PhantasmicDream

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About PhantasmicDream

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    The Witch
  • Birthday April 6

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    phantasmicdream

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  1. Let me have love and romance!! Lol The amount of kissing pictures I've drawn is probably sickening to some people. xD
  2. I high-key live for characters who are caring and helpful to their partners. Whether it's physically patching them up or moral support. Which can explain a lot for my sappy stuff. xD
  3. Drawing faces is hard. It's a fact. The drawings look good! And I hope you're feeling better or starting to feel better. ;^;
  4. A little more on my edgy streak? This was low-key based off of a round from a year or so ago. Where Shadowlings did ascend and the shuttle was called. Some how making it on the shuttle without being enthralled at all Zeke was approached by an thrall and an Ascendant. Given the option to willingly submit to being enthralled or to just die on the spot. Its not really common to get an option like that, and I thought it was rather interesting and it just kinda stuck with me. . Oh look, it's me. There's a trend going called "toonme" where you have a picture of yourself and half (or so) of it. Also yes, it's a Boba Fett hoodie I'm wearing gotta rank up the nerdy points.
  5. Oh hey, I'm here to dump off some arts! Here we have a sleepy boi, this is my DnD character for a homebrew setting that steampunk-esque. He's an Aasimar Paladin named Auriel. Surprisingly enough, I do have other SS13 characters (that I just don't play as, as often as I liked) this is my Unathi Alistair Sslas. If you been viewing my thread for a long time you may have seen him before. He's a big softy, unfortunately due to some surgery trauma (after volunteering for weird experiments) Alistair can't remember much of his past or retain new memories. Mah two favourite characters that I've been drawing forever, I thought maybe I should give a "at the start to now" kind of thing with their relationship. Because sometimes I like to jump back in timelines... But most people probably didn't know Zeke had "shorter" tendrils and Jonah was pretty much a Cyborg. Maybe I should make a timeline.... With the help of the previous picture, we see that this is mostly robot parts Jonah with redish eyes! A thing a few players have done in the past was, if their character was enthralled by a Shadowling and stayed enthralled to the round was over in further rounds the character would have dark red/maroon coloured eyes as a sort of lasting effect the thralling had. Which I was very much into. I actually had a fight with this drawing, and I dunno have some mixed feelings with the finished piece... But I still kinda liked the sketch maybe a bit more? I'm not sure if I lost the over all expression I was trying to go for or not. Oh well what can you do!!
  6. Yas, more slots! I have the problem where I keep making new characters to play as... and then I just keep playing as the same characters. *sweats*
  7. Umm, remake Nymph to be a karma race that start off with tinny guns for their smol hands.
  8. Draw with Confidence! When drawing or sketching, try working with longer strokes! A lot of newer artists tend to build shapes with short and time consuming stroke lines instead of quick and longer stroke lines. Nothing wrong with having a "sketchy" look to the drawing, but it's a matter of how it's being done. And issue you can run into when dealing with drawing little strokes is that you can lose any defined shape your were original going for, it could give off the impression that you were unsure of what you were trying to draw up. You can still get a sketchy look when doing bigger strokes dues to over lapping any lines, but you are laying these lines down with confidence, and possible not over thinking about the shape. Heck, sometimes you just gotta draw lines quickly and not thinking about it at all. Avoid using ovals when blocking/sketching out your character's pose. There's a time and place to use ovals, and that's probably if your doing a cartoon (or over exaggerated) looking style, maybe they're a character on the heavier side of things, or maybe working on some sort of creature concept art, but when drawing something semi(-realistic) to realistic store that shape away! Using ovals can make your lose any sort of definition you were trying to go for when drawing the character. It can make the character look to stocky when they're not. Plus the averaged limb isn't shaped like that. The world is made of edgy lines. Guidelines are friends, and roughly blocking them out on a head before drawing a face is always a good idea... because the last thing you'd want is an eye floating off somewhere it should be! But remember these guide lines shouldn't be straight, they should be curving (or wrapping) around the rough shape of the head. Don't be scared of line work, the line work should be scared of you.
  9. Oh yes!! Every now and then I like to draw up something Skrellian looking either drink or food... But I personally struggle with spriting... Cause I'm not used to working on a small canvas with limited details. *sweats*
  10. Sometimes I draw memes - The concept behind this one was from Tully, basically calling me out about how I refused to say my art is good xD Also, hi yes, I draw myself as a Catgirl. Because I am one IRL My beautiful Shadowrun character (that I don't get to play any more but I'll forever draw him) Damien "Kitten" Bryar A fun comic of Jonah and Zeke, because I thought this would be a funny situation that would of happened early on in their relationship.
  11. Draw responsibly, We get in the habit of believing that practicing a lot will help us improve with art (or anything in general) and while maybe this is true, it's always good to know when to stop. Taking breaks is important and will be good for you in the long run. Drawing for hours in one sitting is bound to give you some problems, mostly being pains. Pains cause be either neck, back, arm, wrist, and fingers. What can you do to limit the chances of pains? Taking breaks; they could be in between drawings or even half way through one! Take some time to do some stretches, before you start drawing or during one of your breaks. Feeling a little sort in your drawing arm? Can always running it under some cold water, or sticking your arm (up to the elbow) in a bucket full of cold water. Try drawing with more of your arm instead of just with the wrist. Working on a small surface (or being in a small area) may be hard to do full arm motions, but even just a little bit can help put less strain on your wrist. Here's a video that shows off some stretches you can do, or you can look up some other. And remember to not push yourself with too hard of stretches! Cause you don't want to pull something cause you to hurt yourself. Don't forget to drink lots of water and to eat food!! xP
  12. Another drawing relating to my 80s AU. Where else would you hide an alien but inside your own apartment room... Sneaking through the building was easier said than done. The other day I pulled something in my right (dominant) hand making it so any sort of pressure on my thumb would make the rest of my hand hurt.. and it was just a bad time in general, cause even typing a bit kinda hurt. So with that going on, I couldn't really draw... but I really wanted to because I had nothing else to day and was just really bored. So I thought why not draw with my other day, and honestly can't remember the last time I attempted to draw with my left hand... I don't know if you'd call it stubbornness or ambition... x3 So, first I did some gesture drawings to kinda of get the hang of holding something in my left hand Then I drew my slimegirl Dreamy Rockwall. Today I thought, maybe I'll continue to do gesture drawings with my left hand to get better... because I've always been afraid to have something bad happen to my hand causing me to never draw again... and I'm sure that's a normal fear some people have... right? My right hand is a little tender today, but I'm sure by tonight or tomorrow it'll be fine... doesn't hurt a whole when I try to do stuff at least. ^^'
  13. Have you been doing art for a while, and you're thinking "damn, I really want to try and make some comics" well, here's some helpful suggests from me... someone who has a love-hate relationship with comics. Comic panels. There's isn't a specific size for comics these days, you can have traditional size of 6.63″ x 10.24″ (16.84 x 26.01 cm) have a comic strip like in a news paper (or for some online comics) which could be a horizontal or vertical rectangle shape or even squared! Strips are good for one shot comics, while pages are good for comics with a full on story, but at the end of the day you can do what ever. When making your panels you don't have to make it all "interesting shapes" throwing in an odd shaped panel in there once in a while can make the page more interesting to look at but you don't want to have too many on one page... or to have it happening to every page, variety is nice. Whenever your comic is having a "new scene" or location, it's good to have one panel be an "establishing shot"(or "establishing the scene") so the viewer can see where things are taking place. Here's an example of a page I did that has an establishing shot in the middle. Here's another one that has the shot at the end. But ofcourse, "one shot comics" or comics that don't have an overarching plot don't need to have a defined "establishing shot" here's an example Speech Bubbles. It's always a good idea to know where your want to have your speech bubbles. And personally, I'm the worst when if comes to it because I think about where to put them after the drawing... Why figure out placement for the speech bubbles before you draw? Sketching out a basic idea of where you want them will make the panels less crowded. You don't want to draw up your panel to then have your speech bubbles cover up most of it. Now, having the speech bubble being layered over a character isn't necessarily a bad thing too do, sometimes you have to do with when you have a "close-up" shot of the character where else would the bubble go? But it's good to have some rhyme and reason to it. Try to avoid BIG! speech bubbles with a lot of text in it, instead break up the text into two or more speech bubbles and connect them And remember, not ever panel needs to have text in it, sometimes you need to have the visuals do the talking. And example of a minor speech bubble overlapping. What is a comic but a page turning movie. I personally think of the layout of drawing for panels (and sometimes drawings in general) as scenes from a movie. How would a camera be placed in the type of scene that is happening? When having characters interacting with each other in a scene, you don't want to cross the 180° line. you can have the view changing from showing both of them in a midshot, to showing one character talking at the time... but once you flip the camera view to the other side (pass the 180 line) you can throw the whole scene off. This would be similar things they do with shows filmed in front of a live audience, because if the camera passes that line you can see the audience. A time when you can break this could be when the scene is breaking up or they're no longer talking. Pretty much you'll have to keep thinking if the shots make sense. Here's an example of showing the camera changing view and following the character. Angles Bird's Eye - These are views looking straight down from above. Cause use this for a sort of "establishing shot" or if you have a character up high (like in a plane) looking down. High Angle - To make things "look small" You can use this sort of angle to make a character feel small, they are at their lowest point, will they make out of their situation. You're looking down at them. Eye Level - A very neutral shot. Having no really emotion to it, it's the basic shot you'd use to have characters having a conversation and such. Low Angle - To make things "look big" You can use this short of angle to have the character feel like they're towering over another character (or the viewer) Putting a character in this angle you're putting the character in a higher stature. You're looking up at them. Oblique Angle - It's is titled (a bit askew). This can make the view feel that something is off, or not right (maybe something bad is about to happen) This can also be used to show that a character is intoxicated. Shots Medium Shot - it's very neutral (similar to the "Eye Level" angle), it's the most commonly used shot from chatting to romance! Long/Full Shot - This shows the character's full body, gives the viewer an idea of where the scene is happening. This can be used as "establishing the setting" Extreme Long Shot - This too can be used as "establishing the setting" as well, but too a more epic scale. The Extreme Long Shot reveals more than a Long/Full shot, these shots are used more for outside scenes. Close-up Shot - Used to show off the emotion of the character in the scene. Deep Focus Shot - Similar to the Long/Full shot, but everything is in focus (where in other shots part of the scenes can be blurred)
  14. Yes, but depending on how you practice can make a difference. Practice something where you keep making the same mistake doesn't help you improve which was something mentioned in the video gangelwaefre shared. Taking an amount of time to just draw/practice and doing nothing else could help keep the skills you learned to stick I'm your mind. But you're right, there isn't really a fast way to improve faster. Everyone's learning and skill rate varies in time