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ZN23X

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Posts posted by ZN23X

  1. 1 hour ago, Shadeykins said:

    Anticept isn't the suggestion author.

    This isn't extra slots, it's a reduction of the objectives in certain slots for preference enabled players.

    It didnt START as added slots, but we are talking about it and it's developed into that. This is how great ideas are born. Go with the flow :)

    • Like 1
  2. 1 hour ago, shazbot194 said:

    And what about miners? They have a O2 jetpack that an both be placed in the exo suit slot and inside a backpack.

    Alright now I'm mad and require such a jetpack for my pilot lol

  3. Also...putting the  l̶a̶z̶y̶  boring warden thing aside, I am FOR a perma enhancement. Larger. More to do for prisoners. All of that. Possibly more security features to make them harder to break out. Even if it was just a second layer of grille around the exterior, kinda like with the secure armory.

  4. 41 minutes ago, Anticept said:

    They wouldn't replace the existing antags. They would be roleplay centric antags that are less about syndicate, and more about interesting story potential. It's something that needs a lot of thought and planning, but it's not meant to be the same greentext stuff.

    Sort of like the various RP heavy jobs. IAA and Magistrate don't eliminate security, they just add another layer.

  5. I guess we can agree that antags think they have it rough, sec thinks they have it rough, and anyone who works any other role thinks they have it rough.

    Just a matter perspective and opinion.

    I've brought this off topic. I apologize. I'll shut up now.

  6. If the Warden job is boring then you arent doing enough. I think it's the most stressful job on the station. Between processing, keeping records up to date, keeping an eye on the armory and evidence storage, distributing stuff from the armory when needed, keeping an ear on comms for cries for help, trying to help coordinate officers, and making sure prisoners aren't breaking out. There is no job on the station that has more responsibilities.

    It's alot more than just waiting for prisoners to process. A good warden is the difference between sec running smoothly and not. ESPECIALLY keeping records up to date.

    • Like 1
  7. I mean...they've gotta deal with all the advanced equipment and abilities that security has that antags don't even have access to. And they have to deal with chuckle fucks on top of that. So unfair.

  8. If you want to argue ERTs shouldn't be pulled from deadchat with an advantage from the information they've absorbed while being a ghost, you could argue we shouldn't do the same with mid round antags either. Then you'd eliminate two features that are designed to give relief to the ghost population.

    Spawning a blob, spiders, or xenos mid round technically gives struggling antags an advantage but it is an attempt to allow the round to carry on and be interesting. 

    If you don't have ERT after all or most of sec is dead then you'd just be forced to shuttle call and end the round. Consider ERT the antags REWARD for kicking security's ass. Now they get to see how they fare against a stronger foe.

    • Like 2
  9. 4 hours ago, Shadeykins said:

    Alternatively, a good solution may be to make it so jetpacks don't fit on any other slot than your back.

    Most people mistakenly put them in an exosuit slot, which they really shouldn't fit into.

    As pod pilot I deliberately carry around my jetpack on my exo and remove my backpack to equip it when needed. If I couldn't do this I wouldn't be able to carry around all the gear I need. 5 slots in a sec belt, 2 pockets, and 1 gun slot on the exo doesn't cover it.

    But yes it would be nice if jetpacks at least had a note when you examine them saying "You must equip this on your back to use it" or something like that.

  10. I am just looking for some sort of enforcement. Again if I don't do my job properly as security I can get job banned or banned outright.

    Here's an example: late night round a week or two ago, a bit of a custom event. A random antag would be made extremely powerful. It was late so I ghosted and observed. The 2 antags were shadowlings, one eventually also became a traitor (more powerful). They spent the ENTIRE round hiding in lockers in maint hoping victims would wander their way. Server having a population off less than 50, they had very few opportunities. They did nothing all round. Did those two players get banned from playing shadowling or are they just allowed to repeat that snooze fest the next time they roll shadowling?

    There is a punishment for playing security wrong that forces security to raise the standard of how they play in fear of being job banned. I regularly get boops that interupt whatever I'm doing mid round for what usually ends up just being an antags I justifiably arrested who complained to an admin about it cuz they are mad I caught them. 

    If there is a punishment for antagonists being boring then people will try to be less boring in fear that they may be banned from playing antag. If an admin sees a vampire hiding in a locker in maint for 15+ minutes, boop them and tell them to get off their ass. If I can be interrupted while trying to run security to verify if I'm playing correctly, they can handle being interrupted while twiddling their thumbs in a locker.

    • Like 1
  11. Working security primarily, I have regularly gotten booped by admins asking me why I did something, whether it's arresting, imprisoning, executing, etc. I've gotten warned once or twice because I did accidentally mess something up, but in most instances after I've explained myself the admin either says "Okay you are good" or just stops booping me to which I assume I'm good and they've moved onto something more important. I know this is all to prevent security from being abusive due to the power they wield. There are very specific rules and SOP in place that are to be adhered to.

     

    My question. Are antagonists being held to the same standards? I'm not actually talking about murderboning antags, I know people who push it too far on that end are dealt with, I'm talking about the opposite spectrum.

    From the rules:

    "Rule 6: Play Antagonists Responsibly

    Remember the goal of an Antagonist is to make the round exciting, fun, and dangerous, within limits. You should make an effort to add to the round, as opposed to simply completing your objectives and carrying on normally."

    I'm frequently in rounds, especially with particular antags (vampires, cult, sometimes traitors) where the round is boring as hell because the antags are just stealthily completing their objectives but doing nothing or little to make the round interesting. Are these antags getting booped by admins telling them to pick up the pace because they aren't fulfilling what the rules describe they are meant to do? Are they threatened with an antag ban when they don't perform up to expectations? These are all things that security is threatened with and we all have in the back of our minds every round.

    This concern spawns from me playing too many rounds where either nothing or almost nothing goes on for over an hour...sometimes even till the shuttle...and many people run to cryo because they are bored. Aside from rounds like this where I'm in the presence of others who enjoy RP, these rounds are the absolute worst. At the end when I see the antags objectives come up I just blink and think to myself "Oh...that wasn't extended?"

    To paraphrase a wise man wearing makeup and a purple suit: This station deserves a better class of criminals.

    Help us out here people.

    Admins...start enforcing ALL the aspect of rule 6...not just the side where people are being excessive.

    Antags, try to be more creative. You don't get a damned thing for getting green text other than possibly some self satisfaction for uh..."winning". Nobody is keeping track of how many times you've won (unless you are keeping track of yourself?), there's no stats here, only memories. Nobody can name the countless traitors who wait till the shuttle arrives to quickly break into the captain's office and steal his gun.

    BE. MORE. INTERESTING!
     

    • Like 1
  12. My goal here is to make all security camera computers work the same.

    Anyone who uses these already knows it's cumbersome. A big box pops up that covers your entire screen with an enormous list of every camera on the station and you have to scroll through, pick a camera, scroll back to the top, drag the box out of the way and take a look. Wash rinse repeat.

    Currently, the computer on the bridge and in the HOS office are what I would call the  "advanced" computers. They populate a list of all cameras just like the rest of the compurers BUT also have a sub list of locations at the very top. Like if I just want to look at the mining outpost, I can close all sub lists aside from mining outpost and ONLY the mining outposts cameras come up. This makes the camera system much less cumbersome as there are less cameras to scroll through.

    The rest of the computers just get a huge list with no sub list which makes it much more difficult especially if you are looking at cameras towards the bottom of the list.

    I'm not sure if this is an access thing or if they are just slightly differently coded computers, but is it possible to make it so ALL camera computers have the sub list?

  13. On 3/27/2017 at 2:09 PM, Jared12100 said:

    Maybe a small public pod that can quickly jump to different parts of the station?

    A station wide tube system like the Cyberaid currently has on the research outpost possibly? Travel around like it's Futurama. Not sure how complicated that is to add but the resources obviously already exist.

    Or a "Disposals" transportation system like some engineers/atmos techs sometimes already make for fun.

    Can be either positive or negative depending on your view but the potential for sabotage on either is tremendous.

     

    • Like 1
  14. 17 hours ago, Xantholne said:

    I thought this board was for roasting Badmins, not talking about how good they are. Please fix

    Everyone who posted positive thoughts here needs to be banned for breaking SOP ?

  15. I work sec mostly and agree that reload able energy guns would be a bit OP and I'll explain. My favorite most effective weapon to have is the pistol from the gamma armory. It fits in my bag like a laser rifle and I can constantly reload it on the fly. It's unbelievably powerful compared to my lasers because of that. Giving lasers magazines would make them as (or more) effective than this pistol. There is a reason that pistol is in the gamma armory.

    Needing to recharge guns doesn't hurt vs nuke ops, it's more based on how skilled the nuke ops are vs the people fighting them on the station.

    A good wizard isn't easy to deal with regardless of your weapons.

    If you make energy guns have magazines you may as well remove the Blob from the game cuz they'll never win again. Blob rounds have a "tug of war" feel to them and energy guns make a huge dent in the blob but need to be used sparingly due to the method they are currently reloaded. It's why emitters are used...they are essentially infinite ammo energy guns.

    Adding what @Rurik pointed out. You'd also have to add alot of resources to the game to make this happen....and yes the sprites are awesome...so I feel bad shooting it down :(

    • Like 2
  16. I feel like the goals just give engineers something else to do. In reality many jobs entail repeating the same tasks over and over again every shift. I rarely play engineer  (like...I haven't since these objectives have existed) so if I was an engineer I'd be super psyched to build whatever the station objective is cuz I've never done it before.

    I enjoy playing chemist but all I'm doing every shift is filling the fridge with the same stuff I did last time. BUT I only play chemist a few times a week so I don't start hating it. I do the same with genetics.

    Also depends on command. I work Blueshield alot and some command staff are very invloved and care about every aspect of the station, some just do as much as is needed to l̶e̶t̶ ̶t̶h̶e̶ ̶s̶t̶a̶t̶i̶o̶n̶ ̶f̶a̶l̶l̶ ̶i̶n̶t̶o̶ ̶c̶h̶a̶o̶s̶ keep the station functioning.

  17. 1 hour ago, Rurik said:

    That being said, a cooldown on the instant "i win" stuns would be reasonable. 

    Yea...aside from antags who have abilities to break stuns, or if sec is lucky enough to get adrenals from sci, stuns pretty much decide who wins the fight in general, telescopic baton or otherwise

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