Difference between revisions of "Cryptographic Sequencer"

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The Cryptographic Sequencer, better known as the '''EMAG''', is a advanced [[Syndicate]] hacking device. By swiping it on various objects you can override locks, force doors open, and cause chaos within the circuitry of machines. Emagging somthing often permanently renders it unusable or broken until a [[Station Engineer]] arrives to replace the board. Some other items will reset back to normal after a certain amount of time and other items will simply explode.
'''This page is a more comprehensive list of all objects that can be interacted with in some way with the syndicate E-mag (cryptographic sequencer) and the result of using it on them.'''


== Machines and computers ==
==Emaggable Objects==
Many objects across the station have certain reactions from being emagged that aren't extraordinarily obvious! This lists purpose is to reveal every reaction that can be had from emagging an object.


===Airlock===
===Machines===
{{Item
{|class="wikitable" width="80%" style="background-color:#ffc4c4;"
| bgcolor1 = #ffd0d0
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
| bgcolor2 = #ff8888
! style="width: 15%; background-color: #9b1616;"    | Item
| name = Airlock
! style='background-color: #9b1616; width: 85%;" text-align:left;"    | Description
| image = Airlock.gif
|-
| foundin = Everywhere.
!{{Anchor|Airlock}} Airlock <br> [[File:Airlock.gif|64px]]
| strategy = Gain unauthorised access to areas.
|style="text-align:left;"|Opens the door, but leaves it unable to be closed until repaired. '''Warning: Emagging a bolted airlock will cause it to stay bolted shut.'''
| description = Scrambles the lock on the airlock, opening the door but leaving it unable to close until repaired. Sparks will fly out of the lock when the emag is used so it'll be obvious to anyone watching.}}
|-
!APC <br> [[File:APC.png|64px]]
|style="text-align:left;"|Allows you to interact the APC interface without the required ID, but the APC's screen turns blue as if it were hacked by a malfunctioning AI. [[IPC]]s attempting to charge from it will get shocked.
|-
!Air Alarm <br> [[File:AirAlarm.png|64px]]
|style="text-align:left;"|Disables the lock and safeties, allowing you to open the interface with any ID. Additionally unlocks the 'flood' setting under 'modes', which shuts off scrubbers and increases vent output without any pressure check.
|-
!Arcade Machines/Claw Game <br> [[File:Arcademachine.png|64px]]
|Makes games more difficult and dangerous, causing certain events that happen in the arcade game to manifest themselves outside of it in some way. Boss related arcade games will be renamed to 'Outbomb Cuban Pete', The Orion Trail will enable 'Realism Mode', NT Recruiter will enable 'Hardcore Mode', and the Claw Game all flavours upon luck. In addition, beating these games will give unique rewards, such as a reskinned minibomb for beating Orion Trail's realism mode.
|-
!Slot machine <br> [[File:Slotmachine.png|64px]]
| Each pull stuns, anchors, unbuckles, and spins the user. After being spun the user is then thrown away from the slot machine. There is also a 1 in 100% chance that the machine will spit out 100 credits and then reset from being emagged.
|-
!Bar Sign <br> [[File:Syndicatebarsign.png|64px]]
|Changes the bar sign outside the bar to a syndicate one.
|-
!Deep Fryer <br> [[File:Fryer.png|64px]]
|Disables the fryer's safeties, allowing non-food objects to be deep fried.
|-
!Deployable Barrier <br> [[File:Deployable_Barrier.png|64px]]
|Stops any ID cards, authorised or not, from being able to toggle the barrier off (and therefore move it). Must be repaired before it can be switched off and moved again. Can be repaired by a single tap from a wrench.
|-
! Display Case <br> [[File:Display Case.png]]
|Unlocks the display case, setting off the alarm in the process.
|-
!Emitter <br> [[File:Emitter.png|64px]]
|Turn on/off locked emitters without the need for a valid ID.
|-
!Long Range Fax Machine <br> [[File:Faxmachine.gif|64px]]
|Realigns transmitters to the Syndicate, allowing anyone to message the Syndicate with a fax.
|-
!Fire Alarm <br> [[File:FireAlarm.png|64px]]
|Disables the fire alarm's thermal sensors, stopping it from reacting to a fire. When emagged it will activate its alarm.
|-
!Firelock <br> [[File:Firelock.png|64px]]
|Opens the firelock as if it's being pried open with a crowbar.
|-
!Turret <br> [[File:Turret.PNG|64px]]
|Emagging turrets will automatically set their guns to lethal regardless if it's non-lethal or not. This will cause them to shoot at anyone who dares to be in the turret's sight.
|-
!Mass Driver <br> [[File:Mass_Driver.gif|64px]]
|Launches items and people at a much greater force.
|-
!MULEbot <br> [[File:mulebot.png|64px]]
|Unlocks and relocks the Mulebot's controls.
|-
!PACMAN Portable Generator <br> [[File:Pacman generators.gif|64px]]
|If emagged the temp cap is increased by 2.5 times. Setting it to a high temp may cause the pacman to explode.
|-
!Photocopier <br> [[File:Photocopier.png|64px]]
|Overloads the laser printing mechanism. Causes burn damage and screaming to anyone who dares to print their posterior on it.
|-
!Pool Controller <br> [[File:Poolcontroller.png|64px]]
|Disables the temperature safeguards, allowing for the temperature settings 'frigid' and 'scalding' to become available.
|-
!Secure Safe <br> [[File:Secure safe.png|64px]]
|Shorts out and unlocks the lock on the safe. Like an airlock, this will be permanently unlocked and is obviously emagged.
|-
!Vending Machine <br> [[File:Vendcola.gif|64px]]
|Vend items you wouldn't normally have the ability to because of space regulations.
|-
!ID Locked Vending Machine <br> [[File:Vendcola.gif|64px]]
|Breaks the Vending Machines Lock
|-
!Bluespace Harvester<br>[[File:Bluespace Harvester.gif|64px]]
|When emagged anomalies no longer cause the emergency shutdown sequence, also increases chance of anomaly occurring.
|-
!Cloning Pod<br>[[File:Clone.gif]]
|Causes the cloning pod to emergency eject, with disastrous results for the person getting cloned.
|-
!Ticket Machine<br>[[File:Ticket machine.png]]
|Randomizes current ticket number and lights all dispensed tickets on fire.
|-
!Meteor Shield Satellite<br>[[File:Shield Satellite.png|64px]]
|Increases chance of meteor showers.
|-
!Recycler <br> [[File:Recycler.gif|64px]]
|Overrides the safety and allows for the machine to recycle crew members. It instakills anyone unfortunate enough to slide in.
|-
!Windoor <br> [[File:Windoor.png]]
|Breaks the windoor and forces it open.
|-
!Smart Fridge <br> [[File:Smartfridge.png]]
|Breaks the Fridges Lock
|}


===Air alarm===
===Consoles===
{{Item
{|class="wikitable" width="85%" style="background-color:#ffc4c4;"
| bgcolor1 = #ffd0d0
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
| bgcolor2 = #ff8888
! style="width: 15%; background-color: #9b1616;"    | Item
| name = Air alarm
! style='background-color: #9b1616; width: 85%;" text-align:left;"    | Description
| image = AirAlarm.png
|-
| foundin = Every room.
!Cryogenic Oversight console<br>[[File:Cryogenic_Oversight_Console.gif]]
| strategy = Mess with the room's atmospherics, alter pressure, temperature and atmospheric composition.
|Dispenses all objective items stored in cryodorms.
| description = Disables the lock and safeties, then touch your ID on it to open the interface. Additionally unlocks the ‘flood’ setting under ‘modes’ which shuts off scrubbers and increases vent output.}}
|-
!Research and Development Console<br>[[File:RnD Console.png]]
|Removes access requirements to use the RND console.
|-
!Supply Shuttle Console <br> [[File:Supply Ordering Console.gif]]
|Unlocks additional, ‘special’, supplies, listed in the Emergency section. Notably the “Special Ops Supplies” crate.
|-
!Message Monitoring Console <br> [[File:Message_Monitoring_Console.gif|64px]]
|Emag the console in order to print the key to access message monitoring. This will cause it to be rebooting and obviously hacked for a while, however!
|-
!Holodeck Control Computer <br> [[File:Holodeck Control Computer.gif]]
|Unlocks more dangerous simulations, along with allowing said simulations to interact with the outside world.
|-
!Labour/Mining Shuttle Console <br> [[File:Labor_Shuttle_Console.gif]]
|Allows usage of the labour shuttle console without the use of a Security ID.
|-
!Teleporter Control Console <br> [[File:Teleporter_Control_Console.gif|64px]]
|Allows you to teleport to Syndicate beacons.
|-
!Emergency Shuttle Control Console <br> [[File:Labor_Shuttle_Console.gif|64px]]
|Causes the shuttle to launch 10 seconds after being emagged.
|-
!Camera Monitor <br> [[File:Security_Camera_Console.gif|64px]]
|Allows you to access all cameras available at that camera monitor.
|-
!Check-In/Out Library Console <br> [[File:Computer.gif|64px]]
|Allows you to print out an Suspicious Bible.
|-
!Communications Console <br> [[File:Communications_Console.gif|64px]]
|Allows you to send a message to the Syndicate.
|-
!Labor Claims Console <br> [[File:Labor Claims Console.gif|64px]]
|Allows anyone through onto prison shuttle.
|-
!R&D server controller <br> [[File:RnD Console.png|64px]]
|Allows anyone to access it
|-
!AI Upload Console <br> [[File:AIUpload.gif|64px]]
|When any AI law board is used on the console, it will replace one of the AI's inherent laws with text similar to ion laws.
|}


===Locker===
===Silicons===
{{Item
{|class="wikitable" width="85%" style="background-color:#ffc4c4;"
| bgcolor1 = #ffd0d0
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
| bgcolor2 = #ff8888
! style="width: 15%; background-color: #9b1616;"    | Item  
| name = Locker
! style='background-color: #9b1616; width: 85%;" text-align:left;"    | Description
| image = locker.png
|-
| foundin = Everywhere.
!Cyborgs <br> [[File:Cyborg.png|64px]]
| strategy = Gain unauthorised access to locked containers
|Allows the user to enslave a cyborg to them, giving it laws that make it loyal to the user who emagged them. You can do this by emagging open its cover lock, crowbarring the cover open, and then using the emag on the cyborg again. Cyborgs will also gain additional items and functions when emagged, depending on their type: <p></p>
| description = Scrambles the lock on the locker, opening the container but leaving it unable to lock until repaired. Sparks will fly out of the lock when the emag is used so it'll be obvious to anyone watching and the light color is a dead black rather than green or red.}}
<ul>Medical – 250 units of a fluorosulphuric acid (polyacid) spray. The cyborg's defib and handheld defib are also emagged, causing them to function as stuns when used on the harm intent. The cyborgs hugging module also gets a crushing mode.</ul>
 
===Mass Driver===
{{Item
| bgcolor1 = #ffd0d0
| bgcolor2 = #ff8888
| name = Mass Driver
| image = Massdriver.png
| foundin = Church and disposals.
| strategy = Launch bodies quicker than before!
| description = Launches much quicker.}}
 
===Arcade machines===
{{Item
| bgcolor1 = #ffd0d0
| bgcolor2 = #ff8888
| name = Arcade machines
| image = Arcademachine.png
| foundin = Captain's office, the bar, anywhere one is constructed.
| strategy = Potentially injure anyone using the machine.
| description = Enables realism mode, causing certain events that happen in the arcade game to manifest themselves outside of it in some way. For example an explosive decompression within the game will cause all tiles adjacent to the arcade machine to lose their air and the player to take damage.}}
 
===Bar sign===
{{Item
| bgcolor1 = #ffd0d0
| bgcolor2 = #ff8888
| name = Bar sign
| image = Syndicatebarsign.png
| foundin = Outside the bar.
| strategy = Serves only to show that someone has an emag.
| description = Changes the bar sign outside the bar to a syndicate one.}}
 
===Camera monitor===
{{Item
| bgcolor1 = #ffd0d0
| bgcolor2 = #ff8888
| name = Camera monitor
| image = Cameraconsole3.png
| foundin = Many places. Consoles with access to all cameras can be found on the bridge, in security and at the security checkpoint near arrivals.
| strategy = Use the cameras to scout area, search for an item or target.
| description = Allows you to access the CCTV cameras available at that camera monitor.}}
 
===Deployable barrier===
{{Item
| bgcolor1 = #ffd0d0
| bgcolor2 = #ff8888
| name = Deployable barrier
| image = Deployable_barrier.png
| foundin = Security, outside the armoury.
| strategy = Prevent security from turning off and moving their own barriers, unless they can figure out what has happened and have a wrench.
| description = Stops any ID cards, authorised or not, from being able to toggle the barrier off (and therefore move it). Must be repaired before it can be switched off and moved again. Can be repaired by a single tap from a wrench. .}}
 
===Emergency shuttle control console===
{{Item
| bgcolor1 = #ffd0d0
| bgcolor2 = #ff8888
| name = Emergency shuttle control console
| image = Shuttleconsole.png
| foundin = The emergency cockpit.
| strategy = Prevent more people from getting on the shuttle, making it easier to hijack.
| description = Causes the shuttle to launch 10 seconds after being emagged.}}
 
===Emitter===
{{Item
| bgcolor1 = #ffd0d0
| bgcolor2 = #ff8888
| name = Emitter
| image = Emitter.png
| foundin = Engineering (secure storage and containment).
| strategy = Turn on/off locked emitters without need for a valid ID.
| description = Disables any ID lock on an emitter, allowing anyone to switch it on or off.}}
 
===Fire alarm===
{{Item
| bgcolor1 = #ffd0d0
| bgcolor2 = #ff8888
| name = Fire alarm
| image = FireAlarm.png
| foundin = Every room.
| strategy = Stop your fires from being noticed as quickly.
| description = Disables the fire alarm's thermal sensors, stopping it from reacting to a fire. When emagged it will activate the alarm, simply open the interface normally and disable it again.}}
 
===Holodeck control computer===
{{Item
| bgcolor1 = #ffd0d0
| bgcolor2 = #ff8888
| name = Holodeck control computer
| image = Holocomputer.png
| foundin = The holodeck.
| strategy = Cause death and destruction by unleashing the holocarp.
| description = Unlocks a simulation that when activated spawns a school of dangerous space carp. For all intents and purposes they’re just as dangerous and aggressive as the real thing and are capable of leaving the holodeck. Be careful not to have your way to safety blocked by them when you use the console.}}
 
===Labour claim console===
{{Item
| bgcolor1 = #ffd0d0
| bgcolor2 = #ff8888
| name = Labour claim console
| image = Miningconsole.png
| foundin = The labour camp shuttle.
| strategy = Use to escape the labour camp - if you can still get your hands on an emag.
| description = Hacks the console allowing the user to proceed straight back to the station on the labour camp shuttle.}}
 
===Message monitoring console===
{{Item
| bgcolor1 = #ffd0d0
| bgcolor2 = #ff8888
| name = Message monitoring console
| image = messagemonitoringconsole.png
| foundin = PDA server room and R&D server room.
| strategy = Monitor messages.
| description = Prints the user the encryption key but it will be very obvious to anyone who uses the machine that is has been hacked and it will take a while for the machine to come online again.}}
 
===MULEbot===
{{Item
| bgcolor1 = #ffd0d0
| bgcolor2 = #ff8888
| name = MULEbot
| image = mulebot.png
| foundin = Cargo
| strategy = Take control of the mulebot and any contents it may carry, squash some people whilst you're at it to make security suspicious of the cargo techs and quartermaster.
| description = Unlocks and gives the ability to remove safeties. Without safeties, the MULEbot will simply run people over that get in its way, injuring them and making a gruesome mess.}}
 
===PACMAN portable generator===
{{Item
| bgcolor1 = #ffd0d0
| bgcolor2 = #ff8888
| name = PACMAN portable generator
| image = Pacman32.png
| foundin = Engineering, many other places.
| strategy = You will most likely kill yourself unless you can somehow convince someone to use your emag on it.
| description = If emagged whilst running it can cause the generator to explode.}}
 
===Photocopier===
{{Item
| bgcolor1 = #ffd0d0
| bgcolor2 = #ff8888
| name = Photocopier
| image = Photocopier.png
| foundin = Many places. Medbay, the library, etc.
| strategy = Trick someone into injuring themselves. Or forcibly use it on them.
| description = Overloads the photocopier's laser printing mechanism, causing it to significantly damage (burn) anyone who dares to print their posterior on it.}}
 
===Pool controller===
{{Item
| bgcolor1 = #ffd0d0
| bgcolor2 = #ff8888
| name = Pool controller
| image = Poolcontroller.png
| foundin = Dorms, adjacent to the holodeck.
| strategy = Not very realistic unless the victim is somehow unable to leave the pool.
| description = Disables the temperature safeguards, allowing for temperature settings ‘frigid’ and ‘scalding’ to become available.}}
 
===Supply console===
{{Item
| bgcolor1 = #ffd0d0
| bgcolor2 = #ff8888
| name = Supply console
| image = supplyconsole.png
| foundin = Cargo, Quartermaster's office and the bridge.
| strategy = As long as you have access to the supply console, get some serious hardware and save yourself tons of telecrystals.
| description = Unlocks additional, ‘special’, supplies. Notably the “ERROR_NULL_ENTRY” and “Special Ops Supplies” crates. The former contains an emag of its own, a hacked AI module circuit board and a toy AI for you to play with. The latter contains 5 EMP grenades, 3 smoke grenades, 1 incendiary grenade and a sleepy pen.}}
 
===Vending machines===
{{Item
| bgcolor1 = #ffd0d0
| bgcolor2 = #ff8888
| name = Vending machines
| image = Vendcola.gif
| foundin = All over the place.
| strategy = Vend items you wouldn't normally have access to because of your job.
| description = Removes any job-type requirement to access the vendor. E.g. the seed vendor in hydroponics is ordinarily only usable by botanists.}}
 
===Secure safe===
{{Item
| bgcolor1 = #ffd0d0
| bgcolor2 = #ff8888
| name = Secure safe
| image = Secure safe32.png
| foundin = Several areas. Captain's office, virology, bartender's back room.
| strategy = Gain access to items stored in wall-safes, if anyone even uses them.
| description = Shorts out and unlocks the lock on the safe. Like an airlock, will leave unlocked and be obvious that it has been emagged.}}
 
== Items and objects ==
 
===Beacon===
{{Item
| bgcolor1 = #ffd0d0
| bgcolor2 = #ff8888
| name = Beacon
| image = Tracking beacon32.png
| foundin = Wherever the teleporter can ordinarily teleport to.
| strategy = Put the emagged beacon wherever only you want to be able to teleport to and use an emagged teleporter.
| description = Alters the beacon so that only emagged teleporters can lock onto it.}}
 
===Lazarus Injector===
{{Item
| bgcolor1 = #ffd0d0
| bgcolor2 = #ff8888
| name = Lazarus Injector
| image = syringes.png
| foundin = Mining reward
| strategy = Use it to combat other people.
| description = The Mob will be hostile to everyone else except you.}}
 
===Security Gas Mask===
{{Item
| bgcolor1 = #ffd0d0
| bgcolor2 = #ff8888
| name = Security Gas Mask
| image = SecHailer.png
| foundin = Security storage areas.
| strategy = Annoy the hell out of people.
| description = Changes the robotic phrase to the iconic Beepsky eat shit phrase.}}
 
===Light replacer===
{{Item
| bgcolor1 = #ffd0d0
| bgcolor2 = #ff8888
| name = Light replacer
| image = Emaggedlightreplacer.png
| foundin = Janitor's closet.
| strategy = Spread confusion and mayhem, possibly injure some people. Look for bulbs that are close to the light switch or build your own.
| description = Rigs light bulbs fitted with the device to explode when the light switch is turned on. Renames the device and changes it's appearance so that it will be obvious that it has been emagged.}}
 
===Megaphone===
{{Item
| bgcolor1 = #ffd0d0
| bgcolor2 = #ff8888
| name = Megaphone
| image = Megaphone.png
| foundin = All the head of department offices.
| strategy = Potentially have security suspicious of the one who used the megaphone - but probably not.
| description = Forces the user to say one of several humorous phrases, regardless what they type when using it. Will only work a few times. E.g "FOR THE SYNDICATE!".}}
 
===Rapid Crate Sender (RCS)===
{{Item
| bgcolor1 = #ffd0d0
| bgcolor2 = #ff8888
| name = Rapid Crate Sender (RCS)
| image = Rcs.png
| foundin = Cargo
| strategy = To quickly hide or remove items within crates/closets from the station. Put a GPS device inside so you can find it again later if you need to.
| description = Allows the user to toggle between calibrated and uncalibrated modes. The standard calibrated mode can send crates/closets/lockers to one of three cargo telepads. The uncalibrated mode teleports the same sorts of items to a random location - most likely space.}}
 
===Robot parts ===
{{Item
| bgcolor1 = #ffd0d0
| bgcolor2 = #ff8888
| name = Robot parts
| image = Robotleg.png
| foundin = Robotics
| strategy = Unknown
| description = Shorts out the safeties.}}
 
===Recycler===
{{Item
| bgcolor1 = #ffd0d0
| bgcolor2 = #ff8888
| name = Recycler
| image = Recycler.png
| foundin = Disposal's Maint
| strategy = Instantly killing people by throwing them into this machine. You can even wrench it and drag death right behind you!
| description = Overrides the safety and allows for the machine to recycle crew members; it instakills anyone unfortunate enough to slide in.}}
 
===Gibber===
{{Item
| bgcolor1 = #ffd0d0
| bgcolor2 = #ff8888
| name = Gibber
| image = gibber.png
| foundin = Chef's freezer
| strategy = Gibbing alive personnel.
| description = It's a myth, you can't e-mag these things. They already slaughter people wholesale, how much more can you ask for?}}
 
===Temperature gun===
{{Item
| bgcolor1 = #ffd0d0
| bgcolor2 = #ff8888
| name = Temperature gun
| image = Tempgun.png
| foundin = Printed at the protolathe in R&D.
| strategy = Cause death and destruction. Can only be fired a few times on the highest setting before needing recharging.
| description = Overrides the temperature cap, causing its beam to set people alight if the temperature is set high enough. Description changes to notify the examiner that it has been hacked.}}
 
== Cyborgs and robots ==
 
===Cyborgs and robots===
{{Item
| bgcolor1 = #ffd0d0
| bgcolor2 = #ff8888
| name = Cyborgs and robots
| image = Cyborg32.png
| foundin = Robotics, all over the station.
| strategy = Create an army of cyborgs to do your bidding or robots to greytide the station on your behalf.
| description = Allows the user to enslave a cyborg by emagging open its cover lock. You then need to screwdriver it open and emag it again to override its laws, making you its master. Cyborgs and robots will also gain additional items and functions when emagged, depending on their type. <p></p>
'''Cyborgs:'''
<ul>Standard – an energy sword.</ul>
<ul>Medical – 250 units of a fluorosulphuric acid (polyacid) spray.</ul>
<ul>Engineering – a stun.</ul>
<ul>Engineering – a stun.</ul>
<ul>Security – an energy laser gun.</ul>
<ul>Janitorial – 250 units of space lube spray.</ul>
<ul>Janitorial – 250 units of space lube spray.</ul>
<ul>Service – can dispense ‘Mickey Finn's Special Brew’.</ul>
<ul>Service – ‘Mickey Finn's Special Brew’, a lethal poison.</ul>
<ul>Mining – a stun.</ul>
<ul>Mining – a stun.</ul>
'''Robots:'''
All cyborgs, when emagged, get Zipties.
<ul>Maintenance drone – a diamond drill.</ul>
|-
<ul>Cleaning bot – will wet floors randomly and spawn cleaning foam, slipping people over.</ul>
!Robots<br> [[File:Robots.gif|64px]]
<ul>Floorbot – will tear up floors, causing breaches to space.</ul>
|Allows the user to enslave a cyborg by emagging open its cover lock. You then need to screwdriver it open and emag it again to override its safeties. '''WARNING: Emagging robots doesn't make you their master and will attack you as well! (With the exception of the maintenance drone)''' Robots will also gain additional functions, when emagged, depending on their type: <p></p>
<ul>Medbot – will inject people with harmful or annoying chemicals.</ul>
<ul>'''Cleanbot''' – will wet floors randomly and spawn cleaning foam, slipping people over.</ul>
<ul>E-N – will shoot laser beams out of their eyes for a minute or less then explode.</ul>
<ul>'''Floorbot''' – will tear up floors, causing breaches to space.</ul>
<ul>Beepsky – will arrest anyone in sight for an invalid infraction and say his iconic phrase.</ul>
<ul>'''Medbot''' – will inject people with harmful or annoying chemicals.</ul>
<ul>ED-209 – fires lasers at anyone unfortunate enough to get in its way. If in melee range, stuns and cuffs your target.</ul>
<ul>'''E-N''' – will shoot laser beams out of their eyes for a minute or less then explode.</ul>
<ul>'''Beepsky/Securatron''' – will unlock its controls, and disable its safeties, causing it to arrest everyone it sees.</ul>
<ul>'''ED-209''' – fires lasers at anyone unfortunate enough to get in its way. If in melee range, stuns and cuffs its target.</ul>
<ul>'''General Griefsky''' - His swords turn an <span style="color:red">'''ANGRY RED'''</span> color
|-
!Ripley<br> [[File:Ripley.png|64px]]
|Allows you to add military weapons to a Ripley. It will also display the message 'The mech's equipment slots spark dangerously!' in bold, red text to anyone that examines the Ripley, so don't count on stealth too much.
|-
!EN<br> [[File:E-N.gif]]
|Shoots lasers at people and explodes after 100 seconds.
|-
!Spiderbot<br>[[File:Spiderbot.png]]
|Makes the bot loyal to the emagger, increases health from 40 to 60, increases damage from 2 to 15, minor explosion on death
|}
 
===Items===
{|class="wikitable" width="85%" style="background-color:#ffc4c4;"
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
! style="width: 15%; background-color: #9b1616;"    | Item
! style='background-color: #9b1616; width: 85%;" text-align:left;"    | Description
|-
!Beacon <br> [[File:Tracking beacon.png|64px]]
|Alters the beacon so that only emagged teleporters can lock on to it.
|-
!Lazarus Injector <br> [[File:Lazarusinjector.png|64px]]
|The mob revived using the injector will be hostile to everyone except you.
|-
!Locked Briefcase <br> [[File:Secure Briefcase.png|64px]]
|Opens the briefcase, breaking the locks. Similar to emagging airlocks or electronic safes.
|-
!Security Gas Mask <br> [[File:SecHailer.png|64px]]
|Changes the robotic phrase to the iconic Beepsky eat shit phrase.
|-
!Light Replacer <br> [[File:Emaggedlightreplacer.png|64px]]
|Rigs light bulbs fitted with the device to explode when the light switch is turned on. Renames the device and changes its appearance so that it will be obvious that it has been emagged.
|-
! Megaphone <br> [[File:Megaphone.png|64px]]
| Makes the megaphone louder and more noticable.
|-
!Rapid Crate Sender <br> [[File:Rcs.png|64px]]
|Allows the user to toggle between calibrated and uncalibrated modes. The standard calibrated mode can send crates/closets/lockers to one of three cargo telepads. The uncalibrated mode teleports the same sorts of items to a random location - most likely space.
|-
!Temperature Gun <br> [[File:Tempgun.png|64px]]
|Overrides the temperature cap, causing its beam to set people alight if the temperature is set high enough. Description changes to notify the examiner that it has been hacked.
|-
! Defibrillators <br> [[File:Defrib.gif|64px]]
|Disables safeties, allowing you to shock people when used on harm intent, causing 60 stamina damage and 10 seconds of knockdown to the target. Works for both the large units, as well as CMO's compact version. The screen will flash red, making the defib's state immediately obvious.
|-
! Handheld Defibrillator <br> [[File:Handheld_defib.png|64px]]
|Disables safeties, allowing you to shock people when used on harm intent, causing 60 stamina damage and 10 seconds of knockdown to the target. Has a 3.5 second global cooldown shared with other handheld defibs, stunprods, and stunbatons.
|-
!Lockbox<br>[[File:Lockbox.gif]]<br>
|Permanently unlocks the lockbox
|-
!Wormhole Jaunter<br>[[File:Jaunter.png]]
|Allows the jaunting of megafauna
|-
!Medical Hypospray<br>[[File:Medical hypospray.png]]
|Removes harmful reagent filter and bypasses blocking pieces of clothing (EG. Hardsuits)
|-
!Automender<br>[[File:Automender.png]]
|Removes harmful reagent filter and bypasses blocking pieces of clothing (EG. Hardsuits)
|-
!Geiger Counter<br>[[File:Geiger-export.png]]
|Stores radiation and projects stored radiation on person that gets scanned
|-
!Holobadge<br>[[File:Holobadge.png]]
|Any ID access level can be used on it
|-
!Secure Crate <br> [[File:Secure Crate.png]]
|Breaks open the lock permanently.
|-
!Secure Closet/Locker <br> [[File:LockedLocker.png]]
|Breaks open the lock permanently.
|-
!Abandoned Crate <br> [[File:Secure Crate.png]]
| *BOOM*
|-
!EFTPOS Scanner <br> [[File:EFTPOS.png]]
| Resets EFTPOS password to 0
|}


}}
===Implants===
{|class="wikitable" width="85%" style="background-color:#ffc4c4;"
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
! style="width: 15%; background-color: #9b1616;"    | Item
! style='background-color: #9b1616; width: 85%;" text-align:left;"    | Description
|-
! Integrated Toolset <br> [[File:Arm implant.png]]
| Unlocks a combat knife as an tool option.
|-
!Cyborg parts <br> [[File:Robotleg.png|64px]]
|style="text-align:left;"|Shorts out the safeties of the limb and makes it explode when it is removed off the person, after being attached.
|-
!Cybernetic Heart<br>[[File:Cybernetic heart.gif]]
|Increases natural stamina regeneration over time, increases chance of heart restarting itself during cardiac event
|}

Latest revision as of 09:38, 14 May 2024

Antagonist


The Cryptographic Sequencer, better known as the EMAG, is a advanced Syndicate hacking device. By swiping it on various objects you can override locks, force doors open, and cause chaos within the circuitry of machines. Emagging somthing often permanently renders it unusable or broken until a Station Engineer arrives to replace the board. Some other items will reset back to normal after a certain amount of time and other items will simply explode.

Emaggable Objects

Many objects across the station have certain reactions from being emagged that aren't extraordinarily obvious! This lists purpose is to reveal every reaction that can be had from emagging an object.

Machines

Item Description
Airlock
Airlock.gif
Opens the door, but leaves it unable to be closed until repaired. Warning: Emagging a bolted airlock will cause it to stay bolted shut.
APC
APC.png
Allows you to interact the APC interface without the required ID, but the APC's screen turns blue as if it were hacked by a malfunctioning AI. IPCs attempting to charge from it will get shocked.
Air Alarm
AirAlarm.png
Disables the lock and safeties, allowing you to open the interface with any ID. Additionally unlocks the 'flood' setting under 'modes', which shuts off scrubbers and increases vent output without any pressure check.
Arcade Machines/Claw Game
Arcademachine.png
Makes games more difficult and dangerous, causing certain events that happen in the arcade game to manifest themselves outside of it in some way. Boss related arcade games will be renamed to 'Outbomb Cuban Pete', The Orion Trail will enable 'Realism Mode', NT Recruiter will enable 'Hardcore Mode', and the Claw Game all flavours upon luck. In addition, beating these games will give unique rewards, such as a reskinned minibomb for beating Orion Trail's realism mode.
Slot machine
Slotmachine.png
Each pull stuns, anchors, unbuckles, and spins the user. After being spun the user is then thrown away from the slot machine. There is also a 1 in 100% chance that the machine will spit out 100 credits and then reset from being emagged.
Bar Sign
Syndicatebarsign.png
Changes the bar sign outside the bar to a syndicate one.
Deep Fryer
Fryer.png
Disables the fryer's safeties, allowing non-food objects to be deep fried.
Deployable Barrier
Deployable Barrier.png
Stops any ID cards, authorised or not, from being able to toggle the barrier off (and therefore move it). Must be repaired before it can be switched off and moved again. Can be repaired by a single tap from a wrench.
Display Case
Display Case.png
Unlocks the display case, setting off the alarm in the process.
Emitter
Emitter.png
Turn on/off locked emitters without the need for a valid ID.
Long Range Fax Machine
Faxmachine.gif
Realigns transmitters to the Syndicate, allowing anyone to message the Syndicate with a fax.
Fire Alarm
FireAlarm.png
Disables the fire alarm's thermal sensors, stopping it from reacting to a fire. When emagged it will activate its alarm.
Firelock
Firelock.png
Opens the firelock as if it's being pried open with a crowbar.
Turret
Turret.PNG
Emagging turrets will automatically set their guns to lethal regardless if it's non-lethal or not. This will cause them to shoot at anyone who dares to be in the turret's sight.
Mass Driver
Mass Driver.gif
Launches items and people at a much greater force.
MULEbot
Mulebot.png
Unlocks and relocks the Mulebot's controls.
PACMAN Portable Generator
Pacman generators.gif
If emagged the temp cap is increased by 2.5 times. Setting it to a high temp may cause the pacman to explode.
Photocopier
Photocopier.png
Overloads the laser printing mechanism. Causes burn damage and screaming to anyone who dares to print their posterior on it.
Pool Controller
Poolcontroller.png
Disables the temperature safeguards, allowing for the temperature settings 'frigid' and 'scalding' to become available.
Secure Safe
Secure safe.png
Shorts out and unlocks the lock on the safe. Like an airlock, this will be permanently unlocked and is obviously emagged.
Vending Machine
Vendcola.gif
Vend items you wouldn't normally have the ability to because of space regulations.
ID Locked Vending Machine
Vendcola.gif
Breaks the Vending Machines Lock
Bluespace Harvester
Bluespace Harvester.gif
When emagged anomalies no longer cause the emergency shutdown sequence, also increases chance of anomaly occurring.
Cloning Pod
Clone.gif
Causes the cloning pod to emergency eject, with disastrous results for the person getting cloned.
Ticket Machine
Ticket machine.png
Randomizes current ticket number and lights all dispensed tickets on fire.
Meteor Shield Satellite
Shield Satellite.png
Increases chance of meteor showers.
Recycler
Recycler.gif
Overrides the safety and allows for the machine to recycle crew members. It instakills anyone unfortunate enough to slide in.
Windoor
Windoor.png
Breaks the windoor and forces it open.
Smart Fridge
Smartfridge.png
Breaks the Fridges Lock

Consoles

Item Description
Cryogenic Oversight console
Cryogenic Oversight Console.gif
Dispenses all objective items stored in cryodorms.
Research and Development Console
RnD Console.png
Removes access requirements to use the RND console.
Supply Shuttle Console
Supply Ordering Console.gif
Unlocks additional, ‘special’, supplies, listed in the Emergency section. Notably the “Special Ops Supplies” crate.
Message Monitoring Console
Message Monitoring Console.gif
Emag the console in order to print the key to access message monitoring. This will cause it to be rebooting and obviously hacked for a while, however!
Holodeck Control Computer
Holodeck Control Computer.gif
Unlocks more dangerous simulations, along with allowing said simulations to interact with the outside world.
Labour/Mining Shuttle Console
Labor Shuttle Console.gif
Allows usage of the labour shuttle console without the use of a Security ID.
Teleporter Control Console
Teleporter Control Console.gif
Allows you to teleport to Syndicate beacons.
Emergency Shuttle Control Console
Labor Shuttle Console.gif
Causes the shuttle to launch 10 seconds after being emagged.
Camera Monitor
Security Camera Console.gif
Allows you to access all cameras available at that camera monitor.
Check-In/Out Library Console
Computer.gif
Allows you to print out an Suspicious Bible.
Communications Console
Communications Console.gif
Allows you to send a message to the Syndicate.
Labor Claims Console
Labor Claims Console.gif
Allows anyone through onto prison shuttle.
R&D server controller
RnD Console.png
Allows anyone to access it
AI Upload Console
AIUpload.gif
When any AI law board is used on the console, it will replace one of the AI's inherent laws with text similar to ion laws.

Silicons

Item Description
Cyborgs
Cyborg.png
Allows the user to enslave a cyborg to them, giving it laws that make it loyal to the user who emagged them. You can do this by emagging open its cover lock, crowbarring the cover open, and then using the emag on the cyborg again. Cyborgs will also gain additional items and functions when emagged, depending on their type:

    Medical – 250 units of a fluorosulphuric acid (polyacid) spray. The cyborg's defib and handheld defib are also emagged, causing them to function as stuns when used on the harm intent. The cyborgs hugging module also gets a crushing mode.
    Engineering – a stun.
    Janitorial – 250 units of space lube spray.
    Service – ‘Mickey Finn's Special Brew’, a lethal poison.
    Mining – a stun.

All cyborgs, when emagged, get Zipties.

Robots
Robots.gif
Allows the user to enslave a cyborg by emagging open its cover lock. You then need to screwdriver it open and emag it again to override its safeties. WARNING: Emagging robots doesn't make you their master and will attack you as well! (With the exception of the maintenance drone) Robots will also gain additional functions, when emagged, depending on their type:

    Cleanbot – will wet floors randomly and spawn cleaning foam, slipping people over.
    Floorbot – will tear up floors, causing breaches to space.
    Medbot – will inject people with harmful or annoying chemicals.
    E-N – will shoot laser beams out of their eyes for a minute or less then explode.
    Beepsky/Securatron – will unlock its controls, and disable its safeties, causing it to arrest everyone it sees.
    ED-209 – fires lasers at anyone unfortunate enough to get in its way. If in melee range, stuns and cuffs its target.
    General Griefsky - His swords turn an ANGRY RED color
Ripley
Ripley.png
Allows you to add military weapons to a Ripley. It will also display the message 'The mech's equipment slots spark dangerously!' in bold, red text to anyone that examines the Ripley, so don't count on stealth too much.
EN
E-N.gif
Shoots lasers at people and explodes after 100 seconds.
Spiderbot
Spiderbot.png
Makes the bot loyal to the emagger, increases health from 40 to 60, increases damage from 2 to 15, minor explosion on death

Items

Item Description
Beacon
Tracking beacon.png
Alters the beacon so that only emagged teleporters can lock on to it.
Lazarus Injector
Lazarusinjector.png
The mob revived using the injector will be hostile to everyone except you.
Locked Briefcase
Secure Briefcase.png
Opens the briefcase, breaking the locks. Similar to emagging airlocks or electronic safes.
Security Gas Mask
SecHailer.png
Changes the robotic phrase to the iconic Beepsky eat shit phrase.
Light Replacer
Emaggedlightreplacer.png
Rigs light bulbs fitted with the device to explode when the light switch is turned on. Renames the device and changes its appearance so that it will be obvious that it has been emagged.
Megaphone
Megaphone.png
Makes the megaphone louder and more noticable.
Rapid Crate Sender
Rcs.png
Allows the user to toggle between calibrated and uncalibrated modes. The standard calibrated mode can send crates/closets/lockers to one of three cargo telepads. The uncalibrated mode teleports the same sorts of items to a random location - most likely space.
Temperature Gun
Tempgun.png
Overrides the temperature cap, causing its beam to set people alight if the temperature is set high enough. Description changes to notify the examiner that it has been hacked.
Defibrillators
Defrib.gif
Disables safeties, allowing you to shock people when used on harm intent, causing 60 stamina damage and 10 seconds of knockdown to the target. Works for both the large units, as well as CMO's compact version. The screen will flash red, making the defib's state immediately obvious.
Handheld Defibrillator
Handheld defib.png
Disables safeties, allowing you to shock people when used on harm intent, causing 60 stamina damage and 10 seconds of knockdown to the target. Has a 3.5 second global cooldown shared with other handheld defibs, stunprods, and stunbatons.
Lockbox
Lockbox.gif
Permanently unlocks the lockbox
Wormhole Jaunter
Jaunter.png
Allows the jaunting of megafauna
Medical Hypospray
Medical hypospray.png
Removes harmful reagent filter and bypasses blocking pieces of clothing (EG. Hardsuits)
Automender
Automender.png
Removes harmful reagent filter and bypasses blocking pieces of clothing (EG. Hardsuits)
Geiger Counter
Geiger-export.png
Stores radiation and projects stored radiation on person that gets scanned
Holobadge
Holobadge.png
Any ID access level can be used on it
Secure Crate
Secure Crate.png
Breaks open the lock permanently.
Secure Closet/Locker
LockedLocker.png
Breaks open the lock permanently.
Abandoned Crate
Secure Crate.png
*BOOM*
EFTPOS Scanner
EFTPOS.png
Resets EFTPOS password to 0

Implants

Item Description
Integrated Toolset
Arm implant.png
Unlocks a combat knife as an tool option.
Cyborg parts
Robotleg.png
Shorts out the safeties of the limb and makes it explode when it is removed off the person, after being attached.
Cybernetic Heart
Cybernetic heart.gif
Increases natural stamina regeneration over time, increases chance of heart restarting itself during cardiac event