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Tauka Usanake

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Everything posted by Tauka Usanake

  1. Wasn't someone going to do Dead Space Station 13? You seem to got the sprites down for it perfect. I would totally got for the crutch being a real item in-game. plz no GLaDOS. We already have an AI that can go crazy at any given time
  2. This is why we need the cargo train back.
  3. Why not just make it that you can only suicide with a tool? You can't hold things while cuffed and syndicates and traitors can be considered as having a cyanide pill in their mouth that can let them suicide whenever they are conscious. Maybe like a false tooth
  4. Tauka Usanake

    PINs

    Adding that to my list of redundancy :3
  5. Wait, so beings that live in the dark cannot see in the dark? Wut?
  6. I guess I am a little worried for nothing. I guess I'm not against this suggestion so much
  7. Only because I wouldn't want any religious issues to come out of it, good or bad, I'd go against making specific items. Save for maybe the chalice. I think we have round breads already though? I don't chef so I wouldn't know
  8. I don't know how I like this idea even if you can give control to an AI or allow it control when you die. I can't help but to think that the AI will get some malf control over a hardsuit. I can't say that's my only disagreement with this but I can't think of others. Just don't like this feeling I get from it
  9. Are cigarettes even incorporated with the temperature system? Wouldn't the cigarette need to be a reagent container then for that to work? I don't know much if anything about the code but that's the first thing that comes to my mind
  10. I don't mind this. However annoying it might sound as NTSAM demonstrated, stammering does seem a little bit of overkill. I do think this would be nice to include if not already
  11. So with the example of your bath salts, upon reaching Stage 2 addiction you would also overdose. I guess depending on the effects you might or might not continue taking the drug but you could still go into higher Stages after ODing. Just a little curious about that. I guess this sounds good but maybe add in a tolerance tracker too that slowly increases if you take the drug without entering a stage or a little more increase if you manage back down a Stage or ODing. Might also be good to try applying this to alcohol if it works well, with certain traits following certain species *cough*skrell*cough*
  12. Segways should be faster than crew to catch up to them. Maybe make it modular speed settings, like cruising or chase. That way to avoid constant wrecks. Also if going straight on a slip surface depending the speed you shouldn't slip unless you make a turn, which would make you (POWAR)slide. Only fall off if you crash into someone/thing I say. Maybe make upgrades for it or hack it to give features like super speed or stuff. That's an after thought though
  13. I once thought of coding in an event from FTL like the beginner shuttle docking at the station. Actually any "random" shuttle to dock in fixed dock(s). Never got around to testing any of that though but I did make a decent ship
  14. Is any other reason really needed?
  15. I kind of want to imagine the HoS is the only one that would have a Segway. Maybe make it his high-risk item. Don't think he has one already besides his special laser
  16. I'd kind of like this. Bring back mile-long cargo trains toot toot 2k15 While you're at it, mod in being able to put machines on it, if only admin activated. I think I remember someone in Bay putting a shield generator on one. Not sure how that worked out but a mobile vendor would be interesting
  17. It's in the game still. I've spawned it in on a local server to move botany crates easier. I guess the icons don't always stay where they should but it's not like they are flying everywhere. Why not instead of spawning the tug in Cargo you just bring back the cargo orders for the tug and carts?
  18. ... Excuse me, I'm going to play on a local server for a while. No reason really, just feel like it
  19. That /tg/ round sounded like a one-man Death Squad. To keep on topic I don't like the idea of having someone go about killing everyone just because they're antag (I already had to deal with one little shit from old server who would murder if he so much thought you saw him do something antag-y) but if that was literally their objective, "Murder everybody" then I'd be fine with that kind of round. Otherwise I would seriously get turned off and go do something else.
  20. It probably wouldn't hurt to include icons of the body part damaged, maybe even the damage overlays, next to the injured body part
  21. I don't know, I never had trouble with the cargo tug when I messed with it. What's so bad with the code anyways besides that one issue I posted about being stuck in the seat when cuffed?
  22. Yeah, I never liked that all consuming hellfire from days of ZAS. Whole hallways would get wrecked and stay aflame until you panic siphoned all the gasses out. And FORBID anyone to open even one door into that burning room! Might as well make plant vines that set you on fire.
  23. Oh no, the first time I EVER melted a wall was such a horrible experience. I think it was Bay code and I only blame myself for thinking Toxins was the same. Seeing that I don't play Science much if at all and noting I will NEVER use Toxins for anything, I don't mind this being put in. Just keep me away from Toxins plz
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