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ZN23X

Retired Admins
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Posts posted by ZN23X

  1. 1 hour ago, Fox McCloud said:

    As we're MRP, we appeal to both crowds.

    Exactly. What makes it MRP is exactly that...we have and allow both kinds of players. There is a portion of the population that RPs to the lowest possible standard. There is a portion of the population that RPs as much as they can. And everything in between. That mixture of those playstiles and personalities clashing is what makes it MRP, and what makes Para have its own special flavor.

    Pretty sure this post was initially a joke, its April fools dudes...laff stoopid

  2. 4 hours ago, Landerlow said:

    I'm all for an HRP day tbh.

    For the low low price of...

    checks the Nanobucks store

    500 Nanobucks? Why does HRP day cost MORE than LRP day?! Discrimination! Filthy niche indie game corporations just trying to get more profit wherever they can find it! SMH...

    • fastparrot 1
  3. We already do something like this...its called nations.

    We have plenty of rounds that lean towards the LRP wide...maybe we could have HRP day and all the LRP players can sit out ?

    Maybe we can purchase these days with Nanobucks ?

    • Like 2
  4. 3 hours ago, ID404NotFound said:

    you can never properly rob a person, to the effect of pointing a weapon at them and saying "stick 'em up!". Most players here (especially regulars) will resist and attempt to disarm you, and attack you with zero fear. Hostage situations are also a bust, as the hostage will either do option A as described above, or security will rush you with no regard for the hostage, as there is no reason not to.

    All parties are at fault in this regard. Antags, security, and even victims who are afraid to allow themselves to be vulnerable lead to the predictable behavior we regularly see.

    Too much wordless killing/tasing. Too much "Halp maint" immediately when trouble pops up. All who exhibit this behavior are at fault.

    I've allowed myself to be vulnerable as sec. It sometimes gets me wordlessly killed, it also sometimes allows me and antags to experience a situation that those who don't allow themselves to be vulnerable will never experience. I know its impossible to get everyone to do this, but if more people did it, things would be more interesting.

    • Thanks 1
    • fastparrot 1
  5. 5 hours ago, Kryson said:

    I think many players would be hesitant to even ask if they could do like this on paradise because they figure they will get denied for sure.

    Worst answer you will get if you ask is no, which is the best answer you get if you don't. Asking can be the difference between getting permission to do something and being bwoinked or banned doing the same thing. So the risk of asking is far less. We MIGHT say no, but at least in that case you won't get in trouble for just trying without asking.

    5 hours ago, Kryson said:

    Do you admins feels you are liberal in granting such requests, contrary to what i think is the common perception? If so, how do we communicate this to the playerbase?

    We like to find ways to add to rounds that are slow...thats part of why we are here. We also don't always have our creative juices flowing, so if a player decides to drop an idea in our lap that can add content that makes things even easier for us. The difference is we can see everything that is happening and make a determination. Like if you ask to do something and we say no, its not necessarily because we didn't like the idea nor does it mean we would always decline that idea. And of course there is always the possiblity its just a bad idea that will never fly, but a no doesn't mean thats always the case ?

  6. My first time I ever got culted a loooong loooong time ago I was literally saying IC "I dont know whats happening...I'm very confused...whats this green box above my head?"

    While security was questioning me in processing XD

    Also if you had cult swag on you I'd just keep feeding you holy water until I saw the deconversion message. I'd be insanely confused when it takes over 100 units...but you would absolutely be deconverted.

    Also...why you gotta be so sweaty? :^)

  7. 23 hours ago, Calecute said:

    And i mean, if you want to do a gimmick and ignore your objective you already can, as long as you keep away from hijack only things. No one's gonna enforce that you try to green text. 

    Bingo. I'm actually surprised that more people don't just simply use antag as a means to be the type of greytide that would get you bwoinked as a non antag.

    Antags ARE allowed to commit lesser, non perma-able crimes. People focus too much on comitting acts that will end thier round if they get caught.

    Also I cannot stress this enough. If anyone who is antagging (or even not antaghing) ever wants to try to do something that they fear might be over the top, just AHELP it! Instead of trying to see if you can get away with something, just ask and possibly get the green light.

    • Like 1
  8. 21 hours ago, TheClosetMailman said:

    Bay straight up has no objectives, you make your own.

     

    Its a bit hard to adjust to, but so far it has resulted in:

    1. A chef trying to hijack the ENTIRE ship to turn into a flying restaurant.
    2. A unathi trying to escape back to his home world by stealing the armed shuttle.
    3. A traitor trying to out-duel the Captain.
    4. A deck technician trying to make as much money as possible by selling the ship to vox.

    As theres no real greentext either, if a traitor loses, they usually surrender easily or at least avoid killing people.

    Bay also has much stricter rules than we do forcing people to behave a certain way to enforce HRP.

    As others have mentioned...there is a different mindset of the community. They have far less players there that would interpet "Do whatever you want" as "Kill and destroy as much as you want" which would be a rampant problem in this community.

    People can surrender easily here, or avoid killing people...there is nothing i. the rules restricting them from doing so. Some do...people just don't notice it because going that route is very quiet. Especially on this station, where when you try to do something more subtle it usually gets drowned out by some other antag doing something loud...or play to win security players that don't give a damn about your RP and just want to throw you in perma cuz you are a confirmed EOC.

  9. On 3/20/2019 at 4:55 PM, Odieman said:

    When the janitor uses his mop instead of heckling R&D for a floor buffer.

    I love using the janitor cart with a mop and physical floor signs but its cuz I like how slow n relaxing it is.

    I also destroy all floorbots I see cuz dey terk err jerbs.

    ...and of course clean up the mess the deatroyed floorbot leaves...bcuz janitor.

    Also @shatterdcoyote...shut your snout, flea bag.

    • Like 1
  10. Having a good or bad Warden has as much of an effect on security as having a good or bad HOS...and a good Warden will pick up the slack where a bad HOS is lacking,,,and vice verca.

    I'd like to get into a debate regarding how too many HOS think its their job to go be a super officer and get their asses killed far too frequently...and that's the main reason there is even ever a NEED for the Warden to be promoted to acting HOS...but that's not why we are here.

    Things I think are important to be a good Warden...

    Pay attention to comms. You are in less danger then most of security so its easier for you to pay attention to comms and catch things others who are busy in the field may miss and help direct officers where they are needed. I usually have the brig doc grab me a crew monitor and make sure officers sensors are maxed so I can direct assistance their way when they are in danger.

    Keep records up to date. Set people to arrest promptly when asked. Clean records save a lot of time, confusion, and unnecessary conversation. (Officers...you can assist in this by actually giving a reason for an arrest instead of just saying "SET JOHN SMITH TO ARREST" because it ALWAYS leads to the follow up question of "For what?")

    Reward good behavior from criminals. You can let people off with a warning for most crimes. If someone gets brought in and they are very cooperative and understanding, skip the brig timer. Pat em on the head, tell them to keep their nose clean, and send them on their way. Much of the time they'll leave security in a better mood then they came and won't be hell bent on trying to make security miserable the rest of the shift.

    On the other side...if they are being an asshole? Brig them for all they are worth. Can even give them a chance to try to attack you by taking your time while uncuffing them in their cell to see if you can add more charges for them attacking you. Or even verbally taunt them to provoke them into doing something stupid. They really can't help themselves most of the time :^)

    I don't think anyone should play Warden if they aren't prepared to pick up the reigns and become the HOS if needed...but then again there are plenty of people who play HOS and other command positions that have no business being there. 

    Most importantly...and this could sort of be said for all of security. Don't take it personally. Try to have fun dealing with the people who are intentionally being pricks. There will always be certain players who are just going to treat security like crap no matter what cuz you know...fuck authority...right? Once you can learn to have fun with those people, however you go about doing that, you are in a good place.

    • Like 2
    • Thanks 2
  11. 48 minutes ago, Rurik said:

    I would like to add in terms of an antagonists "duty," if you will, you should always take into account how the round is going. If there is a lot of chaos and a lot of antags doing things, then perhaps tone it down and don't kill the paramedic that just rushed you into maint to steal your targets corpse. Or perhaps if you don't have non lethal options, just drag your witnesses and people you have killed back to medbay and so on.

    If more security players and antags played this way it would lead to rounds being so much more fun and interesting for all. I know I've beat my chest about this endlessly on the forums but, I'll continue to say the best security players know when to turn it up and when to lay off the gas. Stomping the antags into the ground constantly doesn't make someone a good sec player.

    I think if we got to the point this behavior was commonplace on both sides it could even lead to victims being more respectful of antags...then we could see some really interesting stuff happen.

    Imagine antags and victims "working together" to make things more interesting. And security playing along with that. We would be in a place where being a target of an antag could be as interesting as being an antag.

    In a perfect world right?

    • Like 3
  12. My friend was bored one night and looking at a list of "Top 100 indie games" that led him to watching Mandalore's video.

    He played a round himself where he had an unusual experience (imagine that).

    Between Mandalore's video and the story my friend told me I was intrigued enough to try myself.

    800+ hours later here I be.

    This is all your fault @Pawneax

  13. 1 hour ago, ReynTheLord said:

    When Admins Spawn Terror spiders for the fifty thousandth time in an extended round

    I think you meant to say, when ghosts incessantly beg for Terror Spiders on extended for the fifty thousandth time.

    ?

    • Salt 1
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