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Dumbdumn5

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Posts posted by Dumbdumn5

  1.  

    Would prefer that the crew that did want to escape would still have the opportunity to escape, as they have that choice in most cases when they still want to piss off CC by completely ignoring them. 7-10 kinda doesn't see much play, mostly because when it did it lead to the AI killing off crew and crew killing off borgs just because a blob cropped up. It also generally got people absolutely livid at the AI player, because they either died or nearly died trying to leave, which, in general, isn't exactly the best thing to pin on them, regardless of how it was continually restated that this was none of the AI's fault, it was all how the game worked.

     

    I am not for Revolution, AI vs. Crew edition's return, as it might result in even worse situations on the front and back ends due to the currently discussed shifts towards lower RP discussed in the medium RP thread.

     

  2.  

    Again, player agency is still the biggie, I'd be fine if some robot I killed got a reboot and remembered who I was the same way I'd be fine with a human being cloned and then being on my ass. It depends entirely on what the antag is ok with, the player is ok with, and if they're called to enforce it, what the admins are ok with. If you can remember certain specifics, like jobs, maybe areas, weapons they used, what haircut they had, or what type of antag it is, maybe a hair style or a race, then you'd more than likely end up with the same result that we have right now, although the random searches would probably be far more widespread and antags would have to put in a bit more effort into dealing with the whole murder bit by being ever so careful as to make sure they have an off-normal appearance when they murder somebody. That kind of disguising and careful planning is a thing I'd prefer be done out of cleverness rather than out of necessity to avoid somebody having a chance at recalling you. It also doesn't get rid of players knowing exactly who the antag is and being able to do nothing about it, they can simply read off what might be said in an autopsy report, give or take a job title and a hairdo. Anything less than a name is likely to result in the same tension, anything more than vague details is likely to result in the same issue of antagonists being outed.

     

    I don't find the sec chase uninteresting, but I do wish that antags had more freedom to deal with security in that respect. We already have made it clear that antags can take out sec coming after them, but often that's too late and security is too vast and powerful to deal with on their own without pre-emptive planning. I think what would do more good for the sake of the round would be to up what an antag is allowed to do in response to sec aggression and potentially allow striking to take out particularly powerful limbs of sec before needing to act reactively to security.

     

  3. That message is sorta doing the exact same thing as an admin pming them and telling them that, which is about as far into "forcing it" as we could go without applying bans for it, and to those ignoring it, that'd be incredibly annoying to deal with a chunk of text, and might make new players think that we enforce CMD in full.

  4.  

    The problem here is force."Force players to forget who killed them." "Force an autopsy to find out how you died." There's no mystery to be solved for the player, and therefore, nothing of intrigue to find out. It's something disagreeable and feels, well, forced. there's no rhyme or reason to having somebody do something that could take two seconds over the period of taking five minutes waiting for the detective to leave whatever case he's on, come over to the morgue, scan the corpse, and run things back through the system. While I do agree the detective needs some love, forced interactions aren't always the most fun for either side. I relish in players killing my character, it's something that adds tension to the round. The crew is being thinned out, an unknown or even known murderer is stalking the tunnels around science maintenance, and they're eliminating crew members who catch them doing their dirty work, and sec is low on grunts to send in to investigate. I find that more interesting than, "Who dun it?", and either having to go through the process of an autopsy by force of OOC rule or letting the case drop, again under lack of wanting to go through the procedure due to OOC rule.

     

    Forcing players to play a certain way involving death and such takes away a bit of player agency, something that, if D&D shows through here via gamemastering, isn't something that should be done without a massively significant reason (i.e. excessive violence, slurs that affect people out of game, etc.). In this instance, I'd much prefer that the player be able to control how their character handles death rather than restrict it over the occasional antag outings. (Be aware, I'm saying occasional based on my own experience with being outed and seeing people being outed by the recently repaired or cloned, which usually isn't incredibly often.

     

  5.  

    I feel that this may not change much, unfortunately. I rarely actually see people call out an antag, and if they do, security already knows who they are. An autopsy or DNA scan on a corpse that's been whacked by an ungloved antag is bound to give away the murderer. Having had this for a year or, at the very least, a number of months before, it was removed, as people were reluctant to follow it, and it was somewhat difficult to enforce because after it's been said, the information is already out there, so we could punish the guy who originally gave you away, but we couldn't stop the sec swarm from chasing you down and giving you the chair.

     

    That said, there need to be excuses in-game as to why CMD works or being repaired as something electronic without having taken brain damage is going to somehow directly influence what the character remembers. A common one is that the whole "you can't remember two minutes prior" but that would be taken literally and exploited. You could also say that "You can't remember the person who killed you because bluespace or something." but what if that person has been tortured for half of the round, and then finally gets killed, only to be found and revived. Should they be allowed to remember a full hour of the round prior, or can they not because that hour is when an antag was doing their business and it's against the server rules to give them up?

     

    I have a feeling, if nothing else, this would make tensions run high in a bad way. People would know who antags were, but be able to do nothing about it as they saw somebody obviously fall into their next trap. It's like watching somebody eat food through a restaurant window but not having enough to go inside. It might breed antag laziness, as they can get sloppier with their kills, so long as the gloves are on, who cares if the body is hidden from sight? They can't remember you, and that just means you can kill them again in a similar fashion until you're tired of stabbing the same guy and you end up chucking him through an airlock. It might cause people to become indifferent or rather ignorant of antagonist activity, even if it were more obvious, as the valid hunting rule points people away from the direction of acting on suspicion, and this mandatory CMD rule would cause those revived to be aware but entirely helpless when it comes to dealing with antagonists.

     

    This is more of a boost to antags in the metagame than the game itself, but I think the idea of more antagonist freedom and ability to do more, such as being allowed to sabotage the cloner, or attack primary hallways, or be a bit more active in preventing their objectives from being resurrected rather than stabbing and forgetting their recently deceased friend. Giving antagonists a bit more leeway to prevent the resurrection of their target is more likely to result in a similarly impactful outcome with the frequency at which I see antags called out by the cloned (Maybe 1-2 antags every 2-3 rounds.

     

    Suffice it to say, for reasons above, I don't support this due to personal opinion and prior experience with enforcing this same rule.

    (EDIT: Be aware that assassinate objectives aren't complete if a person isn't technically taken out of the round, and it usually resulted in more people ghosting and logging off due to CMD than would normally with the chance of being revived and remembering.)

     

  6.  

    Could you imagine how dead someone would feel in the end about the amount of times theyve seen their lover/friend die and being the one to bring them back

    Realistically hell yes, ICly, I've cloned everybody so many times that now I just crack jokes or, if I know the cause of death I say something like "Really? You couldn't have moved two more inches away from that axe?" Usually followed by a groan or a well deserved punch from the naked podbaby that has just appeared on my floor as a squirming mental mutant thing.

     

  7.  

    Eh, I've said it before over voice, but I also happen to have Asperger's Syndrome, or whatever it's called now because they've changed the name of it possibly a million times. I didn't know about it until about 4 years ago, and at that point, I had seen the effects of medication that was meant to control that sort of mild autism. Suffice it to say, medication to fix mental issues for me is something that absolutely terrifies me, as I found it to significantly alter the entirety of somebody's personality, to the half zombified and completely dry personality I've seen from a few family members taking it. Be aware, I simply brought this up due to the discussion above, as it reminded me of a personal experience with medication, although unrelated to the issues discussed above.

     

    Again, as I didn't have any prior knowledge of the sort of mental predicament I was in, I ended up having to resolve all of the mental issues internally or with my family, which is probably where I should mention that my father was a psych major who I inherited the disease from, and funnily enough, the only reason I knew I had the issues was because that was when he found out he had it! (He was 41, his mother knew about it since he was 10 but forgot about it and ended up never telling him, so he may have freaked out for a while and thought he had ruined my life via genetics for the length of about half a month.)

     

    I suppose I've been lucky enough to lack any sort of depression or suicidal thoughts that seem to plague a ton of people I know, both online and off. Good luck with trying to handle something, and if something works for you, even if it doesn't necessarily involve professional therapists, keep it up. It's self-explanatory, sure, but I suppose a bit of a good sentiment can always help things out.

     

    Good luck on the med/doc search, hopefully all goes well!

     

  8.  

    After the death of my father a few years ago, my mother tried to get us a bit of therapy because she thought we'd be a bit broken or traumatized, as I was only 11 or so and that things just a little bit of a big deal. The "therapist" was more of a grandmotherly old woman that let us sorta just talk at her while she smiled and nodded and then do pretty much nothing but sit there for a while, while she somewhat talked at uncomfortable length about the copious amount of dogs she had there.

     

    To summarize it, it wasn't much of a big boost to anything, nor did it really help too much. I've found that assisting myself in my own worries has helped me better than to go to a therapist who can potentially make things worse or do nothing, and as it stands, it seems like things have gone smoothly. No outbursts, no depression, no tendencies. Therapy to me is too much trust to put into somebody else's hands when I can counsel myself or seek out some friends who can share a good time with me, rather than going about with the usual medical bit.

     

    Each person's different, so on and so forth. If therapy works for you and you like it more than introspection, keep up the therapy, hopefully your therapist comes around to realizing that asking questions to issues that aren't issues won't fix any issues. Good luck to ye, and Happy Halloween! For those in EST, at least.

     

  9.  

    Granted, but it's always the same meme, so it becomes stale after a while.

     

    I wish I could get more time in my schedule and have less external commitments so I could play more murderhobo simulator 13!

     

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