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Crom

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Geneticist

Geneticist (11/37)

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  1. Ah, yes, that should be mandatory. ill add it.
  2. Karma accessed new ghost mode! When you choose to ghost, you can choose to go into poltergeist instead. Poltergeist cannot see observer style ghosts or revenants. Poltergeist must possess an item for his abilities to activate. He can only control the item in a limited fashion. The longer he is in said item, his power grows. If he leaves said object his collected power pool is expended. With power pool he can whisper, change the tempature of his immediate area, and activate a slighter faster 'Boo!' spell. With a maximum power pool, he can use it all to curse a target nearby the object, which allows him to transfer himself into the person. For maximum haunt. Can also whisper to sleeping or unconcious people. Maximum power pool expendage also for making the target fall unconcious, so that he can speak to them in their sleep. Keep in mind, maximum power pool collection should take like, 5+ minutes. Chaplain will have to make people drink holy water, or his various other tools to damage the poltergeist. Anyone could remove the poltergeist, if they have the tools. A dead poltergeist is into a ghost observer status, with no way to return to poltergeist. EDIT1 - polt should have a cap of about 4 active at any time. \\\ I try so hard to think up ways to make the chaplain more useful. Cause nobody wants greytide alternative chaplain. Now hes like pest control!
  3. If this ever got implimented, I would say to allow for the muting of admins, because if we have something too important to say, we shouldnt have to say it in OOC or assume everyone saw it in OOC. And not everyone likes every admin. Nor should they.
  4. Its animated! Wheels go vroom vroom! Medical and Security have blinkers! Service and Clerical have bow ties!
  5. Due to the changes, I would like this thread locked or thrown into the trash, as it is arguing against a feature that is no longer the present case.
  6. This will only be useful after the griffer has already ruined a round or two. but this will prevent them from destroying future rounds, as they are keen on doing it to each successive round.
  7. With a vote, all the players would be well aware of griff or not. Because this system would only work post a round or two of continued griff to make enough people all go, yeah, lets vote this thing in. Your not going to have enough assholes who will activate this on a whim. And obviously not all WMD's. Obviusly the only thing really to touch would be the tank transfer devices. Traitor items would obviously be excluded.
  8. So you might be sitting there asking yourself, man what with all this ruckus, what could i do to protect myself better from griff? Well I am glad you asked! As you can see, there is an unusual amount of wacky antics coming from all angles, specifically explosive misbehavior! All this can be solved by adding a function that by a single press of a button, remove all WMD's from a station and provide a alert to said station allowing them to know that they were remotely disabled. That's not all folks! The plan is beyond some mere adminnery being present for your assured safety. As we bring back the vote function capability to activate this modification of safety and security to your fellow spessmans. When you find yourself without admins and every round is being ruined by this mysterious masked stranger who keeps pretending to be from other sources. You feel helpless and as though it is just ruining your experience in this wonderful space wonderland! All you have to do is type in vote and your griffer can only do his filthy art by way of trying to outrobust your local security. Or atmos tech. Both of which are significantly dangerous people. This is not cowing down to terrorists, it is about disarming an individual and then laughing at his future attempts in OOC. Please note that it is not possible to diffuse all types of explosives this way, (The new chemistry is crazy enough without the tank transfer valves. Nor would we really want to baby-proof the server.) however the level of griff is dramatically reduced by complicating the needs of the individual. Rarely is a bomb a useful tool for the station, as this will not harm anyone's gameplay. Alternatively, though with great debate, this option could provide the kill air command. This would make several strange issues in the air, not wholly hindering gameplay, but several will notice its effects. This would be intended to remove plasma griff. I do not feel this particular option is wholly needed and would only serve for loud bitching over the device then serve the station.
  9. At least the true first was done with the best style and use.
  10. As far as I am concerned, Bill Vox is the first vox to ever smoke. Also, the mini-supermatter build up there ^ is the fucking best.
  11. Shit. Effort. Aight, I will be back with a list. Possibly with name suggestions. Also I might have been focusing too much on the poorly named ones, I became blind to the.. clearly long list of decently named ones.
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