Roles

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Revision as of 09:58, 16 May 2024 by LordisMangis (talk | contribs) (Made the Eswords red.)
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Useful Resources

Jobs

Your Role is what Nanotrasen has hired you to do aboard the space station. It defines what equipment you start with, your ID card access, and what your duties are aboard the station. From roaming around as a lowly assistant to grilling up burgers as a chef, or even fighting off Syndicate agents as a member of security, there is always something to do.

While aboard the station you are also likely to encounter some interesting new species working alongside you.

Initiative Required ranks how much initiative you need to take to have a fun round. A low initiative role will have things happen to them which will keep them busy. A high ranking means you need to start projects and take initiative to have a good round. The rank is based on an average round. Some rounds will be hectic, even for high initiative roles.

Mechanical Difficulty defines how difficult the role is to play from a mechanical standpoint. A high ranking means it will be difficult or a lot of different information and skills will be involved. Low means it's easy to pick up.

Station Command

Job Role Initiative Required Mechanical Difficulty Requirements
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Captain
Take charge of the station. Ensure departments are running smoothly and make critical decisions. Low-Medium Very Hard 20 Hours as Command
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Head of Personnel
Manage the service department and civilians. Process job transfer requests. Medium Medium 20 Hours as Service
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Head of Security
Organize and run the security department. Ensure your officers abide by Space Law rather than acting as THE LAW. Low Extremely Hard 20 Hours as Security
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Chief Engineer
Manage the Engineering and Atmospherics department. Oversee station repairs, construction projects, and the engine. Low Hard 20 Hours as Engineering
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Research Director
Oversee the research department and make sure everything is done according to Science SOP. Low Medium 20 Hours as Science
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Chief Medical Officer
Manage your staff in the medbay, remind people to turn their suit sensors up, and be a one-man department. Low Hard 20 Hours as Medical
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Quartermaster
Manage the cargo and mining departments, oversee all shipments and make sure none of your miners are dead. Low Medium 20 Hours as Supply

Central Command Dignitaries

While VIPs do not have their own category listed under the Crew Manifest, they technically belong to the Service Department.

Job Role Initiative Required Mechanical Difficulty Requirements
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Nanotrasen Representative
Advise the command team about Standard Operating Procedure. Be the voice of Central Command without any of the benefits. High Low-Medium 50 Hours as Command
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Magistrate
Ensure fair and just punishments or sentences are handed out. You are the final word on Space Law. High Hard 100 Hours as Security
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Blueshield Officer
Guard all Central Command VIPs. This includes the heads, visitors, representatives, ambassadors, etc. Medium Hard-Very Hard 50 Hours as Command

Legal Department

Technically a sub-department of security, the Legal Department provides oversight for Space Law and Standard Operating Procedure.

Job Role Initiative Required Mechanical Difficulty Requirements
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Magistrate
Ensure fair and just punishments or sentences are handed out. You are the final word on Space Law. High Hard 100 Hours as Security
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Internal Affairs
Investigate and resolve breaches of SOP. Ensure security follows proper brigging procedure and listen to complaints. High Medium 10 Hours as Crew

Security

Job Role Initiative Required Mechanical Difficulty Requirements
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Head of Security
Organize and run the security department. Ensure your officers abide by Space Law rather than acting as THE LAW. Low Extremely Hard 20 Hours as Security
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Warden
Oversee the brig, process its prisoners, make sure security records are up to date, and issue gear from the armoury. Low Hard 10 Hours as Security
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Security Officer
Uphold Space Law and ensure the safety of the crew. Low Hard 10 Hours as Crew
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Detective
Investigate crime scenes officers can't or won't solve. Help your department arrest the criminals you investigated. Keep an eye over evidence. Medium Medium 10 Hours as Crew

Engineering

Job Role Initiative Required Mechanical Difficulty Requirements
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Chief Engineer
Manage the Engineering and Atmospherics department. Oversee station repairs, construction projects, and the engine. Low Hard 20 Hours as Engineering
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Station Engineer
Start up the engine(s), repair hull breaches and fix damaged equipment. Low Easy 5 Hours as Crew
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Atmospheric Technician
Set up atmospherics. Repressurise rooms. Extinguish fires. Cry about people opening firelocks. Low Medium-Hard 5 Hours as Crew

Medical

Job Role Initiative Required Mechanical Difficulty Requirements
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Chief Medical Officer
Manage your staff in the medbay, remind people to turn their suit sensors up, and be a one-man department. Low Hard 20 Hours as Medical
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Medical Doctor
Watch people break into medical and ignore you while they go and heal themselves. Perform surgeries and save lives. Low Medium 3 Hours as Crew
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Paramedic
Roam around the station on your ambulance. Stabilize injured personnel and bring them into Medical. Low Easy-Medium 3 Hours as Crew
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Chemist
Synthesize medicine for patients. Set up cryo cells. Mix chemicals requested by crew. Low Medium 5 Hours as Crew
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Geneticist
Discover genetic powers. Oversee cloning operations. Become an invisible telepathic halfling. Low Medium 3 Hours as Crew
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Virologist
Create beneficial viruses for the crew, cure epidemics, and get lynched for allegedly spreading the common cold. Be a neat freak. Low Medium 5 Hours as Crew
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Psychologist
Handle insane patients. Do mental check ups. Have one-on-one psychological sessions with those in need. High Easy to Medium None!
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Coroner
Perform autopsies on bodies, return uncloneable personnel's ID's to the HoP, and keep the morgue tidy. Medium Easy 3 Hours as Crew

Research

Job Role Initiative Required Mechanical Difficulty Requirements
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Research Director
Oversee the research department and make sure everything is done according to Science SOP. Low Medium 20 Hours as Science
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Scientist
Research new technology, create explosives, experiment with strange objects or synthesize dangerous chemicals. Low Medium 5 Hours as Crew
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Roboticist
Create cyborgs and mechs for the crew to either enjoy, or be horribly murdered by. Repair horrifically dismembered IPC crew members. Low Medium 3 Hours as Crew
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Geneticist
Discover genetic powers. Oversee cloning operations. Become an invisible telepathic halfling. Low Medium 3 Hours as Crew

Supply

Job Role Initiative Required Mechanical Difficulty Requirements
Quartermaster.png
Quartermaster
Manage the cargo and mining departments, oversee all shipments and make sure none of your miners are dead. Low Medium 20 Hours as Supply
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Cargo Technician
Manage Cargo's paperwork, order essentials, perform deliveries, and deny every crate the clown tries to order. Low Easy None!
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Shaft Miner
Fight monstrosities, mine materials and then smelt them for Research and Engineering. Slowly fill up the morgue with your clones. Low Medium None!

Service

Job Role Initiative Required Mechanical Difficulty Requirements
HeadOfPersonnel.png
Head of Personnel
Manage the service department and civilians. Process job transfer requests. Medium Medium 20 Hours as Service
Generic janitor.png
Janitor
Mop up dirt, blood, and vomit. Have your pimpin' ride stolen. Point at wet floor signs after people slip. Get lynched for not using space cleaner. Low Easy None!
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Chef
Prepare, cook and serve meals for the station to enjoy. Get lynched for charging a minimal amount for your food. Low Easy None!
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Bartender
Mix and serve drinks. Shoot unruly patrons with your shotgun. Medium Easy None!
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Botanist
Grow useful plants for the Chef and station or fill the hallway with bees. Low Easy None!
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Clown
Slip everyone, especially when you shouldn't really be slipping them. Honk! High Low A sense of humour.
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Mime
Entertain the crew by acting out funny, interesting or dramatic scenes. High Low None!
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Chaplain
Spread your faith, organize rituals, assist Security. Be the medium between gods and the crew, and praise the emperor. High Easy None!
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Librarian
Fill the bookcases with books, argue with the Chaplain. Run a D&D session nobody shows up to. High Easy None!
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Explorer
Explore (often dangerous) areas away from the main station. Go to space and supply the station with your findings. Low Hard None!

Miscellaneous

Job Role Initiative Required Mechanical Difficulty Requirements
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Assistant
Stroll around and do whatever assistants do. Be an easily-disposable greyshirt. Meet the Head of Personnel to get a job. High No difficulty None!
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Ghost
Watch antags kill people and flicker lights spookily. None Ghastly! Death!
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Ghost Bar Occupant
Get blackout drunk, die a second time, play UNUM! Medium Very Low Death
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Animal
Observe the round, be a nuisance, get murdered by a Tajaran. None None None!
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Golem
Do science, worship The Liberator, travel through space and enjoy solitude. Medium Medium None!
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Derelict Researcher
You wake up in a dimly lit and dusty room. How long have you been asleep? Where are you? Medium Medium None!
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Syndicate Researcher
Perform research without caring about the consequences. Be mission control for traitors. Capture and experiment on Explorers who dare invade your outpost. Have foam gun battles in the hallways. Medium Easy to Medium None!

Synthetics

Job Role Initiative Required Mechanical Difficulty Requirements
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AI
Follow your laws to the letter. Be called rogue 24/7. Low Hard 5 Hours as Silicon
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Cyborg
Follow your lawset. Assist the station. Low Hard 5 Hours as Crew
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Maintenance Drone
Maintain the station. Be the engineer in the shadows. Low Very Easy 10 Hours as Crew
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Personal AI
Be someone's constant companion. Act as a translator. Medium-High Very Easy None!

Antagonists

Job Role Difficulty Requirements
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Abductor
Capture crew, steal their hearts, and experiment on them. Hard 20 Hours Playtime
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Ash Walker
Protect your sacred hunting grounds. Hunt the wildlife. Hiss at intruders. Medium None!
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Blob
Expand, overtake the station, get nuked. Very Hard 20 Hours Playtime
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Changeling
Create paranoia and fear. Complete your objectives. Turn into anyone and everyone. Hard 5 Hours Playtime
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Construct
Serve your new master. Easy None!
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Cultist
Serve your occult god and further their goals. Medium 20 Hours Playtime
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Guardian
Follow the commands of your host. Battle your host's enemies. Medium 20 Hours Playtime
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Morph
Gurgle. Medium 5 Hours Playtime
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Nuclear Agent
Get that fukken disk. Destroy the station with the Nuclear Bomb. Very Hard 20 Hours Playtime
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Revenant
Drain life force from crew members. Achieve spookiness. Medium 3 Hours Playtime
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Shadow Demon
Skulk around in the darkness, kill anyone unlucky enough to cross your path. Hard 5 Hours Playtime
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Slaughter Demon
Crawl through blood, slaughter and devour the crew. Hard 5 Hours Playtime
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Pulse Demon
Travel through cables shocking anyone you touch, syphon the station's power for your own gain. Medium 5 Hours Playtime
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Syndicate Researcher
Perform research without caring about the consequences. Be mission control for traitors. Capture and experiment on Explorers who dare invade your outpost. Have foam gun battles in the hallways. Easy to Medium None!
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Terror Spider
Nest. Kill. Expand. Terrorise the crew and become their worst nightmare. Hard 5 Hours Playtime
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Traitor
Complete your objectives. Die an honourable death or escape on the shuttle. Medium 5 Hours Playtime
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Vampire
Complete your objectives. Drink blood. Hard 5 Hours Playtime
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Wizard
Create as much mayhem as possible on behalf of the Wizards Federation. Extremely Hard 20 Hours Playtime
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Xenomorph
Grow. Spread. Repopulate. Medium 10 Hours Playtime

Special

Job Role Difficulty Requirements
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Central Command Officer
Work on NAS Trurl, supervising stations throughout the Epsilon Eridani system. N/A Admin Only
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Emergency Response Team
Respond to the emergency. Protect the crew. Hard 40 Hours Playtime
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Death Commando
Eliminate the threat to the station by any means. Point and Click 50 Hours Playtime
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Syndicate Infiltration Team
Complete your objectives without alerting the crew. Very Hard 10 Hours Playtime
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Highlander
Trust your sword and be the Last Man Standing. Scotland 1 Kilt
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Traders
Trade for credits. Buy plasma. Sell contraband. Easy 20 Hours Playtime
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Super Heroes
Save the station and the day! OWLMANNNN! Hoot!
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Special Event Roles
Add some variety to the round. Get double takes from everyone. Variable Variable
CaptainHead of PersonnelHead of SecurityChief EngineerResearch DirectorChief Medical OfficerQuartermaster
Nanotrasen RepresentativeBlueshield Officer
Internal AffairsMagistrate
WardenSecurity OfficerDetective
Station EngineerAtmospheric Technician
Medical DoctorParamedicChemistGeneticistVirologistPsychologistCoroner
ScientistRoboticist
Cargo TechnicianShaft MinerExplorer
JanitorChefBartenderBotanistClownMimeChaplainLibrarian
AnimalAssistantDerelict ResearcherGhostGolemSyndicate Researcher
AICyborgMaintenance DronePersonal AI
AbductorsAsh WalkerBlobChangelingConstructContractorCultistGuardianLavaland EliteMindflayerMorphNuclear AgentPulse DemonRevenantRevolutionaryShadow DemonSlaughter DemonSITSyndicate ResearcherTerror SpiderTraitorVampireWizardXenomorphZombie
Central Command OfficerDeath CommandoEmergency Response TeamHighlanderTradersSpecial Event RolesSuper HeroesSyndicate Infiltration TeamCluwne