Honk Squad

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This article features obsolete content.
This article contains content which is no longer in the Paradise Codebase, this page has been kept for archiving purposes.

Honk Squad

Superiors: Central Command, The Honkmother
Difficulty: HONK (Very Easy)
Guides: List of hilarious pranks here!
Access: Full Access! You heard right, honk honk!
Duties: Honkinate the threat, as well as anyone else on the station.


Departmental Head

Special Roles
Special Guides

Honksquads have since been retired as an option as an ERT similar adminsecret, and have been moved to Special Event Roles due to this as a gimmick team. This page is set as obsolete for archival reasons.

This is a serious Honk job! HonkHorn.png Honk! Honk!

The HONKsquad is a squad of Honkmmandos under the employ of Central Command's Special Honk division! Unlike the Call O' Duty Shooty Tooties the HONKers honk on the record at all times, and deals with the greatest possible known threat in the Cosmos, Boredom. The crew knows all about their HILARIOUS antics, and some would quite honestly prefer "The Alternative" to these highly trained professionals.

HonkHorn.png As a Member Of The Honk Squad

Your PRIME DUTY is to HONK any moving thing that you come across. You and other HONK Squadmates have the mission, the vocation, and the prerogative to preach to the crew about your lord HONKMOTHER, or just mess things up. It all depends on your head for honking and robust prankfare. That or if you actually catch the slip on an actual threat with superior Honk Power.

Yes, the crew will attempt to murder you and/or torture you, because they've been affected by nefarious vile influences, or have just become annoying book worms with a penchant for self-harm which just makes you cringe. If you have been killed anyways 4noraisins despite fulfilling none of the above, please refer then to these provided pictures: Validsalad.png Clownstears.png

This is why it is the duty of every HONK Squad member to help protect one another, especially those of higher ranks in the squad.

Starting Off


You start in arrivals shuttle with standard Entertainment Specialist equipment, a survival kit, a unique Clown Helmet, and a single banana. Each HONK Squad Member also receives either a Pie Launcher, or a HONK Rifle firing snap-poppers. You may, however, talk to your Central Command Official (or other superior) for Honkperior "Tools".

Affiliations and Honkthority

You only take orders from Central Command or your Squad Leader, and of course The Honkmother herself. Your ID will state your rank among your fellow Clowns as well as your responsibility for their safety. Note, you DEFINITELY are still upon the same ranks and authority as The Untalented Troupe, and you are permitted to HONK anyone who says otherwise, despite all objections to the contrary! HOOONK!


Objectives depends on how your superiors (a Central Command Official or Squad Leader) determine your approach, or admins assign them for you. These will usually range from entertaining the crew to dealing with deadly threats you obviously aren't equipped to deal with, either way you must set out to complete them in name of The Honkmother.

If no clear objectives are given, then follow the natural Clowning urge to honk and spread joy to the crew in dire need.


STAY TOGETHER!!! Your only advantage is numbers and HIGHLY LETHAL honks. Make sure to do whatever you're intended to do, and if you don't have anything to do, try not to die from a lynch.

  • Your Bike Horn does a massive three damage when thrown, making it probably the best melee weapon you start with.
  • Always pray to the Honkmother for a Mega Honk Grenade upon spawning. It's slip'n'slide fun!
  • Should the assigned Comdom not recognize your Honkthority, slipping them approximately thirty times in a row has been shown most effective by HONK Field Operatives. Alternatively requesting a Central Command Announcement to confirm your proper rank and identification may also work.
Oldie But Goldie