Difference between revisions of "Bartender"

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{{JobPageHeader
{{JobPageHeader
|colour = C66B2D
|colour = 30A055
|hcolour = white
|hcolour = white
|stafftype = SERVICE
|stafftype = SERVICE
|img = Bartender.png
|img = Bartender.png
|jobtitle = Bartender
|jobtitle = Bartender
|access = [[Bar]]
|access = Bar
|difficulty = Easy
|difficulty = Easy
|superior = [[Head of Personnel]]
|superior = [[Head of Personnel]]
|duties = Mix drinks and serve them.
|duties = Mix drinks and serve them.
|guides = [[Guide to Food and Drinks]], [[Songs]]
|guides = [[Guide to Drinks]], [[Songs]]
}}
}}<div style="float: right;">{{JobService}}</div>
{{JobService}}
As a '''Bartender''', it's your job to keep any alcohol inclined crew happy. That means '''serving drinks to anyone who comes by the [[Bar]]'''. Also, playing pieces on the [[Piano]] isn't a bad idea either.  You also have the sobriety gene, making you completely immune to the effects of alcohol, as well as the ability to leap tables faster than most!


As a '''Bartender''', it's your job to keep any alcohol inclined crew happy. That means '''serving drinks to anyone who comes by the [[Bar]]'''. Also, playing pieces on the [[Piano]] isn't a bad idea either.  You also have the sobriety gene, making you completely immune to the effects of alcohol.
== Required Knowledge ==
== Required Knowledge ==


Line 21: Line 20:


* '''Armour vest''': Bars are known for bar room brawls. This'll help you stay upright in breaking up a fight.
* '''Armour vest''': Bars are known for bar room brawls. This'll help you stay upright in breaking up a fight.
* '''Shotgun''': Found on the table in the back room. This is for breaking up bar fights and self defence. Taking outside the bar area is a [[Space Law|criminal offence]] so use it carefully.
* '''Double-barrel Shotgun''': Found on the table in the back room. This is for breaking up bar fights and self defence. Taking it outside the bar area is a [[Space Law|criminal offence]] so use it carefully.
* '''Shaker''': A rather large container, perfect for mixing drinks in. It can fit 100 reagent units.
* '''Shaker''': A rather large container, perfect for mixing drinks in. It can fit 100 reagent units. You need to shake it for contents to mix.
* '''Formal closet''': Containing 2 formal uniforms like the one you spawn with, 2 pairs of black shoes and 2 top hats. There is an additional top-hat on the bar counter.
* '''Bardrobe''': Contains various stylish clothing options for you to choose from. Perfect for bartenders who like fashion.
* '''Booze-O-Mat''': Dispenses alcoholic drinks. If it runs out of points, ask the [[Quartermaster]] for a Bar Charge.
* '''Booze-O-Mat''': Dispenses alcoholic drinks. If it runs out of points, ask the [[Quartermaster]] for a Bar Charge.
* '''Beer locker, beer keg, beanbag shells and an empty freezer''': All inside the Refrigerator room, next to the formal locker.
* '''Beer locker, beer keg, and spare building materials''': All can be found inside your back room.
* '''Pun Pun''': A monkey. Sort of decorative. People are mixed about their feelings to him.
* '''Pun Pun''': A monkey. Sort of decorative. People are mixed about their feelings to him.
* '''Soda Fountain''': Dispenses most non-alcoholic drinks, you can plop in glasses, flasks, shakers and so on in it, use with the booze dispenser for mixing drinks fast.
* '''Soda Fountain''': Dispenses most non-alcoholic drinks, you can plop in glasses, flasks, shakers and so on in it, use with the booze dispenser for mixing drinks fast.
* '''Booze Dispenser''': Dispenses the basic alcoholic drinks , works the same like the Soda Fountain.
* '''Booze Dispenser''': Dispenses the basic alcoholic drinks, works the same like the Soda Fountain.
* '''Grinder''': Use this with raw materials to obtain their liquid form, like that pesky uranium or just fruits that botany may offer you as a present.
* '''Grinder''': Use this with raw materials to obtain their liquid form, like that pesky uranium or just fruits that botany may offer you as a present.
* '''Bandolier''': Use this to store your beanbag shells. Fits on your belt slot.
* '''Bandolier''': Use this to store your rubber shot shells. Fits on your belt slot.
* '''EFTPOS scanner and point of sale''': You can use them to collect [[Station Economy|payment]] for drinks.


== Serving Drinks ==
== Serving Drinks ==
'''Main Article:''' [[Guide to Food and Drinks]].
'''Main Article:''' [[Guide to Drinks]].


You have a whole bunch of spirits in your handy Booze-o-mat vending machine, with which to mix all manner of drinks. Serve up what the crew wants, or just what you feel like mixing.
You have a whole bunch of spirits in your handy Booze-o-mat vending machine, with which to mix all manner of drinks. Serve up what the crew wants, or just what you feel like mixing.
== Bar Defence ==
While a shotgun may be easy to defend with, dealing with bullets might get annoying. Luckily, in addition to the shotgun, bartenders learn Sleight of Hand!
While located in the bar or kitchen, the Bartender automatically reloads the shotgun with shells place inside their bandolier. No need to waste time on pesky reloads!


== Alcohol Poisoning [[File:Swordred.gif]] ==
== Alcohol Poisoning [[File:Swordred.gif]] ==
A Traitor Bartender has it hard. You start with less access than everyone except the [[Librarian]] and beanbag rounds don't do anything to people in armour (unless you aim for their legs). Your bar suit stands out fantastically and if you're not in the bar when someone inevitably shows up, expect them to call attention to your absence. If you want to get anything at all done, empty the beer locker onto the bar and hope that everyone gets too drunk to care.  
A Traitor Bartender has it hard. You start with less access than everyone except the [[Librarian]]. Your bar suit stands out fantastically and if you're not in the bar when someone inevitably shows up, expect them to call attention to your absence. If you want to get anything at all done, empty the beer locker onto the bar and hope that everyone gets too drunk to care.  


You do, however, have a potentially lethal weapon nearby. You'll need to put effort into getting enough metal and tools to hack the autolathe and make lethal shells though (a buddy in the Cargo Bay might be useful here). Bottles also work great as melee weapons, but emptied and filled with something nasty to be broken over someone's head or force-fed to them works just as well.
You do, however, have a potentially lethal weapon nearby. Rubber shot rounds you start with are strong at incapacitating targets. If you want something more lethal, having a buddy in research division print you more advanced shells may come in handy. Bottles also work great as melee weapons, but emptied and filled with something nasty to be broken over someone's head or force-fed to them works just as well.


The Maintenance tunnel east of the bar have a [[Engineering Items#Firesuit|fire suit]]. Use of an [[Syndicate Items#Cryptographic Sequencer|emag]] and your shotgun may help you for your objectives. It's best to stay around the bar as much as you can, as you may look suspicious anywhere else.
The Maintenance tunnel east of the bar have a [[Engineering Items#Firesuit|fire suit]]. Use of an [[Syndicate Items#Cryptographic Sequencer|emag]] and your shotgun may help you for your objectives. It's best to stay around the bar as much as you can, as you may look suspicious anywhere else.


{{JobsTable}}
{{JobsTable}}
[[Category:Service Roles]]
[[Category:Jobs]]
[[Category:Jobs]]

Latest revision as of 13:04, 21 April 2024

SERVICE

Bartender.png
Bartender

Superiors: Head of Personnel
Difficulty: Easy
Guides: Guide to Drinks, Songs
Access: Bar
Duties: Mix drinks and serve them.

As a Bartender, it's your job to keep any alcohol inclined crew happy. That means serving drinks to anyone who comes by the Bar. Also, playing pieces on the Piano isn't a bad idea either. You also have the sobriety gene, making you completely immune to the effects of alcohol, as well as the ability to leap tables faster than most!

Required Knowledge

None is required besides knowing how to follow SOP, this is a good job for learning basics of mixing and some others. It can be very helpful however to know how to handle yourself in a fight, as the bar can be a violent place. Advanced Mixology separates the good from the great bartenders.

Equipment

  • Armour vest: Bars are known for bar room brawls. This'll help you stay upright in breaking up a fight.
  • Double-barrel Shotgun: Found on the table in the back room. This is for breaking up bar fights and self defence. Taking it outside the bar area is a criminal offence so use it carefully.
  • Shaker: A rather large container, perfect for mixing drinks in. It can fit 100 reagent units. You need to shake it for contents to mix.
  • Bardrobe: Contains various stylish clothing options for you to choose from. Perfect for bartenders who like fashion.
  • Booze-O-Mat: Dispenses alcoholic drinks. If it runs out of points, ask the Quartermaster for a Bar Charge.
  • Beer locker, beer keg, and spare building materials: All can be found inside your back room.
  • Pun Pun: A monkey. Sort of decorative. People are mixed about their feelings to him.
  • Soda Fountain: Dispenses most non-alcoholic drinks, you can plop in glasses, flasks, shakers and so on in it, use with the booze dispenser for mixing drinks fast.
  • Booze Dispenser: Dispenses the basic alcoholic drinks, works the same like the Soda Fountain.
  • Grinder: Use this with raw materials to obtain their liquid form, like that pesky uranium or just fruits that botany may offer you as a present.
  • Bandolier: Use this to store your rubber shot shells. Fits on your belt slot.
  • EFTPOS scanner and point of sale: You can use them to collect payment for drinks.

Serving Drinks

Main Article: Guide to Drinks.

You have a whole bunch of spirits in your handy Booze-o-mat vending machine, with which to mix all manner of drinks. Serve up what the crew wants, or just what you feel like mixing.

Bar Defence

While a shotgun may be easy to defend with, dealing with bullets might get annoying. Luckily, in addition to the shotgun, bartenders learn Sleight of Hand!

While located in the bar or kitchen, the Bartender automatically reloads the shotgun with shells place inside their bandolier. No need to waste time on pesky reloads!

Alcohol Poisoning Swordred.gif

A Traitor Bartender has it hard. You start with less access than everyone except the Librarian. Your bar suit stands out fantastically and if you're not in the bar when someone inevitably shows up, expect them to call attention to your absence. If you want to get anything at all done, empty the beer locker onto the bar and hope that everyone gets too drunk to care.

You do, however, have a potentially lethal weapon nearby. Rubber shot rounds you start with are strong at incapacitating targets. If you want something more lethal, having a buddy in research division print you more advanced shells may come in handy. Bottles also work great as melee weapons, but emptied and filled with something nasty to be broken over someone's head or force-fed to them works just as well.

The Maintenance tunnel east of the bar have a fire suit. Use of an emag and your shotgun may help you for your objectives. It's best to stay around the bar as much as you can, as you may look suspicious anywhere else.

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