&D session nobody shows up to. | High | Easy | None! |
Explorer |
Explore (often dangerous) areas away from the main station. Enter the Gateway and never come back. | Low | Hard | None! |
Miscellaneous
Job | Role | Initiative Required | Mechanical Difficulty | Requirements |
Civilian |
Visit the station. Stroll around and do whatever assistants do. Be an easily disposable greyshirt. |
High | No difficulty | None! |
---|---|---|---|---|
Ghost |
Watch antags kill people and flicker lights spookily. | None | Ghastly! | Death! |
Animal |
Observe the round, be a nuisance, get murdered by a Tajaran. | None | None | None! |
Golem |
Do science, worship The Liberator, travel through space and enjoy solitude. | Medium | Medium | None! |
Derelict Researcher |
You wake up in a dimly lit and dusty room. How long have you been asleep? Where are you? | Medium | Medium | None! |
Synthetics
Job | Role | Initiative Required | Mechanical Difficulty | Requirements |
AI |
Follow your laws to the letter. Be called rogue 24/7. | Low | Hard | 5 Hours as Silicon |
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Cyborg |
Follow your lawset. Assist the station. | Low | Hard | 5 Hours as Crew |
Maintenance Drone |
Maintain the station. Be the engineer in the shadows. | Low | Very Easy | 10 Hours as Crew |
Personal AI |
Be someone's constant companion. Act as a translator. | Medium-High | Very Easy | None! |
Antagonists
Job | Role | Difficulty | Requirements |
Abductor |
Capture crew, steal their hearts, and experiment on them. | Hard | 20 Hours Playtime |
---|---|---|---|
Ash Walker |
Protect your sacred hunting grounds. Hunt the wildlife. Hiss at intruders. | Medium | None! |
Blob |
Expand, overtake the station, get nuked. | Very Hard | 20 Hours Playtime |
File:ChangelingLarge.gif Changeling |
Create paranoia and fear. Complete your objectives. Turn into anyone and everyone. | Hard | 5 Hours Playtime |
Construct |
Serve your new master. | Easy | None! |
Cortical Borer |
Survive. Climb into people's ears. | Easy | 3 Hours Playtime |
Cultist |
Serve your occult god, and further their goals. | Medium | 20 Hours Playtime |
Guardian |
Follow the commands of your host. Battle your host's enemies. | Medium | 20 Hours Playtime |
Morph |
Gurgle. | Medium | 5 Hours Playtime |
Nuclear Agent |
Get that fukken disk. Destroy the station with the Nuclear Bomb. | Very Hard | 20 Hours Playtime |
Revenant |
Drain life force from crew members. Achieve spookiness. | Medium | 3 Hours Playtime |
Shadowling |
Thrive in the shadows and turn the crew into your personal maids. Avoid the light. | Hard | 20 Hours Playtime |
Slaughter Demon |
Crawl through blood, slaughter and devour the crew. | Hard | 5 Hours Playtime |
Swarmer |
Destroy everything remotely useful. | Medium | None! |
Syndicate Researcher |
Perform research without caring about the consequences. Be mission control for traitors. Capture and experiment on Explorers who dare invade your outpost. Have foam gun battles in the hallways. | Easy to Medium | None! |
Terror Spider |
Nest. Kill. Expand. Terrorize the crew and become their worst nightmare. | Hard | 5 Hours Playtime |
Traitor |
Complete your objectives. Die an honorable death or escape on the shuttle. | Medium | 5 Hours Playtime |
Vampire |
Complete your objectives. Drink blood. | Hard | 5 Hours Playtime |
Wizard |
Create as much mayhem as possible on behalf of the Wizards Federation. | Extremely Hard | 20 Hours Playtime |
Xenomorph |
Grow. Spread. Repopulate. | Medium | 10 Hours Playtime |
Special
Job | Role | Difficulty | Requirements |
Central Command Officer |
Work on NAS Trurl, supervising stations throughout the Epsilon Eridani system. | N/A | Admin Only |
---|---|---|---|
Emergency Response Team |
Respond to the emergency. Protect the crew. | Hard | 40 Hours Playtime |
Death Commando |
Eliminate the threat to the station by any means. | W+M1 | 10 Hours Playtime |
Syndicate Infiltration Team |
Complete your objectives without alerting the crew. | Very Hard | 10 Hours Playtime |
Honk Squad |
Station lacks HONKs! Provide the station with HONKS! | HONK! | 10 Hours Playtime |
Highlander |
Trust your sword and be the Last Man Standing. | Scotland | 1 Kilt |
Sol Traders |
Trade for credits. Buy plasma. Sell contraband. | Easy | 20 Hours Playtime |
Super Heroes |
Save the station and the day! | OWLMANNNN! | Hoot! |
Special Event Roles | Add some variety to the round. Get double-takes from everyone. | Variable | Variable |