Guide to Space Exploration

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Space Exploration and You!

The station is not alone in its orbit. Though it’s often not relevant to the goings-on inside the station, the cold expanse of the space around it holds many opportunities. Space is divided into regions called ‘Z-levels’ that are separated by a boundary wall. In total there are 8 Z-levels. This guide aims help you navigate, explore, and survive journeys through the harsh dark ocean of stars and space ruins.

This guide is most relevant to Explorers, as they are usually the ones leaving to explore the far reaches of space around the station, however, this guide is not limited to them, and is useful no matter what occupation you are. If you’re planning a trip to space, it is probably best to give this guide a read.

One of the most important devices in a space explorer's arsenal is a ‘GPS’. These small devices display the coordinates of its current location, the z-level it resides on, as well as all other GPS locations, and their respective Z-levels. Something that should be kept in mind when exploring these levels, is that telecommunications are only available where a telecommunication relay has been set up, which at shift start is both the station (Z-level 1) and Lavaland (Z-level 3). GPS is the most effective way for people to know where you are located while traveling, so if you're in an emergency someone can find you.

GPS Coordinates and Mechanics

When exploring space, always remember- GPS GPS GPS (Going Places Spacewise Generally Puts Space-people in Great Personal Sdanger)

A GPS can be named with up to four letters, via using the item and clicking ‘Set name’, and usually, it is best to set a unique identifier to be easily recognized. (Insert picture here) Once you have named your GPS, you will find three numbers next to the name, these represent your X,Y, and Z coordinates.


X-level and Y-level

The first number is your ‘X-level’. This indicates your horizontal location within your current ‘Z-level’. It ranges from 0 to and 255. The second number, your ‘Y-level’, works exactly the same, but is vertical, with the south being 0 and north being 255. Using your X and Y coordinates, you can pinpoint where you are. These numbers are also found on crew trackers on the station.


The third and final number is your current Z-level. These range from 1 to 8. Z-levels 1 to 3 each feature structures within them which remain static and do not alter location within the Z-level. Z-levels 4 and above however, are unstable and will create random explorable locations within them, between shifts.

Traversing Space

Traversing the Z-levels can be a confusing process. Once the shift has started, the layout of space is generated, and the Z-levels link up semi-randomly. For example, going off the East side of Z-level 5 may lead you to Z-level 6 one shift, but Z-level 4 the next. Therefore the clever space explorer makes a mental map as they go.

The most confusing aspect of space travel is the concept of Loops. A Z-level may lead to the other side of itself, rather than to a different Z-level, thus looping. This means, objects and explorers that go off of one end of the Z-level, could arrive on the other side. Not only is this very inconvenient for space travel, but people throwing things out into space might have them return to them moments later at high speeds.


Z-Level Locations

Central Command | Z-1


This Z-level is home to the higher-ups in charge of the sector. You have to be pretty important to be here. Besides being an ERT Member or on a visit by special permission the only way to get here is escaping the station through Escape Pods or the Escape Shuttle. Central Command does not want any nosy space explorers poking around and you may meet an SOO who will ensure a quick demise if you're trespassing. ERT Ships are also known to rescue crewmembers back to Central Command from time to time but don’t rely on it.

The Gamma Armory is docked on this Z-level until the station needs it and the cargo shuttle collects its cargo from this Z-level as well, though it won’t launch with anyone inside it (Yes, even if you hide in a locker).

Telecommunications: Yes

Not accessible via space.

The Station | Z-2


Home sweet chaotic home. The station is the only feature of this Z-level, not that it needs anything else.

The station is essentially the central hub for accessing any other Z-levels. Besides other bluespace means, it is currently the only way to get to Central Command and Lavaland. It is a good place for space explorers to restock food, oxygen, and materials that are essential for exploring space. You may want to avoid or leave this Z-level if certain people are about to make it very uninhabitable.

Telecommunications: Yes

Lavaland | Z-3


Home to miners and deadly creatures, this is the planet you see behind the station. Lavaland is quite unreachable, as it’s actually the surface of the planet; the only way to get to Lavaland is teleportation or the mining shuttle found in Cargo unless you fancy burning up in the atmosphere. This Z-level is one of the more unique Z-levels and is very unlike exploring space. If you decide to explore the surface, see the Guide to Mining. Lavaland comes with its own ruins and friendly inhabitants. Make sure to come prepared before coming down here.

For the most part, only the QM, Shaft Miners, and the HOP have access to get to Lavaland.

Lavaland Ruins and Locations(Spoilers)

Telecommunications: Yes

Not accessible via space.

Unknown Space | Z-4 and above


Z-levels 5-8 are largely unknown swathes of space. This dark expanse is, for the most part, empty; Z-level 8 is only space and contains no space ruins. In Z-levels 5-7 there are various derelict stations, scuttled ships, and ancient dangers. Venturing out here can give you a sense of just how small and insipient you are in the grand scheme of things. The atmosphere of these Z-levels can be described as eerie and creepy. It is up to you to discover the mysteries of deep space- you may even discover that you aren't alone out there.

Telecommunications: Depends on ruins present

Structures you may encounter (spoilers)

Description Notable Contents
An abandoned listening outpost of potentially Syndicate origin.
  • Orange Spacesuit
  • Access to all of station's radio frequencies
  • Air canister
  • Cell charger
Description Notable Contents
An abandoned medical spaceship left adrift.
  • Spacesuits
  • Quick way back to station
  • Oxygen canister
  • Laser guns
Description Notable Contents
An abandoned drug lab. Likely used by smugglers to produce illicit substances.
  • Chemical dispenser
  • Leftover narcotics
  • Air canisters
Abandoned Drug Lab.png
Description Notable Contents
An unused teleporter orbiting the Telecoms Satellite. The teleporter has fallen into disrepair and is no longer operational.
  • A broken teleporter
  • Teleporter beacon
Abandoned Teleporter.png
Description Notable Contents
A still operational teleporter drifting through deep space.
  • A functional teleporter
Derelict Teleporter.png
Description Notable Contents
An abandoned USSP station. What was once a vibrant home to the USSP is now a desolate ruin. The station is pockmarked with destruction from a Sol Gov raid and a massive uranium asteroid strike. While a significant section of the station is destroyed most of it still has power and a safe atmosphere. It is assumed to be uninhabited however some say that when they are quiet enough they sometimes can make out the distant echoing of jackboots reverberating throughout its halls.
  • Story pages
  • Mysteries
  • Cheap cigarettes
  • Communism
Russian Derelict
Description Notable Contents
A supply depot located in deep space. Believed to be a hub for Syndicate activity. There is no map for this location.
  • Syndicate defence systems
  • Syndicate personel
  • Syndicate gear
Description Notable Contents
The remains of a fierce space battle between the Honkmother Federation and the Silent Union.
  • Notes
  • Bananium and Tranquillite ore
Shuttle Crash Site.png
Description Notable Contents
An abandoned satellite that used to host the station's telecomms equipment, but now lies derelict in the depths of space
  • Teleporter
  • Space suits
  • Air canisters
  • Torture tools
Telecoms Satellite