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Earthdivine

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Everything posted by Earthdivine

  1. But you could just get Lazerus Injectors and give pets to the crew! Wether they want them or not.
  2. Highlander was, and still is, always admin activated.
  3. I don't need words for this, Heus said it very plainly in chat.
  4. I got no words for that, it brings a whole new meaning to me and my spinning. Love it.
  5. I personally like the randomized law sets every round, it means you have to act differently every time. On a more technical note, all law sets are inherently broken and don't work, Asimov in particular. We should make the lawyers easier to understand rather then setting it to a single law set that any AI who thinks hard enough can warp to it's own intentions.
  6. I can tell you as someone who exclusively uses a RIPLEY, they are far from useless against the asteroid monsters, infact it's an inverse effect against them. Monsters that you have an easy time killing outside of it (Broodhives) utterly destroy the RIPLEY, while large bulky and strong monsters (Golitah) go down very easily. Grab a welder from the two toolboxes, load a fuel tank into the cargo compartment and at most you need to worry is your Drill getting destroyed in combat.
  7. DOUBLE UPDATE POST AS I FORGOT LAST CHANGELOG. Sushi update! Adds multiple types of sushi, made from various ingredients including rice, egg, fish, and fish eggs. Most sushi recipes are made via table-crafting, though Tamago Sushi requires a grill to prepare. Adds multiple new types of fish for the fish tanks! Their eggs can be purchased in the CritterCar vendor. Catfish- Will periodically reduce the filth level of the tank, helping keep it clean while you are busy. Feederfish- Will sometimes sacrifice itself to add food to the tank for other fish. Will not sacrifice if it is the last fish, or if the food level is sufficiently high Shrimp Salmon Electric Eel Glofish- Will produce light if the the tank light is off. Adds fish items for each fish you can raise! Most fish are simply weak weapons you can slap people with.- Sharks and baby carp do slightly higher damage, and make a bite sound on hit - Sharks can have their teeth removed by using a wirecutter on them. - Toothless sharks lose their extra damage, nor do they make the bite sound - Shark teeth will be used in various future recipes for things like necklaces and weapons - Salmon and catfish can be cut into filets with a knife - Shrimp and feederfish can be eaten raw, though they aren't very filling (pure protein though!) - Glofish, you guessed it, glow! They give off a weak green-colored light. - Clownfish are slippery like banana peels! HONK! - Electric eels do not zap people, but will be used in a future crafting recipe or two for an improvised stun weapon. Tweaked the rate at which filth will accumulate in a tank, so hopefully it won't be a full time job to maintain a single goldfish. Tanks with no fish will get dirty at a lower rate than before, and will not continue to get dirty if the filth_level is 7.5 or higher- Previously: 25% chance to increase by 0.1 - Now: 15% chance to increase by 0.05 Tanks with at least one fish now will get dirty slightly less often- Previously: 25% chance to increase by 0.1 with a 30% chance to increase by 0.1 per fish if they ate that cycle - Now: 10% chance to increase by 0.1 with a 25% chance to increase by 0.1 per fish if they ate that cycle Using a fish net on a fish tank will now let you select a fish to remove, instead of selecting one at random. Catching a fish with the fish net will now remove it from the tank and drop the appropriate fish item at your feet. Added support for special cooking via cooker machines (deepfryer, cereal maker, old candy maker, old oven)- Only the deepfryer currently utilizes it (as the other machines aren't used currently) - Inserting specific items will cook them into a new item instead of simply frying them! New deepfryer recipes: - Tofu can be deepfried into Fried Tofu! - Raw sticks (from slicing potatoes) can be deepfried into a bag of chips! - Bananas can be deepfried into Fried Bananas! (old recipe still possible) - Corn can be deepfried into a bag of Corn Chips! - This is the same as a bag of chips, except Space Mexican - Shrimp can be deepfried into Fried Shrimp! Sprites courtesy of FullOfSkittles, with a few of my own horrendous recolors/edits. IPC's Mech fabricators can now print IPC heads/microbatteries/optical organs. - Chests are still not printable, as robotics shouldn't be able to create fully functional human mobs. Vox Vox greytide jumpsuit works correctly now. Vox now have a correct welding helmet sprite. Assorted other changes Turret access is now able to be tweaked and edited to allow specialized turret protection Xenos can now *flip Cargo UI has been updated and multiple things can be queue'd in now. Languages have been slightly editted for easier readability. Emitter Challenge map has been Disabled and will not be on the Away Mission Rotation. Maximum Tech Levels have been changed slightly to allow it to actually be correct; Bluespace is still maxed at 10. Lockbox's can be used for the Destructive Analyzer, they have the tech levels rather then the item inside, meaning you do not need to hunt down access for the box. 1 unit of salt has been added to chips and Pistachios. Voice Changer works again. Engineering borg's have permanent Magboot effect now. This is not shared with any other borg type. Radiation Suits cannot block genetic injector radiation anymore- Cheaters Shuttle cannot be called on Gamma or Epsilion Security Level's. Mute and Blind have been added to the Disabilities list. Special Transit Tube's have been added to the map, you can pass over the tube's using these. Centcom Map Change
  8. Was it to get rid of the giant shadow mouth I pointed out?
  9. All I can think when I read this is people on goon making bombs out of water and a bag of chips.
  10. Going off getting EMP'd by the Singlo, it turns headsets off, preventing transmitting and receiving. Though a tool to prevent transmissions of both kinds in a small area would be great, it's also easy to tell where one is when the radio stops going.
  11. I think we also have a trick coin in the code as well, I've seen Dave use it a few times.
  12. This right here is a problem with Air Alarms, not with LINDA, as they weren't designed or programmed for LINDA's way of handling atmos, nor do I think they were meant for ZAS either. Also from how the coders talk of Atmos code, it touches an expansive part of the code of the game to the point it is a hellish nightmare to do anything with.
  13. I feel Revenants are being held back by not wanting to make them into glorified antags like Xenos and Borers. Their update to their powers makes them feel janky and weird, your supposed to use the enviornment but Emagging stuff doesn't do jack since a lot of it isn't lethal to the crew, and lightning bearly hurts.
  14. Both are about a 2% chance of happening per Medium event triggering on the Event Manager, I believe. I don't quite know the actual percentage as it uses a Weight system, though, and Medium Events have like, 48 other things that can happen too, so they fight a lot of stuff to trigger.
  15. Already does, the chance is on par with Xeno's random event.
  16. The problem with puzzles is the code is entirely open sourced, meaning you can just open up the Git and see the answer, meanwhile you can be artifically robust with any amount of medkits and paitence. I'd rather keep the maps as fun things to explore and make your own rather then having prizes at the end.
  17. I think it was a alt title that was made into a job, but if that's true then it still is under the "vanilla" ruling. I don't know honestly, been a while.
  18. I am getting this out of the way right now, it is server policy that vanilla jobs will never be Karma Locked.
  19. Having seen how Ghosts interact with a round when allowed to, this is honestly a big no for me, unless it's a randomized event like the Revenant, not a "choose when to do it." Even this, this is stepping on the Revenants toes already, as it's meant to use the enviornment on the crew.
  20. I would like to point at first off the Ambulence cart is appearently an abomination of code, so I don't think much of anything will be done with that.
  21. Chocolate walls (This is a great term by the way) were really deadly on ZAS where the whole room's temp was equal though, meaning if the walls melted, then the whole rooms worth did. LINDA is about tile per tile atmos isn't it? Then really only the walls that started near the fire would melt, rather then the whole rooms worth of walls. Should we really be making assumptions of atmos work based on a previous, very flawed system though?
  22. Considering the face and heart are missing that's a problem.
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