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Spacemanspark

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Everything posted by Spacemanspark

  1. I need to respond to faxes more often tbh.
  2. I don't really think this contributes to horror as much as it does "Hey robotics print out ten cells for me k thx" And I swear if I have to answer several dozen requests like that I'm going to cry. Realism doesn't gameplay make good all of the time. I think there's a fine difference between, say, an idea to have a person remove clothing prior to surgery... and making people just want to stock up on ten dozen cells each shift. I feel this would be more tedious than beneficial.
  3. Wouldn't something being used for an engineering/ smithing profession be stronger than the norm?
  4. You did that on purpose, didn't you vallidian I see how it is >:^(
  5. This is a well thought out solution to my concerns, honestly.
  6. We'd have to establish certain things about those brands first. Shellguard, for example, is fine--it's well known as a munitions company. Bishop, Hesphiostos, Xion and others, however, have very little lore on them outside of being subsidiaries of BioTech. Bishop, of those three, has a bit of an edge over the others because of its last name, Cybernetics, but not much more. I run a character that works for Bishop, but all of the stuff I come up with is head canon. If you want to give the brands differing effects, they'd need to play on what their respective corporations do. This doesn't count balance into question; and while the idea is cool, I'd worry about players beginning to min/ max cybernetic limbs rather than using them as an RP thing. They're in an OK place as is, so I'd be a bit worried about touching them without a very good game plan.
  7. I'm turning your office and the bridge into a maze again, hope you like dungeon crawling through a hallway your wide frame can barely squeeze through
  8. Fuck it, then, throw the book at them. Give the traitors more TC, have an extra smaller chance for extra side antagonists to spawn (swarmers or terrors, for example). Alternatively, have the wizard's death automatically render useless all the items they've exclusively summoned. Fizzle out, delete, explode, whatever... although, granted, this would likely be quite difficult to code. It would, perhaps, be the better response. At first, yes--until the feature becomes more well known. That said... if someone goes "well, wizard is dead mission accomplished okay bye" and cryos out, I'd be more oriented to say the round is better off without that person. It's not that difficult to find something to do that doesn't involve killing an antagonist.
  9. Add a chance to randomly introduce other antagonists (traitor/ changeling/ vampires) and you'd likely erase most meta issues.
  10. Oil was a change literally made to make them closer to humans. It was awful to deal with in practice and added very little. As for EMPs, while I generally agreed that IPCs are hard mode and are best that way... being one shot obliterated by a shitty revenant or an abductor giving out free EMP glands was a bit much to me. IPCs on Paradise are in a good state, all things considered, and don't really need more changes for the time being, nerfs or buffs. Give thought to some of the other races that are truly human+.
  11. This doesn't quite block the ability to trap a pod--just slide in via the middle two tiles. Indifferent otherwise. EDIT: I misunderstood OP's intentions. Disregard, this seems fine to me.
  12. Stuns impact combat in a very massive manner, particularly for security, which is a combat heavy role. Security having a vehicle they can use in combat for various purposes will also impact combat. It's better to wait for the overhaul to go through and let things settle before we pile more things either for or against security.
  13. Security should wait for the current stun overhaul to go through before other aspects of it are modified.
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