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Earthdivine

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Everything posted by Earthdivine

  1. Vox, yes. I once survived a three hour rev round without having to refill. I haven't toyed with my plasmaman character too much yet, so I have no idea for them. They do not, which reminds me I need to bug one of the coders to fix the Plasman tank.
  2. Big Shadowling update this patch, making it more polished and giving the crew the tools needed to fight back against the Shadowlings. Content VERY IMPORTANT CONTENT Shadowling Thralls can now be dethralled through Surgery. If you fail during a step, there's a 50% chance you still dethrall the vicitm but kill them as well, the other 50% will just tell you that you messed up. Dethralling Surgery - (targeting the head): scalpel->hemostat->retractor->saw->retractor->hemostat (last step takes a long time) Shadowlings Number of shadowlings scales with the player count. Viel will now properly turn off Floodlamps. Shadowlings can only have a certain number of Thralls before their Enthrall abilitiy cannot be used while human. To continue converting, the Shadowlings must hatch at that point. Shadowling Thralls are now identifiable! - Examining a Thrall that has nothing obscuring the face will reveal them Shadowling Thralls now have access to two spells - Lesser Glare: Stuns the target and mutes them for a short time. This will NOT make them fall, so becareful of use. - Guise: Makes you harder to see, not availible in brightly lit areas. Flash Freeze is now Icy Veins Enthralling no longer has a cooldown. Time to Thrall is untouched and you can still be interupted. Drain Thrall has been replaced with Drain Life - Drain Life deals minor Oxygen and Stamina damage to nearby Carbon mobs and heal the Shadowling. - What this means is it only work's on Slimes, regular crew sans IPC's and Xeno's. No Feeding on Carp, though they still feed on you. Spacial Relocate has been replaced with Black Recuperation - Black Recuperation will revive a thrall. This spell has a VERY lengthy cooldown. Shadowlings now pull from a list of names when hatched. Shadowling Ascendants Shadowling Ascendants can now talk to every living thing at once, with perfect understanding. Shadowling Ascendants are no longer stopped by any sort of wall Melee damage is 60 per punch from 35 Ascendant Spells no longer have a cooldown. Ascendants are now immune to the Singlarity and explosions. Internal Affairs Agents and Magistrates Map Changes Generally two of every thing to accomodate two IAA's Added Space Law Books so IAA's know what they're talking about. Add's a Secure Breifcase Has a disposal's unit now Door to maintenance added for another way into the office Changes IAA's start with SecHUD's now, their tacky glasses Iconic sunglasses are in the closet. Both magistrate and IAA have Bowman Headsetsto match Security's Both IAA and Magistrate start with flashes for protection. Magistrate has a telebaton now. You must now have a total time of 30 days to play IAA and unlock Magistrate. Botany Peanuts are now added. Their seed's are in the MegaSeed Vendor. Removal of modular sprites from certain seed products. PDA's PDA's now have a custom ringtone for certain words. - Explosion for 'boom' - Slipping noise for 'slip' - Bikehorn for 'honk' - Vox shriek for 'SKREE' (Capitals matter) - Shortened holy ambience music for 'holy' - Xenomorph hiss for 'xeno' Other things Cattleprods can now be put in backpacks. Fixes some runtimes with Batons and the Circuit Imprinter No more Pizza's in a Bottle. Buying a Traitor Poison Bottle doesn't give you a Pizza bomb anymore. Shortening of some Admin verbs to preserve columns and our sanity. Fixes alarm handler Runtime Some Disposal issues fixed Some Monitor Computer issue's fixes Message of the Day has finnally been changed
  3. There is, we have different increments of appearing for each game mode. However that brings the question of is it still worth putting it into the Rotation in it's present state; ie bugged shuttles, the requirements to win, etc.
  4. Xenos win when 90% of the crew is dead I believe, Crew wins when every Xeno on station is dead. This means ALOT of people are sitting in ghost chat for a very long time doing nothing, and that is very boring. Particullarly when the mode turns into cat at mouse.
  5. I certainly don't see a problem with re adding wall melting now that it's not a whole rooms worth of walls.
  6. I was looking for that thread to link actually. I would love to see more races honestly, but I'm not a coder and it's ultimately up to them what they devote their time too.
  7. You all were also supposed to be also giving people terrible relationship advice while choking and smashing them to death. Sadly I got distracted by server stuff so I didn't see if anyone actually did it.
  8. Changelog August 1st This is only for big content pushes, any fixes and such will be noted in the General Discussion Changelog. Butterfly's Butterfly squashing is no long Aquash Borg's Changes - Add's movement states for Surgeon, Janitor and miner borgs. - Jetpack is now shown on Borg sprites when upgrade is acquired. - Cyborg flashlights and Seclights have been replaced with Headlamps. The brightness of the lamps can be adjusted as well. - Borg Recharger has been refactored. Now uses NanoUI. Clown Changes -Clown Grenades are down from 8 TC to 5 TC. Honk. Cooking Changes - Juicer properly identifies watermelons. Energy Bow's Changes -Ebow Bolts animations fixed - Add's fire delay to Energy Crossbows (2 seconds per shot.) Engineering Changes - Powernet has been rewired, specificially the Emitters, PA, Engineering, CE office, Hardsuit area and Secure Storage. - A Fourth SMES has been readded to the Engineering department. -These Changes should prevent accidental Singlo releases while still allowing Antag singlo releases. Ghosts Changes - Revenants will properly die now. Medbay Changes - Support for multiple cloning vats now availible. The Cloning console will connect to nearby tubes made near it. Mining tweaks Changes - Add's fire delay to the Kinetic Accelerator (1.6 seconds per shot.) - Map fixes, Left outpost conveyor is corrected and the outpost is blocked from the left. - Hivelord's no longer give infinite drops. Engine fixes. Changes -More minor tweaks to the lighting engine. -Organ Runtime fix. -Candy code fixes. Fashion Changes -NT Military Jacket has been added, availible from the Autodrobe and Clothesmate.
  9. This is also a limitation on them back when they had permanent Riot shields for body armor. 50% chance of completely ignoring a hostile action. It is a far far more manageable 20% brute reduction now I believe, but the weakness is very very old.
  10. While pods themselves are very cool and should be expanded on, they more then likely will not get looked at in their current state. A lot of admins, myself included, hate them since our code originally never had anything like them, so they mess up SO many antagonists it's not even funny. Vox Raiders and Nuke Ops are found out the moment they get to station, back when we had it Xenos could get sniped out of space by them, even now they can very very easily kill Blobs that place themselves near open space, all with the added bonus of being the fastest thing in the game. If we answer their superior antag detection powers, there'll probably be more liking to upgrading them, but as it is right now, I feel Tigers addition of the Fabricators is good enough for them now.
  11. Earthdivine

    FoS

    Considering the background couldn't you just extend it the rest of way and fill it in with the same color?
  12. Highlander as soon as the shuttle lands would freeze the server for a good bit as well, particullarly mixed in with round of end scoring and having to change every single persons attire to the highlander stuff. But more importantly, it would ruin highlander. The fun of it is that it comes so rarely, so that would just devalue the rounds we use it.
  13. Talianna's Journal Entry 341 Hello again journal, it's been a while since I last gotten a chance to write in you. I've been traveling the Devils Coast for some time so I haven't had time to write anything in here. I just arrived in Santa Cora again, its's been a few years since I've seen this again. Well, since Tali's seen it at least. She remembers this a lot better then I do. She wrote pages on how pretty every thing was, how calming the place was for her, they even fixed her leg when she was here. For me though, this place makes me feel sick looking at the glass, the buildings, even being near some of these people makes me feel ill, I don't understand why. This visit, a lot of things have gone wrong. When I was listening to the conversations of the magical equipment, I ran into a man from the Archmages service. He was incredibly rude, yelling all kinds of things at me. I really didn't want to listen to it, so I left as fast as I could. Those mage people often try to do things to me, so it's nice one of them at least didn't try anything. I then went to the temples, probably not a good idea but I wanted to see everything there and escape from the mage. I met a very nice man in a lot of spikes and gave me some nice Pamphlets. I need to meet this Snood guy he was talking about and ask him what he wants me for, I still don't recall saying I will serve him. I then went to the Blessed Temple, the Inn I'm currently staying at writing in you! I bought the VIP room since I didn't want someone seeing me again, though that didn't really pan out. You see, someone tried to mug me! The very rude man broke into my room and pointed a crossbow at me, when he shot a guy across the hall from me. I started to panic then, and I did a very horrid thing. He was screaming and bleeding everywhere, calling me a "Harpy", what ever that is, coming at me with a knife! But at that moment, the man he shot came charging in clad in armor to save me! It was like one of those moments in books when the hero comes in to save the day. We had a small scuffle again and he cut me very good, but it's nothing that won't heal. The man, who was called Carathorg, and someone who was watching the whole thing, named Borvak, helped me dress the muggers wounds before he died and started to take him down the stairs, when he slid off the stretcher and fell down them! It was so embarrassing and made me so sad to see him go, but some bar patrons took him to get help after the gaurds came by. Carathorg and Borvak started to lie to them for some reason, I don't know why, they're the guards, they're there to help! So I told them whats happening and one started to take our names down, when he had me take my Hood off! I am very upset right now because of that, I hate seeing people act like that around me. Those face's they made just make me so depressed, it's hard to put it into words. They gave us some armbands that fit fairly comfortably on my arm and we're going to be going to the guard post tomorrow to help some people, since they said "It would be faster for us to do service then a trial." I don't know why we would have had one, we're not in the wrong after all! Hopefully tomorrow goes better then today, I shall tell you about it later, journal!
  14. To be fair, that was: A)Very circumstantial B)An accident And C)Hilarious.
  15. We generally already do that with the admin room. As for dead players, we have NPCs to mess with, diona nymphs and Golems for second chances, ERT to be spawned into (or their big brothers), events that trigger off of ghosts and the new Revenant to be picked into. We did a lot of work to make sure ghosts have something to do already so they aren't sitting there being bored.
  16. From a glance, will need to look at the rest later, you can't sabotage the station as a preburst blob. The most you can do is set up defenses and pick a spot, but actively sabotaging the crew is a no go. This was decided after an HoS blobber shot security to death, set everyone to arrest, and called Beepsky to him before bursting in the armory.
  17. Considering it's use for role play at that point, three second should be enough time for a person to decide if they wish to partake in it, plus with foxes stun rework I don't think there's anything that has that long of a stun time now.
  18. No, it just doesn't fire in those two seconds. You automatically target them, however. Then wouldn't it just be far easier to switch to deactivating within that time frame then? It removes the a usability of easy mode targeting, as if your target is sitting still for 2 seconds to even LET you do this they deserve their fate, while retaining the role play use of it? From what I gather from this whole removal is solely because there's no want for a button that aim bots for you. Giving it the deactivation method means it can't be used for combat situations at all, and rather for hostage or prisoner situations.
  19. Doesn't this not even work if the target is moving in the first two seconds of activating? I could have sworn it does, as that was what made it unabusable in the first place, as said person needed to sit there and let you activate it.
  20. It would also pretty much mean that roboticists would never build mechs, ever. No point in building a toy you can't really use--another negative side effect is that it would definitely increase the amount of meta when was built (and for sure if one had a weapon). "So and so is a traitor; he's building a mech that's not a RIPLY!" The Lockbox's don't keep Scientists from making new weapons, HUDs and other gizmo's for the crew, why would it keep Roboticists from making robots.
  21. That would help cull the Roboticists that think that making the Giant Death Robottm would mean it's theirs and theirs alone, and not have to listen to security about it.
  22. Geez we let you all get past 40, how did that happen. Guess that was before dumb started camping the thread.
  23. I believe it's TG that has head mounted cameras already, I know one of the code bases had it. However, their problems are the same ones were talking about here. "DICK JONES IS AN ANTAG" or "HELP AT FURNACE" can both be solved for the attacker by covering his face or moving to a new location. With the HUDS, the attack MUST strip them off or he can't move the body, the AI can jump to them and see them anywhere, including maintence tunnels. Wardens who are bored already look through cameras, and brig physicians who are watching their monitors can run to a monitor when they see vitals dropping. As an aside, we already have these actually, the ERT helmets have this, the commander can watch them through the monitor at their ship. Shitcurity is troublesome for other reasons, a big one being they either done care about what the law actually is (plenty of officers don't have the page open at all when playing), or they just feel like they can get away with it ("If CentCom has a problem they can deal with me back at base")
  24. While current gen security does do this and sounds like a very nice addition, it would mean sec officers literally could not be killed or messed with, as their cameras do not stop sending feed until their glasses are off. This also makes the AI able to follow any officer it wants as it can look at any camera.
  25. Those do not do their respective sprites justice. Kinda insulting that such a great piece comes from a really bad recolor.
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