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Plotron

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Everything posted by Plotron

  1. Me too. remov.pls No use for that and it is vore shit confirmed. Do not want. Fat traitors die quickly anyway.
  2. Great. Now I fucking want that costume.
  3. McDonald's is a real world company. You sure their costume isn't trademarked somewhere?
  4. Plasmamen can be cloned unless someone stealthily nerfed them. It's just that without a suit you're confined to... places. Personally, I like short rounds. I don't want votings. It's a nice change of pace. In case of a nukie/blob round, I would probably call the shuttle anyway. Even when it is one of the more secret gamemodes, people will still yell at command to call the shuttle when shit gets real. It's usually 10-15 minutes of licking wounds and fixing most severe breaches and then you call the shuttle to wrap it up.
  5. I had that idea several days ago. Laser scatterguns. I just considered it too exotic so I didn't share it. For instance: Cheap scatter attachments to convert existing laser guns into 2x10dmg beams with little spread. Very unrobust, an ad hoc modification, buildable early by science. Dedicated scatterguns (equivalent of a laser cannon) 3x12dmg beams with moderate spread. More robust, doesn't hold much charge. Still more accurate than ballistic shotguns. Regarding non-lethal weaponry... .A relatively slow shockwave cone (could be 70-90 degrees wide) that deals stamina damage depending on how far away you are from the origin point - plus, it goes through mobs. Holds 3 shots. It deals enough stamina damage to stun point blank, but otherwise it's a crowd-control weapon that should be followed-up with disabler shots. People will slow down to a crawl when you use it on them. You can also fire twice in a rapid-succession for the ultimate crowd control - cooldown could be that of a taser or slower.
  6. You can always try PMing active community coders (not actual maintainers) here on the forums.
  7. Plotron

    nevermind

    Consider that these two races have high-capacity internals already enabled; in case of a breach emergency, they don't have to dig through their bags to look for the tank. Epinephrine in the injectors is meant to stabilize people in crit. Giving an emergency welder to IPCs would be equivalent to giving people a healing patch or an advanced trauma kit. welder!=emergency injector In other words, these special karma races are already superior in this aspect and you'd only buff them further.
  8. Amazing. It's hard to believe, though, considering that most benchmarks between DDR2 and DDR3, and now DDR3 and DDR4 show little if any speed increase. The gain is real when you compress folders (WinRAR, ZIP), however. http://www.anandtech.com/show/8959/ddr4 ... -crucial/8 It's interesting that LINDA falls into this category. But then again - it's definitely a special application. The difficulty of testing this stuff is further compounded by lack of backwards-compatible hardware. There were times when you could pick between DDR2 and DDR3 on the same motherboard...
  9. Okay, I'm out of this discussion. I've read all the posts. It is my belief that Jey should try his luck on TG, considering that they're running LINDA at 4x speed. Paradise is not the best place for such "innovative" coding ideas. I also feel like both sides have presented their arguments and addressed most of the counterarguments. If you want a better server that uses modern components, you'd need a new motherboard, a new Intel Core I7-class CPU and - if we were to opt for newer architectures - new DDR4 RAM sticks. That's a shitton of fucking money. The thing is - new CPUs are nowadays marginally faster (5-10%) than their direct predecessors (comparing two generations), so you're not getting much bang for the buck when you upgrade. What is more - each generation (at least in the consumer line) brings a new chipset and/or socket, so your old motherboard becomes obsolete. The prices still hold, though. The best deals people find are probably Intel Xeon server CPUs - when companies and private users get rid of them, it's a bargain.
  10. The thing is - rarely you see multiple implants of the same kind in a round. And such implants aren't even recovered. It's going to be harder now because you will need an empty implant case for it to work - otherwise the implant gets dropped and disappears entirely.
  11. First and foremost, biomods pose a security risk. The captain is technically the most knowledgeable person on the station (right after AI) when it comes to current threats, dangers and the general status of the station. He's aware of all security matters currently going on the station (unless he's a shit). CMO is not. RD is not. You can get yourself arrested for creating workplace hazards if you allow the distribution of hulk gene to general crew. People will still go to the captain even if CMO/RD refuse, but in this case - Captain will merely advise, plead or educate the other heads - that's not a bad thing, it's what NT Reps normally do. I just want to make you aware of a potential conflict that might arise. Since biomods concern all of us, all of the station - not just one department, really - it could be resolved via democracy or command voting. No-breathe or shockproof gene for engineers? Well, CE, sorry - CMO refused, can't have that.
  12. We maintain parity so that it's easier to port things from bigger codebases, including fixes, maintenance patches and features. LINDA is a huge chunk of code not written by us. It's therefore wise to keep it as similar to the other codebase as possible, so we won't end up with an obsolete system at the end of a one-way road.
  13. People will get mad, everyone will scream shitcurity and the NT Rep will call ERT to stop the riots. Good to know it was worse in this regard.
  14. It's problematic. Would that be the case with the old compressed implants?
  15. Jey, I think that in order to move this forward you should contact the creator of LINDA.
  16. Random searches near pods and shit will turn up nothing. But that was probably the case with the old compressed matter implant - except that it was bulkier to use. Regarding implant removal - you remove the implants because they offer special abilities to the traitor, not to reuse them. Overall I'm fine with implants being undetectable.
  17. Already done. I have already pointed that annoyance out. Besides, kill lists are arguably one of those exceptions where SoP goes to hell and you're allowed to improvise.
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