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Streaky Haddock

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Everything posted by Streaky Haddock

  1. Mining should absolutely get magboots. They can't get them from science without going out at least once.
  2. Get good scientists. Wear magboots. They aren't too expensive once you get your uranium. Youranium, even.
  3. From Left to Right: Cosmos, Argyro, Fin Fish, Farroon-Sturno-Iist and Zsi By our powers combined!
  4. UK! Very proud of it too. Beautiful country, and I legit enjoy sunshine and rain in equal measures. Really multicultural now, even out here in the sticks!
  5. use ether, hydrocone or - if chem is a pile of shit and theres no power - a metric fuckton of booze.
  6. Surgery Dufflebag moved from C to NC yesterday. Rejoice!
  7. When an admin puts a ghost into a bedsheet, it should auto generate a custom spooky sprite.
  8. ho ho ho ho that tariq he's such a wheeze at parties, a real gas.
  9. yessssssssssssssssssssssssssssssssssssssssssssssss
  10. i just love this wizard so much
  11. Not really. They're seperate entities, but the Kitchen is a heavily reliant parasite. Kitchen adds nothing to Hydro yet Kitchen is vital to the rest of the crew and heavily dependant on competant/active botanists. Honestly, I'd like to see the two entities merged into one, with the botanists reporting to the Chef, and freezer access restricted to the Chef so he can still murder dudes without anyone noticing. Then the freezer could be placed in between the kitchen and bar; so the Bartender could actually get some produce from hydro. Like, many of the fruits and berries have zero or a single recipe attached to them for the Kitchen; but the Bartender might have several recipes that he never uses. Bartender's booze dispenser and soda fountain gives him a wide variety of stuff, but he could make some specialised or just plain cool drinks without ever having to bother chemistry or mining. Hydro can make radium, liquid uranium and even neurotoxin. That's not even mentioning the bottler or the other cosmetic things they can grow/make which the bartender can use to brighten the place up. Wood, Carpet, grass. Fancy tables, poker tables, easels... I've forgotten what point I was trying to make. Oh, right. Science and Hydroponics have a good relationship if they're both staffed by competent people. Science only needs 1-2 samples of each of the things and then they never need anything from Hydro ever again, and putting them under two heads like they are with genetics won't really add to that or change the way they do their jobs. Botanists will still make weed and wood for the crew, belts and holsters for sec, feed the chef (or distribute fruit/corn if the chef is absent/shit) and do their own horrible, questionable experiments with the equipment that science will or won't give them. (tl;dr i'd be happier if the bar/kitchen hydro mapping would be changed to make them work more closely together as opposed to pulling hydro away from the service department by splitting them with the RD)
  12. Nah.RD has too many departments to manage. If anything, the Kitchen and Hydroponics should merge.
  13. Except borers are mind swapping, where the old mind is stored in another body that already exists. We're talking about ghosting here. Also with shadowings it just doesn't sound fun.
  14. Diablo's an alright guy and Ipsum makes a decent effort at being a good sec officer. Don't attack him just because you don't like his biography.
  15. except we already have code for booting someone out of a mind and putting another person in. I don't think we have code for booting someone out, remembering who was booted out, and putting them back in again.
  16. this is a thing that you can... kinda do already.
  17. i like your kidan. The diona also look groot-y.
  18. Neato. I do like it when newscasters are used.
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