Difference between revisions of "Shaft Miner"

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===Working With Your Boss===
===Working With Your Boss===
Who is your boss? You answer to the Head of Personnel, much like the rest of Supply - But usually, you'll just be talking to the Quartermaster. He can watch cameras on the Asteroid and has full access to Mining, so keep that in mind.
Who is your boss? You answer to the Head of Personnel, much like the rest of Supply - But usually, you'll just be talking to the Quartermaster. He can watch cameras on the Asteroid and has full access to Mining, so keep that in mind.
==Tips==
* Always go with at least 2 other people when mining. Not only can you mine faster together, the chance that they could both be 'lings/traitors is rather low. Pickaxe to the skull tends to put down most people.
* If you have a pickaxe in your non-active hand you can walk into ores and walls to automine them. What's even better, if you are holding a mining satchel in your active hand clicking the ores you just mined will NOT disrupt any more mining you are doing, meaning you can walk in a wall, start mining automatically, and then keep walking and pick the ore up as you go, AND unloading into an ore box you may (should) be dragging. Heck, you don't even need to click on the ore sprite, you just need to click the tile! Mining borgs can choke on it!
* If you have access, there are two first-aid kits and a sleeper on the mining station.
* You can view the contents of a mining satchel as if it were a backpack.
* Durands only require uranium and silver, which are abundant. Gygaxes require diamond, which is very rare in most cases. So if you find just 5 diamond, to get yourself a diamond drill, and mine out shit tons of metal, uranium and silver, you can make it Durand station 13!
* Wish soup is made of 20 units of water and nothing else, but sometimes (~25% of the time) will actually be generated with nutriment you can actually get full on. Meaning it's one of the only things you can make with the non-kitchen microwaves once the donk pockets run out. It's also the only thing you can make on the DJ station at all without importing ingredients (provided you bring something to hold the water in).
* From the Questions thread: Ctrl-Z (with no hotkey-mode) or just Z (with hotkey-mode on) apparently cocks the combat/mining shotgun. No more clicking in between shots!
* When mining alone, it's better to take the resonator. The gun doesn't do as much damage, is harder to use, and requires that you be right next to your target constantly, increasing the risk that you'll be stunned, pulverized, and your body guarded so you won't get back into the game. With the resonator, you can stand four or five tiles away at all times, wait for the tentacle attack, dodge it, move in, place a field(or two, if you feel robust), and move back out with a low risk of harm, and no risk of being stunned.
* Minebots are great at distracting targets. You just walk near and bash them with your drill (targets, not bots). They can take quite a beating, but goliaths can take them down pretty quickly if you're not quick enough. Plus they collect all the crap gibtonite left.
* The Proto-kinetic Accelerator can destroy electrified grilles without needing a pair of insulated gloves.
* The Proto-kinetic Accelerator will obliterate a space carp in one hit while in space.
* Hivelords drop remains which heals all damage and can be eaten without taking off your mask/helmet, but becomes useless fast and will remove stimulants from your body!
* Lazarus Injectors no longer make resurrected mobs hostile to other players, only other NPC mobs, and goliaths can't be dragged around once resurrected.
* The Head of Personnel will probably reward you with all access if you resurrect Ian. Also, sometimes the Research Director will reward you for a pet gold grub.
* If you're expecting trouble on the station, consider taking out a window on the mining shuttle before you return to make a quick getaway so you're not trapped like a rat in a cage.
* Taking stimulants before delivering materials to science will help keep you alive.
* The mining drone can be repaired with a welding tool, but not in the middle of a fight. A goliath will always win in a one on one fight with a mining drone.
* There are microwaves and a box of donks in every mining station that you can use for healing.
* Life improving things:
** Mining rig upgrade : Goliath plates add +10% melee resist each time when applied to a rig, ideally if you're just mining you'd want to solely apply that to your chest piece. When maxed out you'll be able to fight a goliath without kiting and take minor damage. It is recommended to apply plates to the head instead if you plan to antag as players more often target your head. The plates will stack until they reach 80%. That makes your suit a space worthy riot suit.
** Security Jumpsuit : This gives a +10% melee resist to everywhere but your head. Nag the QM or HoP to give you one.
** Augmentations : Augs are VERY useful for miners, as healing with a welder is ultimately easier. Plus they work differently than armor when it comes to protection, instead reducing all brute damage taken by an augmented body part by 5 (4 for burn). Downside : EMP vulnerability.
** If these all 3 are combined you become close to immune to melee, only a ninja's energy blade is robust enough to even so much as scratch you, and blobs are utterly hopeless. However, guns are still a threat, and anybody can still surprise you with a stunprod and strip away your precious +4 rig. And be wary, the [[Administrators | gods]] may not take kindly to your hubris.
*Proto Accelerators can be used as infinite tools to navigate space , since every time you fire, it'll throw you in the opposite direction.


==Dead Space==
==Dead Space==

Revision as of 15:27, 4 March 2017

SUPPLY

File:Miner.png
Shaft Miner

Superiors: Quartermaster and Head of Personnel
Difficulty: Medium
Guides: No external guide.
Access: Mining Station, Mining Station EVA, Cargo Office, Mineral Storage
Duties: Mine ores and process them into useful materials. Kill hostile wildlife.


Welcome Miner, to the wonderful caverns of this Nanotrasen Claimed Asteroid. Here, you will break rocks, slay monsters, and die lost and alone in the depths of the caverns.

Workin' In The Coal Mine

Being a miner can be somewhat tedious, but you serve a crucial role in the R&D food chain, as well as being able to accrue some decent personal rewards. Just follow a few guidelines here to keep yourself from becoming dead in the mines. ALSO, it is important to note that you are able to click more than ONE square of asteroid at a time when mining or digging for sand! As long as it's accessible, you don't have to wait to finish digging before you start digging again, so you can have several dig jobs running in parallel. Just don't change hands or move until all dig jobs are done and save yourself some time!

If you run into rock with a pick or drill in your inactive hand, it will automatically start digging for you.

Working With Your Boss

Who is your boss? You answer to the Head of Personnel, much like the rest of Supply - But usually, you'll just be talking to the Quartermaster. He can watch cameras on the Asteroid and has full access to Mining, so keep that in mind.

Dead Space

A traitorous miner has a lot of advantages. You have a space suit for free right away, a pair of gloves and a robust pickaxe. Certain minerals you'll find have more "specialized" uses -- uranium structures will irradiate people, plasma can start fires, gibtonite goes boom. You can also buy very dangerous "mining" tools and possibly even revive those monsters you've been fighting. As long as you have some mineral wealth or an ore box with you, no one will suspect your presence around the station, even in highly restricted areas like robotics or toxins, and if you are smart enough, you could get a big stompy mech to drill people to death! In addition, the asteroid is isolated, hard to get to, dangerous, and as expansive as you're willing to dig out. Plenty of room for somebody to get lost in... Forever!

Tips for Traitoring

  • If you're a miner and you have to kill another miner; there's a really easy way to block communications one way so he can't call for help.
    • Grab a multitool, go to the mining communications room.
    • Use the multi tool on the relay and make sure the relay isn't sending, meaning your headset won't go to people on the station.
    • Kill your target with their shouts for help unheard.
  • You can get plasma at exactly the heat you need for canister bombs by welding a plasma door in vacuum. Use an air pump to take it, then put [REDACTED] KPa into an empty large tank (the size of plasma, emergency O2, etc). You can then ignite it with a can of pure O2 set to release at 1013.25 KPa. This is the Shaft Miner's canister bomb. It's easy to set up on the asteroid.
  • More than one uranium wall is hilariously deadly. IIRC they give off a "pulse"of radiation every couple of seconds. This pulse makes other uranium walls in range pulse as well, and they all run on their own timer.
  • Tiers 0-1-2-3 can gib bodies, remember mining suits take 50% of damage away from bombs, so strip miners you want to make disappear forever first.
  • Ripley is now a fairly robust murdering tool, if you can, convince robotics to put a gravity catapult on it. SLAM PEOPLE INTO WALLS. THE SUFFERING NEVER ENDS.
  • Space is your best ally. Your weapons are more lethal in space, and people who want to chase you are limited to 2 jetpacks, and more are limited to not having eva gear. Make people fight on your terms by blowing up the station with various Gibtonite charges, or bust in stun and drag targets into space.
  • Stim packs don't just increase your movement speed, they lower the duration of stuns, always have this running in your system to remain speedy, and more difficult to keep down.
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