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Mitchs98

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Everything posted by Mitchs98

  1. Honestly, it probably should be. The only times I see it used outside of people doing it to destroy things is with the poor justification of taking out a target that's refused to come out of one place all round...usually the HOP or cargo.
  2. Agreeing with everyone here. There's a reason why you can't RSG genetic disabilities, it'd be hilariously broken balance wise. Even more-so than most death mixes chemistry can make, and that's certainly saying something. It doesn't really take that much time at all to get the disabilities either if you know certain ways you can find in guides on the forum to get them all.
  3. As far as I'm aware the examples in Space Law are just that, examples, to let you realize what actions that are similar would fall under that law and are not hardset 'This is what breaks this law and nothing else.' in most cases. Such as DTA. Cutting wires and destroying a camera is very much DTA. Now if they were breaking numerous cameras and thus sabotaging the camera network, it could be easily viewed as Sabotage as it's similar enough to 'disabling power for a small area of the station'. Overall, singular camera destruction and cutting/damaging the camera is in-fact DTA already. Space Law, in my opinion, isn't meant to have a laundry list of clarifications nor does it need clarifications every time an argument comes up over what counts as what unless it's truly not clear and that much of a grey area.
  4. I don't see any reason why it should, at all.
  5. This actually doesn't affect revival in any way at all, contrary to what you would think about it. This is purely visual. You can SR/revive a skeletonized corpse just as well as any other. Yes Skeleton-Voxxy can live freely :D. That said, while I don't believe you should be playing a race for mechanical advantages as it goes against the spirit of the game...I can agree that Voxes could use some changes given most of their 'boons' aren't too relevant to gameplay 90% of the time. Especially silent walking.
  6. Yeah I don't really ever see brigbay being preferred either. I'll go when I'm near sec and I know the phys is there/competent/capable, implants whenever I actually get them and phys is there/competent/capable or for implant checks, but otherwise I just head to medbay unless I'm dragged to brigbay by another officer. I don't really see a problem with Brigbay upgrading or it existing, personally, as most officers(myself included) tend to still go to medbay.
  7. Definitely agree to add this, for Rurik's and Eler's reasons specifically. I see no reason you shouldn't be allowed to parole in such situations at all, and I'm quite sure that the Magistrate/whoever can easily gauge who they should and shouldn't parole in most situations. (I.E Compliant/generally well behaved vs violent and un-co-operative)
  8. God yes, please. I'd love for someone competent to fill this role, and I'd fill it personally quite a few rounds. The #1 thing that annoys me is people(medbay included) treating Medical as all access. This would definitely help things quite a fair amount and is definitely something that's needed in my opinion.
  9. Eh not really. Karma is gained on a whim and at random, people will karma you for pretty much anything. And there's no 'right way' to earn karma. Karma is awarded by players to other players for doing something they liked, anything they liked. Not a certain specific 'right thing' that they did. Players shouldn't be encouraged to act a certain way in order to earn karma, the point of the game isn't to earn karma. It's to RP and have fun. Again karma isn't a currency, it's not something one should strive towards earning. If you focus on that you'll stop enjoying the game and your characters and interactions will definitely become more generic.
  10. What double standard? I don't even understand what you mean by that.
  11. I think it would be possible, I don't see why it wouldn't be. Only question would be is if heads/maints would be already with such an idea.
  12. A pop up like you said could work quite nicely to remind people. However, Karma isn't a currency. Inflation isn't an issue, and Karma Unlock costs really shouldn't be raised to counter it in my opinion as it's not a currency and you can't really do much else with it than unlock things.
  13. That's not how cult rounds work, not even in the slightest. That's why it's called a cult test. And you don't set people to monitor if you want to search them either, and given you can't always just search a cultist testing overly suspicious persons is extremely valid. If you don't want to get caught and tested, don't act overtly suspicious during a cult round with a confirmed cult.
  14. You shouldn't need evidence to test someone. If they're acting suspicious enough on a cult round, that should be reason enough to test them. It's not really any different whatsoever than people randomly searching someone for syndies. Not saying to test everyone for every little thing, but if they're acting suspicious as hell and cult is already active and etc...then? I see no harm in it. This thread honestly sort of seems like an 'I ded' moment, to me.
  15. Was more referring to this line But so long as you say that it counts, then that's all my concern was. I assume that them being cuffed to be processed would count as 'the area they're confined to' even if it doesn't exactly read as such at first glance, but makes sense to be so after reading it a few times.
  16. I actually didn't even think of the implications outside of cult/vampire rounds. Big no on adding an/another extremely easy to acquire and extremely potent poison to the long laundry list of chems that antags can already make to kill people with, this is outside of the fact that it'd just make things harder overall for everyone involved in testing. I just don't see a way to change things outside of reworking cult or the chemical itself beyond 'chem bad, chem poisonous' that wouldn't be an overall massive detriment and needless change.
  17. Not really. I believe the quetion myself and Rythen have is this; If a perma prisoner escapes custody successfully, but was not yet put into perma, are they valid for execution or can nothing really be done to them at all other than re-capture? I'm fully aware it defines what escape counts as, however I feel it should cover situations such as this as well. They were never technically put into confinement, but they were going to be anyway, and thus escaped their sentence.
  18. I pretty much disagree with this whole thing, at-least as far as changes go. I do agree that security testing everyone at random is an issue, I yell at them for it myself, but making holy water lethal or having a lot of downsides isn't the way to go about it. I'd be more in favor of Pennwick's idea, if anything, and even then I'm skeptical about changing the mechanical side of things. An SOP change or something would do relatively fine I'd think, as Security is OOCly expected to follow the more serious parts of Security SOP and I'd think that would count as something they were expected to follow. I main sec and I dislike officers testing every single person that goes through processing as well. However, security can already be incompetent as it is, I see no reason to add another layer of incompetency to it. Much less one that can end up killing other players.
  19. Yeah I was about to ask that myself. The updates are quite nice, but additional clarification on such that Rhythen brought up would be nice. I don't personally see why they'd only be valid if they were only once put in perma and not if they escaped before fully put in perma or something.
  20. SkyPing pretty much summed up what I already considered to be an escape attempt anyways, and in the case of point #2 what I considered SHOULD count as an escape attempt. As did Kyet. Seems we're all pretty much on the same page here.
  21. I'm going to pretty much echo the concerns that are being made here. I've seen people executed for breaking the windows in perma, just breaking the interior window, and I've seen them executed for stepping outside of that door into the main area with the security consoles. Now. Unless they're extreme shitters that have been doing something constantly the whole time or the round is already in dire straits or etcetra, you shouldn't be executing them for breaking a window. Now, however, I will disagree(not saying I'm going to directly go against it or anything) with your interpretation on how far out they have to walk out of the room for it to count as an escape attempt. They shouldn't have to break all the way out of the cells area and into the main hall/outside of security for it to count as an escape attempt. They shouldn't be able to maim the Warden/multiple officers and it not count as an escape attempt. The tiny area outside the main cells, in my opinion, should be as far as it needs to go for them to be viable for execution. Them trying to kill officers/warden to get her gear/ID, or actually succeeding, should count as an escape attempt. There's only two cells in solitary, four if you consider locking down the tiny rooms as 'solitary'. And it's not always a viable solution whatsoever to be able to move them to solitary. I'm not saying security should be allowed to execute people left and right for the smallest of things, but we should definitely have more leeway to do so in order to punish people that are constantly just trying to greytide security. I get in some instances it's done to actually attempt an escape(and it should be punishable, regardless really), but in most instances it's done to just say 'Fuck you' to security as in a lot of instances they'll never actually escape anyway. It makes security a slog to play when you have to babysit prisoners. Security should have to interact with prisoners, and it won't always be good. But they shouldn't have to sit there and turn their round into 'Babysit this guy, the game' or leave them in solitary all round and hope they kill themselves. And with the new system requiring you to eat...you'll have to feed them at some point, and start this all over again.
  22. I'm not sure which story I laughed my ass off about more. Tetra's or Cherry's(Though it was me that found the Warden and everything not you >:C...unless this was another round in which case carry on.). Also in the running would probably be this one Warden that came into the bar carrying as much(maybe all) of the armory that he could on his person, stating that it was safest with him. It was great.
  23. I actually never noticed that SOP. Unfortunate. Suicide SOP certainly needs to be added to main medical SOP.
  24. Nothing in SOP states medbay MUST treat people, actually. It's assumed you would under normal circumstances, however nothing at all tells you you have to treat people that shoot themselves with russian revolvers or other evident self harm outside of the suicide command. I.E drinking themselves to death, beating themselves to death in front of you, refusing treatment while actively dying and running away, etc. Medbay itself has no SOP on self harm or suicide. It's just common practice for most doctors to not treat people for it.
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