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Useless Pro Tips


Threeinone

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partly not memeing here, mutating yourself with mutagen and having mutadone handy is a discount way to scrub for super powers.

edit: you dont even have to ingest it, you can mutate by splashing it (learned hard way of accidentally equipping a mutagen bucket with E as botanist)

Edited by ID404NotFound
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2 hours ago, ID404NotFound said:

biting as a xeno larva only adds plasma for evolving if target is alive,biting a corpse does nothing, but I see many doing it thinking it helps. Only living targets.

I actually had no idea about the plasma bite. I thought we were biting for something to do.

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On 8/1/2018 at 3:14 PM, Alliostra said:

you can put boxes into printed out shipping boxes if you wrap them beforehand.

This is useful as fuck, a lot of times I want to send lots of things in one ship box

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2 hours ago, Calecute said:

Cant you turn that off in the intellicard options?

nope, can only shut off normal radio and wireless interface. binary stays on. As a vampire I dunked two borgs constantly as they chased after their master.

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If someone's chest / head isn't broken before hand, post organ manipulation (be it implanting, pulling their eyes out, shoving the clown's stamp into the head cavity) you can instead quick mend (Scapel in active, cautery in in-active) to seal the incisions and skip over the entire bone mending process. The bones will not be broken. You can also do this to avoid retracting the skin and cauterizing on other organ manipulation surgeries targeting places that are not the head or chest. You will be unable to quick mend if you use the re-tractors to close the skull/ribcage/incision.

If you're using a scapel/drill/saw as a weapon, you'll often be prompted to start a surgery while trying to slice someone up while they're downed. Switch to harm or disarm to keep murderizing.

Tesla Revolver's will not back shock you if they arc to another target, fire into groups. Wearing insulateds, contrary to popular belief, does not make you immune to the arcs (nor does it reduce damage). They also have a range of as far as you can click.

The Tesla Revolver runs on an internal cell battery much like a stun prod (So does a taser actually) however it cannot be modified without admin intervention. Get abussed for infinite Tesla fun.

People laying down (be it resting, kill intent, knocked out) in the pool or regular water tiles will begin to drown. This deals more oxygen damage then a no pressure area and continues to cause oxygen damage even once they get out of the area. The have to cough up all the water first. Harm intent someone in the pool for an exceptionally quick choke out.

Cigarettes can be both dipped (as mentioned earlier) and injected with chemicals, and mechanically work like IV lines at 0.2u reagents injected per cycle. Cigarettes by default start with 15u Nicotine (a decent anti-stun) in them. Infusing the cigarette with 5u Coffee and 10u Hot Chocolate reduces stun times by a significantly large amount (We're talking better than CNS rebooter at times effective). Each reagent in the cigarette is injected at 0.2u while lit  (individually) so the more chems, the more stun resist. The reagents are gone when you get the message "Your cigarette loses flavor"

RPD sparks are gameplay functional and can start fires.

The suspicious toolbox is as robust as a surgical saw. So is a pickaxe.

A bottle to the head does 15 initial damage, and 9 while broken. Spam bottles to people's heads for annoyingly dangerous take downs.

You can throw a kinetic crusher at someone in no pressure and impale them (This wall cause internal bleeding and a really nasty status message, you monster)

The TEG heat exchanges are considered normal pipes DO NOT RECYCLE THEM.

You can insulate reinforced floors with plasteel to make burn chambers that let no heat escape, combo with HE pipes to break thermo dynamics.

You can see a back pressure surge as an atmos tech about 5 minutes before the announcement. Distro will begin to steadily climb from 3333 kPa to around 6000 before releasing into the scrubbers net. (However the event is basically non gameplay functional since no harmful gasses are every released)

You can shift click windows and walls to see what step is needed next to deconstruct, or reconstruct them (Does not work on regular walls).

Wall rot never gets treated. Left clicking a wall with wall rot will instantly make the plating turn into metal. Use this to get into secure areas that are infected, and or cause breaches like a knobhead.

On Nations no one knows what IAA is a part of since Nations never gets played, use your all access, or near all access ID to steal everything, anything, and make Commandstotska great again.

There's a code check that prevents the supply shuttle from being sent when a player mob is on board (even soulless dead bodies). Do not be afraid of getting shipped to CentComm by a shitter QM.

You can vend traitor chemicals from the vendors in medical if hacked.

Cryocells, even without beakers, will still keep a person alive so long as they stay in the cell (They're frozen you see)

If making a TEG, sometimes your gas coolers can be TOO efficient, as they suck in gas to cool it and only release it when it reaches the designated temperature, don't set it too low otherwise you'll have a terrible cold loop inlet kPa.

Military jackets (The loadout and autodrobe ones) can hold weapons, internals, and cigars/cigarettes, giving them more storage utility than regular armor or a jacket. However they have no armor. A military jacket does however exist in code with armor and the same functionality of the spawn ones. See if you can trade your sec armor for it via prayer or ahelp.

IAA jackets and suit jackets can hold internals.

The Plague Doctor uniform has 75% bio resist.

Laser Tag helmets are almost as good as hardhats, hardhats are almost as good as sec hats.

The tacticool turtlenecks have no armor, tactical turtlenecks do (10 brute resist).

The Mad Scientist Labcoat is a fully functional labcoat, meaning it can hold all science and medical items on suit storage.

Being blind doesn't actually give you flash resist, sorry.

Revenants aren't actually stopped by salt or holy water. Their EMP also instantly E-Mags all borgs caught in the blast.

A leather wallet doesn't make you an unknown sechud, it straight removes any ID indicator entirely.

Retinal Overlays and robotic eyes can be tracked by the AI even in areas without cameras (Bug, not feature, but still gameplay relevant)

Holobadges, despite requiring access to swipe, don't act as a backup ID if you get murderboned and looted. Don't wear one, or wear one, it doesn't matter at all.

There is no difference between the warden's jackets armor or coverage, dress however you please. However, the HOS trenchcoats cover different areas.

The CE and Firefighter helmets are space proof. They're also armored.

The armored top hat, in fact, has no armor.
 

Despite what the wiki says, getting DAC+ or 080 for genetics blocks doesn't matter at all. Only the first value of each block matters.

Atmospheric pipes are the last thing to shut off when losing power, if power totally fails you can replace the gas mixer and pumps for distro with passive gates set to the right kPa ratio.

You can screwdriver open vents and enable AAC access, renaming the vent breaks the pipenet (Don't do that). The AAC can be used to nullify or automate anything about atmospherics. The computer board can be made at R&D for 125 glass. The AAC is exceptionally powerful if used correctly.

The Brig Physicians jumpsuit is better than the HOS or Warden jumpsuit in that it supplies both brute & bio resist. Snazzy.

 

You can mix drinks inside of other players (Or chemicals).

Guitars deal very robust stamina damage, apply generously.

C20 ammunition deals 65 stamina damage per hit, two bullets and you'll be in stamina crit and bleeding out. Despite being in the description of the weapon, it's often overlooked by Nuke ops.

Slot machines are more immovable than immovable rods.

This is more meta, but, Heather Somna makes two virus sets, one for general population and one for security, if you can ever blood sample security, gives yourself the better virus.

Medical Hyposprays can be emagged to use all chemicals instead of just healing chems.

Jenkem has a non gameplay functional overdose threshold and makes people moan and drool. Use to fake brain damage, combine with toilet water grenades for escape shuttle antics.

Budget insulated gloves have the chance to be fully insulated, or not at all. Depends on your luck.

Despite popular belief, latex gloves leave fingerprints and fibers. Only Nitrile, Black, Combat, and White gloves prevent fingerprints.

EMPing the CMO defib makes it combat capable, EMPing regular defibs makes them defib through hardsuits. (Not 100% sure about this one tbh)

Anything with cold protection (see hardsuits, spacesuits, and surprisingly security armor) prevents cryo from working. Strip people before you cryo them.

Put pens into foam force darts for lethal rounds.

Voice analyzers pickup sound based emotes (*clap, *snap, etc) make a grenade assembly with a voice analyzer to work around mutestings and handcuffs.

Oh and lastly, Skrell headpockets can be vended out of cryosleep storage. On that note, anyone with (I think it's bridge access, all heads can do it) vend out any item from cryosleep storage. Use as an antag head when a sec officer cryos for a free taser.

Edited by Triiodine
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41 minutes ago, Triiodine said:

Cryocells, even without beakers, will still keep a person alive so long as they stay in the cell (They're frozen you see)

This one is technically false, I've seen plenty die inside of cryotube

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10 minutes ago, ID404NotFound said:

This one is technically false, I've seen plenty die inside of cryotube

People rely too much on cryotubes.
They're not magical fix-all devices. In fact, they're probably the biggest mistake medical newcomers repeat.

Actual pro tip that will save lifes:
Inject people with Epinephrine before throwing them in a cryotube. It'll prevent them from croaking until their body temperature is low enough for the cryomix to kick in.

Actual useless pro tip:
Bartenders can rename their trusty shotgun with a pen. Same goes for the miner's KA.

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4 hours ago, Triiodine said:

Cigarettes can be both dipped (as mentioned earlier) and injected with chemicals, and mechanically work like IV lines at 0.2u reagents injected per cycle. Cigarettes by default start with 15u Nicotine (a decent anti-stun) in them. Infusing the cigarette with 5u Coffee and 10u Hot Chocolate reduces stun times by a significantly large amount (We're talking better than CNS rebooter at times effective). Each reagent in the cigarette is injected at 0.2u while lit  (individually) so the more chems, the more stun resist. The reagents are gone when you get the message "Your cigarette loses flavor"

you can get even better stun resistance if you also dip them in sugar, i think.

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6 hours ago, Alliostra said:

you can get even better stun resistance if you also dip them in sugar, i think.

Hot Chocolate breaks down into sugar while providing stun resistance anyway, making it the better reagent.

9 hours ago, ID404NotFound said:

This one is technically false, I've seen plenty die inside of cryotube

Righto, my bad.

 

Also useless tip in line with the KA and Shotgun, you can label beakers for anyone that might observe them without science goggles.

Edited by Triiodine
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19 hours ago, Triiodine said:

Wall rot never gets treated. Left clicking a wall with wall rot will instantly make the plating turn into metal. Use this to get into secure areas that are infected, and or cause breaches like a knobhead. 

That can actually be treated with a welder on the rotting wall. Not that it does get treated by someone, but there is a way.

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When placing floor tiles, having a crowbar in your off hand will automatically tear up and put down tiles when you use the tile on any flooring. You don't actually need to use the crowbar itself.

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On 9/4/2018 at 8:59 AM, ID404NotFound said:

This one is technically false, I've seen plenty die inside of cryotube

Yea, things like infection or reagents that are causing damage still proc inside cryotubes and can still kill.

That said, being at below 170k body temperature stops (but doesn't heal) bleeding and pauses the progression of Internal bleeding, which is handy for IB patients when the ORs are occupied. 

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23 hours ago, Alliostra said:

If you grind beef jerky from the food vending machines, you get porktonium, which according to the wiki, produces cyanide and radium when overdosed.

Actually thats false. Beef Jerky from a vending machine only has sugar and a tiny bit of protien. Only Bacon, Ham, and sausage contain porktonium and only 10u. You need 113 to overdose and the radium and cyanyde will sadly kill you much faster than the cholesterol.

In fact the only way to suffer from cholesterol is to swallow pills of it directly. It'll deplete faster from your system than it can build up even if you're ODing on Porktonium. Only adding an average 2u every 6 cycles. If you somehow manage to get 150u in your system you'll have a less than 2% chance of a heart attack every tick.

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57 minutes ago, Pennwick said:

Actually thats false. Beef Jerky from a vending machine only has sugar and a tiny bit of protien. Only Bacon, Ham, and sausage contain porktonium and only 10u. You need 113 to overdose and the radium and cyanyde will sadly kill you much faster than the cholesterol.

 In fact the only way to suffer from cholesterol is to swallow pills of it directly. It'll deplete faster from your system than it can build up even if you're ODing on Porktonium. Only adding an average 2u every 6 cycles. If you somehow manage to get 150u in your system you'll have a less than 2% chance of a heart attack every tick.

I'm not sure how many ticks we have per second in Paradise, but ~2% per tick does not seem like little to me. It's a 70% chance per 60 ticks, as an exemple. 

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Just now, Pennwick said:

Actually thats false. Beef Jerky from a vending machine only has sugar and a tiny bit of protien. Only Bacon, Ham, and sausage contain porktonium and only 10u. You need 113 to overdose and the radium and cyanyde will sadly kill you much faster than the cholesterol.

In fact the only way to suffer from cholesterol is to swallow pills of it directly. It'll deplete faster from your system than it can build up even if you're ODing on Porktonium. Only adding an average 2u every 6 cycles. If you somehow manage to get 150u in your system you'll have a less than 2% chance of a heart attack every tick.

Thanks for the clarification, i thought that you could get some from a vending machine, tho, maybe the food from changs contains it as well?

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