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Malphystoh

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Everything posted by Malphystoh

  1. Congrats on your 100th like. :3 I can't help it I get 10 a day
  2. I agree Phantasmic. You're art certainly doesn't help ;3 It would be incredible if a charisma based vampire had an ability that could briefly glamour a crowd to create an RP situation they can work to their advantage.
  3. I like it alot. And I think in typical horrific fashion that it should be able to go into the negative, and that people with negative amounts should be arrested and sent to the labor camp to work off their debt. Debter's prison! CC would totally do that.
  4. Wow. Fantastic! Love the spriting! You gotta help me with the Digganobz!
  5. That's pretty awesome ZN23X. Glad Shazbot gave us the heads up.
  6. Killing people creates a trail of situations that could lead back. People going in with minor to moderate blood loss would be pretty cool, though the blood loss mechanic from a bite can be a bit problematic when trying to be merciful, but still get the bloodbang for your buck. I'd like to see it so that like in the mythos the vampires saliva closes the wounds and prevents blood loss damage. I also wouldn't mind them having a "Declare war" option where they can choose to be, Visually speaking, more obvious. The Nosferatu effect as it were. loose the shape change ability, to gain some extra armor and and the claws for melee. Maybe replace the shape change with the more potent hypnosis they referred to earlier?
  7. Just another goddamn Bug hunt...¬¬

    fromorbit.jpg

  8. I actually managed to become one last night, starting from civilian. I tried to get transferred into xenobio but it was a no go, so got transferred into chem. In the interest of not blowing up the area on accident I steered clear of actually attempting chem and focused on my shadowy objective. After about 5 minutes of a Diona giving us new guys hell, we were escorted / darted into xenobio with said Diona (who was a bit perturbed) I asked very nicely for a green slime extract. Head back to Chem and remove the lights. Add plasma, extract, inject. Yey! Wait... My hunger is in the red... Oh damn... How am I gonna make it to the kitchen?!?! Well. Long story short I managed to remove the lights and get out to the general hallway, and stand in a dark corner saying OW if people came too close. Most seemed pretty ok about not igniting me. As i'm contemplating which lights to move rapidly to and remove next, a sec guard comes over and checks out the shadowy corner. While taken aback at first, they were incredibly kind. Turned off their lighting, and helped me acquire food (2 cups of Ramen better than nothing at RED hunger) they offered to help me get more by dragging me in a closet, which seemed very kind at the time. Apparently along our journey he got a call to report to arrivals. We end up in disposals main, where an officer is getting murderlated by a cultist with robes and a sword. Sec officer jumps to action, and I spring from the box and grab the culty things and dive back into my box. You know to keep them from getting them back. In security's haste to deal with the cultist i was left in disposals maint with my box and a cultsword of no worth to me as I was not culted. I did however have the chaps holy sword from earlier, due to him trying to murderbone the paramadic randomly. Figured it would be safer with me, and I was very lucky I had it with me. I yell out over coms that they left me there, and theres a cult sword I'm guarding for them. Enter Cult. They obviously don't like reading that. Suddenly I've got a cultist with me in disposals maint, they try to rock my work with a temperature gun, but I'm hard to see and heal rapidly in the dark. I manage to icepick em with a water tank, and Juke around to start attacking with the chaplain sword. I felt a little bad, but lord knows their Firegod wasn't going to keep it dark for me and it seemed like a life and death moment. I manage to chase them out with some heavy damage, and even take their temperature gun. At this point I'm begging my sec friend to come back and take this cult gear / temp gun / drag me the hell away from this place. Enter the Slith. Sec buddy shows up and we stare around the darkened disposals maint a bit and decide to head the hell out asap. Just as we decide to a wild Slith appeared. With sword and madness. he flashed me good, and got the drop on sec buddy. I managed to hit em with the icy beam once before he lit me up with his blade. Two good hits and I was down in a hard crit. Then slowly crispifying in the lights. Just before I died from photon exposure I was sharded. You know the rest after that. But I'm proud to say I managed to play a shadowguy and not get light lynched by the crew.
  9. It sounds like a good time up until people refuse to turn off lights lol. I'd still join up
  10. I regret this as I type it, but a Combi-Stunrod/Tazer/Disabler. Gentlemen I present to you, the Nano-Sec-Rod. Much like the abductor item, it has three toggles (and you can still attach a flashlight to it.) First toggle would enable its passive stunner system for help intent. Toggling it a second time would also activate its taser function, allowing you to fire it at range, while still being able to stun with a melee help intent from the stunner which is still active. Toggling it a third time would switch it to its disabler mode, while still having the stun feature activated. a fourth toggle would power down the stunner and remove you from the ranged mode. I envision a high tech rod with pointy bits at the tip and maybe glowing fancy nano lights. Mayyyyybe only the warden or hos should have one. But it would take two items out of your inventory (three if they weren't aware they could attach the flashlight to the taser) and combine them into one bad ass multi clown stomper. I mean pacification device.
  11. Pfft never heard of em
  12. Such. A. Cutie. Scarf buddies 4 lyfe. <3 ~Faustius Maximus~
  13. I added some extra info to the terror spiders page in regards to door opening and some fluff about crimsons helping their brethren with mobility other than vents. Very minor contribution but where ever I see an opportunity to help add some more information or clarification I will.
  14. I've noticed the Guardian page could use some distinctions between the wizard and syndicate ones. for instance the syndicate "Chaos" Guardian has no explanation or information in regards to what its convert ability does, how long it takes and so on.
  15. It adds more flavor. More possibility for ebb and flow. Its a good compromise.
  16. We try, but I'd still love to hear your opinion!
  17. Its... just hard to fathom.... "make the round interesting" But only play the antag role like I think it should be.
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