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Showing content with the highest reputation on 03/18/2021 in all areas

  1. 3 points
  2. I uh never made one of these, but some people like my art so uhhh yah here you go nerds, respond here if you want me to work on something for you as a start, here is a full body Dan, is my best drawing of him probably
    1 point
  3. Wonderful example image
    1 point
  4. I think the name here speaks for itself.
    1 point
  5. I'd happily go a step further and make it instant grounds for dismissal as well, as is exactly the same in every single job I've ever been in.
    1 point
  6. Getting roundstart random disabilities would suck. Especially if you're in an important crew position. Even more so if you can't just fix them with mutadone. It would be extremely annoying. No thanks.
    1 point
  7. >but we dont get to choose how they turn out when they are born Yes we do, we are the creators of our characters, we create them from scratch and we do choose every single characteristic they might have at roundstart. Giving people's characters random and annoying genetic issues just so genetica have something to do is not something I would like, why my mercenary veteran human now has to be colorblind, it just makes no sense and heavily screws up what we want our characters to be, without considering the boredom of "heck I started with a disease now I gotta walk to genetics and hope they are not missing so I can play the round as normal"
    1 point
  8. We generally crack down on special snowflake mary sue characters if they're overbearing. That said, not having a genetic disability is not an immediate hallmark of a mary sue or a powergamer. What makes a character goes beyond having a 20% chance to have a disability. Forcing that onto players won't be fun for the mass majority of them that are subjected to it. The 'year is xxxx' argument goes both ways, too--while some things seem outdated, we have the ability to make full body clones, build literal artificial intelligence almost trivially, make rifles that fire laser beams, make and implant/ place mechanical limbs/ internal organs that function near perfectly to their organic counterparts... you get the idea.
    1 point
  9. Honestly, from a gameplay perspective, I dislike being forced to do anything with my character that I didnt choose for it. From an RP perspective, we work on a Station where Genetic Manipulation is a common thing, so the idea that you couldnt just get your issues "fixed" pre-shift isnt too hard to assume. This would be a big no-no for me due to it only giving genetics a VERY minor thing to add to the round PS: Genetics moved rightfully to Science when?
    1 point
  10. 1 point
  11. To Fall The Banners Sertian Super Event: The Brandenn Revolution The Brandenn Revolution where the divided classes rose up and unified under one name; Sertiankind. When the light of the North Sun no longer give warmth to the people, but instead burn them with malicious avenging light. Generations of warborn children no longer wishes to fight, but they'll give it all for the promise of one last civil war between brothers and sisters. To fall the banners is to fall the radical ideology of all nations. For a united world where the only banners that fly represent the Sertiankind. A NEW ERA HAS BEGUN!
    1 point
  12. aye, all the PR did was make killing security become the be-all end-all necessity that slings require in order to win the round. reverting it would probably be best, although it wouldn't change much in the end. slings kinda suffer from being ass on either sides if you swing changes to them one way or the other. it sucks when slings recruit security because it's too easy, it sucks when they have to kill security because it's too hard. slings just...sort of suck, honestly, and they'd need an entire re-write.
    1 point
  13. Designation: NT-3303 Name: NanoTracey Gender: Female Orientation: N/A Nicknames/Alias: Nano, Tracey, Useless machine (by some, anyway.) Picture: [Image On File] Age/D.O.B: 19 years old | 2544, Month and Date not known. Place Of Birth: All parts sourced by assorted manufactory worlds. Assembled on site at the NSS Astraeus. Species: Integrated Positronic Chassis Blood Type: N/A Alignment: Lawful Evil Affiliation: NanoTrasen Religious Beliefs: Atheist Childhood: As a positronic brain, NanoTracey had a standard 'childhood' if you could call it that. She was preloaded with everything she needed to know for her assignment and she was quickly fitted into a chassis and given purpose. Though initially treated more like a tool or a piece of equipment, the staff aboard the NSS Astraeus would eventually grow fond of the blue bot. Adulthood: After a while, due to increasing technological progress, Tracey would find herself working more as a secretary rather than as a crate pusher or a lab assistant. This sort of work would leave quite an impression on her, leading to her leaning more towards liking paperwork after being thrust upon the NSS Cyberiad. The fate of the NSS Astraeus is somewhat of an unfortunate one, overtaken by a blob to the point of the station being destroyed by what Nanotrasen considers a myth. Tracey would find herself being gunned down by pulse laser fire and sucked out of a melted hole in the station hull. Though not even the highest of Naval Command could tell you why, either by mistake or by the actions of someone untoward, Tracey would be marked for refurbishment- her old industrial chassis replaced with a general purpose Morpheus Cyberkinetics chassis, and her posibrain scrubbed of anything... problematic for NT. Of course, nowadays she prefers to use a Bishop branded chassis out of both a stylistic choice, and (though she'd deny it vehemently) to go against what Nanotrasen may want for her. Detailed Information Appearance: A 170cm tall blue Bishop branded IPC, with light blue hair and white antennae, her yellow eyes flicker gently as she looks around. Character Voice: You know the NT voice for mechs? Imagine that but less tin-canny. Personality: A plucky robot, abrasive at times and easy to anger. Willing to do quite a bit for those she trusts the most. Despite her inherent mistrust towards the upper echelons of Nanotrasen she still can't shake her loyalty to the company. Medical Record: Barred from psychiatric care by Administrative Secretary [REDACTED] Character Biography Family: NT-0001 through NT-4000, none of which actually keep in touch and, as far as Tracey knows are probably scrap metal. History: Most of NanoTracey's history is obscured, both from herself and from those within Nanotrasen, likely catalogued in some dusty filing cabinet on some far away Administrative Station. However, her internal components were manufactured in house by Nanotrasen, her original chassis was one of Nanotrasen make as well, however her current chassis is one of Bishop make. It's unknown as to how many NanoTracey's there have been, at least two have ended up in Syndicate hands, one of which was returned, gutted. The other one has, according to documents that were hurriedly shredded, returned to the NSS Cyberiad with a completely different personality. They are currently allowed to work in positions involving little importance in order to determine if they still possess the memories of NT-3303 (Please see document NT-3303_27b-c) Personal Relationships Romantically Involved | Romantic Interest | Admire | Respected | Close Friend | Good Friend | Friend | Acquaintance | Neutral/Unsure | Dislike | Hate | Despise | Death Wish | Fear Gikikigi - She's sparse, but I get to see her after work every day, so it makes up for it! Wendy Anderson - You've saved my life more than once... not to mention all the secrets I've told you! Mayonnaise - Y'know, you're not that bad... plus any friend of Wendy can't be that bad! Helpbot 2000 - Always helpful! Incredibly nice and fairly trustworthy! Jacklyn Frost - Hey, we're pretty close, even if I don't see you around that often anymore... Marshal - Frost considers you a brother, and you don't seem SO bad... too bad you're dating her, or maybe I'd consider you higher. Kikeri: A nice vox! And a friend of Giki, I think- so a friend of Giki is a friend of mine! SyndiKate - For being me you sure do act like a menace. Dayana - You scare me more than you probably realize. Daedalos Brecht - I've heard things, you scare me, a lot. Jeneta Milosm - Scary Unathi lady, but she's at least fair. Adm. Sec. Quarters - She hasn't been around recently but she's pretty close to a mother figure to me, considering she taught me how to be normal... Phillip Orrbe - This guy seems so familiar, when I mention the NSS Astraeus he gets nervous and sweaty. Faction Relations Allied | Love | Like | Neutral | Dislike | Hate | Enemy (Any factions that she lacks experience with will likely not be listed unless they're notable) Nanotrasen - I don't know anymore... and yet part of me refuses to try and ditch this place. The Syndicate - Absolutely horrid, the only times I've ever helped them was when they... no- best not to think about it. Mr. Chang's - They seem to be pretty nice, at least their food doesn't cause omnizine addictions to the organics! Donk Corporation - On the one hand- they make quite a few products a lot of people like- on the other... I'm certain they've got ties to them. BioTech Solutions - Hey, they made me! Or- my chassis, anyway! Cybersun Industries - Oh, them. Don't they outright willingly support the Syndicate? No thanks. Trans-Solar Federation - They seem okay! Union of Soviet Socialist Planets - I don't know much, but TSF seems to hate them a lot... Elysium Republic - The one person I met from there repeatedly insulted me! The Shoal - Mysterious, somewhat frightening honestly. Synthetics Union - I've never met them, but they just might be my ticket out of all of this... Wizard's Federation - I hate horse masks... Other Information: [I've been working on this for a hot minute, if you want your character added feel free to let me know!] Also, hilariously the alignment test pinned Tracey as Lawful Evil, not sure why! I might take a few others to see what they say how she falls in alignment.
    1 point
  14. my friend said this onion article was my vox and they're right
    1 point
  15. I think a-tier captains should really push themselves towards really high rp standarts. People dont follow the glorified assistant with all access, generic unknown captain in standart clothes, even if he is robust and competent, wont inspire people. People follow the personality standing behind all access and rapier, not the tools themselves. A-tier captain must be a character, with backstory and such, which of course will lead to captain having interesting unique look (due to his character preferences) and the way he talks and thinks about stuff will indicate that this is a person we are looking at, not an avatar of some player who learned game mechanics.
    1 point
  16. Hello, after a period of 3 months I return to bring you more pictures of H.A.V.O.C doing absolutely nothing. This is H.A.V.O.C standing infront of a door for no specific reason
    1 point
  17. Been too busy for much ss13 art lately. drasks are too tall for their own good
    1 point
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