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ZN23X

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Posts posted by ZN23X

  1. There is a link in the first post that works for some, didn't work for me.

    There are instructions as to how to add a bookmark for the server in the 2nd post. 

    Click the blue words below n follow instructions.

     

    • Like 1
  2. 1 hour ago, BrandonSacawv said:

    Labor camp is not used super often, however science outpost is often used for cults and such.

    The science outpost is ONLY used for cult unless there are some people in science who literally just use it for the hell of it cuz they feel bad about it being neglected. Personally any cult round I've been a part of where the base is anywhere on this asteroid consists of 60+ minutes of boredom. It's nearly impossible for sec to deal with a base there  (hence why it's used) so everyone just has to sit back and wait for either the shuttle or slaughter the while the cult slowly does nearly nothing to make the round interesting for anyone but themselves.

    ...and on a server that is regularly pushing 40+ civilians we could use with what sounds to be about 2 dozen extra jobs.

  3. Alright another story from me about one of my own flukes that led to a memorable shift.

    This is actually the longer version of the Major Crime part of Tetra's security record.

    I go to join an early low population shift that is about 10 minutes in...depleted security force...I decide that having SOMEONE as HOS is better than nobody, so I take the job. This was my first time as HOS aside from 1 or 2 shifts where I was Acting HOS for a short while.

    I'm very inexperienced and inform command of this but they (which was literally just a captain and HOP) are glad to have me. Mostly had only dealt with cultists and traitors at this point. 

    There are vampires on the station. Okay I've got this. Call the chaplain, get a tank blessed, 2 fire extinguishers in processing, we are good to go. My officers bring in our first vamp. Due to my experience with cultists I proceed to force feed this vamp enough holy water to de-convert a cultists. Despite emptying both extinguishers on the vampire they continue to burn.

    After we clean up that mess the magistrate bring me aside and informs me that I'm being demoted and arrested for manslaughter. I'm unhappy with this but accept my punishment without much resistance.

    Served the rest of the shift in perma. My officers did a good job making me comfortable, didn't put me in prison gear, giving me cigs and a botany bag. Kept me company and even still consulted with me about things.

    Eventually got a few vampire roommates that attempted to eat me and led to a lock down, one of them being executed, and the other agreeing to be a civil roommate with me. 

    Appealed to central after working with IAA. Denied. I was super salty about this at the time but looking back now, just yet another unique experience given to me by SS13.

    • Like 4
  4. 12 hours ago, Anticept said:

    Flatty was (is?) going to put a warning system on Stratus by pointing at someone (middle click) while gun is in active hand. It would make a BIG THREATENING chat message.

    I'd be super psyched to simply see this added. Instead of needing to type out /me points her gun at-- *target runs off*

  5. Dunno how hard this is but...if we wanted this to be part of the current map...convert the court room to some sort of lobby for this operation and convert labor camp to use as the outpost. Two birds with one stone? I realize the labor camp would have to be modified massively to handle this. Hell take one of the derelict stations that is away from the NSS Cyberaid and turn it into this.

    ...or is the goal not necessarily to make more jobs but create a separate server that is a "sister" to this one for the sake of reducing overall population on Paradise?

  6. I'd be more psyched about antag preferences varying from toon to toon. Turning OOC on and off is easy. I might be in the minority here but I have specific toons I queue for specific roles...and I don't queue for antag with all of them so it's annoying to have to go into preferences any time I switch toons to toggle antags on and off

  7. I also think there should be some sort of guidelines about the HOP opening more security and doctor slots when the population grows. I went to join a round yesterday that had a total population of over 150,  60 civilians, 4 officers total, and I wasnt able to join as an officer because there were no more slots. Sec can't trust hiring from crew so more slots NEED to be opened so we can get "pre-screened candidates sent by central" who are mindshielded. 

    Those are the types of rounds I join as a civilian and apply to be Medbay Guard but that only works if the HOS is familiar with me.

  8. I pretty much have either Pod Pilot or Blueshield set to high constantly, then the other and HOS set to medium, and the rest of sec sent to low. 

    I'm pretty sure it's just the luck of the draw, but 4 matches last night I had Blueshield set to high and got pod pilot every round.

    This means 1. NOBODY had pilot set to high and 2. obviously more than 1 person had Blueshield set to high

    My question. If NOBODY had queued up for pod pilot at all except me, is it possible the game saw that multiple people queued for Blueshield and only one queued for pilot so it defaulted me to pilot to make sure the job was filled?

    Not complaining at all. I'm just curious if I reduced my chance of becoming Blueshield by having a less popular job queued at Medium or if I just missed the draw.

  9. I was just curious. From the responses it sounds like the system was at very least a bit buggy and imbalanced. It's probably more work than its worth to fix it. Probably more useful to have the people who actually know how to code the game work on more important things.

  10. 34 minutes ago, froz-t said:

    It might be a difference in experience with dodging, because I never had any direct issues if people used it. Typically, I was promoted to stay still because they bothered RP'ing an arrest.

    IanXMichael.PNG

    That's why I'd love something like this...I wish when I didn't tase n cuff n tried talking it wouldn't be like "You are under arrest for----" and my target either runs off or stuns and kills me while I'm talking.

     

    BUT...I could see how people could abuse the hell out of it...and I'm sure that's why it doesn't exist anymore. This is why we cant have nice things lol

  11. Forgive me if this has been addressed in the past.

    Under "Guide to Combat" on the wiki the "Gun system" mentions that guns have both a manual and automatic fire mode. I've tried activating auto fire mode the way the wiki describes and as far as I can tell it's not a mechanic of the game. It would be useful for either taking hostages or officers being able to say "freeze!" and not just taze and cuff before asking questions.

    Was this mechanic never added or was it removed because it caused some imbalance and/or it didn't function properly?

    From the wiki:

    Gun System

    There are two ways to use guns, the auto fire or manual system. You can switch between these with the F6 key, or the gun icon on your HUD.

     Manual Fire - This is the default mode for firing guns. Simply click on the tile you want to fire and you'll fire in the direction. Click on someone adjacent to you will cause you to hit them with your gun, unless you're on  harm intent, in which case you'll fire a point blank shot at them for extra damage, as long as you have ammo.Taser guns have a special extra long stun when adjacent, regardless of intent. To fire at someone on the ground, click specifically on them, or the shot will go over them.

     Auto Fire - This gun system is useful for taking people hostage. When you turn this on and aim at someone a reticule will appear on them and they'll get a message stating to stop doing anything. After 2 seconds, if they interact with anything, you will automatically fire at them. You can allow them to walk, run, or use items using icons that will appear on your HUD. Clicking in their direction or on them again will fire at them. You can click another person to switch your focus to them. Click your gun again to stop aiming at your target.

  12. I sorta see antags do this already...except they do it with lockers. Welded ones are especially a pain cuz they'll drag it along maint and drop it at some corner where you need to either weld it n open or pull it out of the way to get past it.

    But ya it would be cool to see this element added. Bit more realistic than the locker shield lol

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