Mechanic

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ENGINEERING

Mechanic.png
Mechanic

Superiors: Chief Engineer
Difficulty: Easy
Guides: Guide to Engineering, Hacking, Guide to Construction, Solars and this page.
Access: External airlocks, Maintenance, Mechanic Workshop
Duties: Make and maintain vehicle(s)


Engineering Department


The mechanic is a Karma unlocked job which can be accessed for 30 points. This job has little to no station responsibility and less access than engineers. As such, your main responsibility will be constructing and maintaining space pods for yourself or the crew. In a typical round you'll mostly find yourself making a pod then zooming around the station until you run out of fuel, destined to float in the far reaches of space forever.

The Final Frontier

You start out in an area near the engineering section of the station. However aside from the mechanic's workshop you begin in, the only other areas you have access to are maintenance. Despite this, you have everything you need to start building your first space pod.

The Right Tools

On your person you begin wearing your jumpsuit, a hardhat, and a toolbelt with an inventory of all the basic tools including wire. Within your small workshop, you will see a mechanical toolbox with replacement tools as well as a full stack of glass, metal, plasteel, and metal rods. Additionally, you will see two items which are very important in the pod building process, a pod core and a pod circuitboard. All of these tools will allow you to create one space pod. To your left, you will see a set of blast doors and a forcefield which exits to space and only pods can move through it. Keep in mind you don't start out with eye protection. So be sure to get a welding helmet or goggles before you start working.

Building a Pod

Pod Civ.png

Creating a basic pod for civilian use is quite easy. If nobody has broken into your workshop, you have all the tools to make one at round start.

  1. Plasma.png Load all of the sheets of metal, glass, and plasma into the spacepod fabricator.
  2. Exofab.png Use the spacepod fabricator to fabricate all 4 pod frames and the pod armour of your choice.
  3. Pod frame part.png Place all 4 frames into a 2 by 2 square, rotate the frames to their correct positions by left-clicking on them.
  4. Wrench.png When properly placed, secure all frames with a wrench
  5. Rods.png Use 10 rods on one of the frame parts to make a space pod frame.
  6. CableCoils.png Use 4 lengths of wire on space pod frame.
  7. Screwdriver tool.png Use screwdriver on frame.
  8. Mainboard.png Insert the pod circuit board. You can get more of these from the circuit printer in robotics.
  9. Screwdriver tool.png Use a screwdriver on the frame.
  10. Core.png Insert the core. You can get more of these from the fabricator in robotics.
  11. Wrench.png Use a wrench on the frame
  12. Metal.png Use 5 sheets of metal on the frame.
  13. Wrench.png Use a wrench on the frame.
  14. Welder.png Use a welder on the frame.
  15. Pod armor civ.png Use a pod armour type on the frame.
  16. Wrench.png Use a wrench on the frame.
  17. Welder.png Use a welder on the frame.

Your space pod has been completed! You can now enter it and fly around at your leisure. The interior is pressurized, but unless you are using your own internals you will need to activate the space pod's air tank in order to breathe properly.

Repairing the pod

So, you somehow damaged your pod and need to repair it? Fret not, repairing is a straightforward process.

  1. Crowbar.png Use a crowbar to open the maintenance hatch.
  2. Welder.png Use a welder to repair the damage.
  3. Crowbar.png Use a crowbar to close the maintenance hatch.

Changing/upgrading the battery

  1. Crowbar.png Use a crowbar to open the maintenance hatch.
  2. Right hand midnight.png Use an empty hand on the pod, take out the old battery.
  3. HCell.png Insert the new battery.
  4. Crowbar.png Use a crowbar to close the maintenance hatch.

Spacepod Fabricator

Exofab.png

Icon Name Description Required Tech Levels Required Materials
Weapon taser.png Spacepod Equipment (Taser) Allows for the construction of a spacepod mounted taser. 2 Materials
2 Combat
Metal.png15000 Metal
Weapon burst taser.png Spacepod Equipment (Burst Taser) Allows for the construction of a spacepod mounted taser. This is the burst-fire model. 3 Materials
3 Combat
Metal.png15000 Metal
Plasma.png2000 Plasma
Weapon laser.png Spacepod Equipment (Laser) Allows for the construction of a spacepod mounted laser. 3 Materials
3 Combat
2 Plasma
Metal.png10000 Metal
Glass.png5000 Glass
Gold.png1000 Gold
Silver.png2000 Silver
Pod taser.png Basic Mining Laser Allows for the construction of a weak mining laser. 3 Materials
3 Combat
2 Plasma
Metal.png10000 Metal
Glass.png5000 Glass
Silver.png2000 Silver
Uranium.png2000 Uranium
Pod m laser.png Mining Laser Allows for the construction of a mining laser. 6 Materials
6 Engineering
6 Power Storage
4 Combat
6 EM Spectrum
Metal.png10000 Metal
Glass.png5000 Glass
Silver.png2000 Silver
Gold.png2000 Gold
Diamond.png2000 Diamond
Icon Name Description Required Tech Levels Required Materials
Pod armor civ.png Pod Armour (civilian) Allows for the construction of spacepod armour. This is the civilian version. 1 Materials
Metal.png15000 Metal
Glass.png5000 Glass
Plasma.png10000 Plasma
Icon Name Description Required Tech Levels Required Materials
Sec cargo chair.png Spacepod Passenger Seat Adds an extra seat to your spacepod, allowing you to carry a passenger. Security pods start with this equipped. 1 Materials
Metal.png7500 Metal
Glass.png2500 Glass
Sec cargo loot.png Spacepod Loot Storage Module A small cargo hold for loot found while exploring. 1 Materials
Metal.png7500 Metal
Glass.png2500 Glass
Cargo ore.png Spacepod Ore Storage Module Essentially the same as the Loot Storage, except this one holds a large amount of ore instead of loot. 3 Materials
2 Engineering
Metal.png20000 Metal
Glass.png2000 Glass
Cargo crate.png Spacepod Crate Storage Module An improved cargo bay that can hold a single crate. 4 Materials
2 Engineering
Metal.png25000 Metal
Icon Name Description Required Tech Levels Required Materials
Mainboard.png Circuit Design (Space Pod Mainboard) Allows for the construction of a Space Pod mainboard. 1 Materials
Metal.png5000 Metal
Core.png Spacepod Core Allows for the construction of a spacepod core system, made up of the engine and life support systems. 1 Materials
Metal.png5000 Metal
Uranium.png1000 Uranium
Plasma.png5000 Plasma
Lock tumbler.png Spacepod Tumbler Lock A simple lock for your spacepod. Make sure to properly grind the key! 1 Materials
Metal.png4500 Metal
Podkey.png Spacepod Tumbler Lock Key A blank spacepod key. Use the key on the tumbler lock module to make the key fit the lock. 1 Materials
Metal.png500 Metal
Pod tracker.gif Spacepod Tracking Module A pod tracker. Relays the coordinates of your pod to all existing spacepod consoles. 2 Materials
Metal.png5000 Metal
Icon Name Description Required Tech Levels Required Materials
Pod frame part.png Fore port pod frame Allows for the construction of spacepod frames. This is the fore port component. 1 Materials
Metal.png15000 Metal
Glass.png5000 Glass
Pod frame part.png Aft port pod frame Allows for the construction of spacepod frames. This is the aft port component. 1 Materials
Metal.png15000 Metal
Glass.png5000 Glass
Pod frame part.png Fore starboard pod frame Allows for the construction of spacepod frames. This is the fore starboard component. 1 Materials
Metal.png15000 Metal
Glass.png5000 Glass
Pod frame part.png Aft starboard pod frame Allows for the construction of spacepod frames. This is the aft starboard component. 1 Materials
Metal.png15000 Metal
Glass.png5000 Glass
Icon Name Description Required Tech Levels Required Materials
Powercell.png Basic Power Cell A basic power cell that holds 1000 units of energy 1 Power Storage
Metal.png700 Metal
Glass.png50 Glass
Power cell.png High-Capacity Power Cell A power cell that holds 10000 units of energy 2 Power Storage
Metal.png700 Metal
Glass.png60 Glass
Hyper cell.png Hyper-Capacity Power Cell A power cell that holds 30000 units of energy 5 Power Storage
4 Materials
Metal.png400 Metal
Gold.png150 Gold
Silver.png150 Silver
Glass.png70 Glass
Supercapacitypowercell.png Super-Capacity Power Cell A power cell that holds 20000 units of energy 3 Power Storage
2 Materials
Metal.png700 Metal
Glass.png70 Glass

What else can I do?

Aside from making pods for yourself and the crew, not a whole lot. Because you will have essentially free reign in space, you can help out your engineering partners by wiring the solars if you manage to get a hold of a space suit. Additionally, you can simply zoom off into the unknown reaches of space, trying to find loot for yourself and those in research.

Cold Space Swordred.gif

You will have access to the best get-away vehicle on the entire station in addition to free tools. Due to your mobility it will be extremely difficult for enemy authorities to catch you, with only your rival, the Security Pod Pilot to stop you. In addition, the loot available in space frequently includes EVA gear, as well as weapons.

Traitor Between space gear and the items available in your uplink, you are easily capable of becoming a force to be reckoned with. Areas such as the Armoury can be easily breached, and catching you is exceedingly hard, as well as dangerous. Stuns are very dangerous in space, thus weapons such as the Energy Crossbow are very potent. Additionally, it is quite easy to convince Research to print machine parts and boards for your "personal project", which means that ammunition for guns is easy to acquire.

Changeling The natural tenacity of Changelings combined with the mobility of pods makes a Changeling Mechanic a major annoyance. X-Ray vision allows you to see through the station's outer walls and plan your breaches accordingly. Beware of your own EMP disabling the pod, however. In addition, the hivemind allows you to easily make trades with other Changelings, supplying them with loot in exchange for other things.

Vampire While it might seem like a Vampire Mechanic is at a severe disadvantage, space pods actually protect them from the dangers of space. What follows is that Explorers can easily be lured off station and into a space ruin which can be entered by your pod, and become food for you. In space, no one can hear them scream.

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