Difference between revisions of "Cultist"

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m (Changed "chaplain" to "crew member" as the null rod will protect anyone who has it on their person)
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== How to Play ==
== '''FOR THE LOVE OF NAR-SIE, PLEASE READ THE GUIDE''' ==
Fantastic, you've joined a cult.  At the beginning of the round you start out with a paper in your backpack.  Resist using it right then and there.
 
Many cultists opt to hide the paper somewhere on their person besides their backpack.  A few possible hiding spots are the internals box in your backpack, a pocket of your lab or medical coat, or a pocket of a hazard vest.  If you get searched for any reason then your talisman might get overlooked if it's not in an obvious spot!
 
[[File:Talismanstarter.png|55px|left]]
 
When you're alone or accompanied only by other cultists take the paper out and activate it in your hand.  You will be given a list of phrases corresponding to talismans which you can summon.  Be warned that you can only summon 5 talismans with this starter talisman before it disappears.  When you click on one of the listed phrases the talisman for that spell will be summoned into your backpack (Note: The phrases for soul stone or construct shell will not summon a talisman but will instead summon the listed item at your feet!)  In addition you will also take a small amount of brute damage - this is ''blood magic'' you're using after all...
 
With the starting talisman you can summon up the following talismans:
 
'''N'ath reth sh'yro eth d'raggathnor!''' - (Summon Tome) - This talisman summons a new arcane tome which appears on the floor at your feet.
 
'''Sas'so c'arta forbici!''' - (Teleport) - This talisman is currently broken.  It is meant to function like a teleport rune, however it does not function at all.
 
'''Ta'gh fara'qha fel d'amar det!''' - (EMP) - This talisman creates an EMP effect in a 3-tile radius from the user.  Good for disabling cameras, temporarily stopping borgs, or making an airlock shock your pursuers.
 
'''Kla'atu barada nikt'o!''' - (Obscure) - This talisman makes runes you've placed on the floor invisible in a two-tile radius around the user.
 
'''O bidai nabora se'sma!''' - (Communicate) Also known as a communication talisman this allows you to send a message to all the members of the cult.  The message is undetectable by all non-cultists.
 
'''Fuu ma'jin''' - (Stun) - One of the more useful talismans, you can click on a non-cultist with this to stun and silence them for roughly 20 seconds.  Good for incapacitating people prior to converting or sacrificing them.  Be warned that this talisman has no effect on a crew member who is in possession of a Null Rod!


'''Sa tatha najin''' - (Armor) - Using this talisman automatically equips you with a cultist outfit consisting of armored robes, a hood, and boots as well as a powerful glowing sword called a 'cult blade'. Not recommended for subtlety!
===The Beginning of a New Era===
The Geometer of Blood, Nar-Sie, has sent a number of her followers to Space Station 13. As a cultist, you have an abundance of cult magics at your disposal, something for all situations. You must work with your brethren to summon an avatar of your eldritch goddess!


'''Kal om neth''' - (Soul Stone) - This option does not summon a talisman but instead summons a soul stone which takes the appearance of a red shard of glass. Use this item on a recently deceased person to capture their soul into it.  You can them place the soul stone into a construct shell.
Several cultists will arrive on the station. When you spawn, you'll find a piece of paper, which is really a three-use summoning talisman in your backpack. The three-use talisman will allow you to do summon useful talismans and other objects.


'''Da A'ig Osk''' - (Construct Shell) - This option does not summon a talisman but instead summons a [[Construct]] shell into which you can insert a soul stone which houses a soul.
==Objectives==


=== Words Are Powerful ===
your objectives and god will very shift to shift, but your objectives will occur in phases to include:
[[File:Arcanetome.png|55px|left]]
Spilling blood on the station,
The very first talisman you should get is also the very first talisman in the list!  Click on the first phrase,  
Sacrificing a target,
"N'ath reth sh'yro eth d'raggathnor!" and a summon tome talisman will appear in your backpack.  This talisman, when activated in your hand, will create a new arcane tome for you on the ground at your feet.
Converting a set number of people
and
Summoning your god or demons.


The tome is considered a small object and as such it can be stored in a pocket or box without problems.  When holding an arcane tome or talisman of any kind your character sprite does not show them so you will not immediately look suspicious to anyone nearby.  If someone examines you by shift-clicking your character sprite the items ''will'' show up so try to avoid interacting with these items too much when non-cultists are nearby.
Remember:even if you god does not EXPLICITLY tell you to convert people there is ALWAYS safety in numbers.


One function of the tome that is not well-known is that it can turn holy water into a substance known as unholy water by using the tome on the vessel which holds the holy water (or the person who has holy water in their system.)  Unholy water inside a cultist will provide a speed boost as well as resistance against stun, paralysis, weakening, or drowsiness effects.  To non-cultists it will deal a small amount of oxygen, burn, brute, and toxin damage every few seconds.  Unfortunately for both cultists and non-cultists unholy water causes mild brain damage in the same way that holy water does.


Now that you have your tome activate it in your hand and you will have 3 options: '''Read it''', '''Scribe a rune''', and '''Notes'''.


- '''Read it''': This option will display an instruction manual of sorts noting the required words needed for each rune as well as a description of what each rune does.
The general path of action of the cult and those in it:
# Summon your tome.
# Contact your allies through your Commune action button. The Commune action sends a whispered message to all cultists.<br>'''Important: Communication and teamwork is essential! Also note, your communing will NOT be silent'''
# Find an area to convert into a base, usually accessible by one or more members of the cult, and cut cameras and in general make the base usable and hidden for the cult.
# Setup a teleport rune, so all cultist can access it.
# Secure your base by placing wall runes infront of windows and doors.
# Get some paper for talismans and if possible get metal for constructing empty shells and platsteel for creating cult structures.
# Convert new members and give them a tome.
# Fulfill your objectives


- '''Scribe a rune''': This section allows you to draw a blood rune on the ground provided you have entered the magic words in the ''Notes'' section.
==[[File:Tome.png|60px]] The Tome==


- '''Notes''': This is where you enter the magic words you discover which allow you to create magic runes.
Your Tome is your most important object and has several functions:


For more information about rune words and what runes can do consult the [[Cult Magic]] guide.
* You can draw runes with it.
* Hitting a cultist with it, removes holy water from them.
* Hitting a non cultist with it, causes them burn damage.
* Hitting runes with it, removes them.
* Hitting cult structure  with it, will unachor and anchor them.
*Hitting a cult wall with it will open/close the wall (like fake walls).


Your next step should be to use your starter talisman to summon up a communication talisman by clicking the phrase "O bidai nabora se'sma!"  Once again a new piece of paper will appear in your backpack.  When you activate this talisman a new window will open prompting you to enter textWhatever you enter here will be broadcast to all cultists in the game without alerting any of the non-cultist crew.  Note that anyone standing nearby will be able to see you use the talisman so make sure you're alone or there are no non-cultists around when you make use of this talisman. Use this opportunity to tell the other cultists what your rune word is. Be warned that the communication talisman is a single-use item and will disappear when your message is sent!
If you're in a position that would usually wander the halls, try to seek out your fellow cultists in person. If not, check in with your brothers using your Commune, but do this in private, to prevent people from hearing your whispersA lot of jobs have access to isolated areas of the station that are great for this, and there's also space. Remember, '''if you get caught, you endanger the entire cult.'''


=== Cult Headquarters ===
=== The Starting Talisman ===
Setting up a base for your cultist activities is always a good plan and is an absolute necessity if you plan on researching the rest of the rune words. Some good places for a base are the the mining outpost, research outpost, engineering outpost, or an out-of-the-way place in maintenance. Particularly creative cultists have even set up a functional base on the white ship!  Be sure to let your fellow cultists know the location of your base using a communication talisman!
You will have an innocuous-looking paper in your backpack or pocket. It's a special talisman imbued with blood, which can be invoked three times to spawn a number of useful objects, including a regular 1-use talisman of varying types, a soulstone or a construct shell. Make sure to hide the talisman from everyone who does not serve Nar-Sie.


=== How to Research Words ===
{| border="2" cellspacing="1" cellpadding="2" class="wikitable"
Now you've started researching words. The best way to do this is start by using two known words then going down the list to fill in the last word.  
! style='background-color:brown' width='130px'|Name
! style='background-color:brown' width='830px'|Description
! style='background-color:brown' width='73px'|In Starting Talisman
|-
!Summon a soul stone
|Summons a soul stone, used to capure the spirits of dead or dying humans
|Only starting Talisman.
|-
!Summon a construct
|Summons a construct shell for use with soulstone-captured souls..
|Only starting Talisman.
|-
!Talisman of Tome Summoning
|Summons an arcane tome, used to scribe runes and communicate with other cultists.
|Yes.
|-
!Talisman of Teleportation
|A single-use talisman that will teleport a user to a teleport rune, which you can choose from a list.
|Yes.
|-
!Talisman of Veiling
|A multi-use talisman that hides nearby runes. On its second use, will reveal nearby runes.
|Yes.
|-
!Talisman of Disguising
|A talisman that will make nearby runes appear fake.
|No.
|-
!Talisman of Electromagnetic Pulse
|A talisman that will cause a moderately-sized electromagnetic pulse.
|Yes.
|-
!Talisman of Arming
|A talisman that will equip the invoker with cultist equipment if there is a slot to equip it to.
|No.
|-
!Talisman of Horrors
|A talisman that will break the mind of the victim with nightmarish hallucinations
|No.
|-
!Talisman of Construction
|Use this talisman on at least twenty-five metal sheets to create an empty construct shell or on platsteel to create runed metal.
|No.
|-
!Talisman of Shackling
|Use this talisman on a victim to handcuff them with dark bindings. Can be used several times.
|No.
|-
|}


A good order to get runes is:
=== The Tome ===
# Convert
The tome allows you to scribe a random set of these runes, using Scribe Rune, or to access information on these runes, with Read Tome, though you clearly don't need to do that if you're here.
# Blood Drain  (you now have teleport)
# Wall
# Ghost
# Summon Tome
# Stun
# Imbue


=== Setting up ===
{| border="2" cellspacing="1" cellpadding="2" class="wikitable"
If you are setting up in a place AI has camera access to, the first thing you should do is cut it. Don't forget to cut cameras behind walls that have your hideout in sight. The AI is stealthcultist's worst enemy, it must not have ANY chance to notice you. Thankfully, it can only see runes as blood stains.
! style='background-color:brown' width='130px'|Name
! style='background-color:brown' width='830px'|Description
! style='background-color:brown' width='73px' |Invokers Required
! style='background-color:brown' width='64px' |Rune
|-
!{{anchor|Offer Rune}}Offer
|Instantly converts a normal crewmember on top of it to the cult, healing him for 75% of his brute and burn damage, and spawning an arcane tome. Does not work on mindshield-implanted crew.


Then set up the teleport rune. If you are planning on making teleport talismans, have one teleport rune with a unique word, so that every time you use a teleport talisman with this word, you teleport to that rune. If not, just set up a teleport rune which connects to a rune on the station, thats how you will be able to enter and leave the hideout. You can have up to 10 teleport networks, so you can set up a whole portal room, with different runes leading to different places on the station. Finally, ensure that no intruders can enter the hideout by setting up and activating wall runes at all entrances. Your hideout is now ready, use it for all kinds of your cultist needs.
If the target is dead, uneligible for conversion or is the required sacrifice target, they'll be sacrificed instead, gibbing them and creating a soulstone that can be used to power a construct.
|1 to sacrifice, 2 to convert, 3 to sacrifice the objective
|[[File:Convert_rune.png|64px]]
|-
!Form Wall
|This rune magically thickens the air above it when used, stopping everything trying to pass through it, including cultists. Invoke the rune to toggle this effect, at the cost of some damage. When activated, it also activates nearby wall runes for free, but turns off after 90 seconds.
|1
|[[File:Wall_rune.png|64px]]
|-
!Boil Blood
|When invoked, it instantly deals extreme amounts of damage to any non-cultists who see it. However, cultists in range of the rune will take some damage. The rune itself will lightly explode when used, so be careful!
|3
|[[File:Boil_rune.png|64px]]
|-
!Electromagnetic Disruption
|This rune causes a large EMP, disabling machines and, more specifically, cyborgs, in a large area. However, the rune will be consumed on invoking. The more people invoke the rune at once, the bigger and stronger the EMP gets. It's deleted after being used.
|1-9
|[[File:Emp_rune.png|64px]]
|-
!Raise Dead
|Whenever someone is sacrificed on a Convert rune, they add one (global) charge to this rune. Placing a corpse on the rune and activating it will bring it back to life, expending one charge.
|1
|[[File:Raisedead_rune.png|64px]]
|-
!Teleport
|This rune warps everything above it to another teleport rune, which you can choose from a list.
|1
|[[File:Teleport_rune.png|64px]]
|-
!Summon Cultist
|This rune allows you to summon any cultist to the rune. This works across Z-levels, including the escape shuttle. It's deleted after being used.
|2
|[[File:Summon_rune.png|64px]]
|-
!Astral Communion
|This rune allows you to leave your mortal body and become a ghost. This comes with all those benefits of being a ghost -- being able to communicate with other ghosts, seeing invisible, and so on. You can re-enter your body the same way as you re-enter corpse as a regular ghost. The body itself slowly receives damage while you are ghosted, and the rune will automatically keep your body anchored to the rune itself.
|1
||[[File:Astral_rune.png|64px]]
|-
!Manifest Spirit
|This rune allows you to manifest ghosts as semitransparent homunculi, which are effectively weak, humanoid cultists with no self preservation instinct. To sustain these homunculi, you must remain on the rune, and each homunculi you have summoned will cause you damage.
|1
|[[File:Manifest_rune.png|64px]]
|-
!Create Talisman
|This rune transforms paper into powerful magic talismans. You put a paper on top of it, invoke it and choose which one you want to create. After a brief channel, it will convert the paper into a talisman. For possible Talismans and their effects, see above.
|1
|[[File:Talisman_rune.png|64px]]
|-
!Summon Nar-Sie
|This rune tears apart dimensional barriers, calling forth the Geometer. To draw this rune you needs a free 3x3 space around you. Starting to draw this rune creates a weak 3x3 forcefield and alarms the entire station of your location. Requires 9 invokers. Can only be invoked, if all other objectives are fulfilled.
|9
|-
|}


=== Cult Activities ===
=== Structures ===
Just found out one of your cult buddies is lost and has no idea what to do? Or is he locked in?
By using a construction talisman on platsteel, you are able to get runed metal. With it you can build several structures, with unique powers. You can unanchor cult buildings by hitting them with your tome.


You can use the Free cultist and the Summon cultist to get him out of cuffs, DNA tubes, Even welded and/or locked closets! then if you are quick enough you can use the Summon cultist rune to get him to the lair or wherever the rune is located. This is great for saving cultists that are caught by security.
{| border="2" cellspacing="1" cellpadding="2" class="wikitable"
! style="background-color:brown" width='64px' |
! style="background-color:brown" width='140px'|Name
! style="background-color:brown" width='830px'|Description
! style="background-color:brown" width='73px'|Cost
|-
|[[File:Altar.png|64px]]
!Altar
|A bloodstained altar dedicated to Nar-Sie. By using it, you are able to create a Eldritch Whetstone, to sharpen your weapon, a Zealot's Blindfold, which lets you see in he dark, a Flask of Unholy Water, which heals cultists or a Deadly Sacrificial dagger. After using the altar, it needs some time to recharge.
|5 runed metal
|-
|[[File:Forge.gif|64px]]
!Forge
|A forge used in crafting the unholy weapons used by the armies of Nar-Sie. By using it, you are able to create a Shielded Robe, which creates a powerful shield around the user, a Flagellant's Robe, which makes you faster, but at the cost of increased damage or a cultist Hardsuit, for space walks. After using the forge, it needs some time to recharge.
|5 runed metal
|-
|[[File:Pylon.gif|64px]]
!Pylon
|A floating crystal that slowly heals those faithful to Nar'Sie. Also slowly turns the surrounding floor into engraved floor.
|3 runed metal
|-
|[[File:Archives.png|64px]]
!Archives
|A desk covered in arcane manuscripts and tomes in unknown languages. Looking at the text makes your skin crawl. By using it, you are able to create a Supply Talisman, the one a cultist gets at the start of the round, a Veil Shifter, a 2 use random teleporter for medium distance or a Shuttle Curse, which when used, delays the escape shuttle for 2 minutes. You can only use a certain amount of shuttle curses each round. After using the archives, it needs some time to recharge.
|2 runed metal
|-
|[[File:Runed_airlock.png|64px]]
!Runed door
|Only opens for cultists. Useful securing your base, but a dead giveaway that a cult is onboard.
|3 runed metal
|-
|}


Only have 2 cultists and a bunch of words but you need 3 cultists?
== Constructs ==
this can easily be solved! by using a simple manifest ghost rune placed next to the rune your going to invoke, you can manifest a ghost, still stand next to the rune your wanting to invoke, and this can even be used to summon NAR-SIE!
Robust cultists will likely want to enlist the services of a few constructs. To create a construct, a cultist requires:


=== Summoning Others by Yourself ===
* A filled soul stone, either by sacrificing a human, or capturing a soul manually with a stone from a supply talisman or an artificer.
If you are by yourself, you can still summon your cultist friends. Set up a manifest ghost next to a summon cultist (or free cultist) rune and manifest two ghosts. Have the two ghosts help summon your friend.
* An empty shell, either by using a construction talisman on 25 metal sheets, from an artificer, or from a starting talisman.  


=== Healing ===
When the filled soul stone shard is used on an empty shell, the cultist will be allowed to choose the desired construct to create. Keep in mind these guys are pretty much a dead giveaway that there is cult activity on the station, so try to be covert about it in the beginning.  
On the chance that you are somewhere out in space, you can still heal yourself. Set up a blood drain rune next to a manifest ghost rune. Manifest the ghost and have him stand on the blood drain rune and drain him of life. Rinse and repeat as needed.


=== Resurrecting Dead Cultists ===
Artificers will poop out new soulstones and shells, wraiths can kill the AI, and juggernauts are great tanks.
Combine this with summoning others by yourself and you can summon a dead cultist and resurrect him. What you will need is a manifest ghost rune next to two resurrect runes. Put the dead body on one rune and manifest a ghost to stand on the other. Have your cultist buddy in ghost form over his dead body or some jerkoff who wants to be a cultist. It doesn't matter. Invoke the rune, gibbing the ghost and resurrecting your newly arisen cult buddy.


=== Sacrificing ===
If you have to, gibbing your target removes the objective to sacrifice, but we don't want that now do we? Locate the body using ghost self and observing your sacrifice target. If possible, have a cohort find the target, dead or alive, preferably dead if he cannot be converted and use a teleport other rune to send the body to the base you have set up for sacrificing.


=== [[Construct]]s ===
== Threats to the Cult==
Using the supply-paper starting cultists are granted from their dark lord, they are able to create an army of shades and constructs. This can be used to bring those to your side who typicaly would never do so on their own, like the chaplain or security officers. A wise move is to create an artificer first, wich saves you valuable points on the supply-paper.


=== The Mask Of Nar Sie ===
Even with access to a large amount of different runes and talismans, there are still several threats to the cult on the station.
A new feature.
One cultist may become the mask of Nar Sie through the cult menu.
When clicked, you have the option of doing this with subtlety (boring, but sometimes necessary), where you will simply disappear.
Otherwise, you'll explode into a pile of gibs.


Once you've become the mask, you will be a floating, disembodied spirit. From here, you can follow any of your cultists.
=== Security and the Chaplain [[File:Generic_hos.png]][[File:Generic_chaplain.png]] ===


Other cultists can pray to you via the "pray to nar-sie" command. They should do this to tell you their words ASAP.
Even the best prepeared cultists will have trouble to defend themselve against the united power of security .Especially if the Chaplain Helps them. The Chaplain  is able to turn normal water into Holy Water, which will turn cultist back to normal people, if it stays long enough in their system. The Chaplain is also immune to cult magic and his bible is able to make hidden runes visible.


You have 3 main powers:
== Tips ==
Summon talisman (300 second cooldown) - Use this to summon a talisman at the feet of a cultist. Don't do it when people are watching!
* Cultists can know a rune's name and effects by examining it.
Communicate (200 second cooldown) - Your greatest power. Use this to tell all of your cultists the words found, if sec is after them, how to find and help each other, etc.
* Your tome is a robust burning weapon.
Summon Darkness (100 second cooldown) - Break all nearby lights to spooky atmospherics, and help your cultists hide.
* The chaplain is immune to your magic. Don't attempt to use talismans on him, or you will get discovered and beheaded.
* Constructs can invoke runes
* Cultists often find a use for medibots. Having a single bot with a low threshold, backed up with the odd bruise pack, can allow a tiny number of cultists to summon and arm a vast number of ghostly warriors to their aid. A single bot can juggle multiple people at once, if they are relatively close to each other. Pylons also serve this purpose very well.
* Engineering staff during cult are top-priority converts, as they can sabotage telecomms for you, or build secret bases in space.
* Are you cult? Got talismans? You can store them on a clipboard, and nobody ever checks clipboards, especially if you're QM or another role that spawns with them. Right-click the papers to label them and keep track of their effects, or just examine them.
* Get some platsteel either from mining, stealing it from robotics, engineering or EVA storage, or deconstructing reinforced walls/tables if you are desperate.
* Drag paper bins onto you to pick them up. A single paper bin holds 30 papers, and that's 30 potential talismans!
* Always be ready to summon a cultist in trouble. He will likely not be able to call for help on the cult chat, so keep an eye on normal comms. Even better if you have someone in Astral Communion to warn you.
* Astral Communion is an incredibly powerful exploration tool, and ghosts can give you precious hints.
* The EMP rune's area of effect scales with invokers, and can hit most of the station if placed in a central enough spot, effectively working as a powersink. Combine this with crowbars for free access everywhere.
* Are almost all other cultist dead? Get a medibot and create a ghost army with Manifest Spirit and arm them with Talismans of Arming.
* Manifest Spirit is also useful for getting those missing cultists you need for the Nar'Sie rune.


Manifested spirits can also become the mask, meaning no cultist need to kill themselves.
{{JobsTable}}
{{JobsTable}}


[[Category: Jobs]][[Category:Lore]]
[[Category: Jobs]][[Category:Lore]]

Revision as of 04:16, 7 January 2017

CULTIST

[[File:]]
Cultist

Superiors: Nar'Sie
Difficulty: Hard
Guides: Cult Magic
Access: Varies
Duties: Complete your dark god's objectives.


Cultists have been randomly selected by Nar'sie himself to carry out his will and do his bidding, serve him in whatever way possible. Remember to check out Cult Magic to gain a better understanding on Nar'sies gift to the randomly selected cultists.


FOR THE LOVE OF NAR-SIE, PLEASE READ THE GUIDE

The Beginning of a New Era

The Geometer of Blood, Nar-Sie, has sent a number of her followers to Space Station 13. As a cultist, you have an abundance of cult magics at your disposal, something for all situations. You must work with your brethren to summon an avatar of your eldritch goddess!

Several cultists will arrive on the station. When you spawn, you'll find a piece of paper, which is really a three-use summoning talisman in your backpack. The three-use talisman will allow you to do summon useful talismans and other objects.

Objectives

your objectives and god will very shift to shift, but your objectives will occur in phases to include: Spilling blood on the station, Sacrificing a target, Converting a set number of people and Summoning your god or demons.

Remember:even if you god does not EXPLICITLY tell you to convert people there is ALWAYS safety in numbers.


The general path of action of the cult and those in it:

  1. Summon your tome.
  2. Contact your allies through your Commune action button. The Commune action sends a whispered message to all cultists.
    Important: Communication and teamwork is essential! Also note, your communing will NOT be silent
  3. Find an area to convert into a base, usually accessible by one or more members of the cult, and cut cameras and in general make the base usable and hidden for the cult.
  4. Setup a teleport rune, so all cultist can access it.
  5. Secure your base by placing wall runes infront of windows and doors.
  6. Get some paper for talismans and if possible get metal for constructing empty shells and platsteel for creating cult structures.
  7. Convert new members and give them a tome.
  8. Fulfill your objectives

File:Tome.png The Tome

Your Tome is your most important object and has several functions:

  • You can draw runes with it.
  • Hitting a cultist with it, removes holy water from them.
  • Hitting a non cultist with it, causes them burn damage.
  • Hitting runes with it, removes them.
  • Hitting cult structure with it, will unachor and anchor them.
  • Hitting a cult wall with it will open/close the wall (like fake walls).

If you're in a position that would usually wander the halls, try to seek out your fellow cultists in person. If not, check in with your brothers using your Commune, but do this in private, to prevent people from hearing your whispers. A lot of jobs have access to isolated areas of the station that are great for this, and there's also space. Remember, if you get caught, you endanger the entire cult.

The Starting Talisman

You will have an innocuous-looking paper in your backpack or pocket. It's a special talisman imbued with blood, which can be invoked three times to spawn a number of useful objects, including a regular 1-use talisman of varying types, a soulstone or a construct shell. Make sure to hide the talisman from everyone who does not serve Nar-Sie.

Name Description In Starting Talisman
Summon a soul stone Summons a soul stone, used to capure the spirits of dead or dying humans Only starting Talisman.
Summon a construct Summons a construct shell for use with soulstone-captured souls.. Only starting Talisman.
Talisman of Tome Summoning Summons an arcane tome, used to scribe runes and communicate with other cultists. Yes.
Talisman of Teleportation A single-use talisman that will teleport a user to a teleport rune, which you can choose from a list. Yes.
Talisman of Veiling A multi-use talisman that hides nearby runes. On its second use, will reveal nearby runes. Yes.
Talisman of Disguising A talisman that will make nearby runes appear fake. No.
Talisman of Electromagnetic Pulse A talisman that will cause a moderately-sized electromagnetic pulse. Yes.
Talisman of Arming A talisman that will equip the invoker with cultist equipment if there is a slot to equip it to. No.
Talisman of Horrors A talisman that will break the mind of the victim with nightmarish hallucinations No.
Talisman of Construction Use this talisman on at least twenty-five metal sheets to create an empty construct shell or on platsteel to create runed metal. No.
Talisman of Shackling Use this talisman on a victim to handcuff them with dark bindings. Can be used several times. No.

The Tome

The tome allows you to scribe a random set of these runes, using Scribe Rune, or to access information on these runes, with Read Tome, though you clearly don't need to do that if you're here.

Name Description Invokers Required Rune
Offer Instantly converts a normal crewmember on top of it to the cult, healing him for 75% of his brute and burn damage, and spawning an arcane tome. Does not work on mindshield-implanted crew.

If the target is dead, uneligible for conversion or is the required sacrifice target, they'll be sacrificed instead, gibbing them and creating a soulstone that can be used to power a construct.

1 to sacrifice, 2 to convert, 3 to sacrifice the objective File:Convert rune.png
Form Wall This rune magically thickens the air above it when used, stopping everything trying to pass through it, including cultists. Invoke the rune to toggle this effect, at the cost of some damage. When activated, it also activates nearby wall runes for free, but turns off after 90 seconds. 1 Wall rune.png
Boil Blood When invoked, it instantly deals extreme amounts of damage to any non-cultists who see it. However, cultists in range of the rune will take some damage. The rune itself will lightly explode when used, so be careful! 3 Boil rune.png
Electromagnetic Disruption This rune causes a large EMP, disabling machines and, more specifically, cyborgs, in a large area. However, the rune will be consumed on invoking. The more people invoke the rune at once, the bigger and stronger the EMP gets. It's deleted after being used. 1-9 File:Emp rune.png
Raise Dead Whenever someone is sacrificed on a Convert rune, they add one (global) charge to this rune. Placing a corpse on the rune and activating it will bring it back to life, expending one charge. 1 Raisedead rune.png
Teleport This rune warps everything above it to another teleport rune, which you can choose from a list. 1 Teleport rune.png
Summon Cultist This rune allows you to summon any cultist to the rune. This works across Z-levels, including the escape shuttle. It's deleted after being used. 2 Summon rune.png
Astral Communion This rune allows you to leave your mortal body and become a ghost. This comes with all those benefits of being a ghost -- being able to communicate with other ghosts, seeing invisible, and so on. You can re-enter your body the same way as you re-enter corpse as a regular ghost. The body itself slowly receives damage while you are ghosted, and the rune will automatically keep your body anchored to the rune itself. 1 File:Astral rune.png
Manifest Spirit This rune allows you to manifest ghosts as semitransparent homunculi, which are effectively weak, humanoid cultists with no self preservation instinct. To sustain these homunculi, you must remain on the rune, and each homunculi you have summoned will cause you damage. 1 Manifest rune.png
Create Talisman This rune transforms paper into powerful magic talismans. You put a paper on top of it, invoke it and choose which one you want to create. After a brief channel, it will convert the paper into a talisman. For possible Talismans and their effects, see above. 1 File:Talisman rune.png
Summon Nar-Sie This rune tears apart dimensional barriers, calling forth the Geometer. To draw this rune you needs a free 3x3 space around you. Starting to draw this rune creates a weak 3x3 forcefield and alarms the entire station of your location. Requires 9 invokers. Can only be invoked, if all other objectives are fulfilled. 9

Structures

By using a construction talisman on platsteel, you are able to get runed metal. With it you can build several structures, with unique powers. You can unanchor cult buildings by hitting them with your tome.

Name Description Cost
Altar.png Altar A bloodstained altar dedicated to Nar-Sie. By using it, you are able to create a Eldritch Whetstone, to sharpen your weapon, a Zealot's Blindfold, which lets you see in he dark, a Flask of Unholy Water, which heals cultists or a Deadly Sacrificial dagger. After using the altar, it needs some time to recharge. 5 runed metal
Forge.gif Forge A forge used in crafting the unholy weapons used by the armies of Nar-Sie. By using it, you are able to create a Shielded Robe, which creates a powerful shield around the user, a Flagellant's Robe, which makes you faster, but at the cost of increased damage or a cultist Hardsuit, for space walks. After using the forge, it needs some time to recharge. 5 runed metal
Pylon.gif Pylon A floating crystal that slowly heals those faithful to Nar'Sie. Also slowly turns the surrounding floor into engraved floor. 3 runed metal
Archives.png Archives A desk covered in arcane manuscripts and tomes in unknown languages. Looking at the text makes your skin crawl. By using it, you are able to create a Supply Talisman, the one a cultist gets at the start of the round, a Veil Shifter, a 2 use random teleporter for medium distance or a Shuttle Curse, which when used, delays the escape shuttle for 2 minutes. You can only use a certain amount of shuttle curses each round. After using the archives, it needs some time to recharge. 2 runed metal
Runed airlock.png Runed door Only opens for cultists. Useful securing your base, but a dead giveaway that a cult is onboard. 3 runed metal

Constructs

Robust cultists will likely want to enlist the services of a few constructs. To create a construct, a cultist requires:

  • A filled soul stone, either by sacrificing a human, or capturing a soul manually with a stone from a supply talisman or an artificer.
  • An empty shell, either by using a construction talisman on 25 metal sheets, from an artificer, or from a starting talisman.

When the filled soul stone shard is used on an empty shell, the cultist will be allowed to choose the desired construct to create. Keep in mind these guys are pretty much a dead giveaway that there is cult activity on the station, so try to be covert about it in the beginning.

Artificers will poop out new soulstones and shells, wraiths can kill the AI, and juggernauts are great tanks.


Threats to the Cult

Even with access to a large amount of different runes and talismans, there are still several threats to the cult on the station.

Security and the Chaplain Generic hos.pngGeneric chaplain.png

Even the best prepeared cultists will have trouble to defend themselve against the united power of security .Especially if the Chaplain Helps them. The Chaplain is able to turn normal water into Holy Water, which will turn cultist back to normal people, if it stays long enough in their system. The Chaplain is also immune to cult magic and his bible is able to make hidden runes visible.

Tips

  • Cultists can know a rune's name and effects by examining it.
  • Your tome is a robust burning weapon.
  • The chaplain is immune to your magic. Don't attempt to use talismans on him, or you will get discovered and beheaded.
  • Constructs can invoke runes
  • Cultists often find a use for medibots. Having a single bot with a low threshold, backed up with the odd bruise pack, can allow a tiny number of cultists to summon and arm a vast number of ghostly warriors to their aid. A single bot can juggle multiple people at once, if they are relatively close to each other. Pylons also serve this purpose very well.
  • Engineering staff during cult are top-priority converts, as they can sabotage telecomms for you, or build secret bases in space.
  • Are you cult? Got talismans? You can store them on a clipboard, and nobody ever checks clipboards, especially if you're QM or another role that spawns with them. Right-click the papers to label them and keep track of their effects, or just examine them.
  • Get some platsteel either from mining, stealing it from robotics, engineering or EVA storage, or deconstructing reinforced walls/tables if you are desperate.
  • Drag paper bins onto you to pick them up. A single paper bin holds 30 papers, and that's 30 potential talismans!
  • Always be ready to summon a cultist in trouble. He will likely not be able to call for help on the cult chat, so keep an eye on normal comms. Even better if you have someone in Astral Communion to warn you.
  • Astral Communion is an incredibly powerful exploration tool, and ghosts can give you precious hints.
  • The EMP rune's area of effect scales with invokers, and can hit most of the station if placed in a central enough spot, effectively working as a powersink. Combine this with crowbars for free access everywhere.
  • Are almost all other cultist dead? Get a medibot and create a ghost army with Manifest Spirit and arm them with Talismans of Arming.
  • Manifest Spirit is also useful for getting those missing cultists you need for the Nar'Sie rune.
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