Super Heroes
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Super Heroes / Villains
Hero / Villains | Role | Difficulty |
Owlman |
You are Owlman, the oldest and some say greatest superhero this station has ever known. You have faced countless foes, and protected the station for years. Your tech gadgets make you a force to be reckoned with. You are the hero this station deserves. | Hard |
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The Griffin |
You are The Griffin, the ultimate supervillain. You thrive on chaos and have no respect for the supposed authority of the command staff of this station. Along with your gang of dim-witted yet trusty henchmen, you will be able to execute the most dastardly plans. | Hard |
LightnIan |
You are LightnIan, the lord of lightning! A freak electrical accident while working in the station's kennel has given you mastery over lightning and a peculiar desire to sniff butts. Although you are a recent addition to the station's hero roster, you intend to leave your mark. | Hard |
Playing As A Super
When you get the chance to be a superhero (or villain), there's some key notes to follow.
- Don't Grief: Just because you CAN, doesn't mean you SHOULD. You get some extra neat stuff and general right of passage to fuck around, but that doesn't mean you can ignore the rules.
- Don't Antag: Superheroes/villains are a fluff role. When you get the chance to play it, RP. Do NOT antag. Just because you picked The Griffin, doesn't mean you can slaughter all of security, gib the captain, and then bomb the communications console. Instead, try petty crimes, or just causing disruption, like a glorified clown.
- Roleplay!: The intent of superheroes/villains are to spice up a round, to make it interesting. Running around and fucking peoples days up does not make a round interesting, it makes it incredibly tedious for them. Take on the role of your hero or villain, and then have fun with it. Asking for belly rubs as LightnIan, making a base in maintenance as the Owlman, or starting a peaceful rally as the Griffin, to name a few ideas. Get creative!