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Dumbdumn5

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Posts posted by Dumbdumn5

  1. After scrolling through this thread, I've got to say that Metagrudging is already against the rules, and though it's not absolutely clear cut and super well defined, that means people can't toe the line or try to lawyer around it. If somebody is metagruding you, it's more or less a reason to go for either a player complaint, or telling an admin over discord so that they can dig through old logs or talk to the other player and see how both stories line up. It's something that kind of has to be investigated and 'felt' rather than something to run down a checklist about to determine if something is or isn't. 

    While leaving major grey areas can be a problem, it also means the rule can fit to more situations and result in lengthier conversations with both players to better understand the issue, and determine what actually was or actually wasn't metagrudging. In the example you continually bring up, the one regarding the NT Rep, hearsay is acceptable, acting on said hearsay isn't, you can watch somebody closely but not jump at them in terms of trying to demote them at the same time, and that level of restraint is something that somebody can expect from anybody else. If the person has heard things about you, good or bad ICly, they can come in with a disposition, so long as it doesn't effect the way they run their job around you. 

    I'm not sure if extra definition and making a new rule altogether will entirely fix or better the situation, or restrict what can be done about metagrudging more than the current, broad definition.

  2. secHUD I could see as being needed for setting people to a suspect role if they're running off from a scene. I could definitely see and want radios to be enabled with the security channel, but arrests are probably going to lead to a bit more trouble than they're worth, as that's not the role of the detective at ll, really.

  3. @ZN23X The nerd is based off a rogue D&D character I had, actually, he was a cackling undead asshole with a dagger that healed people. Only fair he'd have a creepy hissing voice. I actually learned of the one from Teen Titans after I made the character, I grew up on PBS and VCR nonsense. Besides, that nerd's far too violent.

    EDIT: (Also, all hail Venture Bros, it was either Watch or Cobra Commander from GI Joe.)

    • Like 1
  4. 1 hour ago, Purpose2 said:

    When I brought this up I was told 'the volume is fine'.

    I totally don't think it is though... so many people have complained, and I turned off instruments as soon as I remembered it was possible.

    Who in the world told you that eardrum burster was fine? Think a PR is going up though.

  5. Hitting the botanist once before any serious harm has come to the botanist is not grounds for admin interference, though he may have set a wordless example for his conga line, this does not mean that he fully intended nor ordered the beating of the botanist. 

    I don't believe it was fair to consider the event as being at the fault of @Birdtalon exclusively, though according to @Spacemanspark no note was left, and it was intended to be a talk regarding awareness of how one's actions influence the actions of others in a sort of mob mentality. Bringing up the rank of mentor wasn't appropriate, and escalated the scenario to a point that seemed overly forceful where it didn't need to be.

    As a note wasn't given, I'd only ask that @Spacemanspark lighten his dealings in the future when handling things of a similar nature, the amount of force used in the conversation was inappropriate, and should understand that bringing up the position of a staff member during the talk tends to only make things harsher. I'll leave the complaint open for a bit for more discussion, then close it by the end of the day if nothing else is to be said.

  6. As somebody who's played an IPC for about 3 years now, I can say that, at this moment, I really like where IPCs. The only time an EMP can get a little annoying is working a job near maint like surgery or some parts of science, and an EMP goes off in maint, killing you through the wall. Aside from that, I'm a bit of a masochist for in-game death, and I like the nature of paranoia with 'literally anyone could have a completely concealed, nearly if not completely lethal implant or tool to kill me with so much as a glance.) 

    Antags are in a good place in relation to IPCs because IPCs are absolutely phenomenal for utility jobs, engineering requires no source of oxygen and doesn't require any welding masks or goggles if unsuited, repairs are simple and often allow an IPC to recover near completely barring severe damage that requires surgery on some limbs, biosuits are unnecessary for the most part and IPCs can waltz around most of the more niche damage types like radition, environmental tox damage, and oxy damage, tox and rads which are very rare in-game and usually don't play a large role, but tend to be more difficult to deal with environmentally, are where IPCs shine when handling some more biohazard based emergencies when they do come up, and oxygen damage immunity is of limited use, as most of the time, where oxygen damage is, so is brute, though it is helpful DoT removal.

    Combat-wise, IPCs are able to be killed by a lot of the memechems and mixes, and are actually hurt worse by some of the more noticeable ones, for example, facid will stay in their system and pretty much keep them from revival indefinitely, as the damage multiplier on burn damage will make the acid even more potent (I once got stung by a few syndibees in maint and the roboticist went through two electrical toolboxes of cable coil before giving up on me), firesprays do more damage and tend to keep IPCs down longer, etc. They take staggering amounts of brute damage, which makes it so that the application of brute force to the head is easily one of the simplest ways to mute an IPC by just bashing their head off in a few hits, etc.

    IPCs are great where they need to be an bad where it makes a bit of sense for them to be, a lightweight metal skeleton that walks around and handles things that biological workers would shy away from, EMPs and common damage type vulnerabilities are good in terms of a balance between active and inactive damage types for IPCs. IPCs suck at tanking active damage sources, but shine where inactive sources would otherwise keep them down, making them a high utility and low combat race.

    I can understand where the damage nerf is coming from, as the thing that's the most frustrating is usually deaths that you had no way of expecting, a good blast through a wall leaves a lot to be desired from at least seeing the combatant, and half the time the IPC isn't even the intended target, a changeling could be running from a borg or killing off a synthetic target and catch one in the blast, an EMP grenade could go off in the other room to disable the cameras or screw over a machine and the bot would be downed without even getting to see what was hitting them aside from a sound and immediate death. A good suggestion I'd heard about the discussion this morning in staff chat that followed this thread was the potential for implementing the universe square law, whereby distance would correlate exponentially with required power, meaning for every extra, say, two meters, the power of the source would need to be doubled.

    The game doesn't always have to be fair to be fun, and a lot of the time, it's good to have races with more serious downsides and serious upsides to complement one another because it plays into making a specific gameplay style for each race, it gives the race a certain flavor. That said, it would still be nice to be able to survive inadvertent EMPs, or at least have more of a chance to run when a direct counter appears. Plant-B-Gone appears in a green bottle and is fairly noticeable, bug spray has its own in-hand sprite, syringes and syringe guns have highly noticeable sprites that make them easy to identify as threats, and even normal sprays have sprites that show up prominently and often give people the idea of 'I should stay a little further away from that guy.' Though a lot of EMPs are intentionally stealthy, as they have to compete not only with IPCs, but borgs and the AI as well, which makes it difficult to balance around items and visibility, though that's not what this thread is suggesting, really.

    tl;dr

    I like where IPCs are and as somebody who's been playing them for about three years now, I've come to enjoy EMPs as a downside due to the feeling they create. Much of what I would have to say about them in the negative sense, would be that the more unintentional 'through the wall' EMPs are more of a problem than EMPs stemming from active attempts on an IPCs life, as they're reasonably balanced towards utility at the detriment of combat ability. I don't think that the changes suggested are wholly necessary, but I understand where they come from and like the discussions about balance that arise from this sort of thing. I'll abstain from the vote and stick to writing and watching what's being said.

    • Like 1
  7. Alright, I'll do another @necaladun just so the criticism is seen and wrap this up, as it doesn't seem like there's much left to discuss, DM me if you want to re-open this for discussion, otherwise, moving to resolved.

  8. Slade's room is a shabby workshop about 6x5 meters large, it's part of a larger dwelling on Mars in a residential district near Olympus Mons.

    It's got a single charging station in the North-West corner, about 5 meters of table space with a laptop surrounded by a deck of cards and a few scattered pens and pencils. A small closet sits next to the charging station, mostly filled with assorted T-shirts and pairs of jeans with a mound of socks in the middle. Along the wall there are a  few racks of tools from basic household pliers to an industrial welding tool. There's a small bin by the Eastern edges of the table filled with mechanical limbs and spare components, as well as several sheets of metal. In the center of the room there's a sofa with a cruddy plastic fold out table facing a television on the Southern wall. By the wooden door in the South-East of the room lies a single small cushion next to two unmarked, tin dishes, one with food, one with water, the area is completely covered in cat hair. The floor is made of a short carpet except for the bare plating near the work area itself. The plating is covered with splotches of oil, scraps of balled up paper, and a few clumps of dust in some of the further corners under the table. The room is lit by several light panels installed in the ceiling tinted a slight, light blue color.

    He's not a complete hobo, just a little bit late to the idea of 'cleaning'. (Yes he has a cat, why wouldn't he?)

  9. Try to be some positive loony bin bastard, I run an insane old robot and try to talk with pretty much everybody. Try to be personable even if you don't expect anybody to reply and try to make light of the crazier situations, recount some stories you have with some of your weirder moments on the station and have fun with it. It's mostly a personality thing and hanging out with people that you end up taking a liking to IC, don't metafriend or anything or like, as the captain drag around an MD or make a captain's assistant, but do your best to try to talk to them when you both get the chance and use the PDAs often if you can.

    In short, be weird, be positive or memorably negative, talk with a lot of people and talk when people try to start a conversation. RP's pretty common if you look for it, and can actually net you quite a bit of karma.

  10. Apologies for the wait, as I had been busy the past week and a bit more. The usage of both traitors and a group of AI/sentient syndicate officers is fairly excessive for somebody in a soft suit, as the c20r can take out any no-low armor target in a matter of about 2 hits due to stamina damage, regardless of the weaponry they'd gained. Thematically the usage of these was appropriate, but gameplay-wise, the balance was shifted too far in the syndicate's favor and resulted in an unfair death. 

    While I don't believe that the action was done on a personal level, as we have had similar events occur in the past ,though rare, I don't believe that the player's armor nor the difficulty in handling the amount of traitors set upon him were taken into account. I would urge @necaladun to test the damage of his own weapons on targets with similar armor types in the admin testing room first to become acquainted with the stopping power of weapons and to understand that traitors have access to one of the largest arsenals of antag weaponry when it comes to assassinating crewmembers.

    I believe that the force of the implements used were severely underestimated and that the death of @imsxz was completely unfair. I would like to apologize for this lapse in judgement. Hopefully Neca can learn from this and do a bit more digging into the damage of his mobs before spawning them, as well as taking stamina damage into account. I'll leave this open for review and comments from both parties before wrapping it up. Again, apologies for the wait in terms of complaint handling, it's taken a lot longer than is usually expected for these.

     

    • Like 3
  11. I was six and thought the Easter Island head from the first 'Night at the Museum' movie was hilarious. I then proceeded to make a runescape account but Dumbdumb was taken, so I tried to take the auto suggestion for a different name as Dumbdumn, but that was taken, so the next autosuggestion was Dumbdumn5. Behold.

    • Like 4
  12. Seems alright, maybe, just want to clarify that lethal force should only be permitted in the case of physical blockage and resistance, and that verbal resistance should probably not be grounds for such excessive force. However, I'll state that I'm incredibly uncomfortable granting additional reasons to kill off nonantags or create issues between nonantags that result in additional in-depth ahelps and investigations. I'd be worried about the ways people might try to weasel around specifics to off people disagreeing with them on a command or idea on the grounds of impeding security, a requirement that all uses of lethal force be reported to sec or notification of medical staff be necessary either in-field or after the danger has passed to minimize casualties and reduce the amount of people taken out of the round. RP-wise, I worry that this might cause more issues involving a more wordless security body during emergencies than we might already have. 

    This is not to say, however, that this is completely out of the question or unnecessary, as those intending to impede sec 'for the lols' and just try to act like a nerd towards sec should have some consequence involved, I just don't personally believe that lethal force is the answer they should necessarily receive. In any case, I'd like to see a bit of discussion on this and more feedback, as I'm curious to see if this is seen as excessive or acceptable.

  13. Backgrounds actually sound like ... a really kickass idea, though you might want more than one or two free societies, and karma for different ones is possibly a good idea but might be better left to races and jobs, not something like this that would foster RP with more variety available from the get go. It's actually a really kickass idea though, might make a few hoodies or clothing items based on the ones implemented.

  14. Hawke Boetirson: *something about Satan(Slade in this case) and sacrifices*

    Me: "Well have you tried throwing any virgins into a volcano to get rid of me?"

    Hawke: "I know a guy..."

    Hawke: "Who know's a guy..."

    Hawke: "Who has this cousin..."

    Hawke: "Who BREEDS virgins..."

    Hawke: "I could hook you up."

    (Not exact, been like 2 years, forgive me @FreeStylaLT)

     

    • Like 1
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