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Showing content with the highest reputation on 02/13/2020 in all areas

  1. A wedding took place without anything major happening!
    6 points
  2. Right? No welderbombs, no flashbangs, just one guy who shouted "SOMEBODY SHOOT SOMTHING! MAKE IT INTERESTING!" My personal favorite shot of the ones I took of this was this one No chat bubbles, no mess minus roosters whisky, just a community of people all getten together with their various characters with their own stories to be told and experienced
    5 points
  3. Drakeven has been promoted to fullmin (yay) Shatterdcoyote has returned to active duty.
    4 points
  4. I hate that I missed it
    1 point
  5. Me on the left I'm surprised nothing blew up. I helped make sure none of the rogue vendors around the chapel were set to detonate. Best'a luck to Lily and Seth.
    1 point
  6. I'm VERY happy to have been the chaplain to wed the two! We'd been planning this thing for two weeks.
    1 point
  7. thank you! and thanks to @gangelwaefre too, meant to thank you earlier! sketch for ro6u3 on disc and a pic for my friend skye of their ss13 chara
    1 point
  8. I imagine when security shows up to ask some questions, this plays out
    1 point
  9. Fort Kickass Superior, and our complex system of laws.
    1 point
  10. Another commission I did for @Aelwyn. They've been so wonderfully supportive and I hope I did them proud with my arts.
    1 point
  11. A drawing I did for a friend of mine, they don't play on para often, but they're still real nice. This isssss the ol' neko of theirs! Sam! Can I get a NYAN? :3
    1 point
  12. PSA 2: Weapons on Patrol The annoying thing is that the Sec players who need this advice the most are the ones least likely to listen to this advice: Running around with your weapons unholstered makes you considerably more vulnerable and liable to be attacked than if you're patrolling with holstered weapons. "But Machofish, having my weapon holstered just means I have to click more buttons when I see a threat! That split-second could be a life-or-death matter!" And yes, that is a strong argument. Unfortunately, SS13 logic causes it to be false. Wins often go to wheoever has the drop on their opponent, and an officer with their weapons out without knowing specifically who they're trying to shoot/baton means that anyone hoping to take the officer down gets that much more bang for their buck with their opening move, since something as simple as an un-telegraphed melee disarm can cause an officer to lose their stun weapons and usually their life as a result. From personal experience, most of the crimes stopped by security occur when security responds to a third-party being attacked, not by an officer being attacked on their own and somehow fighting back: If you identify a threat, it's easy enough to backpedal while drawing your weapon of choice, then move in. Alternatively, if you're responding to a distress call, only draw your weapon only once you get close to a department or station area that the distress call came from, to minimize the chance of losing your gear to butterfingers before you even arrive at the scene. And now for something completely different: I'd explain more, but I genuinely don't remember the context. Perhaps that's for the best. And some more sketches from GM'ing Shadowrun: Trying to come up with thoughtful image descriptions while sleep-deprived at 1:00am on a Friday night is difficult, so I'll probably be editing the caption text continuously over the next day or so.
    1 point
  13. Mimes should be 100% silent. Don't pick the role if you don't want to deal with the downsides
    1 point
  14. TWO for the price of one! I've been sick for the past few days, but I managed to get these dones before/after. Hazel! I see her around and she said she wanted draws... So, I decided to oblige, because Hazel Ray has been someone who I've seen as Bluesheild quite a bit, always quite the robust defender. Annnnnnd A commission for @AmericanToxic of their character, Aaron Whelen. Defending their office from an interloper with their pointy metal stick!
    1 point
  15. Our atmos system used to work like this years ago, we used a different atmos system called 'ZAS' (Zone area simulation). It featured exactly what you're looking for--explosive decompression, objects and people being flung about mercilessly. As fun as it was, however, it also came with a slew of bugs. We eventually moved onto the LINDA system (no idea what that stands for), and while we did have someone code in a sort of explosive decompression thing for a bit that worked alongside it, it came along with its own issues, enough that we eventually removed it as well. I so badly wish we still had ZAS--but there were legitimate reasons for switching over to LINDA. I don't expect we'll be able to do anything to change our system anytime soon, although it is something I feel the game does need. Space should be deadly.
    1 point
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