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Stephanov

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  1. Name: DIN-KY Age: 7 Gender: Male Race: IPC Blood Type: OIL- General Occupational Role(s): Businessman, IPC community leader, designated IPC repairman Biography: DIN-KY is an IPC built by Rodinsky Robotics- prior to it being bought out by NT. As you might have guessed, the RO- and -S- have been scratched out in the meanwhile, leaving him quite the fitting nickname. DIN-KY has gone through a lot of damage throughout his short life, which he typically refers to as non-critical. After 3 years upon intially being constructed, DIN-KY had severe damage in his CPU. Not wanting to waste too many credits on an expensive replacement, the mechanic responsible for fixing him up replaced the CPU with that of an automated lawn mowing drone. Sadly, as a result of this, he suffers frequent CPU overusage - which he deals with by disabling non-critical systems and only enabling systems when they are actually needed. The 'unit' - as he frequently refers to himself with, can often be found troubleshooting; streamlining his software to not overburden his fragile insides - but also questioning other IPCs as to whether something he experiences is a fault or not. Qualifications: -Business - "Unit concludes raising of personal wealth will inevitably raise social standing." The rest...well, he tends to just download rudimentary software when needed. Employment Records: -Firefighting Unit on Synthetica - "Unit detects hazard in line 34 and 65 of fire.exe" -Repair Unit - Specialty: IPC repair Security Records: - Medical Records: -Singed CPU - "I cannot stress this enough, the next time his monitor turns black replace that thing." -A doctor
  2. All my this. Pretty much a more elaborate explanation of how I see it. Cheers. :]
  3. My blunt opinion: I think it'd make antag roles much less enjoyable/interesting if you're pretty much shielded / carried instead of having to be stealthy at all times. There's a reason there's a bag that you can hide stuff under a panel with, not to mention a locker room. You don't have to keep carrying your antag gear around - you choose to. Not just that, but if rules like these were in place, I can just see endless ahelp debates "admun! DERE WAS NO PROOF!!!111 BS!!111" The way I see it, antag roles are meant to be interesting. The odds are meant to be heavily stacked against you. It's not supposed to be a fair fight in the slightest, I love that feeling of how a slight slipup can fuck me over when trying to do my objective.
  4. Welcome to the Netherlands. Home of windmills, tulips, Delfts blauw and bicycle lanes.
  5. "Deus vult!" has probably become one of the most common catchphrases between our characters whenever any form of shit goes down on the server. I find it amusing.
  6. Vitaly Kovalenko yells from a crowd: Why are all Castiles so grossly obese?
  7. Stephanov

    Hi ho

    *Mixes iron with uranium* Also hi. :-]
  8. Speaking of ordering. It'd be cool if additional options become available in emergencies (gamma, etc)
  9. Simple suggestion: Make it so medibots, cleanbots and floorbots use manipulators. The higher grade manipulators, the quicker they perform their tasks
  10. Thank you, I will make good use of this guide.
  11. He is the protector of the disturbingly drowsy. A light for the suddenly sleep depraved. A beacon of hope for the crazily comatosed. Protector of those struck by the monstrosity that is SSD. Woe those who dare loot an unconcious body in his presence. But who is this masked muchacho? This dashing daredevil? The NT records, small as they may be call him a vigilante. But to the people of the station he is only known as....... Snore-o S Could be done by: To do list: -Zorro-ish mask/hat -Black cape (recoloured bedsheets) -Leather boots (modified jackboots) -Copy paste claymore code, different textures/values
  12. I think using existing textures wouldn't work seeing the whole torso-legs-arms deal isn't uniform positioned and therefor looks weird. Making some new parts to use with such a system however should eliminate that?
  13. NSS Cyberiad Modular mechs The general idea: The current set of mechs we have are already pretty cool. But what if we took mechs to the next level? What if we had the ability to actually design and hand craft our mechs rather than use set blueprints? I know for sure a company like NanoTrasen would be tempted to showcase new, efficient designs. It could even create a new non-antag objective. For example: "NSS Cyberiad. We need a new design for a Medical mech in Sol. Design, create and test a mech with the following specifications: -Must use light weight materials -The pilot must have adjustable lights -The mech must have an arm equipped with high quality manipulators -The mech must have military grade medical scanners" Modular mechs are in every sense prototypes. As such protolathes would be the likely way to aqquire parts. Parts would have their own assembly steps that will decide their quality prior to actually being attached to a chassis. So, modular design As seen in the image above, there'd be categories. All parts would have some general choices - and some part specific choices. General: -What (mixture of) materials are used? A mech made of ordinary metal would be cheaper and lighter than one made of pure plasteel. --A mixture of some materials potentially raising resistances against certain damage. -What's the purpose? (See categories below) -Protection, speed(weight costs), energy efficiency Specifics: -The head: What type of sensors does it have (med/sec)? Lights? Scanners? X-ray? Meson? What communication apparatuses are available? -Chest: Battery charged? Power station? If so, what type of fuel? Extra equipment/systems to keep operator alive? -Arms: Quality of on-board manipulators, matter bins or lasers. Tools (see categories below) -Lower body: Dictates how much weight the mech can actually carry. Will these legs let the operator manouver at high speed? Or will the mech be so heavy they might as well use a modified mulebot to carry it around? -Armour (if applicable) Will a sheet of glass do or is there need for 200mm of diamond coated plasteel? You decide! For this idea I felt it be necessary to separate the designs into two categories. -Utility; so Medical, Engineering, Mining. Think high quality, but extremely expensive to build techs like mobile cryo pods, automated surgery wards. Less expensive techs as mobile part printers. Built in cutting/matter holding facilities that let the engineers truely patch hull breaches like never before. Mobile toxin filters that can get rid of those round-breaking plasma leaks. A mixture of cryo and fire fighting techniques that can take out the worst of fires. Or lastly, high tech mining techs that will likely push quotas up, up and up. -Combat; so Security. Basically anything that the armoury would have but bigger, better. I'm not as creative with weapon techs. So if anyone finds the ideas I have remotely interesting I'll let you fill this in. The combat mechs require a randomly generated number, requested by 2 heads swiping simultaneously to activate - because this is talking tech that could potentially out-class a Phazon-Durand hybrid (In my head anyway) ============================================================================ Ideas? Thoughts?
  14. Oh hi, one of the few decent security players I know. c:
  15. I present to you the "Skrek-Plucka 3000" A portable organ harvesting device. This device is used to relieve "skreks" of their internal organs. The device is exruciatingly painful as it doesn't use anaesthetics, comes with a built in freezer to hold organs. After being used on a person it engulfs them in a cryogenic field - after all stealing some dusty lungs is less of a crime than outright murder. Could potentially be an extra mission objective too.
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