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Rurik

Retired Admins
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Everything posted by Rurik

  1. I haven't thought about that point, thanks for bringing it up. That being said, I feel the solution would do more harm than good.
  2. I never really considered not hiring from manifest meta, I just thought of it as the anti-fun thing to do. Of course there is a element of meta to it, but there is also IC reasoning backing it. That being said, I'm curious why this has become a subject of debate whether or not its against rules. I mean, pretty much everyone has a 50/50 chance of joining sec depending on the HoS, its not like it is never happening. Perhaps its my own experience, but I can manage to get hired fairly often. Only time I ever saw there was a issue is when it is lowpop, and the HoS decides not to hire from manifest even when there are NO officers (with no officers and still refusing sec hires generally oversteps into paranoia imo, but hey, if people wana dig their own graves by not having officers, whatever).
  3. Here I thought I was the only one who actually liked revolution.
  4. My bad, forgot to quote Tzu's post, was replying to him instead of OP. Edited.
  5. If carps anti range capabilties are nerfed to less than 70% or outright removed, the TC price will need to be adjusted to allow a single buy of adrenals (Aka 12 TC). Otherwise you risk letting it fall into irrelevancy, since almost everyone only buys carp for anti range, and nothing more.
  6. Perhaps in the past it was, when sling thralls still had glare. As of late I have noticed more and more sling failures (due to a shit ton of glowshrooms or sling incompetence, usually a mix of both) and I would judge it more of 50/50 to 60/40. Of course I have no way to prove that, its just my experience as of late. I will always be in favor of this, as I prefer death matches over the catch and release. That makes me biased however, especially since I would prefer the same for cult as well. Can't say I am a fan of this either, but fixing it would take a lot of work for not much payoff for something that lasts no longer than five to ten mins at the end of the round. This I feel would be a good fix, at least something to ponder about. The only reason slings tend to steamroll once the train really starts moving is because thralling a member of sec/command early is extremely potent and will almost guarantee success should the thralls/slings not be incompetent. Making the ability to do this limited, or removing it all together would even things out as it is. To be fair, slaughter demons DO have counterplay around them, even while being extremely powerful. They also don't instagib/convert you, which helps.
  7. Ah, that makes bit more sense as to why people seem irritated over it. To be fair though, if a officer is patrolling maint on green while there are active calls for help from departments, that's the fault of the officer being deficient in prioritizing. On the other hand, if no active calls are out, said officer already did a sweep of the main station, and then begins to sweep maint, that's not so bad is it?
  8. As rb303 mentioned, sec is tough and busy enough, they don't need to be forced into that. I always assumed lore wise, that while sabotage is commonish in the corporate space world, there are still plenty of shifts were nothing goes wrong. In this line of thinking, perhaps the Syndicate didn't want to hire ten agents on a single station and create a big ruckus, drawing heat and raising the alert in nearby airspaces. Perhaps they wanted it go quietly, discretely, and hired one agent to do a specific action on a specific day, while keeping the rest on ice till the perfect moment. Makes sense to me imo, but that's just how I treat that situation. All the more reason to shame it IC and not set your suit sensors, (And then have someone say your likely a antag since no sensors, had that happen a few times, was great) I was under the impression patrolling the station is their job, whats the issue with this? Perhaps they want to fix up a place in maint, and make it look nice, like old bar, and they don't want to wait two years for the HoP to get around to them. Or perhaps the HoP refuses to let them have access, so they want to fix it up anyways. Or maybe they want tools to be prepared for the gateway, or to go space exploring. Or, perhaps they just want more tools to break into places easier/be prepared. Even if it is the latter for the reasoning, I fail to see the issue with it. Its not HRP, and assistants stealing things is about all the action sec will get on extended rounds or when all the antags are wiped out (which happens more than I would like to admit). If anything, giving sec something to do on slow rounds is a good thing.
  9. I don't play AI, so I will never know how it feels to have a second AI made when you're the original. However, I do know how it feels for someone to make someone else the same role as you without asking even though your role is solo. For example when HoP's make a second chef without asking the first and then acting surprised when the first one gets angry. For that reason alone, I could definitely see how multiple AI's popping up every round is a serious issue, and how much that would suck if you're the original. As BottomQuark said, I would say if it should remain a IC issue. At the same time however, that doesn't really solve or fix anything. I am torn, really.
  10. Id love this, since I play chef commonly and nothing is more disappointing than nobody having need of your food. Of course my opinion is a bit one sided, since I was never a fan of viro in the first place nor do I play it.
  11. I mean, I am However I do agree a option somewhere in preferences would be nice. I simply have no desire for some characters to be cloned even though they are cloneable, and it would remove some hassle if a preference toggle would auto-reject my cloning process, or something of that nature.
  12. I don't remember the artist, but I thought it was a good artwork of the Abyss Watchers from Dark Souls 3.
  13. Tfw you consider yourself a regular but can't afford anything interesting thrice over.
  14. I like it a lot, especially the idea of making code red for more severe conditions. Never was a fan of code red being raised immediately after "discovering'" the threat.
  15. But those chemists are the best! D:
  16. Same fam, I've had too many rounds with botanists that either don't make what I ask of them or make random low amounts of food that don't fit together in recipes.
  17. As someone whose been force fed Holy Water as a vamp on code blue for a petty crime without using any powers, I wholeheartedly support this.
  18. There's been some talk in the past about making security more attractive to play, whats the current status on that?
  19. Slime people are very useful for horrible and painful scientific experiments and research.
  20. When I first learned cluwnes are valid, I was rather confused. After all, I couldn't help but to feel sorry for them from being beaten to death for no reason by people who just want valids. It took far too long for me to realize cluwnes are another form of punishment given by admins, or by wizards for chaos. Once you understand this, it suddenly makes sense why their so harshly treated. Thus removing the valid tag off of cluwnes, would nullify the purpose of them in the first place.
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