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Posts
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Posts posted by ZN23X
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52 minutes ago, Rebel0 said:
That and the change to chemistry since I recall a bug that was there at the time where you couldn't reach the welding tank or something.
It just also sucked that chemistry essentially felt like it was in a closet with so little space that if you had two chemists in there you felt like you would run out of oxygen XD
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I think the system works good as it is. I wouldn't necessarily consider it arbitrary. It promotes people to try to do things that are interesting and new. It promotes interaction. If you have an interesting interactions with people and do interesting things you will get karma regularly. If you keep to yourself and play this game like it's a solo game you and just go through the motions doing your job without any noticeable interaction you will not. Just try to be interesting and helpful and you'll get karma.
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@PhantasmicDream and @Normalyman TRAITOOORS!!!
Zero tolerance.
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ONE...
TWOOOO...
ZEROOOO!
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14 minutes ago, Norstead said:
The smoking addiction pr is the bane of my existence. One day if I complain enough it might go back to normal
Now only pros can smoke. Just need to keep a pack in your pocket and crank through 10-20 packs a shift. Git guud. #smokingmeta#addicted4lyfe#whoneedslungsanyways
2 hours ago, Esenno said:You know. I am starting to believe we should be giving our security crewmembers classes on the potential negative impacts of smoking on their job performance...
I've been using Tetra in every game with a character creator for nearly 20 years now. She never started smoking until she worked security on the NSS Cyberiad. It started with randomly bumming a smoke on the shuttle ride at the end of a long shift, that then became a planned ritual every round, it eventually turned into chain smoking. Its almost a necessary painkiller and stress reliever for working security on this station. #seclife#whydoweneedmorehashtags
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On 8/2/2019 at 4:04 AM, Drakeven said:
Okay so I'm nowhere near done looking at all these but had to stop for this one. I love your style in general, my fav so far is how you draw slime people, but this one just stands out.
The text spam the AI receives showing on the screen is ao fantastic and probably something every AI can relate to LMAO
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How have I overlooked this thread until now? These are all fantastic. And there are so many. I don't even have time to look at all of them right now. Keep it up!
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8 hours ago, EmilyFontaine said:
Problem is, attempted murder is an exceptional crime and not capital, so it's not grounds for execution. I absolutely agree that they should be viable for execution here, but again, not according to space law/legal SOP
Maybe it does need to be written somewhere but I think that attacking a member of security whether with the intent to disable or kill them when in perma counts as attempting to escape. Because if backup it doesn't arrive, it's not like the prisoners just intend to kill the person just for the hell of it and then stay there. I do see what you mean though. It feels like there's a lot of gray area with how security is supposed to handle things and worrying about OOC consequences makes it that much more difficult.
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What's your favorite thing about Paradise?
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On 8/28/2020 at 12:11 PM, EmilyFontaine said:
Many people, including myself to this point, would consider entering the "little area," is to be considered escaping, including one of the admins.
+1 here
I do tend to throw prisoners in solitary if they break into that room. Tho 9/10 times when someone breaks into that room they're going to make a strong effort to break out of solitary as well... so you are almost better off executing them...especially if security is busy and doesn't have time to babysit.
But I would never OOCly punish security for executing someone who broke into that little room regardless of context. IC issue as far as I'm concerned.
With the situation where the prisoners nearly killed the warden, those prisoners are now viable to be executed based on the fact that they attempted to kill the warden. Whether or not they escaped is irrelevant. If the magistrate, captain, or HOS approve it of course. IC issue again.
As with everything context and intent matters. I would hope that any admins online at the time would take that into consideration when deciding if any OOC intervention is required.
As always if you are worried about getting bwoinked for whatever course of action you are planning to take you CAN always ahelp it to be safe.
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1 hour ago, BryanR said:
Bryan isn't my actual name
MY REALITY IS SHATTERED!!! AAAAAA
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We just counted one twice. Also I've set the PA to zero.
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On 8/27/2020 at 7:12 AM, EmilyFontaine said:
Now the Vampire is spotted in it's natural habitat of sci/med maints again,
This line made me laugh so heartily I startled my dog
My greatest horror story in security is kind of the opposite. When I'm HOS I don't mind having a bad Warden because I can get rid of them and replace them fairly easily. What I HATE is when I'm like "Not in the mood for HOS right now. Yup...I'm gonna set Warden to high and just hang out managing the brig" It's probably my favorite thing to do in this game. Except there's one catch. I'm fully aware that I'm blindly going in having no idea what I'm getting as a HOS. Knowing that if there is no HOS or a bad HOS that it will eventually disrupt my serenity.
My favorite rounds ever are when I get to be the warden for a HOS like Cherry
I have a similar thread from YEARS ago I posted in a similar thread telling some of the stories of me as noob security and a few interesting stories I entitled "Tales from Shitcurity"
SpoilerThere are some good stories early on but this thread eventually turns into people just shitting on security/
I'm at very least sharing THIS one here because its my favorite...I call this one "The Pimp Warden"
SpoilerI'm playing as sec and we don't have a warden long enough for me to volunteer. I get my ID changed from pilot to warden, but the HOP doesn't close the warden slot so within 10 minutes another warden shows up. Can't remember his last name but his first name was Ricky. I meet him in the wardens office to give him a rundown of what's been happening, he opens his locker, points at me and says "BITCH! GIVE ME MY PIMP GLOVES!"
I'm thinking great...another asshole warden who just wants to be a glorified officer with cool gloves. I give him the gloves and beg him not to be bad at his job. He's just like "BITCH I KNOW WHAT I'M DOING, DON'T ORDER ME AROUND, I OWN YOU"
Oh lord...I go to the HOP and revert to pilot. This warden is acting very questionable. I run into him walking around the ship and his title has been changed to "Pimp" and he points at me as says "Hoe, how are you supposed to service customers in all that armor?" (Was wearing my EVA) I'm like "Are you fucking kidding me?" Tell him to get back to the brig and do his damned job. I inform the HOS and captain of his antics and the round proceeds with him continuing this routine, butting heads with everyone in Sec, various complaints about him doing a bad job to which he argues "You bitches may not understand my methods, but I'm really INSPIRING you to work harder"
HOS either dies or cryos...can't remember, Captain asks me to come be promoted to acting HOS, Ricky argues it's his job per SOP. I'm mortified by the notion of this fool being HOS so I protest, but IAA gets involved and the Pimp is now our HOS. He does this routine where he literally refers to officers as his "product" and criminals as "customers" and keeps complaining that he shouldn't have to service customers (process prisoners) and that his hoes (officers) aren't doing thier job.
At this point I've had enough and I AHELP because this is just absurd. I explain a routine like this would be sort of acceptable for a greytide but we can't have something as important as the warden and especially the HOS acting like this. I was fairly new at the time so wasn't aware something like this could be handled IC. I beleive the captain was one of the admins so we end up going through a process IC where he gets demoted...forcefully...and that's pretty much that..
I also understand that a higher playtime limit will HELP reduce the number of bad HOS and Warden but I seriously think we could raise the cap of HOS to 100 hours and it still wouldn't be enough for some people.
...but anything helps.
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On 4/10/2020 at 10:16 AM, PhantasmicDream said:
They look like they'd make a fine ghetto brig doc.
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17 hours ago, PhantasmicDream said:
Cecilia is like, security waifu, sorry @ZN23X
She is tho. There are many OG sec. Cecilia is THE OG sec. I'd be mortified if anyone ever put Tetra over Cecilia.
I feel like working with Cecilia and watching Cecilia work is part of what drives many sec mains to be sec mains. Myself included.
As Nat said, Ceci is THE veteran HOS.
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humble bump
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Did we just do one twice? Well 1-1=0
Trust me. I Googled it.
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I unplugged the toaster and it now has zero power.
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6 hours ago, Mitchs98 said:
The average person definitely wouldn't be feeling like they're dying from not drinking a mug of coffee or smoking a cig for a few days either.
As someone who was once addicted to nicotine IRL, I'd say the current effects of nicotine addiction, including the feeling like you're dying, are quite accurate... for a regular smoker, but not necessarily a casual smoker. Given that the game isn't persistent and the rounds are only 2 hours long I don't know if it's realistic to ask to decipher a difference between the two.
The point of lack of persistence is also relevant when it comes to the effects and quickness of being addicted to anything else in the game as well. While it seems absurd to become addicted to a substance after consuming it only once or twice when comparing it to real life, real life does not exist in 2 hour increments.
The effects of the addictions could be more accurate if they were individually tailored to each addiction (IE having a coughing fit from smoking that slows you down rather than feeling tired...which from an RP perspective can be the same thing...) but I'm pretty sure that as of right now the effects of addiction just fall under one umbrella regardless of what you are addicted to.
If someone has the skill and ambition to code individual effects for each addiction, go for it. The rest of us will have to use our imaginations.
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On 5/19/2020 at 7:43 PM, PhantasmicDream said:
Merman... Mermay!!
This isn't the first time I've Zeke as a merman... and probably won't be my last. lolOn 5/26/2020 at 7:05 PM, PhantasmicDream said:And then something non DnD related here's Merman Zeke and Jonah
MHMMM.
Merman Zake is intruiging and...somewhat terrifying.
EDIT: I'm an idiot because I read the first quote as "this is my first time doing merman Zeke and will probably be the last" XD
And I did the double quote to call you out for drawing him again XD
I fail.
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These pictures and their stories are fantastic and make me wanna try to play and see if I can recapture the magic again...
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Two hours of sleep last night
Edit: First time I've been sniped.
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On 9/7/2019 at 11:18 PM, Machofish said:
Vespa, Cecilia, and Tetra.
All together.
"Kickin nerds in the nose!"
Nailed the outfits perfect! Thanks for making me part of this
I plan to sit down at some point and write up a full or at least partial parody of Candy Store that is more befitting for security squad in spess.
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Tetra Vega: Nicotine addicted workaholic
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Reach the highest number without an admin posting
in Civilian's Days
Posted
I lost count...someone start over.