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Dinarzad

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Everything posted by Dinarzad

  1. You can still play Kidan as sec if you get an appropiate implant and use a welding helmet. You can play Kidan as medical because you need to smack them with a scanner anyway. As a surgeon you don't need a medhud. Mining sucks but you don't need eyewear for engineering, since your job is to sent up the engine and then go screw around for the rest of the round. Implants take time for RnD to research, require a surgeon to actually implant them and then still getting access to welding goggles, because a Welding helmet would mean you can't wear your Security Helmet when shit goes south. The only one who doesn't TRULY need a security hud in the sec department is the Detective and Brig Physician. And with the recent nerfs to RnD, implants are not ALWAYS gonna be a certainty of being there anymore, since some of that research may have to come from the ExperiMENTOR now, which is unreliable at best. As for Medical and Engineering, yes it's possible, but that's why I say it's a massive pain in the ass and not a direct lock like it is on Miners and Security. Plus, Mesons are required for Engine maintenance, given if you look at them without mesons on, you take eye damage. Medi-huds are vital for triage and getting critical patience priority treatment. Mining remains nearly impossible, because you can't see where any of the ores are, you just sorta hit rocks an hope for the best. Eyewear should not be a balance point for any race, it's too ingrained into jobs and how they function these days. And no point should there be MECHANICAL restrictions on someone playing an entire department just because "Wow these guys sound really cool, I'd love to play them!" Imagine if Greys were were made so physically weak they couldn't use the pull command or carry heavy objects. You'd effectively make them unable to do Cargo or Medical departments as a whole (Dragging bodies/patients), and that's a no fun and pointless limitation on a player just for picking this sprite over that sprite. TL;DR: MY entire point is, if we want people to actually play Kidan, for that race to get some love. We need to re-balance them with the idea that they'll have glasses again. Otherwise, no matter how much you re-tool them or give them better sprites, barely anyone are going to put up with THAT level of bullshit, just for some combat buffs that they'll barely get to use unless they're Security (Who they can't be without sechuds or Sec implants) or an Antag. Aside those two situations, most crew SHOULDN'T be getting into fist fights enough to make it matter all that much what combat stats someone has.
  2. The problem with it though, is they still would have no glasses. Which is not really a good balancing point, because it balances very little with the race itself and just becomes a job limitation feature on the race as a whole? Did you wanna be Sec? Lol u silly Kidan u cant even sechud Did you wanna mine? Llllllllllllllllllllllel no mesons 4 u You still can't PLAY Kidan because they have no glasses, which means you're locked out of sec and mining and Medical/Engineering becomes a massive pain in the ass.
  3. Except nothing else has that effect, not even max grade toxins bombs. If it's a feature, that gibtonite is unstable to sudden explosive force, then bombs and other boom-related doodads, such as stabilized gibtonite, should also instantly make it boom.
  4. This is literally in the RD's job description. Like.... If you're NOT doing tihs, you're not being an RD you're being a glorified Scientist and why are you being a head of staff? To quote the wiki page: "Unlike most Heads of Staff, your job isn't so much to keep your staff working as it is to keep them from doing so. Or, at least, to keep them from doing so badly. Technically speaking, your job is the least vital out of any of the Heads of Staff. The Science division isn't vital to the continued operations of the Cyberiad, even if it is why it's there in the first place. The station won't fall apart if the slimes die, alien artefacts never get studied, and bombs never get made. It will, however, fall apart if the slimes escape, if dangerous alien artefacts aren't well-monitored, or if a poorly-made bomb destroys the Escape arm. So, in short, keep your staff from screwing everything up royally and keep the other Heads informed about anything weird going on." "Your official responsibility is to ensure that nobody does anything they shouldn't."
  5. TBH the biggest problem with Kidan, or at least what my PERSONAL issue with them is #1: Sprites, which have been kinda fixed in this very thread And the lack of glasses. I know that they cannot wear glasses for balance reasons due to armor and the like, but... You REALLY need Goggles for 8/10 jobs on the station. If you're in medical you kinda need a Health HUD. You can make it work without one, but doing triage becomes a fucking nightmare without it. Chemists don't strictly need one, and they're the only job who can go without their goggles, given you have a PDA Reagent scanner. You can't really do any sort of Warden/Sec officer/HoS job without a Sec HUD Did you wanna be a miner? Well GG NO RE, you can't wear Mesons, and a miner without having access to Mesons is just... a horrible, unfun expierence. Engies can make do without Mesons, not really a job requirement for them, but does make life a lot easier. Now look at that list over. What should be a balancing point for their racial trait, doesn't... really do that. Instead it just makes it difficult to impossible to do the job you wanted, or makes it frustrating to unfun levels. So we need to figure out what needs to change, that would make admins feel comfortable giving them goggles back, what balance point could step into it's place and be a more reasonable nerf then the job disabling 'No goggles'
  6. 9/10 would play. Srsly, if those actually get up up on the server, I'd totally buy and play Kidan if they looked like that.
  7. It's pretty much the literal definition of what the Cargo Technician does, yeah. Load and unload crates and deliver them, either by MULEbot or by Disposals.
  8. But as faras I'm aware, Kidan's innate armor was removed wasn't it? Or at least lowered dramatically? I was nearly positive I remembered that being one of the first things to go when a lot of the old racial stuff went out the window, like Slime's being able to vent crawl, Vox Leap, all that noise. If it HAS been removed then... well the no glasses thing is kind of overboard for claws (Something Tajaran/Vulpkanin have.) If it's still there, then..... welp. They have built in 20% brute resistance. Huh... ... Welp.
  9. But as faras I'm aware, Kidan's innate armor was removed wasn't it? Or at least lowered dramatically? I was nearly positive I remembered that being one of the first things to go when a lot of the old racial stuff went out the window, like Slime's being able to vent crawl, Vox Leap, all that noise. If it HAS been removed then... well the no glasses thing is kind of overboard for claws (Something Tajaran/Vulpkanin have.) If it's still there, then..... welp.
  10. Some Mass Effect-esque Thermal Clips for laser guns might be neat. If the problem is that people just stock up on a billion clips, why not increase the size of the thermal magazines, so they can't fit in a backpack, but instead have to be put in a suit storage slot? Because then it's a choice of what to dump into that slot, an instant reload or something with more utility.
  11. I'm of the opinion everyone is knee-jerking due to salty bias and it was fine how we had it before. It's so incredibly easy to counter a rogue geneticist, easier then everyone thinks, you need 1 mutadone shot. One. Uno. Singular syringe applied at safe range. Any time you try to lock someone into their work space, I'm sorry, but what the fuck? You are actively telling people "You did your job, so now you don't get to RP anymore, because I don't like the job you play." Let's go over this: "Hulk can be super easily acquired like 10 minutes into shift." Absolutely. It also could be your sole genetics goal and you never even find it in the average 2 hours a round takes. RNG melting into more RNG. It'd be like if RnD, everytime you tried to print something with the protolathe, there's a chance the protolathe would use up the resources but malfunction and just do fucking nothing. And if you say "But Genetics doesn't use a resource that's not a fair comparison." Then you have never had a random mutation fuck up one of the powers you DID have over DAC and not had to spend another 5 minutes wrangling with more RNG to get that one back in place. "It's OP, breaking walls, stun immunity, like what the fuck?" Mutadone. Syringe gun. RnD can even print RAPID Syringe guns for en masse dispersal to the crew and mutadoen is a literally harmless and even beneficial chemical, so also distributing it if needs me, is pretty harmless. Very mild brute damage infliction I believe. You have the tools to stop this already on hand. you just never bother to USE them or to talk to the people with equipment. I have been a geneticist when my partner was a rogue one and ran around with Hulk. Not once was I talked to about what I was doing or if I could help, Security just busted in and mutadone'd me and then arrested me. Instead of saying "Counter hulk with hulk!" or "Can you give us X-ray to help catch this prick" They tried to solo the world, and got stomped. "But we have laws to stop Security from striding out with guns in hand, they should get the same treatment." Security also didn't spend almost an hour into a round building that tazer that they then get told "If you ever leave brig with that gun, you're fired and arrested." They get it from the jump, free of charge. Genetics had to play the slots and see if they luck into having it at 5 minutes or 125 minutes. 'Skillz' no, but neither is security, it's who clicks first and who has the lesser ping so they can react faster. TL;DR: IF you're going to push for such a heavy handed, and outright oppressive change, think first how YOU'D like it. This entire topic has been an endless stream of bias and in some cases outright salt. Think about how -you'd- enjoy it first. "WELL I JUST WOULDN'T DO IT!" is not an answer, because sure. Maybe not as genetics. But what about when you play Sec? Or a Doctor? or Science? Imagine if you couldn't take any sentient gold slime mob out of xeno bio? Which DOEs happen a lot. You basically kill ANY reason for it to exist, and fuck over a LOT of players in the process because you just "Don't want to have to handle it", tough nuggets that's the job. I don't wanna have to handle potentially rogue mechs either, and I don't get to tel lthe roboticist he can never set foot out of his lab without any mech ever. (And before you point up new robotics SoP, you ever loaded an Ody ((Which is unaffected by military restriction)) with some of the non medical shit before? Because let me tell you, that gets to be !!FUN!!.)
  12. 'S what I was gonna say. And I love them for this, that's one of my favorite mechanics from Goonstation and if it's ported over even half decently, that'd be amazing.
  13. ^ Chemistry is not really that hard, hell most chemists who actually do their job, end up having all the meds by the half hour mark, and then just sorta faff about with nothing to actually do. Giving them an ability to completely negate their own job isn't gonna help that. In addition to the fact, this only factors in medical chemistry, Science also has a Chem Lab, and god only knows how much Phlog they'll spew forth from that thing if it was able to synth it like nothing. The mixture time on chemicals is usually that way for balance reasons to offset how potent the chemical actually is. Odysseus Death Mechs are usually unholy abominations for just that reason whenever they use the syringe gun to infinite synth mixtures that outright kill you within 2 seconds. I'd rather not have that mechanic given to ALL Traitor scientists/Chemists.
  14. Genetics should be able to perform hyper-cloning without the need to diddle with power/APC, via their ID card to unlock the Cloning tube, and forcing the ejection early. (At least that was something they USED to be able to do, maybe it got removed?) Anyway, back on topic: I like the layout, personally. The doors are a big deal, more then what some people seem to think, just last night, I had been handling cloning a few poor fucks, that had some issues in the engine room. Guy immediately runs in, loots the Engineers stuff I left by cryo for his goodies and takes off, while I am right there shouting at him. And after that was similar, but with a Sec officer. If you don't need to be in Cryo (Or medical in general. Aside Surgery observation for your buddy that is.) You probably shouldn't be IMO. Speaking form experience it can do a lot more harm then good with people clogging up vital areas like Cryo, because it disrupts my grab 8 times out of 10 and makes everything take longer. Doctors exist for a reason, and if there AREN'T any doctors, you should probably talk to the HoP for a job change, or help from the AI. Or. Y'know. Just break in.
  15. For the love of god please yes. That window alone is like a divine chorus for any geneticist that actually wants to be helpful (Like me) and not just hunt for Hulk (Like me, I actually hate having Hulk.)
  16. I like everything within this. I barely play my Grey anymore because it's a pain in the ass trying to keep to the whole 'telepathy' thing, It's FASTER just to talk normally, and I can't talk to people with it once they leave my screen, so...
  17. I agree it should be part of MEdical, they're in charge of far more medical related tasks then Science, and frankly, Science doesn't need superpowers in addition to all the other OP shit they get. And for everyone saying "lazy genetics never clone nobody or give out SE's, they're barely medical" Genetics CANNOT SEE into Medical. Unless I stumble into the X-ray powers, I can't SEE what's going on in the cloning lab, because there's a fucking wall in the way. The view throug hthe glass airlock let's me see the very upper part of Cloning, like I see the door to the morgue and that's it. You want Genetics to do Cloning and stuff, slot a window where the good for nothing Wall is, and I'll happily take care of all cloning or SE related needs, but until then Doctors have to actually TALK to me to get those. You got a headset for a reason, use it. Or replace the wall IDFC
  18. If this is all it amounts to, then have you honestly gone out and thanked anyone who has provided the lists or guides that are up on the Wiki? The people who provided that gigantor list of chemicals, how to make them and their effects or really any guide in any department? Because personally, I'm not seeing any real difference between "People/Ghosts watching me work in-game and seeing me make my mixtures and not giving me a word of thanks" and "My mixtures are on the wiki for people/ghosts to read and not give a word of thanks."
  19. This is gonna come off as a hyper dick comment so I apologize in advance, but... Good for you, do you want a medal? I put a lot of rounds into learning construction and half the Medical department, and like Shadey referenced earlier I've known about the screwdriver to fix false walls thing for months, and had I known that wasn't common knowledge, I'd have shared it. Because there literally no reason not to. You spent a lot of rounds mixing chemicals that are blatantly described on the wiki. Chemicals whose creation is clearly laid out for all to see, so all the "Secret" really is, is the rates you're combining said chemicals. Whether it's 20 this and 10 that or 5 this 5 this and 15 that. Secondly, that's VERY insulting to assuming people wanting to look at a machine and lazily look over what a chemist/Chem Researcher is doing, are just in it to be abusive greytiding shitters. As someone who observes an awful lot of rounds, maybe it's just cuz learning is fun or getting context in a round is nice when I got antagHUD on and I know a shadey science bro is up to nefarious chemical based shenanigans. They why bother keeping ghosts from viewing a machine? If almost all of you are willing to spill the "Dark Forbidden Lore" Of Chemistry, what is the point of making it a secret from dead fucks with nothing better to do then watch people work? There is, factually, no good MECHANICAL reason to keep this information hidden. None. The reasons provided so far really just amount to "I don't want people to know, I worked hard they should have to walk uphill in the snow both ways like *I* did!" and "WHAT IF THEY METAGAME!" or "WHAT IF THEY GRIFF WITH IT?!" And if we're gonna spend all goddamn day on 'what ifs' then what if people use singularity to grief? Or what if people abuse genetics to get greytide hulks? or what if people pick security just for guns to greytide with them? Almost every aspect of SS13 can be used to grief if you really want to, that's no excuse for a 'secret, members only' clubhouse mindset.
  20. I need this in my life. This would be amazing as hell an make for some neat slime-bro cuztomization.
  21. I kinda like it. I think if they got fleshed out enough, I'd almost prefer these to the Xenomorphs as a replacement, given how fucky Xenomorph infestations go (Either they lol destroy or they just get asploded at the start.) Though, I doubt that'd ever happen since most the server based likes Xenos so much. Still it'd be a neat alternate infestation alongside Cortical Borers and Xenos.
  22. .... Why do we not have those. Coders pls. I'll pay in hugs.
  23. pAIs as it stands are a traitors worst nightmare. Something to counter them would be great. Actually! pAI's use an in-built Station Bounced Radio for communication whenever they talk over comms. If this theoretical items squelched radios in general, it'd by proxy do it to pAI's too, they'd only be able to scream locally and not over the radios or anything.
  24. Except that fine line is subjective. (Frankly I find the mint thing stupid myself. And the super-fart power which people literally only use to fuck with people, but I digress.) Whether or not this happened yesterday/recently is fairly moot, because it clearly happens infrequently. This is not like the bag of holding singulo spawner, where it really did happen all the time, this is a very infrequent occurrence using the spans of -months- just to get more then a handful of incidents to bring up. There's so many more abusive things that DO get abused more and to a greater degree then this feature, that frankly deserve MUCH more attention then this.
  25. So much this. "This is silly and dumb" is not a valid reason given 'silly and dumb' are purely subjective points. By that logic, you have to remove Fartonium, Fliptonium, *flip, *snap-ing your fingers off, the Super-fart genetic power, the Clown-bomb, HONK mechs and HONK Squads and the list just keeps going on. SS13 is silly. If you have a problem with silly, then let's not be hypocritical and let's not half-ass it, rip it all out and become Baystation II and go high-RP, because being medium RP you're gonna get silly shit happening and silly/fun features being made. I have heard NOBODY even mutter an ill word about this let alone seen it happen in over a year and a few random shitlers out of a span of several months is not a valid reason to remove things/code, and again, by that logic, RIP Atmos, Engineering, Science, Security and Medbay because shitlers abuse those areas too.
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