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Tayswift

Retired Admins
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Everything posted by Tayswift

  1. Our slot system allows you to generate a random char/name. So you could set "changeling" to always be a random human, while "traitor" to be your IPC/whatever slot you have declared ready for. It's really not a meta-able thing unless you want it to be.
  2. I'll quote @FlattestGuitar who has done some analysis on antag fishing: So randomness is the most fair way of doing this, but there are people who will tend to leave the round earlier if they're not antag, resulting in a lopsided amount of time being antag. In other words, antag selection is entirely fair (law of large numbers), but what you're noticing is some players having noticeably more antag playtime, which changing the antag selection won't solve. The solution is to encourage people to antag more. Part of this is probably allowing you to have an "antag character" selected, so that if you roll antag, you play with that character instead. That'll solve a lot of issues such as IPCs not being able to roll changeling/vampire.
  3. @Ziiro at least port your EMP and limb changes over, pretty please?? ?
  4. Alrighty I thought this was pretty fun just because how long of a fight this was, I felt like I was literally fighting for my life. I was blueshield and mechanic had run off with the CE. CE had no death alarm so everyone assumed she had died. I went on the retrieval mission and grabbed a mime space suit and clown space helmet on the off chance that I'd run into the ling, but mostly I assumed I was doing corpse recovery and was not really anticipating a fight. I jetpack over to the west because that was the direction the mechanic took off from, and hit Z3, so I figure the body's probably dumped in the white ship. I walk through the white ship and lo and behold, there's two CEs, one tied to a chair, the other doing something or the other. I tase her and despite the armblade, I had the element of surprise and managed to harm baton her to death. At this point, I hadn't fought a ling post buff and hadn't realized just how fast a ling could revive from the dead. As I was trying to free the CE the ling pops back up like straight out of a horror movie and stunprods me. Somehow in between all the stunning and harmbatonning I manage to prime a flashbang, during which the CE managed to free herself, but sadly the flashbang went off underneath me as I didn't get a chance to throw it before being stunned. At this point all stun batons have been used up, so the ling uses his telescopic on the CE, giving me the chance to flash the ling. The ling drops the baton, and I manage to permastun/kill it. This was the second death. As I'm yelling for backup on comms, I also shout that we need something sharp to decap the ling with, since there was no way we were getting out of there with the ling coming back every 30 seconds. So I remember the scalpel and limp my way over to the northern white ship room, heal myself with a few patches, and grab the scalpel that's on the ground. By the time I get back, the CE already has the ling on the ground. We finish it off and I spend what seems like forever hacking its head until it finally pops off. We steal the pod and fly off into the sunset, finishing the shift having not lost any members of command!
  5. Removing the damage modifiers could be a good idea, but since combat is mostly stun based it's not as big of a deal. I think EMPs should be tweaked a bit to deal massage damage and a lengthy stun, but not kill straight away (credit to @Ziiro for the idea). This would allow IPCs who are targeted by EMPs to be killed easily, but will make life a little less painful for those who accidentally get caught in EMP blasts or those times when someone cuffed in processing EMPs you in front of half of security because fuck you, go spend 30 minutes in robotics for doing your job.
  6. Sop doesn't help at all because it's sop. Besides, the AI in question on this round was built on the white ship, have fun demoting and destroying that AI. Wiping doesn't help the confusion because it frees up the AI slot and results in another AI joining, adding to the confusion. I don't like the idea of a command/security AI. Most AIs already don't give a shit about their laws and just act as a member of command anyway, do we really need to worsen this issue?
  7. I agree. You should have to be antag to make a second AI or adminhelp to make another AI (maybe an AI is a traitor and you need the second AI to take it out). I was a borg that round and it was so confusing cause new AIs were popping up everywhere.
  8. Right now, cause humans don't have anything special, every species that receives a buff must get a nerf in return. Giving humans an advantage in something means other species can also be just good at something without having a drawback added on. Just a shower thought though, I don't mind the whole adding a strength along with a weakness philosophy.
  9. As other races power creep upward, what do people think of a thematic buff for humans? Humans are exceptional for their enormous endurance, having been endurance hunters that chased their prey for hours until it died of exhaustion, and also ran marathons and stuff. Maybe they should have a bit more stamina/be more resistant to stamina damage or something?
  10. I would count the headpocket as a pro. But there's also alcohol weakness, which is a very significant con, since 15u of ethanol incapacitates a skrell for around 90 seconds.
  11. Is your byond name a reference to stranger things? I love it! Welcome aboard!
  12. Sounds like you're talking about involuntary manslaughter, which has different degrees of seriousness depending on the amount of negligence/recklessness. I guess maybe the victim could also sue for wrongful death. Edit: I'm saying maybe involuntary manslaughter should be added as a crime to space law, maybe with a brig time varying from 5 to 15 minutes depending on the amount of negligence/recklessness
  13. Drones have no shame. This happened on a nukies round I was in, too, and I mention it in the PR description. Agreed, wish this could be removed entirely. But that would never pass the PR process, sadly. Because for some reason a ghost role that was added for ghosts to not get bored became one of the most powerful ghost role antags.
  14. Fyi, @FPK, I implemented your idea https://github.com/ParadiseSS13/Paradise/pull/8433
  15. For which lawsets? Crewsimov - yes, the AI doesn't have to care that much about the ERT, but ERT members are specifically deployed to stop a direct harm to crew, so I'd imagine this would fall under law 1 Corporate - AI screws everyone over, crew or not, on this lawset NT default - AI must respect the command chain. Cannot screw over ERT Robocop - ERT are innocent, betraying the ERT is a violation of the public trust, and I'd imagine that, depending on how you're screwing over the ERT, it would also be against the law Paladin - Betraying the ERT is probably evil, though this lawset is pretty much a free for all I honestly don't think this is big enough of an issue to warrant adding people who aren't crew to the crew manifest. Turrets are excessive. This is a research station, not a warzone.
  16. I guess if it could make you feel better about this if nobody takes this up: in your headcanon, maybe medical education got so advanced that people learn both virology and pathology at the same time? Random scientists always seem to be breaking into the ORs to do neurosurgery anyways. There are other things with job titles that clash a little bit with reality. Like our coroner is really more of a medical examiner, but at this point changing all the database entries probably isn't something somebody would want to do. Also, a better way to word your post ?:
  17. I really like the QM role where it is! It's kind of an early leadership position people can try out before jumping into command. If you add the quartermaster to command too, then you kind of lose that. Also I feel like most of the time, the HoP doesn't really micromanage cargo and lets the QM do their thing.
  18. The question of how to get rid of RNG disarm. I feel like this issue comes up all the time, but we never come to any conclusion on how to fix this. The community should come to a final consensus so somebody can code this.
  19. Trialmins do seem a little too common on this thread...
  20. Looks like your character is rubbing off on you with the extra s's :P I don't think humans necessarily need to be buffed. They're pretty good, and people will play them if only for the familiarity, not to mention that people who play any other race will probably freak out. As for unathi, I think it would be interesting if there was something like skrell headpockets that's flavorful but doesn't give a clear advantage, as opposed to buffing the raw numbers. Skrell headpockets was actually not my idea though...I'm not creative enough to think of something that cool off the top of my head. But I have a feeling that would have more of a chance of making it past Github.
  21. Hmm, I think you're right that 5-10% brute resistance probably won't be that bad, but from personal experience pushing through the Skrell headpockets PR, I think people in general are wary of making anything human+. In fact, I think Skrell headpockets probably could've been a little stronger given that shooting a skrell with an ethanol syringe disables them for a long time. Maybe there's a more flavorful way of implementing scales instead of just a straight up damage resistance buff? Something that's unique and interesting that maybe also has a minor drawback? I think the peeps on Github might like that better.
  22. I kinda agree with this but I feel like your argument flies better on a higher RP server. Here, the issue is that if you make anything that is a hint of human+, powergamers may end up picking it just for that slight advantage. So things have to be balanced with that in mind.
  23. No...the whole point of perma is for them to escape. That's partly why perma is so isolated, to give prisoners a chance.
  24. I think perma is fine the way it is. Yes, it's easy to escape, but you escape with pretty much nothing, an orange jumpsuit with sensors you can't turn off, and a tracking implant inside you if sec was competent. Also, you usually need outside help unless you're a species that can survive the vacuum of space, in which case, security should've locked you in somewhere more secure.
  25. The problem with the captain law is that it only works with lawsets like NT Default that respect the chain of command. Otherwise, there isn't much use to it. Also, only the first person who added the law gets to be captain in the eyes of the AI.
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