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Vajra

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    grendellegore

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  1. I like the idea of the bar having different layouts in the holodeck style of things. Though I guess the question becomes what options are available and what happens if that holo-computer for the bar layout is emagged? Do you unlock a rage-cage layout with a space bear in it? Lol
  2. Gotcha, well then id still like to offer up the suggestion of changing up the sec hardsuit sprite to the original one. Or maybe the pod pilot HS to make em a bit more unique.
  3. The idea wasnt so much for space combat as it was the fairly common occurrence of the station getting holes blown into it, or more so the HOS's own office with no other hardsuit usually being available. Even then im mostly leaning on the design change as the suggestion more so then the need for a spare suit. Also, does sec even have EVA access at round start?
  4. At most I could see it getting something akin to IAA access, though most psychologists tend to be more of a drag to sec then a help. So id imagine a lot of sec players wouldnt be to fond of the psych just barging in. Otherwise a criminal could request a psych just as they could request an IAA.
  5. ah and the final sprite sheet with the fixed chest cross
  6. The final version id say. Passed it off to one of the spriters so heres to hoping it shows up one day. But I wont holy my breath. Either way I hope some folk like it!
  7. Was curious if Para had the OG sec HS and sure enough one of the CM's showed me on the discord that it still exists in the code. Think this could be brought back as a hardsuit for the HOS or as a general sprite change to the sec hardsuits? Feel like it stands a bit more as an actual sec looking suit then the current full black Deadspace one. Balance wise theres also only three Hardsuits in sec at the moment, two in the armory and one for the pilot. Seems kinda silly that the HOS wouldn't have one like the captain or RD, especially with the numerous atmos issues and how quickly the armory suits get swiped when shit hits the fan.
  8. Been trying to make a medi borg skin based on the Hyundai Phonika bot. Dunno if I can ever get it up to the point where its server worthy, but id love to see folk getting the chance to use it one day lol.
  9. I would very much like to interact with prisoners more, but between round hazards, and prisoners possibly being hostile, the best place to interact with them or at least have some other people to talk to would be in the standard cells. Which I guess is sort of my point near the end of my paragraph. If perma is so easy for them to destroy, and is at the very least extremely boring for prisoners, wouldnt it just be easier for sec to keep them in the forward cells or some form of solitary confinement so they can interact with, and keep an eye on em easier?
  10. As I mentioned, the windows being electric doesn't really matter since they can just throw the object to break the grating
  11. Also a good option, doesn't it lock all the cells down though? Or just one?
  12. So having played sec for quite some time now, both as warden and as an officer. Id have to say perma is one of the weakest, most shoddily built areas of the station. It's a nightmare to deal with as sec, and either very easy, or very boring for prisoners to deal with. Windows - They're gonna be broken, and everyone will break them. From the kung-fu space vox traitor clown, to the greytiding human thats doing it for laughs. I can understand giving prisoners a possible escape but these things are way WAY to easy to break. Electrified or otherwise the prisoners just throw shit at em till they bust. I cant even understand the point of them RP wise, what are the prisoners gonna look at? The empty black void of space!? The lax way most perma prisoners do it is what really gets to me to, ill check cams after locking a fella up and almost immediately afterwards he'll bust the cameras and start on the windows. These things either need to be stronger or just full on metal. Solitary Confinement - So a prisoner trys to break a window? No big deal right? Just throw em into solitary confinement. Ok but now we have two vox prisoners and a human. There's only ONE solitary confinement area, and at most you can throw another bed in there and hope the prisoners dont eat each other out of claustrophobic panic. This thing either needs to be bigger, or there needs to be more of em. APC for IPC's - This is the one that irks me the most. Perma an IPC? Well they're gonna starve if you dont come to feed em. And dont even try to bring em to the perma APC thats right outside the cells, they sure do love fucking the perma power over when they do that. IPC's need some way to feed themselves IN perma, without being given the ability to just blast open the doors through sheer hunger or robo fuckery. Chemical Implants - These things arent broken so much as they are typically useless. If the warden even bothers putting a chemical in them, they either wont know what to use or are just ineffective depending on the prisoners species. Id suggest making them some sort of implanted shocker/stunner that can be activated from the prisoner computer or a device that comes with them. Basically shock collars. Or at the very least have them come pre-filled with some kind of chemical that can at least down an organic for a small while. Once again, I know perma is meant to give prisoners some chance of escape, but when it gets to point in a round where shits hit the fan, you can barely focus on whats going on all at once, and the prisoners can either just destroy or die from lack of food in the hellhouse that is perma, it almost becomes easier to just permanently lock them in the standard cells in the sec lobby area. Hell im not even sure if thats against the SOP, should I just keep perma folk in the front cells so they can actually be interacted with more?
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