Difference between revisions of "Traders"

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==Tools of the Trade==
==Tools of the Trade==
[[File:Trading Satellite.png|frame|Trading Satellite in-game.]]
The Traders are tasked by their supervisors to acquire a commissioned amount of plasma and credits through the sale of items. To achieve this goal, they are provided with the [[#Trading Satellite|Trading Satellite]] and their own personal [[#Freighter|Freighter]], along with a bountiful [[#Items For Sale|stock of merchandise]]. Their standard equipment also includes a hand labeler with two refills for pricing their items, a survival box for emergencies and a baton to defend themselves from any rowdy customers.
The Traders are tasked by their supervisors to acquire a commissioned amount of plasma and credits through the sale of items. To achieve this goal, they are provided with the [[#Trading Satellite|Trading Satellite]] and their own personal [[#Freighter|Freighter]], along with a bountiful [[#Items For Sale|stock of merchandise]]. Their standard equipment also includes a hand labeler with two refills for pricing their items, a survival box for emergencies and a baton to defend themselves from any rowdy customers.


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===Freighter===
===Freighter===
[[File:Trading Satellite.png|thumb]]
The ship which the Traders use to deliver cargo from their satellite to the station. All their stock comes neatly pre-loaded in lockers for easy storage. It's piloting controls can be accessed with the Freighter Console, able to only jump between the satellite and the station. It has two entry ways for depositing items during sale, which have flashers installed in case an unwanted person tries to enter. The customer's side has an ATM attached on a wall, allowing for easy cash withdrawal.
The ship which the Traders use to deliver cargo from their satellite to the station. All their stock comes neatly pre-loaded in lockers for easy storage. It's piloting controls can be accessed with the Freighter Console, able to only jump between the satellite and the station. It has two entry ways for depositing items during sale, which have flashers installed in case an unwanted person tries to enter. The customer's side has an ATM attached on a wall, allowing for easy cash withdrawal.


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| style="text-align: center;" | Upgraded versions of standard tools and [[MODsuit]] modules meant for use by the [[Engineering]] department. Batteries not included.
| style="text-align: center;" | Upgraded versions of standard tools and [[MODsuit]] modules meant for use by the [[Engineering]] department. Batteries not included.
|-
|-
! Service Gear <br> [[File:Seed X.png]]
! Service Gear <br> [[File:Gildedhorn.png]]
| style="text-align: center;" | A robust selection of items for the [[Service]] department. Rare ingredient for the [[Chef]] and [[Bartender]], a piecannon, gilded bikehorn and a banana grenade for the [[Clown]], seeds for the [[Botanist]] and even a construct shell for the [[Chaplain]].
| style="text-align: center;" | A robust selection of items for the [[Service]] department. Rare ingredient for the [[Chef]] and [[Bartender]], a piecannon, gilded bikehorn and a banana grenade for the [[Clown]], seeds for the [[Botanist]] and even a construct shell for the [[Chaplain]].
|-
|-
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! style="background-color: #464489" width="60%" | Description
! style="background-color: #464489" width="60%" | Description
|-
|-
! [Something] Themed Gear <br> [[File:Chameleon jumpsuit.gif]]
! Botany Themed Gear <br> [[File:Seed_X.png]]
| style="text-align: center;" | [Description]
| style="text-align: center;" | Many seeds of mutated plants perfect for any researcher looking to do [[botany]] on their own. May also be random high-priced items.
|-
|-
|}
|}
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|-
|-
! Cybernetic Themed Gear <br> [[File:Arm implant.png]]
! Cybernetic Themed Gear <br> [[File:Arm implant.png]]
| style="text-align: center;" | Many technology advanced implants providing options for utility and combat. Must have for fans of [[Robotics]]!
| style="text-align: center;" | Many technology advanced implants providing options for utility and combat. Must have for fans of [[robotics]]!
|-
|-
|}
|}
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|-
|-
! Vox Themed Gear <br> [[File:Voxflag.png]]
! Vox Themed Gear <br> [[File:Voxflag.png]]
| style="text-align: center;" | [Description]
| style="text-align: center;" | Traditional Vox weaponry and attire alongside items salvaged during raids.
|-
|-
|}
|}

Revision as of 19:11, 15 May 2024

This page needs to be rewritten
REASON:
Article doesn't have much information and traders have been massively overhauled since PR #24883.
SPECIAL

Traders.gif
Trader

Superiors: Depends on type of Trader
Difficulty: Easy, Roleplay Based
Guides: No external guides.
Access: Trader Shuttle
Duties: Trade items to the crew. Acquire credits and plasma. Deal with troublesome customers.

Special
SpecialHeader.png

Departmental Head
N/A

Special Roles
Special Guides

Traders are merchants employed by one of the various galactic factions who sell their stock to any station they may come across. Their inventory can vary in legality in whichever sector they choose to sell their goods in, so crew are recommended to acquire legal carry permits before purchase. Typically accepted currencies by the Traders are plasma ore and credits.

Becoming a Trader

Two or one trader are picked to spawn in inside the Trading Satellite through a Midround roll, depending on the number of polled ghost candidates who accepted the offer to play as one. "Trader" needs to be enabled in the Antagonists panel in order to get a chance to play as a Trader. .

Tools of the Trade

Trading Satellite in-game.

The Traders are tasked by their supervisors to acquire a commissioned amount of plasma and credits through the sale of items. To achieve this goal, they are provided with the Trading Satellite and their own personal Freighter, along with a bountiful stock of merchandise. Their standard equipment also includes a hand labeler with two refills for pricing their items, a survival box for emergencies and a baton to defend themselves from any rowdy customers.

Trading Satellite

Headquarters of the Traders where their Freighter starts docked. It comes supplied with vendors for buying food, drinks, and emergency medical supplies, a bathroom for sanitary needs, a small conference table for planning out sales pitches and cryogenic sleepers for a well-earned rest after a successful business trip.

Freighter

The ship which the Traders use to deliver cargo from their satellite to the station. All their stock comes neatly pre-loaded in lockers for easy storage. It's piloting controls can be accessed with the Freighter Console, able to only jump between the satellite and the station. It has two entry ways for depositing items during sale, which have flashers installed in case an unwanted person tries to enter. The customer's side has an ATM attached on a wall, allowing for easy cash withdrawal.

WARNING: Leaving the Freighter to go onto the station is not allowed without prior administrator approval. Make an Adminhelp first!

Items For Sale

Traders are always supplied with 6 items each for most departments on the station and also have gear their faction is known for.

Category Description
Civilian Gear
Chameleon jumpsuit.gif
Ranges from soap to fancy jumpsuits. Basic appliance for basic people.
Minerals
Gold.png
Stacks of minerals you can usually get from mining.
Donksoft Gear
FoamPistol.png
Plenty of fun toys courtesy of the Donk corporation. You can never go wrong with Donksoft!
Science Gear
AnyCore.gif
Items highly sought after by the Science department. Can be anomaly cores harnessing various powers, computer-written research notes that can be deconstructed with a Destructive Analyzer for research levels or upgraded mech equipment.
Medical Gear
GunMedbeam.png
A wide variety of medical equipment, which may include DNA injectors with helpful mutations, helpful Abductor glands, rare chemicals or even a medical beamgun!
Security Gear
Combatknife.png
Combat gear targeted towards the Security department. Pieces of SWAT armour, a kit to make your baton radiate extra swagger, combat modules and a few ballistic weapons.
Engineering Gear
BRPD.gif
Upgraded versions of standard tools and MODsuit modules meant for use by the Engineering department. Batteries not included.
Service Gear
Gildedhorn.png
A robust selection of items for the Service department. Rare ingredient for the Chef and Bartender, a piecannon, gilded bikehorn and a banana grenade for the Clown, seeds for the Botanist and even a construct shell for the Chaplain.
Large Item
Disco Ball.png
A random large item. Could be a Radiant Dance Machine which no party can go without, a snow machine, cereal maker or an ouja board to communicate with the spirits.
Vehicle
Speedbike.png
A fast-moving vehicle to cruise around the station with.

The Merchants

Many factions employ traders to sell their surplus, which means a different assortment of inventory someone can get from a trader of a specific faction.

Trans-Solar Federation

SolTrader.png

[Description]

Trader Specific Gear Description
Firearm Themed Gear
Enforcer.png
Guns, some armour, and more guns.

Cybersun Industries

Cybersun Industries Trader.png

[Description]

Trader Specific Gear Description
Syndicate Themed Gear
Syndiflag.png
All sorts of Syndicate knick-knacks, from jumpsuits to highly illegal technology and weaponry. Small chance of selling a surplus Mauler mech!

USSP

USSP Trader.png

[Description]

Trader Specific Gear Description
Soviet Themed Gear
MosinNagant.png
Greatest Comrade! We have many surplus soviet uniform and glorious ammo and weaponry! You buy, yes?

Glint Scales

Glint Scales Trader.png

[Description]

Trader Specific Gear Description
Melee Themed Gear
Chainswordon.gif
Melee weapons and armour fit for any ssssstrong warrior.

Steadfast Trading Company

Steadfast Trading Company Trader.png

[Description]

Trader Specific Gear Description
Botany Themed Gear
Seed X.png
Many seeds of mutated plants perfect for any researcher looking to do botany on their own. May also be random high-priced items.

Synthetic Union

Synthetic Union Trader.png

[Description]

Trader Specific Gear Description
Cybernetic Themed Gear
Arm implant.png
Many technology advanced implants providing options for utility and combat. Must have for fans of robotics!

Skipjack

Skipjack Trader.png

[Description]

Trader Specific Gear Description
Vox Themed Gear
Voxflag.png
Traditional Vox weaponry and attire alongside items salvaged during raids.

Solar-Central Compact

Solar-Central Compact Trader.png

[Description]

Trader Specific Gear Description
Medical Themed Gear
Automender.png
A lot of medical equipment filled to the brim with love.

Technocracy

Technocracy Trader.png

[Description]

Trader Specific Gear Description
Technology Themed Gear
Beakerbluespace.gif
Bluespace technology mixed in with implants.

Merchant Guild

Merchant Guild Trader.png

[Description]

Trader Specific Gear Description
Clothing Themed Gear
Command Jumpsuits.gif
Fancy clothes for the truly fashionable!

The Art of the Deal

You find yourself being a Trader and along with your partner decide to start selling as fast as possible. Hold on for now, as you should probably think of a few things before venturing on your journey of business and sales.

  • Price your items fairly. Your stock does not come pre-priced, so you both must do it yourselves. For this, you are each provided a hand labeler and two refills in your backpacks.
  • Make up a business strategy. You don't have to just follow the goal and get the greentext. Traders get a lot of freedom to sell their items in whichever way they want, apart from obvious antagonism. Make a neat slogan! Advertise your items on the radio! Buy two, get one for free! The only limit is your imagination.

Handbook to Black Friday Shopping

Traders have come into town to bless your station with items of varying legality! This doesn't mean all you can do is buy the biggest, most illegal thing in the whole sector and parade around with it waiting to be arrested.

  • Get a permit. It's not hard to arrest a man with a gun, but it is hard to arrest a man with a gun who has a permit for it. Ask the Head of Security or the Captain and they should be eager to write one up.
  • Use your spare credits wisely. You bought everything you want, yet still have spare cash on hand? Who knows, maybe you could strike a deal yourself! Bargaining either with the Traders or the crew might let you get out with more two items for the price of one.
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