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The child of Nanotrasens CEO visits the Cyberiad


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Name of Event: Placating the CEO's kid

One Sentence Description: The child of Nanotrasens CEO visits the Cyberiad

 

Map Changes: No

Code Changes: No

Suggested Number of Players: Highpop

Full Description of Event:

The CEO of Nanotrasen has a kid. They are spoilt and bratty, as most rich kids are. However, they have a golden future within NT and their parent listens to their kid. If the kid were to say that they wanted the Cyberiad dismantled, the CEO would listen. So the kid would need constant placating during their visit. The crew would need to organize tours for the kid, fun events, their favorite food and a great show by the clown and mime. If the kid leaves Cyberiad unhappy, everyone would lose their jobs.

Someone gets to play the kid of the Nanotrasen CEO, who has to be spoilt, bratty and around 20 years of age. They can dress however they want, and they expect everyone to love their sense of style. They should be encouraged to demand certain things constantly, like special gifts, foods or books. Maybe a storyhour session by the librarian, maybe a special new pet delivered from cargo.

Maybe they get someone as a bodyguard, or just get the Blueshield as a guard.

**Edit** Advanced options:

At the start of the shift, before the child has arrived to the station, the player playing the child should be able to Fax the station naming stuff like, favorite food/drink/book/jokes/plants/flowers/pets/clothes/office size/department/gifts/etc (not all, just a few of course). Another option is that the NTREP gets a semi secret message from CENTCOM detailing the kids preferences so they can prepare. As long as the station can make it or order it, it could be on the list. It only has to be a few things to get the crew going in preparing for the event and making sure it's not just the bridge preparing.

Kidnapping the kid - Some syndicate agents gets the goal to kidnap the kid, ALIVE, and ransom them for a huge sum or some sort of item from the station, maybe the nuclear codes or something.

 

Edited by Maxfromsweden
Adding some extra stuff for the event
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  • 3 weeks later...

This could be a fun idea if the guy gets to interact with the entire station. I always worry a bit with events their mainly command focused, since those kind of events sees little to no interaction with anyone outside the bridge. However, if this person is permitted to wander the station and go wherever he want, I think it'd be a fun RP event for everyone. 

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Veterankyl, you sparked some more ideas for me. Thanks!

In preperation of the event, the player playing the child should be able to Fax the station naming stuff like, favorite food/drink/book/jokes/plants/flowers/pets/clothes/office size/department/gifts/etc. As long as the station can make it or order it, it could potentially be on the list. It only has to be a few things to get the crew going in preparing for the event and making sure it's not just the bridge preparing.

Adding this to the OP.

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On 8/15/2020 at 10:49 AM, Maxfromsweden said:

Name of Event: Placating the CEO's kid

One Sentence Description: The child of Nanotrasens CEO visits the Cyberiad

 

Map Changes: No

Code Changes: No

Suggested Number of Players: Highpop

Full Description of Event:

The CEO of Nanotrasen has a kid. They are spoilt and bratty, as most rich kids are. However, they have a golden future within NT and their parent listens to their kid. If the kid were to say that they wanted the Cyberiad dismantled, the CEO would listen. So the kid would need constant placating during their visit. The crew would need to organize tours for the kid, fun events, their favorite food and a great show by the clown and mime. If the kid leaves Cyberiad unhappy, everyone would lose their jobs.

Someone gets to play the kid of the Nanotrasen CEO, who has to be spoilt, bratty and around 20 years of age. They can dress however they want, and they expect everyone to love their sense of style. They should be encouraged to demand certain things constantly, like special gifts, foods or books. Maybe a storyhour session by the librarian, maybe a special new pet delivered from cargo.

Maybe they get someone as a bodyguard, or just get the Blueshield as a guard.

**Edit** Advanced options:

At the start of the shift, before the child has arrived to the station, the player playing the child should be able to Fax the station naming stuff like, favorite food/drink/book/jokes/plants/flowers/pets/clothes/office size/department/gifts/etc (not all, just a few of course). Another option is that the NTREP gets a semi secret message from CENTCOM detailing the kids preferences so they can prepare. As long as the station can make it or order it, it could be on the list. It only has to be a few things to get the crew going in preparing for the event and making sure it's not just the bridge preparing.

Kidnapping the kid - Some syndicate agents gets the goal to kidnap the kid, ALIVE, and ransom them for a huge sum or some sort of item from the station, maybe the nuclear codes or something.

 

I am skeptical that this is idea will work.

The event char is going to be incredibly annoying, to the point that many crew would rather lose their jobs than appease them.

The whole concept depends on the station having a competent NT Rep, which isn't usually the case.

I can see many crew members deciding to attack or otherwise actively harass the CEO's kid just to see what will happen.

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I like the idea. I would however try to have some kind of assurance that - for that round - the NT rep and other high-ranking crewmembers are players who take the event seriously. There is indeed a chance that people will just decide 'fuck it' and .. don't play along. 

 

However, if you have people try to attack the CEO's kid .. that does not have to be the worst thing. You could, for the round, give security a bit  more leeway in say, using lethal force to protect the kid. Bodyguards could be a thing in the form of some ERT escort, or something. I think this could be a fun event but it needs fleshing out.

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Depends how you define "will work". There is no set goal, or predetermied outcome we're working towards. I think it will promote a new and interesting experience for the station.

It would take some RP-skill by the player playing the kid to keep the demands interesting without going into annoyance territory. I know several people on the server who could pull this off. Personally, I think that some jobs like chef/bartender/librarian/chaplain would love a specific goal directed strictly towards them. I do when I play those jobs.

I don't see why an NTrep is necessary at all nor that they need to be especially skilled.

Regarding crew members attacking, if they do, the standard laws apply. In my experience, you rarely get attacked for no reason. Furthermore, the kid getting beaten up would just lead to more RP. Some interesting trajectories off the top of my head would be, the kid threatening the people beating them up to call his dad, the kid asking someone they vaguely trust on the ship if they deserved getting beaten up, the people beating the kid up getting free drinks at the bar or something.

This idea is to create "fun" like with the antagonists except that the threat is non-violent, which I think would be a great change of pace. If the whole station goes to shit because they get a visit from a VIP, that's not much different from other shifts so I don't see the problem.

 

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1 minute ago, Landerlow said:

I like the idea. I would however try to have some kind of assurance that - for that round - the NT rep and other high-ranking crewmembers are players who take the event seriously. There is indeed a chance that people will just decide 'fuck it' and .. don't play along. 

 

However, if you have people try to attack the CEO's kid .. that does not have to be the worst thing. You could, for the round, give security a bit  more leeway in say, using lethal force to protect the kid. Bodyguards could be a thing in the form of some ERT escort, or something. I think this could be a fun event but it needs fleshing out.

Thanks for the uplifting comment. If you have some sort of concrete steps you want me to take to flesh it out, please let me know!

Personally, I can't see the captain getting an order form CENTCOM to be nice to the kid then saying "fuck it" and refuse to even RP with an NT VIP once they are at the ship. But even if that happens, that will have interesting consequences in the game.

Regarding attacking the kid, if it happens, it happens. Coming up with this event I assumed that something will go wrong, the station being the station. Thats usually when the most interesting stuff happens.

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  • 2 months later...

A little addition I thought would also be interesting: the kid gets to leave before the rest of the crew, most likely depending on admins, such as running out of RP stuff to do, excessive danger to the kid, or some other thing that means it's time to end the event.

Afterwards, the crew gets a moment to breathe, the kid most likely tells his parent about his time there, and then the crew gets a response, and then has to deal with the consequence of their actions for the last bit of time before the emergency shuttle is called or arrives.

Overall, I think more events such as this should exist; they allow for unique and rare stories to be created. By having more options for stuff like this, they'd probably happen a bit more often, as there would be less worry about using it too much, since each would offer a very different experience while still giving the crew a curveball for what they're doing on a station, and events that are more RP focused allow for more creative input from all parties.

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11 hours ago, Smokincheez said:

A little addition I thought would also be interesting: the kid gets to leave before the rest of the crew, most likely depending on admins, such as running out of RP stuff to do, excessive danger to the kid, or some other thing that means it's time to end the event.

Afterwards, the crew gets a moment to breathe, the kid most likely tells his parent about his time there, and then the crew gets a response, and then has to deal with the consequence of their actions for the last bit of time before the emergency shuttle is called or arrives.

Overall, I think more events such as this should exist; they allow for unique and rare stories to be created. By having more options for stuff like this, they'd probably happen a bit more often, as there would be less worry about using it too much, since each would offer a very different experience while still giving the crew a curveball for what they're doing on a station, and events that are more RP focused allow for more creative input from all parties.

Great idea! Getting feedback from the top dogs after the kid has left would be pretty cool.

And to your second point: Yeah. It really saddens me that you have this amazing sandbox with such in-depth and creative systems being used but the stakes in all the gamemodes basically boil down to if you will be eliminated or not. The potential for RP is so immense, it makes me sad that most gamemodes revolve around destroying/murdering/fighting. I wanna see way more events.

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