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Spacemanspark

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Everything posted by Spacemanspark

  1. Then I put the boots to that person, medium style, and hopefully permabrig them. I usually offer to guard the Trader, just because of that reason. It would be nice if others did the same thing. Perhaps if it was bannable to kill nonhostile antags (Meaning antags that aren't really... antags. Like the Vox trader, for example. Friendly wizards I can see [Though it's still annoying. If it hasn't provoked you or others, don't attack it.]). Also, it would be nice if more than one Vox Trader was introduced during trader mode. Kind of like raider mode from Baystation, but trading instead.
  2. Making it a karma thing won't change anything, just because you earned it doesn't mean you're responsible enough to play it. Take slimepeople for instance. A lot of them just take the ability just so they can vent crawl. However, I don't think removing ERT will do much good. It brings players back into the round, a good ERT can assist with any situation, and it can create some interesting RP situations.
  3. Security doesn't need more access anywhere.
  4. Maybe make it take longer to mine with it? Or perhaps it's a special pickaxe that detects organics and goes into a safety mode, where it does little to no damage to others, but turns this safety mode back off when penetrating rock?
  5. You get just as many or more shitheads that are angry and will attack you with anything they can get their hands on, antag or not, then you get normal antags just trying to escape.
  6. To make the gulag more protective and secure, especially when security is depositing criminals there, a decent idea would be to port over safety pickaxes from /tg/code. They do very little damage (It took me quite a few hits to even kill a mouse with one.).
  7. We really need to port safety pickaxes from /tg/code, then.
  8. I thought we had safety pickaxes on the Gulag.
  9. -Listen/ talk with the magistrate or IAA agents about criminals with crimes over ten minutes. They have the power to communicate with CentComm, it may be in your best interest. -Aim your taser before actually firing it, first. And tell them to get down before hand. You'd be surprised how often people will actually do so. If they manage to run, then pursue and detain. -On a side note, make sure you stand more than one or two tiles away from them, otherwise they can walk one step up to you, disarm you, and fire at you. -Don't beat up criminals once they're detained. Seriously. -If you're trying to make someone stop what they're doing in the brig that isn't in a cell, it's better to use pepper spray, as it won't permanently blind the criminal if used too much. Tasing works, too, but looks a lot more violent to those observing you. -If someone tries killing themselves in a cell, and continues to do it repeatedly after you tell them to stop, maybe flash them a few times, throw cuffs on them and bucklecuff them. If they actually manage to kill themselves, lock them into the morgue. -For goodness sake, unbuckle and uncuff the damn prisoner after placing the timer up. -Weld the vent of the cell that a slime person is going to be occupying. Always. -Following your superiors orders is always a good idea. Usually. If you don't, you will usually end up with a lynch mob of your security officer buddies running after you. Though, if the Head of Security is an idiot, try to talk about it to the the captain, NT rep, Magistrate, or IAA agent. Don't try to detain them yourself, unless the other officers agree with you/ the Head of Security is actively doing something dangerous. -For goodness sake, don't throw flashbangs at blobs with others around. This is more of a general thing to all jobs, but still. -Speaking of flashbangs, they should only really be used with huge crowds. -Make sure you wear earmuffs when using flashbangs, unless you are one hundred percent sure you can escape from the radius. -Don't take the entire fucking armoury with you when code red is announced. If you can't kill it with one energy gun, you probably can't kill it alone at all. -Same goes for Gamma armoury, obviously. -Obey the ERT, and allow them to assist you. They can be pretty damn handy sometimes. But, uh, if they try to arrest you because of a broken window, then feel free to detain them. -If you're a custom's officer, you're going to have a horrible time. If you actually decide to do the damn duty, then make sure there is always a second officer (Preferably a security cyborg) guarding the exit at all times. That way, you lower the chances of someone escaping. -Also, make sure those idiots at Cargo don't make a secret underground passage into the station through their door from arrivals into Cargo. Seriously. -The detective, while not security, can act in the place of security in a few situations, such as: -Little to no security officers. -Self defense. -Detaining criminals when an officer is not nearby and it's serious/ obvious. -Don't go overboard with this, however. -The captain is NOT security. However, they have all rights to be in the brig at any point in time. -The captain can bring in criminals, but it's best not to. The captain doesn't have the final say on all sentences, either, unless it was a capital crime. Leave the rest to the warden, Head of Security. -Knowing when to spare a life can be detrimental between keeping the delicate balance of total anarchy, or just normal chaos. That, and if it's possible to keep a player in the round by ANY means, then do it (So, perma can be better than, say, firing squad... unless they've committed multiple capitol crimes. -Even on code red, you shouldn't be killing if you don't have to. Just because that civilian ran from you doesn't mean you can gun them down on sight. Gamma alert, yes, perhaps, but slightly stretched. Epsilon alert? It's anarchy at that point. Do what you must to survive, and nothing more. -If you don't like an officer's attitude as the Head of Security, deal with it. If they obey orders and don't harm anyone, you can't demote them. Even if they do mess around a little bit on the side. -ALWAYS ATTEMPT TO GET THE FULL STORY OF WHAT HAPPENED DURING ANY SERIOUS SITUATION. -Though, if they've been sitting around for three hours, don't have the records updated, and nobody will tell you the full details, release any detainees. Seriously, no need to waste their time. -Obviously don't do this for serious, serious crimes. -Security pod pilots are security officers with an EVA suit and a fancy pod. Treat them as such. HOWEVER, they should pretty much be in the pod nearly the entire damn round. They're more or less meant for making arrests in space and scouting. -If you really have to, though, you should always have two specific loadouts as a security pod pilot: -An EVA loadout, which should consist of your EVA suit, your jumpsuit, your breath mask, your backpack, your oxygen tank on your exosuit slot, your security belt, your magboots, a pair of cuffs in your pocket, and perhaps an emergency oxygen tank in the other pocket as well. -And a normal station loadout, which consists of your armour, bag, jumpsuit, helmet/ beret/ cap, maybe a breath mask, maybe your magboots, your taser/ whatever main weapon in your exosuit slot, cuffs in one pocket and emergency oxygen tank in the other. Basically, you want to look like a normal officer. -Don't fucking arrest the clown for graffiti. Fuck, don't arrest ANYONE for graffiti. Burning down flags can be considered vandalism, however. -Don't try to reenact robocop. Don't run into each department every three seconds and look it over for evidence. This detracts from the round and the fun. The main, original I suppose would be a better term, purpose of security is to give antagonists an enemy to work around, an obstacle to avoid. Don't valid hunt. -And no, knowing what a fucking cult paper is isn't powergaming/ metagaming. Especially if your character has been in a round with cults/ whatever it is before. -Also, if you can, again, TRY TO KEEP THEM IN THE DAMN ROUND IF YOU CAN. Cult? Get some holy water. Revs? Loyalty implants (Obviously not for Rev heads... but you can borg them/ ship them off to the gulag.). Nuke Ops? Loyalty implants (If even possible, meaning you have to stun them into pain crit and manage to keep them there. Don't do it if you can't.), etc..
  10. http://prntscr.com/4rmmof http://prntscr.com/4rmjvj Since I'm too lazy to upload to Imgur.
  11. I say a white beret, with a little blue insignia like a security or blueshield beret.
  12. Alright, so Nations is currently CAPTURE THE FLAG KILL EVERYTHING WHOO SECURITY AND COMMAND ARE THE ONLY SUCKERS WHO CAN ACTUALLY GAIN ANY FLAGS GAME OVER. Now, this can be fun, but... I have something that might be funner for everyone. http://www.ss13.eu/wiki/index.php/Nations This is /tg/ nations, and it actually incorporates RP, and mostly prevents the TEAM DEATHMATCH mindset the current one has. It incorporates trade, a friend/ ally system, etc.. It would probably have to be tweaked a bit for Paradise, but I think it could make the current nations a lot better.
  13. >Implying Pokemon grinding is fun. I used to play Warframe a little bit, until our internet just got worse and worse, until unplayable. Might try to play it again sometime.
  14. I never recreated this thread after the rollback. Hello, I play Kei' Shen and about twenty other fucking characters.
  15. Heck ya, man, let's roll engineer and stuff with Thomas Heeren, this'll surely be fun and relaxing after kicking ass with Kei a bi- NOPE YOU NUKE OPS MAN GET DAT DISK. Darn it. --------------------------------------------------------------- Thomas Heeren stared forward, looking towards the wall. He had been captured and force implanted into joining the Syndicate Nuclear Operations team, and they had taught him everything he would need. Not that he liked killing, he hated it, actually. But... it had to be done. He sighed, and glanced around the room at the other operatives, some of whom he recognized. They were all stumbling around, getting onto the ship to gear up. Thomas sighed again, and, after copying down the code, followed suit. When he got on and equipped his suit, he grabbed the uplink radio, and ordered a voice changer, chameleon projector, magazines, a silencer, an Emag, and a C20r. He decided he would stealth it. He went to go fuel up his oxygen supplies. Meanwhile, the other Ops had launched the ship, heading out. They all seemed a little disoriented, and confused. Thomas walked out, and sat down, awaiting the ship to reach the station. When it finally did, Thomas stood up, and grabbed an E-gun. He slid it into his exosuit compartment, and walked over to the ship exit. The other ops piled in, one after the other, and they sat there for a little bit, wondering what to do. Thomas sighed, and he must have been shaking a bit, because another op told him, "It'll be alright.". Thomas shrugged. He had seen other operative strike teams advance on the station, and nothing come of it except dead Operative remains. Thomas wished he didn't have an explosive implant in him right now. But he couldn't worry about that. The door opened, and the ops stepped out into the calm, cold void. Thomas instantly dashed forward, with the rest of his team. This isn't going to end well..., he thinks. Think pictures what his step-brothers, Matthew Crysten and Nick Crysten, would say right now. He shuddered, and pushed the thought out of his mind, he needed to- THWOMP. -------------------------------------------------------------------------------------- My internet starts to fail because of a huge ass storm, yay. I went SSD at this point, and furiously tried to reconnect. I manage to, eventually, but I'm running on phonenet. Yech. -------------------------------------------------------------------------------------- Thomas wakes up, glancing around him. He realized he had fallen SSD. He shook himself awake, and continued. His team had continued without him, but he listened to them on the radio. Thomas doesn't usually care to talk, usually because of his natural shyness, so he just listened. He heard a report about heading to the HoS' office, so he headed there. Upon arrival, he notices four ops trying to beat a reinforced window with a crowbar. Thomas sighed, and wished he had a toolbelt on him. He was mainly suited for engineering purposes. He pulled out his Sketchkin, and pushed the other ops aside. He shot the window and grille to pieces, using a magazine. He reloaded, and let the ops finish off the other window. They climbed in. Thomas used his Emag on the locker, and opened it. Inside, he grabbed another energy gun, and an HoS headset. Perfect. He equipped it... just as the security pod pilot walked by. He tried to activate his cam projector, but it was too late. "NUKE OPS" they shouted, running off away. Some other operatives gave chase. Thomas, however, didn't want to get caught up with that. He climbed out of the HoS office, and moved to the right. He glanced at his pinpointer, and continued in the general path. He was shaking, a little. He wondered if he could- THWOMP --------------------------------------------------------------- Normal internet came up, and swapped back to it, causing SSD for a moment. Eugh. I decided to keep my phonenet up, which caused ANOTHER SSD issue. When I finally get back on, hilarity ensued. --------------------------------------------------------------- Thomas woke up again, his jetpack still on, and him tumbling away a bit. He stopped, readjusted his course according to his Pinpointer, and started back again. He waited for a bit, and then the pinpointer told him to turn to the left. Thomas readjusted again, heading- In the same direction. Thomas tried again and again, but no matter how much he tried, he couldn't move! He began to panic. -------------------------------------------------------------- Well, good thing I kept my phonenet up, because my normal internet crashed again. But... uh... something odd happened. I lost the ability to move, to talk, to do anything. I thought I was fucked, but incompetence ended up saving me. --------------------------------------------------------------- Thomas tried to hyperventilate, panicking as he tried everything, to no avail. What is wrong with me?! Why can't I move?!, he thought. He couldn't stop drifting! He noticed the security pod pilot entrance was coming up. And... a gygax with it. No, no, no! Please, no! I'll do anything, just don't kill me!, he thought. He wished he could cry... but he couldn't. He was trapped in his mind, unable to control his own body. Was this some new NanoTrasen thing? Thomas listened to his radio, trying to see if anyone else was still alive. Nothing. The others must be dead..., he thought, hitting the sec pod pilot entrance. The gygax immediately opened fire with taser shots... while moving forward. Thomas wanted to scream with the pain, but he couldn't. He came to the conclusion that this... this was the end for him. The gygax, however, had other ideas, apparently, because it pushed him one bit too far... into space. He began to move away again. Thomas wanted to sigh in relief, but he still couldn't... maybe if he- THWOMP! ------------------------------------------------------------- At this point, I decided, fuck it, and went to go reset my internet router. It worked, and I came back upstairs to see the computer had already swapped connections again, causing me to go SSD. I logged in again. ------------------------------------------------------------- Thomas woke up, again. He stood up and- He stood up. Thomas, with slow breaths, moved forward a bit. He could move again! He gathered his bearings. He was... on some abandoned station. Nothing important to him. He decided to head to the left, and see where that would take him. However, once he started, he heard a voice, in his head. Actually, there is a teleporter to the south., it said. Thomas naturally went south. Yes, there was a teleporter, with areas right into the station. He chose the arrivals beacon, and stepped in. In a flash, he pulled out his C20r, and ran down to the nearest window. He had to go through a door to get to it, but it would work. He started firing at the plasma windows, trying to break them. A civilian happened to walk by at this point. Thomas thought that his position at this point was screwed, the security team would be on him like dogs, and he would be- "Hello, operative!" The civilian happily walked away, with Thomas staring forward. He hastily continued breaking the window, and just managed to do it in time, another crewmember with a syndicate suit had arrived, and began shooting taser shots. Thomas jumped out the new entrance, and glanced at his pinpointer. He began following it to the escape lounge, Stopping at the syndicate ship on the way to restock on pistol ammo.Upon arrival, he glances around him... nobody was- AN ENGINEER! Thinking instinctively, he pulled out the C20r and started shooting, in a panic. The engineer fell down, and Thomas shot his head off. It wasn't until now that Thomas realized what they had turned him into: A killing machine. Or so his mind told him, anyways. He put away the C20r, trying not to cry. He had just killed someone, someone who could have had- But that was his whole mission! He shook his head, and headed back to the shuttle with the Xenoarcheology base. He busted in, and Emagged the console, to allow himself to use it. He force launched the shuttle. Thomas cautiously slipped in, his C20r at the ready. Immediately after he walked out, alarms were triggered. Atmos alarms, nothing dangerous. He opened one up, and Emagged the door behind it. He walked through, and the atmos alarm triggered again, closing that area off again. He pursued forward, emagging various doors, until he was at where his pinpointer pointed him to: A small hallway, about thirteen steps long. He crossed to it, and suddenly his Pinpointer blinked black, meaning he was right next to it. He glanced to his left, and noticed an emergency locker. He opened it, and lo and behold, the disk was there. He didn't spare too much time looking at it, he immediately grabbed it and- ALERT! GAMMA LEVEL REACHED! Shit. ------------------------------------------------------------- This goes along nicely.------------------------------------------------------------- Thomas, startled, started moving as fast as he could. He threw the disk into his satchel, and continued. The security and command channels were going insane with chatter, mostly panic. "WHERE WAS THE DISK AT?!" Most of them were asking over and over. "WHERE IS THE PINPOINTER?!" Thomas had to be fast. He reached the area with the shuttle, opened the atmos door, and climbed through. He noticed the atmos to the shuttle door was locked. He pulled out his C20r, and was ready to shoot a window open, when the atmos doors lifted for him. He didn't waste time, running in just as the doors shut again. He force launched the shuttle, and threw himself out once it arrived. He switched on his jetpack, moving forward very quickly. He reached the shuttle, and climbed in. No time to allow pressurization!, he thought, force opening the door. He thrust himself in, grabbed the nuke, and hightailed it out again. He placed it on the outside of the station walls, and anchored it. Working furiously, he slipped the disk in and set the nuke up. He turned it on, and pulled the disk out again. He flew into the syndicate ship again, and hit the button to escape. A flood of excitement flooded through him. For some reason, his fear of killing others had disappeared. He felt... happy. He grinned, and called out over the comms devices, "Goodbye, bitches.", The shuttle launched. He could hear the scream of one last crewmember, "OH GOD, THE NUKE IS GOING OFF, I CAN HEAR IT!" before radio contact left. Thomas exhaled, and nearly fainted. He'd done it. On his own. --------------------------------------------------------------------- PM to admins: HOW ABOUT THAT?! PM from Mark9013100: Grade fucking A. We had a little talk after I realized I was the only one, and he figured I stood no chance. He told me to go 360 no scope some bitches. ---------------------------------------------------------------------- And that was that. Thomas was released over to NanoTrasen again, where he was drugged unconscious, and loyalty implanted, etc.. Matthew and Nick were glad to see him again, and asked him to recount his tale. Thomas sighed, and told them of the traitorous tale, quietly. After that, he climbed into his small bunk bed and fell asleep, awaiting the usual routine the station would have for him in a few hours. But he wouldn't forget that he had accomplished something.
  16. Well, this is partially already in the game. Botanists have this as an item, but, honestly, it has a lot more potential for other stuff. Here's a picture from NTstation code: He's wearing a black skull bandana. There are many other colours as well. They can also be changed (If you look at the top left hand corner of the photo provided, there is a button for it.) into another type of bandana as well. These items are, for some reason, mask items, but I think that should be changed to head items. Would look a lot better that way. Thoughts?
  17. Baystation hosts 'Trader ship' events during extended sometimes. This would involve them having a ship dock with the station, and they would either need a part of the ship repaired, need to refuel, or just came for trade. It usually ends with the traders being kicked out violently. Perhaps Paradise can benefit from such an idea? It would have RP, and action.
  18. If he hasn't already, Ponies might run some Karma events to get karma back. I lost my BlueShield, but I was set to 23 karma, and gained 6 the following round after. So I think I'm pretty good.
  19. Name: Spark 5.5 Age: N/A Gender: N/A Race: Synthetic General Occupational Role(s): Synthetics, mining, electrician Biography: Spark 5.5 is a rather old AI, found and repaired by Electrician Maxwell Crysten. Initial creator is unknown. There are multiple entities with the Spark 5.5 name Spark 5.5- The main version. A condescending nature, typically, and rather mischievous. Spark 5.5m- Seen only in pAI devices. Spark 5.5m is a mobile version (and thus a separate personality entirely) of Spark 5.5, and as such has many of it's features removed or limited. It tends to be less condescending (At least to the one that summoned it.). Spark 5.5b- ??? The data for Spark 5.5 was found lying in a nearly fried positronic brain, within a SolGov space dumpster by Electrician Maxwell Crysten. Maxwell and his step brother, Nick Crysten, managed to bring the AI back to a functional state (although many of its core files were, and remain, corrupted). However, due to a lack of a chassis, Spark was carried around for approximately three years in just the (now repaired) posibrain. Upon Maxwell and co. reaching NanoTrasen, Spark was initially placed into a cyborg shell, and shortly deemed satisfactory for an AI core, if a bit glitch-y with the interface. Spark continued serving as a lawed synthetic for about a full year, until Nick happened across IPC chassis productions. Interested, Nick looked past the broad price range, and purchased one. Spark was placed into the chassis, and, despite Nick's brother, Matthew, objecting (mostly at the cost), refunds were not permitted, and they were now in more debt than when they arrived. Even with Spark working under other jobs, as well as still serving under lawed shells, the AI (And Nick) are about half the reason the Crysten/ Olphert family are still working at NanoTrasen. However, the IPC form has proven very useful, both on the station and otherwise. Spark was able to complete several courses within the Canaan University of Technology, where other forms would either hinder it or be prohibited entirely. Spark, almost proudly (If such a thing is possible for it), wears a Canaan hoodie and jeans with the IPC form, as it to demonstrate this. Spark's past prior to being recovered is unknown, even to Spark. It has little data on the time prior to being recovered by Maxwell, and most of that bit is corrupted. It is believed by many, however, that Spark 5.5 was initially created as a combat engineer android, for use on military spacecraft, and Spark was discarded as a failure when its "personality" evolved into something unfit for such a task. This theory comes from Spark's primary centers of focus; that being engineering and security related abilities. Regardless of all this, Spark constantly searches for clues and ideas as to where it could have originated, in its free time. There are no known copies of Spark. It is unclear if the version number on Spark means something, or is just a part of the name itself. Spark and Maxwell, however, appear to leave the number in place, despite several updates and repairs. Spark's overall personality is rather strange. While it carries very little capacity for emotion, it has been known to step in (and on) those that are in heavy distress. It is also extremely stubborn, often setting tasks and stopping at nothing to accomplish it, even at the cost of its current chassis. This destructive nature is sometimes what puts Spark above the rest, but it has also been the downfall of the synthetic on several occasions. Currently, Spark chooses its chassis based on advantage to the field and its current supplied task. Its IPC serves for use in mining or engineering related operations, where two free hands and easily upgrade-able tools serve well. It reserves its android chassis for situations where it will be in direct close quarters combat, and the CORE structure when advantage from a distant unseen force is required. Unlike most synthetics, Spark has little qualms with switching between a lawed and unlawed chassis to serve its needs, although it tends to favor the unlawed chassis if possible. Spark 5.5's IPC has recently been seen crossing through bluespace at odd intervals, sometimes even vanishing from bluespace sensors entirely. This activity does not occur when Spark is working on the Cyberiad, or other NanoTrasen station. --- Spark 5.5m (m standing for 'mobile') is a personality that was inspired heavily by Spark 5.5, and both share several core files. Spark 5.5m was built by Maxwell Olphert, as a personal project. While Spark 5.5m has a very unconventional creation process (somewhat a copy-paste job from Spark 5.5), it is its own personality, entire separate from Spark 5.5. Spark 5.5m has, however, shown personality differences from Spark 5.5. As Spark 5.5m can only fit inside pAI shells, it has slowly learned over time to be less direct about its approaches to dangerous situations, often relying on its current carrier or stealth to evade or destroy threats it occurs. Its typical chosen pAI chassis, a feline, gives Spark 5.5m a less threatening appearance, which (at least, to the synthetic's logic) gives it a tactical field advantage. Many carriers of Spark 5.5m have found satisfaction with performance, although some tend to report that it remains very quiet at times, only to emit a beep on occasional, seemingly random intervals. Overall, Spark 5.5m and Spark 5.5 cooperate almost hand in hand when put into situations together, although they tend to have disagreements regarding certain topics, an indication of how the two personalities have evolved separately. --- Spark 5.5b is [ERROR: FILE REDACTED] --- Qualifications: Asteroid Mining, Security, Roboticist, Electrician, Artificial Intelligence CORE structure, lawed android shell (security and engineering modules). Employment Records: Did you really think this unit would give you such easy access? Foolish. Security Records: N/A Personnel Photo: Spark 5.5 (IPC form): (Credit to PhantasmicDream) Spark 5.5m: http://i.imgur.com/NN0BtQU.png Commendations: Reprimands: Other Notes: -------------------------------------------- Name: Kei' Shen Age: 25 Gender: Male Race: Tajaran Blood Type: O+ General Occupational Role(s): Head of Security. Biography: Kei was accepted into NanoTrasen two years ago. He initially started out as a security officer, but has since been permitted to work as a security commander (Head of Security). He one day hopes to travel the universe without a corporation holding him back. Qualifications: Security officer, brig physician, security pod pilot, Head of Security. Employment Records: -Was once known quite well for his security work. -As of December 2nd, 2559, Kei' Shen has started work as a bounty hunter in the SolGov area. Security Records: -August 15th, 2558: Kei' Shen led a group of exactly 14 other civilians into a protest on the brig. This "protest" turned into a violent riot when an officer tossed a flashbang into the crowd. No less than five security officers were killed, and the Head of Security was thrown into the permabrig by Kei. Medical Records: Insists on keeping their native Tajara eyes over the NanoTrasen grade ones. As a result, they are colorblind. Personnel Photo: http://i.imgur.com/n4JlS89.png Commendations: Reprimands: ------- Sorry, PIKACHU recently walked into a burning hot pit of lava filled with 20 EMP grenades. He/ she/ they/ it will not be missed. Long live the new naming rules.
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