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Dumbdumn5

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Everything posted by Dumbdumn5

  1. Been suggested long before and buried in the ocean, but I summon suggestionthulhu. I shall use him to revive the suggestion of "Why not just make an alt brain type for IPC that's a brain encased in something that could literally just be a resprited posibrain with fluff added to it. Full body prosthetics are kind of like being an ipc who has to breath, get diseases, and have chemical damage, but also having a bit of DR to brute without the debuffs aside from EMPs causing everything to crash and burn. Is this a fluff change that's being asked for? A mechanical thingy? What is thy purpose, knave!?
  2. *accidentally drops cigarette "Shit! He was a plasmaman all along!"
  3. Well, this has grown by two pages, so time for more ranting. In direct response to the intriguing argument, as it's been said by somebody before me, you're kinda baiting really hard for somebody to act "defensive". I'm dumb, not oblivious. Quick note on ""OP"" races, I won't go in depth on my thoughts, as I've listed in numerous threads my thoughts and opinions, as well as on the public discord. IPCs, as they were mentioned specifically, are possibly in the most balanced position they have been for quite some time, which, of course, is heavily opinionated, but still better than having cardboard IPCs like prior. Nerfing any race into the ground isn't balance, it's a plain shitty attitude if it's an unwarranted nerf. As I said before, those who don't "main" a race, will claim that it's got more working for it in a number of cases due to having to play around the racial differences instead of sticking to the usual tactics, just as somebody who does "main" a race will undersell the advantages. Most races, in my personal opinion, are relatively well balanced. (This DOES NOT mean I don't think anything should be added. This is explicitly to state that the current meta is well accommodated to and molded tightly around differences as they stand.) That said, perfect balance is usually boring, fair, but boring as there's nothing interesting to work around. Due to how relatively balanced things are now, and how they seem to become increasingly more balanced, some rounds can be relatively boring. Traitor, Vampire, Cult, Changeling, and other common antags are often fairly boring and samey when compared to other rounds of the same types. This can be true of any meta, as, given enough time, things cement and get stale, which, while it isn't always a bad thing, it gets tiresome and repetitive. To practice this, look to this webpage, from a game close to SS13's heart http://dwarffortresswiki.org/index.php/DF2014:Losing (Remember, losing can be FUN if you don't play to win.) Having to do something different to catch races is not a bad thing, in fact, it's actually much more interesting than having the exact same, surefire way to catch, kill, and otherwise to races (which often happens with the more human races, and what seems to make people flip their lid about Diona occasionally and IPCs due to their large differences compared to humans). Throwing a wrench into the game of dodgeball isn't a bad thing, it's interesting, and continual humanization is sort of making things the exact same. While it would be fair, as said before, fair is often boring if you let it sit. It's actually kind of a good thing that each change to any race or sometimes any aspect of the game is fought over, but less of a good thing that viewpoints on those subjects are either stuck in a perpetual standstill, ignored completely, or left alone regardless of majority support. Vivalas also makes a good point that there's not really a reason to keep them without much of a debuff for night vision, but again, I think the fire damage would be too much, as brute and burn are the two most common damage types, and they don't have many abilities or any at all that would warrant anything big like that, unlike how well it works with IPCs. Regardless of sarcasm, I wish.
  4. A number of the ideas for differentiation are good, the only problem is getting the two camps or even one camp on the github to agree, and that's if the feature freeze wasn't in effect. There's one group that seems to think that the current stats are way too much or at least that things should be more or less lore based and that mechanical differences should be more or less obsolete for most cases. The other camp being one that thinks races should have more of a mechanical difference over a lore difference alone to further differentiate things. This has already been stated, and personal opinion varies greatly depending on (if you were here for it) how you saw the abilities as they were. I am of the personal opinion that Vox leap, Slime ventcrawl, and Kidan riotshield stuff, weren't all that bad (Yes, I was here for it), and actually made things a bit interesting, although I do agree with Skittles that it does cause people to go for the race more for the advantages rather than the look and feel of the race. Currently, one of the least powerful races seems to be Greys, wimpy punches, weakness to water and immunity to acid that does not work at all, and local only telepathy, which doesn't actually do much as you can just talk to people in the room anyway, and really just serves to communicate privately, which, in some cases is a big benefit, but in the more common circumstances, it's just a bit of flavor. This is compared to the previously station-wide telepathy, although that had its bugs as well, considering they could see nukies in that list iirc. Night Vision, as it stands, really doesn't do all that much, yes, if you find mesons it's better than only having a PDA light, but considering the amount of flashlights, flares, penlights, and other light sources, it's not that much of a stretch to assume that just about anybody could grab enough lights to provide the exact same effect. Then again, if you do happen to find mesons in maint, you already have a huge advantage over people with only their PDA light, as you still have full brightness, and if you're trying to find, chase, or avoid somebody, you can see everything around them already due to the mesons regardless of what race you are because they show all the normally visible lit tiles in full brightness. The amount of times having night vision comes into play in terms of gaining an advantage over somebody is fairly low compared to how often factors like armor, weaponry, or even lack there of comes into play way more often in terms of running into or running away from things. Being able to see more tiles in an area as cramped as maintenance usually doesn't help considering maintenance already has enough corners to block your view when wearing mesons anyway. All of that rant said, faster food consumption could be a thing, but I think the burning would be a bit too much as burn damage is incredibly common and there's no real buff that warrants something that debilitating. They have night vision, their own language, and punches that count as sharp attacks, nothing so severe as to make it necessary to make them significantly weaker. As vulps stand, if you try to stand on the impossible tightrope that is trying to please both sides without starting something from nothing, Vulps seem alright in terms of how they are balance wise, as they really don't have any major, gamebreaking buffs or debuffs. It'd probably be better to look at something that has way too many positives or way too many negatives that are massively game affecting over looking at night vision, such as the aforementioned weakness of Greys, or some of the stronger points of Diona, etc. That said, remember that every race has its regulars, and discussing a potential change will cause people to have issues, be it for or against that change. If it's a buff, expect most people who don't play that race to be asking something along the lines of "Does Race X really need this?", while the race regulars might be pushing for it if it seems to fit and vice versa if it's a nerf. This is, of course, assuming that everything goes normal and things are a good idea and debateable for either side in the first place. tl;dr I don't think this needs to happen really, and some of the suggested changes are cool but the suggested buffs need downsides to them and the suggested downsides need buffs to them, both of which should have the one most important feature, impacting the actual way the race plays in a common round.
  5. Dumbdumn5

    dead

    D'awwwwwww! (Floof)
  6. At least somebody tiled maintenance this shift!
  7. Dumbdumn5

    dead

    Who else remembers when Vox Raiders had "Legitimate Human ID Card"s?
  8. Neca is one shave and hair bleaching away from becoming Mr.Clean. Necaladun's new Magic Eraser scrubs away even the toughest of greytide residue! (Edit: Forgot the eyes, genetics can go fix it.)
  9. Sometimes people ask me to do it without anesthetic! They talk quite a bit in between the screaming.
  10. Hey, I know a guy who's me, but not me, who could have an empty chassis for you... if he uh, gets out of it. I can build another for him!
  11. The main thing I'm not seeing from this is the distinction of playing a character with a fantasy/game name to play that character and playing a character with a fantasy/game name that acts on their own. Fox McCloud, Bulma Briefs, and a few of the more notable characters named after something else are notable because of how they didn't play as that character alone. More often than not, it's an actual character developed on top of some base, sometimes taken from the source, sometimes made up entirely, leaving the name by itself. The thing isn't just that I don't think it makes sense to put in, but it's also because I wouldn't feel comfortable enforcing it on the people who are doing nothing wrong with it. While the argument could be made that "Why not just kick out the ones causing a problem?" The issue would then become one of "How come X could be named this but I was temp banned for having name Y from the same show?" It'd be unequal enforcement, which doesn't make a whole lot of sense in terms of keeping people happy. I can't get the frustration simply because I've never experienced anything character related that I've ever hated, which is the reason for my lenient responses in both this thread and the "Reasonable character colors" thread.
  12. Alright, that's a bit harsh, how to talk over your objectives with the syndicate and get them changed into protect objectives. Note: There was a time when I got the objective to protect literally every antag and head on-station.
  13. I have to head to school right now, but, not for this at all, leave names how they are. I'm not for shoving this in at the time being. I'll elaborate in a few hours when I'm back home.
  14. I'll just state something in relation to the first post. Please just leave cosmetics alone for a while. Take solace in the fact that, if they choose to strip naked and run around pointing to how neon they are, you can arrest them for indecent exposure. Also, do note that character color is such an inconsequential thing in the big picture, and doesn't seem like much of an issue aside from the pet peeve side of things. I don't believe that character color has to do with the general attitude of the player.
  15. Saw your work posted on the reddit, very nice.
  16. I'd assume it's either space drugs or meth.
  17. 3, Was about 40-50 something, and WHY DID YOU RESET DAMN IT, I'M ON YOUR SIDE!?
  18. Bandit Rissa? Nice. Hell, you seem to have a thing for drawing steampunk/western versions of things. Has your time in the bar adversely affected you?
  19. What do you do when you're unintentionally hired by the syndicate due to a paperwork error?
  20. I think ammolite is now my second favorite stone/mineral appearance, right beneath bismuth crystals.
  21. Why does that drawing make me think of this? Also, looks like you got a case of bulletintheheaditis, I can fix that with some surgery or a hivelord core, just need to locate your body with the tracking implants I may or may not have on a few people, for "safety" concerns. Obligatory NRW music post:
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