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Crom

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Everything posted by Crom

  1. Ah, yes, that should be mandatory. ill add it.
  2. Karma accessed new ghost mode! When you choose to ghost, you can choose to go into poltergeist instead. Poltergeist cannot see observer style ghosts or revenants. Poltergeist must possess an item for his abilities to activate. He can only control the item in a limited fashion. The longer he is in said item, his power grows. If he leaves said object his collected power pool is expended. With power pool he can whisper, change the tempature of his immediate area, and activate a slighter faster 'Boo!' spell. With a maximum power pool, he can use it all to curse a target nearby the object, which allows him to transfer himself into the person. For maximum haunt. Can also whisper to sleeping or unconcious people. Maximum power pool expendage also for making the target fall unconcious, so that he can speak to them in their sleep. Keep in mind, maximum power pool collection should take like, 5+ minutes. Chaplain will have to make people drink holy water, or his various other tools to damage the poltergeist. Anyone could remove the poltergeist, if they have the tools. A dead poltergeist is into a ghost observer status, with no way to return to poltergeist. EDIT1 - polt should have a cap of about 4 active at any time. \\\ I try so hard to think up ways to make the chaplain more useful. Cause nobody wants greytide alternative chaplain. Now hes like pest control!
  3. If this ever got implimented, I would say to allow for the muting of admins, because if we have something too important to say, we shouldnt have to say it in OOC or assume everyone saw it in OOC. And not everyone likes every admin. Nor should they.
  4. Its animated! Wheels go vroom vroom! Medical and Security have blinkers! Service and Clerical have bow ties!
  5. Due to the changes, I would like this thread locked or thrown into the trash, as it is arguing against a feature that is no longer the present case.
  6. This will only be useful after the griffer has already ruined a round or two. but this will prevent them from destroying future rounds, as they are keen on doing it to each successive round.
  7. With a vote, all the players would be well aware of griff or not. Because this system would only work post a round or two of continued griff to make enough people all go, yeah, lets vote this thing in. Your not going to have enough assholes who will activate this on a whim. And obviously not all WMD's. Obviusly the only thing really to touch would be the tank transfer devices. Traitor items would obviously be excluded.
  8. So you might be sitting there asking yourself, man what with all this ruckus, what could i do to protect myself better from griff? Well I am glad you asked! As you can see, there is an unusual amount of wacky antics coming from all angles, specifically explosive misbehavior! All this can be solved by adding a function that by a single press of a button, remove all WMD's from a station and provide a alert to said station allowing them to know that they were remotely disabled. That's not all folks! The plan is beyond some mere adminnery being present for your assured safety. As we bring back the vote function capability to activate this modification of safety and security to your fellow spessmans. When you find yourself without admins and every round is being ruined by this mysterious masked stranger who keeps pretending to be from other sources. You feel helpless and as though it is just ruining your experience in this wonderful space wonderland! All you have to do is type in vote and your griffer can only do his filthy art by way of trying to outrobust your local security. Or atmos tech. Both of which are significantly dangerous people. This is not cowing down to terrorists, it is about disarming an individual and then laughing at his future attempts in OOC. Please note that it is not possible to diffuse all types of explosives this way, (The new chemistry is crazy enough without the tank transfer valves. Nor would we really want to baby-proof the server.) however the level of griff is dramatically reduced by complicating the needs of the individual. Rarely is a bomb a useful tool for the station, as this will not harm anyone's gameplay. Alternatively, though with great debate, this option could provide the kill air command. This would make several strange issues in the air, not wholly hindering gameplay, but several will notice its effects. This would be intended to remove plasma griff. I do not feel this particular option is wholly needed and would only serve for loud bitching over the device then serve the station.
  9. At least the true first was done with the best style and use.
  10. As far as I am concerned, Bill Vox is the first vox to ever smoke. Also, the mini-supermatter build up there ^ is the fucking best.
  11. Shit. Effort. Aight, I will be back with a list. Possibly with name suggestions. Also I might have been focusing too much on the poorly named ones, I became blind to the.. clearly long list of decently named ones.
  12. The new chemical names are a joke. Literally. As much as i respect the new chem system, the naming system needs an improvement. You can keep jokes and little side giggles here and there, especially for the more obscurely used chems. However right now when discussing chemicals seriously it makes you feel like 5 year old's playing pretend when you actually read what your saying. I want to feel like a 30 year old man playing pretend! For the sake of whatever immersion we have left, please consider a rework for the names.
  13. To uphold the ancient tradition of a clown decorating the paradise intro screen, I present to you a 30 minute splash of a clown on a stereotypical shakedown of the station and what he presumes is a class act. (Something feels off about the LENGTH of it, so I may do a touchup later extending it.) And yes, as a retired admin I think I qualify as a non-judge and therefore am allowed to fill this thread with my awful art. I also want to thank everyone for setting up a retirement fund for me, as I walk away with this prize.
  14. We are removing rev's so.. I am not sure your comment is solid there.
  15. I would rather remove it. Even if it is now making it clear that it is masochistic, the player will always choose it every time. It does not address the grief we have to deal with wholly, nor does it prevent these pathetically short lived rounds. The only thing that brings confidence in the idea to me is the reassurance that the players enjoy it. Which I might lean too it if that is indeed the case. Because that is technically the higher priority I assume.
  16. to qoute myself from ... wow. exactly one year ago, in the admin forums.
  17. I am declaring that these spells do nothing but harm the game. Every wizard wants to use the spells everytime, but the spells do JACK to aid them. It only harms them. Wizards typically die as soon as they teleport to the station half the time. Lets make a better wizard gametype. Remove these spells for the good of the station.
  18. He got nearly all the info he wanted from the stone, I was just wanting to add emphasis too its significance. Might have needed to tone it down a bit though. The very next game was significantly shorter. The group encountered a massive swarm of books attacking the city once night fell. The group valiantly leaped into action as peasants were being taken off their feet. By going to the bar and passing out from alcohol poisoning. A priest was in the bar at the time who removed their curse for the fee of doing labor for him. Where they must now travel to Hope, where a ruined tower resides. Upon embarking on their adventure they discovered most of the population of Ebon was now missing. Concerned for them the team gathered their valuables in cherishable memory of the fallen. Mijhead also enraged a wizard who casted an unknown spell at him.
  19. The First Game. Attendee's were DeadDerpy, Mijhead, Joonasm and HairyVoodooShaman. it took 3 weeks to get the game off the ground, but things finally got moving... right when regens couldn't make it. Right before his birthday. The following is a textual recording of the events. They climbed the mountain and entered the kingdom, they met a useless queen who lent them her strange butler. The group traveled to the city of Ebon where they met a platoon commander who was acting suspicious and meeting with an undead, despite being a paladin. He told them to check out a library for their needs as he departed with his platoon on a mission. As they traveled to the library they found the undead the paladin spoke too, when the undead tried giving them extremely vital info, DeadDerpy had curbstomped its head in because his clothes looked fairly expensive and he wanted a piece of that phat dough. Inside the undeads robes was a small almost organic looking slab of stone. The group then moved on its own merry way to the library. which contained an atlas of the country (for its era) and a magical red book that sent people to a small pocket dimension within the library tower with a massive used magical rune inside. Upon investigating it, the book was animated with life, and bit two members. They tried to walk out with it but the book made the other books come alive and they are currently flying around in the dark recess of the library like a bunch of bats. They then went to town, attempting to find someone that could tame the books defensive magic that kept them from reading it. Instead the book killed a shopkeep. Joonasm activated magic device on the organic looking slab of stone that they found in the undeads pockets, which then exploded into spores and infected HairyVoodooShaman, DeadDerpy and the butler with a kind of disease that's turning them into undead. HairyVoodooShaman's god contacted him in a vision to detail where he had to go to fix his new affliction. Detailing it as "The Stone Mushrooms Beyond Gods Gloom". He was also informed that an unknown deity was behind the effects of the affliction.
  20. Playtested this while in early development, it is pretty rockin'.
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