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Spacemanspark

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Everything posted by Spacemanspark

  1. Is that a Lugia wearing a shirt and hoodie
  2. This is less about RnD, who really doesn't need plants to do their job, and more about the chef getting food out for the crew, while also letting players experiment more freely without killing people. I suppose it does give science a bit of a buff in that regard, but it's fairly minimal. Perhaps botany would largely just grow food related plants with maybe some exceptions to get a few 'necessary' traits, and xenobotany could take care of the rest. Gaia trays, things for mutations, et cetera. Or they could be considered two entirely different things on their own. Let both grow Gaia, normal botany grow things that benefits their production of food related stuff, and xenobotany can play with all the fancy toys and not really give a damn about xenobiology.
  3. I'm banning your office
  4. Hrm, maybe. Xenobiology would likely become incredibly cramped, but a 'xenoscience' job wouldn't be bad.
  5. Hi yes welcome to my Ted Talk Once upon a time in a land far, far away, Paradise used to have a subdepartment for science called 'xeno botany'. What did it do? Well, it's just like scichem to chemistry. One can focus on providing items to help the station, while the other can freely experiment with potentially very dangerous things that shouldn't get out onto the station. I think this would be something really great to add back to the server. Players that want to toy about with dangerous plants rather than provide the chef with ingredients can freely do so, and those on the opposite end of the spectrum don't have to worry about Bill Nye the plant guy rising from a nearby bluespace explosive death nettle plant and biting their arm off. It would also be a better replacement for the experimentor, I think, as it's hardly used and mostly just taking up space.
  6. Don't really see a need for this, if you forget you forget. That's on you. I also think this would conflict with the load out system as well.
  7. Actually it was all Drake, I just fetched your attention when she finished.
  8. How d a r e Honestly tho this has given me an idea or two that I might try out with my own skin
  9. "every other station has it" isn't really a valid reason to add it back. In the case of a lower RP server such as tg, they're just fine with it revolving into a mass brawl team death match. That's not to bash on tg, it works pretty well for them. And in the case of a higher RP server such as Baystation or Aurora, they have both rules and a community that enforces and abides by stricter standards. As for us, being MRP with our rules and player base puts Revolution into a very awkward position. We have nothing--and likely really can't add much--to prevent revolution from turning into a team death match murderbonefest that is unfun for many players to play and admins to administrate. There are plenty of other subversion based antagonists as is, and outside of the occasional forced round by an admin's hand, it should remain off of rotation.
  10. Well, it would have been many years ago and I myself never touched the department at that point. I'd defer to @Fox McCloud for a better explanation.
  11. Mech bay should be separated from robotics, allowing the roboticists to open it up to the public for miners, medical and security staff to use if needed. As for Dan's idea, it's nice, but I think the fabs should be up against a wall. Opens up the entire room quite nicely. Perhaps move the circuit imprinter to the left of the console, and both fabs to the right of it.
  12. We used to, but it was a very buggy mess
  13. Well hot damn, and I thought I was satisfied with the skin of Spark that I'd made.
  14. META META META META META META META META META META
  15. The fabricators are the biggest part of this honestly, and I can toy with a few other places to put them. I agree it's not the best position, but it does allow for far more space.
  16. Honestly I feel this amount of space is just fine. You don't need a massive amount of space, it just shouldn't be overly cramped. Having made this layout a good few times myself it's pretty much perfect for any roboticist.
  17. It was, uh, it was just taken during a round that hadn't ended yet lmfao. It's up now
  18. Pictures will be shown off a bit later.
  19. The following are things in this picture that I would certainly not include round start: -Protolathe -Autolathe -Alien table (obviously) The table on the left part of the room might not be something I'd touch either, although I would like to move the disposal bin somewhere else.
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