Difference between revisions of "Psychologist"

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m (Overhauled the grammatics of the page, like spaces between commas etc.)
(Much of the page has been largely unchanged since 2014 and contained rather... strange passages, such as getting banned for giving someone drugs...? Besides, a lot of it was someone's subjective opinions on the role, not objective information; bad grammar)
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{{JobMedical}}
{{JobMedical}}


As the Station '''Psychologist''' (Or a '''Psychiatrist''' or a '''Therapist'''), you are tasked with '''identifying and solving personal and mental issues within the station's crew'''. If need be, you have the power to deem someone mentally unstable and demote them.
As the Station '''Psychologist''' (Or a '''Psychiatrist''' or a '''Therapist'''), you are tasked with '''identifying and solving personal and mental issues within the station's crew'''. If need be, you have the power to deem someone mentally unstable, and ask their supervisor to demote them.


'''You are not another Doctor, your job is to help mentally, not physically.'''
'''You are not another Doctor, your job is to help mentally, not physically.''' This is largely a '''roleplay-based''' role - whether you have fun with it is largely tied to how much effort you and your patients put into it, as it is not tied to game mechanics at all.
== Psychology and You ==
== Psychology and You ==
You are now in charge of the mental well-being of the entire station! Nanotrasen has entrusted you with the task of keeping everyone around you stable or contain them, if they are beyond your help.
You are now in charge of the mental well-being of the entire station! Nanotrasen has entrusted you with the task of keeping everyone around you stable or contain them, if they are beyond your help. It is worth noting that much of the crew would deem themselves to be perfectly sane, and it is up to you to determine the psychological status of those around you (especially those in command roles).  


It is worth noting that much of the crew would deem themselves to be perfectly sane, and it is up to you to determine the psychological status of those around you (especially those in a command role).
First, it is a good idea to start 'advertising' around the station for anybody who could use some psychological care, and make sure to check the [[Brig]], [[Medbay]], or even places such as the [[Bar]] for any potential patient that could need some help. Checking medical records on your office's laptop can be a valuable tool, aswell - people who bother to write them are much more likely to be receptive to roleplay - do not be afraid to shoot them a PDA message explaining the situation! Being the nice, helpful person everyone wants to meet in their life can definitely help. Lastly, keeping track of the current events unfolding on station can be useful, too - who knows when an [[Assistant]] will need help with the Post Traumatic Stress Disorder they acquired after seeing the [[Chef]] brutally murder and gib Pun Pun.
 
First, you should start 'advertising' around the station for anybody who could use some psychological care, and make sure to check the [[brig]] and the [[Medbay]] for any patient\prisoner that could need some help.


After doing this, and after you've got a lost soul that needs '''your''' help, it's time to move to the next step!
After doing this, and after you've got a lost soul that needs '''your''' help, it's time to move to the next step!


== Using Medicines! ==
== Treatment ==
You should give medicines to your patient only if they really need them, not just for using him as a guinea pig!(But that's indeed funnier)
You have found someone in need of help, and managed to convince them to come to your office. Now, the fun begins! There is no strict, "correct" way of treating people, as it is all roleplay-based. This means that you and your personal ideas are in the spotlight! Talking to your patient is always a great idea, and many great RP moments come from doing so - ask them about their problems, their feelings, perhaps even take notes and write a report on what you have found.  
Also, you should make sure that those pharmacs don't alter his thin mind, otherwise you're just damaging him instead of helping him.


And,you should '''''NEVER''''' give them drugs, because, for RP reasons, you're basically messing up even more with his poor, damaged mind!(If you do this just for fun, you're a terrible person and you could even get banned!)
After ascertaining the issues plaguing the poor crewmember, you may commence treatment. Perhaps their issue is wholly possible to solve with just psychotherapy, and perhaps, they need medication - communicate with the [[Chemist]] or [[Botanist]] if you plan to use medication extensively, as the medicine you start out with can run out rather quickly. A quick look at the [[Guide to Chemistry]] might give you some ideas about what experimental drugs to use. [[Example Paperwork|Paperwork]] helps with making your treatent seem more legitimate, and a formal prescription will save your patient some trouble with requesting the medication. Keep in mind, however, that forcing medication on people can be a crime, and hurting people as a non-antagonist might even break server rules.


== Demoting! ==
== Demoting! ==
You can basically strip anyone of their rank by '''writing a report''' and explaining how their mental issues are interfering with their job, risk damaging other people's job or even start going on a full-madness rampage!
Should you deem someone unfit for their duties, and beyond treatment, it is in your power to suggest their demotion. Simply contact their supervisor, or in the case of Heads of Staff, perhaps the [[Nanotrasen Representative]], and explain the situation. This, of course, should be the last recourse. Having to go that far means that you're treatment has failed. Again, paperwork helps - a well-written report is harder to ignore, and will seem much more legitimate than word of mouth.
 
However, this should be the last recourse. Having to go that far means that you're treatment has failed.
 
If your patient is a Head, then you'll need the permission from the [[Captain]] and atleast of two other heads for successfully demoting them, '''''besides that detailed, well-written and correlated with proofs of the head's insanity report''''', or it will be your word against theirs.


==Security and You==
==Security and You==
It's possible you might eventually bump heads with Security. After all, many criminals are mentally impaired and many of our less stable friends turn to a life of crime. Now, before you write a report damning the security department, there are a few options to consider. The first thing you should do is ask the [[Head of Personnel]] and [[Head of Security]] for access. If you have reason to believe you need access, they might grant you brig access to treat those insane convicts.
It's possible you might eventually bump heads with Security. After all, many criminals are mentally impaired and many of our less stable friends turn to a life of crime. Now, before you write a report damning the security department, there are a few options to consider. The first thing you should do is ask the [[Head of Personnel]] and [[Head of Security]] for access. If you have reason to believe you need access, they might grant you brig access to treat those insane convicts.
Otherwise, don't mention it unless you REALLY need to get in there. Then go to [[Internal Affairs]] and complain. You could also ask the Captain. If they are not busy, they may help you.
Otherwise, don't mention it unless you REALLY need to get in there. Then go to [[Internal Affairs]] and complain. You could also ask the Captain. If they are not busy, they may help you. Remember - matters of Security are ultimately more important than yours, and thus your requests might simply be ignored.
== Roleplay tips! ==
* You should be the nice, helpful person everyone want to meet in their life, and your goal should be that every patient that comes to you should leave free from every sad thought and traumas.
 
* You should also make sure that every cloned person hasn't seen their old body and, if they've seen it, you should help them before they go nuts.
 
* Last, but not least, you should even deal with the PTSD (or Post Traumatic Stress Disorder) that some crewmembers could show after having witnessed something really bad happening.
 
* Checking medical records and approaching someone over them is simple way to initiate some RP, crewmembers will often delve deeper into their issues for you to help with since they decided to list them there in the first place.


== Traitoring! ==
== The Lobotomist [[File:Swordred.gif]]==
You'll have a hard time trying to gain access somewhere that isn't part of the medical department, and going too much around the station will surely arouse suspicions... but you can use the excuse of 'Searching new patients' as a passepartout!
You'll have a hard time trying to gain access somewhere that isn't part of the medical department, but unlike most medical professionals, going around the station a lot will not necessarily arouse suspicions, assuming you can use the excuse of 'Searching for new patients'!
Also, if you manage to... psychoanalyze a Head you can kill him, tell the other Heads that he has vanished and he's probably roaming around mad and they'll start a search for that poor soul! Throw people into dangerous situations under the pretense of exposure therapy! Break into the Brig to help those poor psychos!
At least, being part of the Medic staff, you're allowed to try and 'help' whoever you think needs psychological care... just use your imagination and you'll probably end up as Harley Quinn!


Your office contains no cameras or intercoms, can be accessed by few people, contains a locker with the same, uncommon access as your door, and depending on circumstances, you can bait your target - or someone with a useful ID or equipment - into it. From there, they can be highly vulnerable. Drug or stun them, and then kill, rob, or even mindslave them! You can invite other baddies into your office while pretending to give them group therapy and discuss your nefarious plans, safely outside of the reach of the [[AI]]! Use your medical access to steal medicine, and potentially even clone your buddies while the [[Coroner]] is not looking! As the Psychologist is a roleplay-based role, your creativity will be the determining factor when it comes to your success, and it can lead to truly interesting moments that everyone involved will remember for a long time.


{{JobsTable}}
{{JobsTable}}


[[Category: Jobs]]
[[Category: Jobs]]

Revision as of 01:47, 22 February 2021

MEDICAL

Psychologist.png
Psychologist

Superiors: Chief Medical Officer
Difficulty: Easy to Medium
Guides: Guide to Medicine, The guide you're reading right now.
Access: Medbay, Psychologist's Office, Morgue, Primary Storage, Secondary Storage
Duties: Solve everybody's mental problems. Starting by straithjacketing the clown.


Medical Department


As the Station Psychologist (Or a Psychiatrist or a Therapist), you are tasked with identifying and solving personal and mental issues within the station's crew. If need be, you have the power to deem someone mentally unstable, and ask their supervisor to demote them.

You are not another Doctor, your job is to help mentally, not physically. This is largely a roleplay-based role - whether you have fun with it is largely tied to how much effort you and your patients put into it, as it is not tied to game mechanics at all.

Psychology and You

You are now in charge of the mental well-being of the entire station! Nanotrasen has entrusted you with the task of keeping everyone around you stable or contain them, if they are beyond your help. It is worth noting that much of the crew would deem themselves to be perfectly sane, and it is up to you to determine the psychological status of those around you (especially those in command roles).

First, it is a good idea to start 'advertising' around the station for anybody who could use some psychological care, and make sure to check the Brig, Medbay, or even places such as the Bar for any potential patient that could need some help. Checking medical records on your office's laptop can be a valuable tool, aswell - people who bother to write them are much more likely to be receptive to roleplay - do not be afraid to shoot them a PDA message explaining the situation! Being the nice, helpful person everyone wants to meet in their life can definitely help. Lastly, keeping track of the current events unfolding on station can be useful, too - who knows when an Assistant will need help with the Post Traumatic Stress Disorder they acquired after seeing the Chef brutally murder and gib Pun Pun.

After doing this, and after you've got a lost soul that needs your help, it's time to move to the next step!

Treatment

You have found someone in need of help, and managed to convince them to come to your office. Now, the fun begins! There is no strict, "correct" way of treating people, as it is all roleplay-based. This means that you and your personal ideas are in the spotlight! Talking to your patient is always a great idea, and many great RP moments come from doing so - ask them about their problems, their feelings, perhaps even take notes and write a report on what you have found.

After ascertaining the issues plaguing the poor crewmember, you may commence treatment. Perhaps their issue is wholly possible to solve with just psychotherapy, and perhaps, they need medication - communicate with the Chemist or Botanist if you plan to use medication extensively, as the medicine you start out with can run out rather quickly. A quick look at the Guide to Chemistry might give you some ideas about what experimental drugs to use. Paperwork helps with making your treatent seem more legitimate, and a formal prescription will save your patient some trouble with requesting the medication. Keep in mind, however, that forcing medication on people can be a crime, and hurting people as a non-antagonist might even break server rules.

Demoting!

Should you deem someone unfit for their duties, and beyond treatment, it is in your power to suggest their demotion. Simply contact their supervisor, or in the case of Heads of Staff, perhaps the Nanotrasen Representative, and explain the situation. This, of course, should be the last recourse. Having to go that far means that you're treatment has failed. Again, paperwork helps - a well-written report is harder to ignore, and will seem much more legitimate than word of mouth.

Security and You

It's possible you might eventually bump heads with Security. After all, many criminals are mentally impaired and many of our less stable friends turn to a life of crime. Now, before you write a report damning the security department, there are a few options to consider. The first thing you should do is ask the Head of Personnel and Head of Security for access. If you have reason to believe you need access, they might grant you brig access to treat those insane convicts. Otherwise, don't mention it unless you REALLY need to get in there. Then go to Internal Affairs and complain. You could also ask the Captain. If they are not busy, they may help you. Remember - matters of Security are ultimately more important than yours, and thus your requests might simply be ignored.

The Lobotomist Swordred.gif

You'll have a hard time trying to gain access somewhere that isn't part of the medical department, but unlike most medical professionals, going around the station a lot will not necessarily arouse suspicions, assuming you can use the excuse of 'Searching for new patients'!

Your office contains no cameras or intercoms, can be accessed by few people, contains a locker with the same, uncommon access as your door, and depending on circumstances, you can bait your target - or someone with a useful ID or equipment - into it. From there, they can be highly vulnerable. Drug or stun them, and then kill, rob, or even mindslave them! You can invite other baddies into your office while pretending to give them group therapy and discuss your nefarious plans, safely outside of the reach of the AI! Use your medical access to steal medicine, and potentially even clone your buddies while the Coroner is not looking! As the Psychologist is a roleplay-based role, your creativity will be the determining factor when it comes to your success, and it can lead to truly interesting moments that everyone involved will remember for a long time.

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